TFS automated build setup for android application - android

I am developing an android application. TFS is used for version control. Even the automated build also needs to setup for the android app on TFS server.
It would be great If anyone can guilde me on this.

This is a really broad question, so I'm giving you a really broad answer:
Install the Java SDK, the Android SDK, and whatever you need to build your application on your build agent(s).
Create a custom build process template (or find one online) that can execute an ANT or Maven script.

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How do I use Clojure in Android Studio using Graclj?

My ultimate goal is to be able to write Clojure apps for Android, using Android Studio and Cursive. I started with leiningen but found out that it is a build system that is independent of what Andoid Studio uses ie Gradle. So I tried leiningen with Intellij, but couldn't get Android deploys to work except from the command line. Since I wanted to integrate with Android Studio, I decided to try Graclj: https://github.com/graclj/graclj which is a Gradle plugin for Clojure.
I can get the Graclj tutorial running in Android Studio, as per this guide:
https://github.com/graclj/learning-graclj/tree/learning-0.1.0
However:
Graclj expects the Clojure src and built classes and jars to be in the root project
Android Studio expects src and classes to be in the app subproject
After the tutorial I end up with separate Gradle build tasks for Graclj and Android Studio but I don't know how to integrate them
So, can anyone suggest a way that I can hook into Andoid Studio's build process?
Do I need to change some settings to the Graclj plugin to do this? If so, how?
Do I need to change some Android Studio plugin settings?
Do I need to add/change something in the Gradle build scripts?
Am I heading down a dead end? ;-)
I have looked at the Android Studio build process: http://developer.android.com/tools/building/configuring-gradle.html
but I don't know enough about Gradle to know what I'm supposed to be doing here.
If I need to supply any more info, just ask.
Any help appreciated!
Unfortuantely, I don't have any Android (let alone Android Studio) experience. However, I'll do my best to answer based on Gradle/Graclj knowledge.
Graclj does not require you to use the root project. You can apply the plugin(s) in any of the projects that you have in your build. However, I don't know how well a model-based plugin like Graclj will work with the "traditional" Android plugin. You could try the "experimental" one that's using the model approach, though there's a decent chance that it won't be compatible unless there's one that works with Gradle 2.12.
Alternatively, you might be able to add a dependency to the Android app project on the JAR produced by Graclj (which you may still want to put in a project besides the root). Not sure if there's a very good way to do this (haven't tried myself).
dependencies {
// my-other-proj being whichever one you use Graclj in
compile project(':my-other-proj')
}
Or maybe you would need to add it to a configuration first in the my-other-proj to interop with traditional plugins:
artifacts {
archives createMainJar
}
It is possible that you're at a dead end (for now). Graclj is very new, so this stuff should all be possible eventually.

Continuous integration with jenkins using android studio

I am new here to develop android application with android studio.
I created sample basic application, from this i got the project structure of the application with build.gradle files in each module(which is different from eclipse).
Then I successfully commit the code and push the entire project code to git repository by using Version Control System (VCS) in it.
I need to configure my project with jenkins server for continuous integration.
Can any one give me the step by step procedure, how to configure android studio project code (which is commited in git repository) with jenkins server.
So far i didn't find any clear procedure to configure android studio code with jenkins server for continuous integration.
Thanks in adavance
Unfortunately for you, this isn't a "Tutorial" site. If you have a specific issue, people will help you. But for a tutorial, google around some blogs.
Based on your description, you need to:
Configure some triggers (prolly SCM change, or timer based)
Perform GIT checkout
Perform Gradle build step
Decide where to Archive your artifacts
Do that, and when you have a specific issue, then ask a specific question

Newrelic install for Android that does not use ant

I want to install Newrelic to monitor my Android app.
I have successfully integrated the SDK using ant.
However, I prefer using a code library rather than linking my code with their .class.
The Newrelic documentation doesn't mention a non ant way to install Newrelic, here - http://newrelic.wistia.com/medias/rzbz77365w.
I noticed the Newrelic staff answer questions here in SO, so maybe one of them can assure me that using ant is the only supported solution at the moment?
Update to this: the latest SDK now includes an Eclipse and Maven plugin and a much-improved Ant build process as well.
Here is the response by the newrelic support group:
Currently we don't have a library offering for New Relic for Mobile Apps, since we implement complete instrumentation of network calls right at build time, a library option isn't workable with our current implementation.

can i compile android project without eclipse?

Hello there is one question which comes in my mind from last 2 days. Can we compile our android project without Eclipse? If yes then what is alternatives? Please share it.
one option is ant, and an extremely reduced tutorial goes like this:
first update your project with a proper build script and all the files that ant needs, you can do that with just one command, for example
android update project -p . -t android-10
this command has many options, feel free to browse for those options.
after that just do
ant debug
or
ant release
depending on what you want to produce, again, ant has other variations and you can easily discover them with the Android docs.
If you are developing in a non-Eclipse environment, you can build your
project with the generated build.xml Ant file that is in the project
directory. The Ant file calls targets that automatically call the
build tools for you.
Look at Here for more details.
cd /path/to/my/app
ant release
it will ask you every time for your private key to sign the app, it can be configured to auto-sign by editing "build.properties" file:
key.store=release.keystore
key.alias=release
key.store.password=my_key_password
key.alias.password=my_key_password
you can also investigate Android SDK, find the ANT build scripts it actually uses, and insert your custom obfuscator/optimizer call in middle of build process.
For people that are not used to coding in java and want to use HTML/JavaScript and CSS to build native apps for android -- you can use PhoneGap -- you can upload your code in a zip and get an APK. Currently its in beta, and thats why free.
https://build.phonegap.com/
Other Phone OSes are also supported. Its pretty interesting.
You can use maven with the maven android plugin http://code.google.com/p/maven-android-plugin/. Afterwards you can use any IDE that supports maven (NetBeans, Eclipse, IntelliJ IDEA).
If you just do not want to use Eclipse IDE you can choose other IDE like IntelliJ IDEA.

Is it possible to use the Android SDK without using eclipse?

I'd like to develop for Android but I don't really like using an IDE for programming as I find them to be pretty cumbersome compared to a text editor and command console. Is there any way I can develop for Android without doing so in Eclipse, and instead using Gedit? The system requirements specified on the Android developers site list Eclipse as a requirement, but I Ewas wondering if anyone had found a way to manually tap into the SDK libraries outside of Eclipse. I'm using a Linux setup as my development box.
You do not have to use Eclipse, it's just highly recommended because the tools are nicely integrated :
The recommended way to develop an
Android application is to use Eclipse
with the ADT plugin. The ADT plugin
provides editing, building, debugging,
and .apk packaging and signing
functionality integrated right into
the IDE.
However, if you'd rather develop your
application in another IDE, such as
IntelliJ, or in a basic editor, such
as Emacs, you can do that instead. The
SDK includes all the tools you need to
set up an Android project, build it,
debug it and then package it for
distribution. This document is your
guide to using these tools.
See this page on the Dev Guide for more info: Developing In Other IDEs
Yes you can do it with just the SDK and Ant (and the JDK of course). I'm doing it right now as an exercise in relearning Ant, and to make an 'idiot push button' procedure for a release build.
I've got to say that it's slow going just trying to configure the build process on sources that I know will compile. I'm glad that I've got Eclipse for the rapid development in the debug phase.

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