External librairy inside Air native extension for Android - android

[RESOLVED]
Finally the problem was that my external lib use external jars. And the content of thoses jars also have to be in the extension jar. For example:
extension.jar have ton contain all the compiled classes of:
externallib.jar
externallib_referencing_external_lib.jar
[/RESOLVED]
First, I've been looking throught this topics
AIR 3 Native Extensions for Android - Can I/How to include 3rd party libraries?
How to include additional Jar in Android Native Extension for Adobe Air Mobile
I got a similar problem. But not exactly the same. And the solution didn't worked for me :(.
First of all, I don't have any visible error.
-I can easily talk between java and action script.
-The gateway is set without problems.
My problem comes when, from my java-side-part of the extension, I try to call a 3rd party library. This library is (and I think this is where I do something wrong) linked to my project as an external lib, in .jar format.
So when I make a call to 3rd party library, it just doesn't print anything. Neither on the adobe part or on the java part. The logs that are before my call are printed but not the ones after.
I tried different solutions that are:
-Taking all compiled class files of my external lib and add it inside the main native extension jar [link1]
same result (no errors)
-including the 3rd party jar inside the ANE by adding a dependence file that require the .jar [link2]
with this method i got this error that I don't get
aapt tool failed:ERROR: input directory '--auto-add-overlay' does not exist
My third party library also include's itself some external .jars so do I need to include every jars inside the same packaged jar?
I can see that a lot of people are dealing with issues like that so my question would be:
What is the best way to include 3rd party library inside android AIR Native Extension ?.
For information, here is what I do to create the ANE
adt -package -target ane AirInfinitGameANE\AirInfinitGame.ane AirInfinitGameASLib\src\extension.xml -swc AirInfinitGameANE\AirInfinitGameASLib.swc -platform Android-ARM -C AirInfinitGameLib .
AirInfinitGameASLib: just the folder with the actionScript part and the config xml file
AirInfinitGameANE: folder in the one that will be the native extension
AirInfinitGameLib: the eclipse java project. I need to put in that folder the airInfinitgamelib.jar(extension jar) and the library.swf (from the swc file) in order to beeing able to compile the ANE.
Here it is ! Thanks a lot for thoses who'll read me.

Related

Android Unable to load '.so.1' file

Hi I am working on a Android native application.
There is 'abc.so' files which depend on some 'xyz.so.1' file. All of the required files are available in the project structure before building, but the '.so.1' are not a part of the generated .apk file (I checked the apk file by unpacking).
This is causing in a "'java.lang.UnsatisfiedLinkError' Couldnt load 'abc.so.1' from loader dalvik" when trying to run the application.
I dont want to push the .so.1 file as the phone is not rooted and runs on a production build. How do I include the .so.1 files as a part of the APK?
Thank you.
I think you havent got the concept of loading native libraries to Java through JNI.
First you define the native methods in java and do the corresponding implementation in the native and compile it (you have to register the native methods by either 1) following a naming convention 2) registering the native methods in jni_onload...i think you must have done this, if not check http://www.ntu.edu.sg/home/ehchua/programming/android/android_ndk.html)
Next, you have to load the library before any call can be made to native. This has to be done once. You can do it in an activity by defining:
static{
System.loadLibrary("mylib.so");
}
Note while compiling the library you will have got the library name as libXYZ.so, but when loading the library in java the "lib" should be omitted ,just system.loadlibrary(XYZ.so)
If you are using NDK the library would have been already copied to Java project > libs > armeabi folder , if not you have to copy your lib.so there
Now if you have multiple shared libraries , you should load the least dependent lib.so first , followed by second etc i.e.
Static {
System.loadLibrary(independent_lib.so); // should depend on only android libs
System.loadLibrary(next_dependent_lib1.so); //can depend on android libs and independent_lib.so
System.loadLibrary(next_dependent_lib2.so); //can depend on android libs,independent_lib.so,next_dependent_lib1.so
.....
....
..
}
If you jumble up, the VM will not be able to link the libraries and throw a unsatisfied link error.
Lastly, all this .so s will be part of your apk and it will be pushed to the system libs only runtime. Unless its a rooted phone you cannot extract the .so. If you follow the above method you will not need to push any .so to the system. Only build on eclipse/cygwin and run
Hope this helps,
Regards,
Shrish

How to include a android native extension (.so) into an AIR native extension (.ane)?

I'm currently trying to find a solution to have an AIR native extension including a C - library for Android that is using JNI.
So far, I tried to pack the .so lib into a jar, which then is packaged into the ane.
As I learned here, I have to unpack the .so from the .jar first in order to access it.
The code found there seems to be working for a regular android project, unfortunatly when doing this for a .jar which is then packaged into an .ane, it seems to lose scope, resulting in a
FileNotFoundException: File path/to/my/lib was not found inside JAR
I already double and triple checked all paths and the contents of my jar. It's all there and spelled correctly.
Q1: How do I get access to the .so from actionscript?
Q2: Is there any other way to package/address the .so besides the regular extension-jar into the ane?
Q3: I really don't know much about the inner working of the .ane mechanism. Is it also possible to skip the .jar-wrapping and use the .so directly from actionscript?
As always, many thanks for any input.
It becomes a bad habit of me to answer my own questions, but anyway...
Sometimes the docs can help. Here in the adobe docs I finally found the solution.
Simply copying the .so to the libs/armeabi-v7a folder in my ane package directory includes the lib into the ane, so I can use the .so from inside the java code of my extension.
Sorry for bothering.

Make a library that is statically linked

So , I have installed Ubuntu(but still use the Android kernel) on my Android phone with the intention of using it to compile native code for the device using the glibc.
I made a library, which I plan to use it in an app which I want to make, using JNI, but I am using the math library. My question is:
Is there a way to include these libraries into the library that I
created so that my phone can use the glibc library instead of the
bionic(which is what the NDK uses) library?
NOTE: I have tried making a test program that uses the library and statically links to make sure that the compiled code would work on the android OS and not just Ubuntu, and I came to the conclusion that it does :) So any answer pertaining to my question would be a great help.
You can use ar to extract the original .o files from any .a files:
ar x libm.a
You can then select whichever .o files you like and link them into your own code.
.a library files can be viewed as tar files with extra symbol-index features (although I don't know how similar the internals are).
WARNING: in general, you can only use .o files from static libraries in your main application. If you try to link them into a shared library (.so file) you may be out of luck. The .o file needs to have been created with -fPIC for that to work, and this is often not the case for static libraries.

AIR 3 Native Extensions for Android - Can I/How to include 3rd party libraries?

With all the new hype surrounding native extension support in AIR 3, I haven't found a single thing that confirms or denies it is possible to include and use an external JAR inside the native Android implementation.
All of the examples basically showcase the ability to hook into the built-in Android APIs. But what if someone wants to use one of hundreds of libraries that make it easier? Certainly it seems like this should be possible. I'll try to outline what I've done and maybe someone will spot a flaw:
Successfully created native Android library, using compiled-in imports from 3rd party Android library XYZ.
Exported Android project as JAR file.
Note: The referenced 3rd party JAR is in /lib inside the jar.
Successfully created ActionScript library (SWC) to interface with native Android library.
Created ANE package from SWC, extension.xml, Android JAR, and library.swc (for platform Android-ARM, extracted from SWC).
Note: Have also tried putting the 3rd party library in file structure outlined here: http://help.adobe.com/en_US/air/extensions/WSf268776665d7970d-24823354 12ffea65006-8000.html#WSf268776665d7970d-6be13ace1308aaebeca-7fff. I think this is more geared to runtime type execution with JNI or whatever, so that article has left me a little confused.
Used ANE in example Flex Mobile project.
Built and installed APK file on test DroidX device.
Can successfully see AIR application loading (and trace statements) in LogCat "ActivityManager: Displayed com.me.androidapp/.AppEntry"
Can successfully see native Android Java code being invoked via runtime by AIR app to instantiate extension & context. "mye_native: MyExtension.initialize", "mye_native: MyExtensionContext.createContext"
As soon as AIR app tries to call native function, it blows up, not able to find the classes from 3rd party Android library: E dalvikvm: Could not find class 'com.thirdparty.SomeClass', referenced from method com.me.nativeExtentions.MyExtensionFunction.call
Any ideas? It seems like it should work this way.
One thing I have noticed is that when I blow apart the APK and Dex from a pure Java Android app of mine (that also has 3rd party android libraries), it appears that the classes from the 3rd party have been included inside it (not just a jar reference).
When I do the same thing with my Flex APK, I find only my own Java classes plus Adobe's, and the 3rd party ones are nowhere to be found that I can see.
I posted this on the Adobe forums, but I thought I'd give the SO think-tank a try. Thank you.
You have to combine all your jars into one. Something like http://code.google.com/p/jarjar/ or your own Ant script will help.
Edited to add example:
Suppose your main extension jar file is extension.jar and you are using code in external.jar. Then you can put the classes from external.jar into extension.jar using the Java jar tool:
jar -xf external.jar
This will extract the .class files into package folders. If the top-level package is "com", then you can add those to extension.jar with:
jar -uf extension.jar com
(Repeat the second command for each top-level package in the external jar.)
You could also combine the library jars manually by turning them into zip-files (just rename them to .zip) and copy the classes from the 3rd party library into the main one and rename that one back to .jar

Problem loading pre-built library via Android NDK

I am attempting to add a third-party library to my Android app. It utilizes a .jar file and a .so file. This is a pre-built .so file (i.e. not built specifically for the Android app) - which I know will provide me with plenty of problems down the road. I do NOT have access to the source files for the .jar or .so files!
I am attempting to dynamically load the library via a call to System.loadLibrary("foo");. Currently, when attempting to run the app, it crashes with the UnsatisfiedLinkError: Library foo not found. I have the .so file in both the libs/ and the libs/armeabi file in my project.
Am I chasing after a ghost here? I am trying to determine if what I'm after is even feasible. I have no native code that I'm referencing - all my function calls are to the .jar file that is, as I understand it, backed by the .so file. I have not run the Android.mk file as I'm not compiling anything - the .so file is already provided. I could really use some advice as to what direction to proceed from here.
It's possible that the base name given to System.loadLibrary() is expanding to a file (or path) name different than that of the actual prebuilt library. Logcat should show you exactly what it is trying to load. You could also use System.load() with a full path/file name instead of System.loadLibrary() - though you really should get it working with the later.
While I think it would generate a different error message, it's also possible that the .so is not android compatible - it must not only be for a compatible processor type and abi, but not depend on any dynamic libraries (such as a non-bionic libc) not installed on the device.

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