android pdf viewer with vertical paging - android

I am developing app for android which has pdf to view. The PDF are in build into the app, so I have to just load pdf to view correctly.
There should be no option to share and all other stuff, but the user should be able to zoom the pdf.
I have used mupdf but the pdf scrolls horizontally (ie. the pages are side-by-side), I want the pdf to scroll vertically. I have tried everything but I am not getting result.

You can do by changing the horizontal values to vertical ( change all width related calculations to height ). Change onLayout() & onFling() as below:
#Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
// "Edit mode" means when the View is being displayed in the Android GUI editor. (this class
// is instantiated in the IDE, so we need to be a bit careful what we do).
if (isInEditMode())
return;
View cv = mChildViews.get(mCurrent);
Point cvOffset;
if (!mResetLayout) {
// Move to next or previous if current is sufficiently off center
if (cv != null) {
cvOffset = subScreenSizeOffset(cv);
// cv.getRight() may be out of date with the current scale
// so add left to the measured width for the correct position
//if (cv.getLeft() + cv.getMeasuredWidth() + cvOffset.x + GAP/2 + mXScroll < getWidth()/2 && mCurrent + 1 < mAdapter.getCount()) {
if (cv.getTop() + cv.getMeasuredHeight() + cvOffset.y + GAP / 2 + mYScroll < getHeight() / 2 && mCurrent + 1 < mAdapter.getCount()) {
postUnsettle(cv);
// post to invoke test for end of animation
// where we must set hq area for the new current view
mStepper.prod();
onMoveOffChild(mCurrent);
mCurrent++;
onMoveToChild(mCurrent);
}
//if (cv.getLeft() - cvOffset.x - GAP/2 + mXScroll >= getWidth()/2 && mCurrent > 0) {
if (cv.getTop() - cvOffset.y - GAP / 2 + mYScroll >= getHeight() / 2 && mCurrent > 0) {
postUnsettle(cv);
// post to invoke test for end of animation
// where we must set hq area for the new current view
mStepper.prod();
onMoveOffChild(mCurrent);
mCurrent--;
onMoveToChild(mCurrent);
}
}
// Remove not needed children and hold them for reuse
int numChildren = mChildViews.size();
int childIndices[] = new int[numChildren];
for (int i = 0; i < numChildren; i++)
childIndices[i] = mChildViews.keyAt(i);
for (int i = 0; i < numChildren; i++) {
int ai = childIndices[i];
if (ai < mCurrent - 1 || ai > mCurrent + 1) {
View v = mChildViews.get(ai);
onNotInUse(v);
mViewCache.add(v);
removeViewInLayout(v);
mChildViews.remove(ai);
}
}
} else {
mResetLayout = false;
mXScroll = mYScroll = 0;
// Remove all children and hold them for reuse
int numChildren = mChildViews.size();
for (int i = 0; i < numChildren; i++) {
View v = mChildViews.valueAt(i);
onNotInUse(v);
mViewCache.add(v);
removeViewInLayout(v);
}
mChildViews.clear();
// Don't reuse cached views if the adapter has changed
if (mReflowChanged) {
mReflowChanged = false;
mViewCache.clear();
}
// post to ensure generation of hq area
mStepper.prod();
}
// Ensure current view is present
int cvLeft, cvRight, cvTop, cvBottom;
boolean notPresent = (mChildViews.get(mCurrent) == null);
cv = getOrCreateChild(mCurrent);
// When the view is sub-screen-size in either dimension we
// offset it to center within the screen area, and to keep
// the views spaced out
cvOffset = subScreenSizeOffset(cv);
if (notPresent) {
//Main item not already present. Just place it top left
cvLeft = cvOffset.x;
cvTop = cvOffset.y;
} else {
// Main item already present. Adjust by scroll offsets
cvLeft = cv.getLeft() + mXScroll;
cvTop = cv.getTop() + mYScroll;
}
// Scroll values have been accounted for
mXScroll = mYScroll = 0;
cvRight = cvLeft + cv.getMeasuredWidth();
cvBottom = cvTop + cv.getMeasuredHeight();
if (!mUserInteracting && mScroller.isFinished()) {
Point corr = getCorrection(getScrollBounds(cvLeft, cvTop, cvRight, cvBottom));
cvRight += corr.x;
cvLeft += corr.x;
cvTop += corr.y;
cvBottom += corr.y;
} else if (cv.getMeasuredWidth() <= getWidth()) {
// // When the current view is as small as the screen in height, clamp
// // it vertically
// Point corr = getCorrection(getScrollBounds(cvLeft, cvTop, cvRight, cvBottom));
// cvTop += corr.y;
// cvBottom += corr.y;
// When the current view is as small as the screen in width, clamp
// it horizontally
Point corr = getCorrection(getScrollBounds(cvLeft, cvTop, cvRight, cvBottom));
cvRight += corr.x;
cvLeft += corr.x;
}
cv.layout(cvLeft, cvTop, cvRight, cvBottom);
if (mCurrent > 0) {
View lv = getOrCreateChild(mCurrent - 1);
Point leftOffset = subScreenSizeOffset(lv);
/*int gap = leftOffset.x + GAP + cvOffset.x;
lv.layout(cvLeft - lv.getMeasuredWidth() - gap,
(cvBottom + cvTop - lv.getMeasuredHeight())/2,
cvLeft - gap,
(cvBottom + cvTop + lv.getMeasuredHeight())/2);*/
int gap = leftOffset.y + GAP + cvOffset.y;
lv.layout((cvRight + cvLeft - lv.getMeasuredWidth())/2,
cvTop - lv.getMeasuredHeight() - gap,
(cvRight + cvLeft + lv.getMeasuredWidth())/2,
cvTop - gap);
}
if (mCurrent + 1 < mAdapter.getCount()) {
View rv = getOrCreateChild(mCurrent + 1);
Point rightOffset = subScreenSizeOffset(rv);
/*int gap = cvOffset.x + GAP + rightOffset.x;
rv.layout(cvRight + gap,
(cvBottom + cvTop - rv.getMeasuredHeight())/2,
cvRight + rv.getMeasuredWidth() + gap,
(cvBottom + cvTop + rv.getMeasuredHeight())/2);*/
int gap = cvOffset.y + GAP + rightOffset.y;
rv.layout((cvRight + cvLeft - rv.getMeasuredWidth())/2,
cvBottom + gap,
(cvRight + cvLeft + rv.getMeasuredWidth())/2,
cvBottom + rv.getMeasuredHeight() + gap);
}
invalidate();
}
And,
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY) {
if (mScaling)
return true;
View v = mChildViews.get(mCurrent);
if (v != null) {
Rect bounds = getScrollBounds(v);
switch (directionOfTravel(velocityX, velocityY)) {
case MOVING_UP:
if (bounds.top >= 0) {
// Fling off to the left bring next view onto screen
View vl = mChildViews.get(mCurrent + 1);
if (vl != null) {
slideViewOntoScreen(vl);
return true;
}
}
break;
case MOVING_DOWN:
if (bounds.bottom <= 0) {
// Fling off to the right bring previous view onto screen
View vr = mChildViews.get(mCurrent - 1);
if (vr != null) {
slideViewOntoScreen(vr);
return true;
}
}
break;
}
mScrollerLastX = mScrollerLastY = 0;
// If the page has been dragged out of bounds then we want to spring back
// nicely. fling jumps back into bounds instantly, so we don't want to use
// fling in that case. On the other hand, we don't want to forgo a fling
// just because of a slightly off-angle drag taking us out of bounds other
// than in the direction of the drag, so we test for out of bounds only
// in the direction of travel.
//
// Also don't fling if out of bounds in any direction by more than fling
// margin
Rect expandedBounds = new Rect(bounds);
expandedBounds.inset(-FLING_MARGIN, -FLING_MARGIN);
if (withinBoundsInDirectionOfTravel(bounds, velocityX, velocityY)
&& expandedBounds.contains(0, 0)) {
mScroller.fling(0, 0, (int) velocityX, (int) velocityY, bounds.left, bounds.right, bounds.top, bounds.bottom);
mStepper.prod();
}
}
return true;
}

The solution to this for MuPDF 1.9a is simply changing the following variable in the file ReaderView.java;
private static final boolean HORIZONTAL_SCROLLING = true;
to
private static final boolean HORIZONTAL_SCROLLING = false;

Thx for answer posted by #Arunjyothis but i have provided below class where variable reference are present :
ReaderView.java
public class ReaderView extends AdapterView<Adapter>
implements GestureDetector.OnGestureListener, ScaleGestureDetector.OnScaleGestureListener, Runnable {
...
private Stepper mStepper;
public ReaderView(Context context) {
super(context);
mGestureDetector = new GestureDetector(this);
mScaleGestureDetector = new ScaleGestureDetector(context, this);
mScroller = new Scroller(context);
mStepper = new Stepper(this, this);
}
boolean mReflowChanged;
#Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
// "Edit mode" means when the View is being displayed in the Android GUI editor. (this class
// is instantiated in the IDE, so we need to be a bit careful what we do).
if (isInEditMode())
return;
View cv = mChildViews.get(mCurrent);
Point cvOffset;
if (!mResetLayout) {
// Move to next or previous if current is sufficiently off center
if (cv != null) {
cvOffset = subScreenSizeOffset(cv);
// cv.getRight() may be out of date with the current scale
// so add left to the measured width for the correct position
//if (cv.getLeft() + cv.getMeasuredWidth() + cvOffset.x + GAP/2 + mXScroll < getWidth()/2 && mCurrent + 1 < mAdapter.getCount()) {
if (cv.getTop() + cv.getMeasuredHeight() + cvOffset.y + GAP / 2 + mYScroll < getHeight() / 2 && mCurrent + 1 < mAdapter.getCount()) {
postUnsettle(cv);
// post to invoke test for end of animation
// where we must set hq area for the new current view
mStepper.prod();
onMoveOffChild(mCurrent);
mCurrent++;
onMoveToChild(mCurrent);
}
//if (cv.getLeft() - cvOffset.x - GAP/2 + mXScroll >= getWidth()/2 && mCurrent > 0) {
if (cv.getTop() - cvOffset.y - GAP / 2 + mYScroll >= getHeight() / 2 && mCurrent > 0) {
postUnsettle(cv);
// post to invoke test for end of animation
// where we must set hq area for the new current view
mStepper.prod();
onMoveOffChild(mCurrent);
mCurrent--;
onMoveToChild(mCurrent);
}
}
// Remove not needed children and hold them for reuse
int numChildren = mChildViews.size();
int childIndices[] = new int[numChildren];
for (int i = 0; i < numChildren; i++)
childIndices[i] = mChildViews.keyAt(i);
for (int i = 0; i < numChildren; i++) {
int ai = childIndices[i];
if (ai < mCurrent - 1 || ai > mCurrent + 1) {
View v = mChildViews.get(ai);
onNotInUse(v);
mViewCache.add(v);
removeViewInLayout(v);
mChildViews.remove(ai);
}
}
} else {
mResetLayout = false;
mXScroll = mYScroll = 0;
// Remove all children and hold them for reuse
int numChildren = mChildViews.size();
for (int i = 0; i < numChildren; i++) {
View v = mChildViews.valueAt(i);
onNotInUse(v);
mViewCache.add(v);
removeViewInLayout(v);
}
mChildViews.clear();
// Don't reuse cached views if the adapter has changed
if (mReflowChanged) {
mReflowChanged = false;
mViewCache.clear();
}
// post to ensure generation of hq area
mStepper.prod();
}
// Ensure current view is present
int cvLeft, cvRight, cvTop, cvBottom;
boolean notPresent = (mChildViews.get(mCurrent) == null);
cv = getOrCreateChild(mCurrent);
// When the view is sub-screen-size in either dimension we
// offset it to center within the screen area, and to keep
// the views spaced out
cvOffset = subScreenSizeOffset(cv);
if (notPresent) {
//Main item not already present. Just place it top left
cvLeft = cvOffset.x;
cvTop = cvOffset.y;
} else {
// Main item already present. Adjust by scroll offsets
cvLeft = cv.getLeft() + mXScroll;
cvTop = cv.getTop() + mYScroll;
}
// Scroll values have been accounted for
mXScroll = mYScroll = 0;
cvRight = cvLeft + cv.getMeasuredWidth();
cvBottom = cvTop + cv.getMeasuredHeight();
if (!mUserInteracting && mScroller.isFinished()) {
Point corr = getCorrection(getScrollBounds(cvLeft, cvTop, cvRight, cvBottom));
cvRight += corr.x;
cvLeft += corr.x;
cvTop += corr.y;
cvBottom += corr.y;
} else if (cv.getMeasuredWidth() <= getWidth()) {
// // When the current view is as small as the screen in height, clamp
// // it vertically
// Point corr = getCorrection(getScrollBounds(cvLeft, cvTop, cvRight, cvBottom));
// cvTop += corr.y;
// cvBottom += corr.y;
// When the current view is as small as the screen in width, clamp
// it horizontally
Point corr = getCorrection(getScrollBounds(cvLeft, cvTop, cvRight, cvBottom));
cvRight += corr.x;
cvLeft += corr.x;
}
cv.layout(cvLeft, cvTop, cvRight, cvBottom);
if (mCurrent > 0) {
View lv = getOrCreateChild(mCurrent - 1);
Point leftOffset = subScreenSizeOffset(lv);
/*int gap = leftOffset.x + GAP + cvOffset.x;
lv.layout(cvLeft - lv.getMeasuredWidth() - gap,
(cvBottom + cvTop - lv.getMeasuredHeight())/2,
cvLeft - gap,
(cvBottom + cvTop + lv.getMeasuredHeight())/2);*/
int gap = leftOffset.y + GAP + cvOffset.y;
lv.layout((cvRight + cvLeft - lv.getMeasuredWidth()) / 2,
cvTop - lv.getMeasuredHeight() - gap,
(cvRight + cvLeft + lv.getMeasuredWidth()) / 2,
cvTop - gap);
}
if (mCurrent + 1 < mAdapter.getCount()) {
View rv = getOrCreateChild(mCurrent + 1);
Point rightOffset = subScreenSizeOffset(rv);
/*int gap = cvOffset.x + GAP + rightOffset.x;
rv.layout(cvRight + gap,
(cvBottom + cvTop - rv.getMeasuredHeight())/2,
cvRight + rv.getMeasuredWidth() + gap,
(cvBottom + cvTop + rv.getMeasuredHeight())/2);*/
int gap = cvOffset.y + GAP + rightOffset.y;
rv.layout((cvRight + cvLeft - rv.getMeasuredWidth()) / 2,
cvBottom + gap,
(cvRight + cvLeft + rv.getMeasuredWidth()) / 2,
cvBottom + rv.getMeasuredHeight() + gap);
}
invalidate();
}
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY) {
if (mScaling)
return true;
View v = mChildViews.get(mCurrent);
if (v != null) {
Rect bounds = getScrollBounds(v);
switch (directionOfTravel(velocityX, velocityY)) {
case MOVING_UP:
if (bounds.top >= 0) {
// Fling off to the left bring next view onto screen
View vl = mChildViews.get(mCurrent + 1);
if (vl != null) {
slideViewOntoScreen(vl);
return true;
}
}
break;
case MOVING_DOWN:
if (bounds.bottom <= 0) {
// Fling off to the right bring previous view onto screen
View vr = mChildViews.get(mCurrent - 1);
if (vr != null) {
slideViewOntoScreen(vr);
return true;
}
}
break;
}
mScrollerLastX = mScrollerLastY = 0;
// If the page has been dragged out of bounds then we want to spring back
// nicely. fling jumps back into bounds instantly, so we don't want to use
// fling in that case. On the other hand, we don't want to forgo a fling
// just because of a slightly off-angle drag taking us out of bounds other
// than in the direction of the drag, so we test for out of bounds only
// in the direction of travel.
//
// Also don't fling if out of bounds in any direction by more than fling
// margin
Rect expandedBounds = new Rect(bounds);
expandedBounds.inset(-FLING_MARGIN, -FLING_MARGIN);
if (withinBoundsInDirectionOfTravel(bounds, velocityX, velocityY)
&& expandedBounds.contains(0, 0)) {
mScroller.fling(0, 0, (int) velocityX, (int) velocityY, bounds.left, bounds.right, bounds.top, bounds.bottom);
mStepper.prod();
}
}
return true;
}
...
}
Stepper.java
public class Stepper {
protected final View mPoster;
protected final Runnable mTask;
protected boolean mPending;
public Stepper(View v, Runnable r) {
mPoster = v;
mTask = r;
mPending = false;
}
#SuppressLint("NewApi")
public void prod() {
if (!mPending) {
mPending = true;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
mPoster.postOnAnimation(new Runnable() {
#Override
public void run() {
mPending = false;
mTask.run();
}
});
} else {
mPoster.post(new Runnable() {
#Override
public void run() {
mPending = false;
mTask.run();
}
});
}
}
}
}

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I am trying to implement an "animation" that changes the horizontal RV's views height and width according to my vertical RV's scroll position.
Here is my implementation of NestedScrollView.OnScrollChangeListener() -
featuredProductsNestedScrollView.setOnScrollChangeListener((NestedScrollView.OnScrollChangeListener)
(nestedScrollView, scrollX, scrollY, oldScrollX, oldScrollY) -> {
Log.d("scrollYValue", "scrollY - " + scrollY);
Log.d("scrollYValue", "oldScrollY - " + oldScrollY);
// Log.d("scrollYValue", "-----------------");
int calculatedValueFrom = scrollY;
if (scrollY == 0)
calculatedValueFrom = oldScrollY;
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return;
// if (scrollY > oldScrollY) {
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// }
// Log.d("scrollYValue", "calculatedValueFrom - " + calculatedValueFrom);
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// Log.d("scrollYValue", "vendorsRowItemHeight - " + vendorsRowItemHeight);
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int newHeight = vendorsRowItemHeight - 10;
// Log.d("scrollYValue", "newWidth - " + newWidth);
// Log.d("scrollYValue", "newHeight - " + newHeight);
// Log.d("scrollYValue", "-----------------");
int newHeight1 = newHeight * 5;
int newWidth1 = newWidth * 5;
// Log.d("scrollYValue", "newHeight1 - " + newHeight1);
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// Log.d("scrollYValue", "newWidth1 - " + newWidth1);
// Log.d("scrollYValue", "-----------------");
resizeView(vendorsList, ViewGroup.LayoutParams.MATCH_PARENT, newHeight1);
resizeView(featuredVendorsNestedScrollView, ViewGroup.LayoutParams.MATCH_PARENT, newHeight1);
for (int i = 0; i < currentVendorsList.size(); i++) {
VendorsHolder holder = (VendorsHolder) vendorsList.findViewHolderForAdapterPosition(i);
if (holder != null) {
resizeView(holder.vendorHolderCardview, newWidth1, newHeight1);
vendorsAdapter.notifyDataSetChanged();
}
}
});
private void resizeView(View view, int newWidth, int newHeight) {
try {
Constructor<? extends ViewGroup.LayoutParams> ctor = view.getLayoutParams().getClass().getDeclaredConstructor(int.class, int.class);
view.setLayoutParams(ctor.newInstance(newWidth, newHeight));
} catch (Exception e) {
e.printStackTrace();
}
}
I have some weird behaviour going on in my app when this function works - it does resize the top horizontal RV's views, but for every scroll being made the scrollY value gets rested to 0 so the animation has the feeling of a flickering animation (which is actually not true, it actually does what I wanted but for some reason goes back to the minimal value possible)
here is an image of my log prints of scrollY so you can better understand what I mean -
So basically, for some reason, the scrollY value represents something other than just the value going down...otherwise how can I explain why it resets itself for every time the function is being called?

How to detect touch move over a large number of views?

My Requirement : I need to animate a 7*16 LED Display by passing frames through the Android App over BluetoothLE. I have created the design of the display on the app and added empty views with gradient drawable background to them. The colour of these views need to change when my touch moves into them. Adding a touch listener to each view isn't going to help in my case.
What I have achieved : I have a large number of views (100+) added programmatically with a tag set to each of them. I have set an OnTouch Event Handler for the parent view in which these views have been added.
By tracking the absolute coordinates of the touch event (x and y) and comparing with the absolute bounds of a few individual views that I am looping in the touch event handler, I am able to detect hover like touch move (out of bounds to in bounds) over 3-4 views properly.
I have referred the solution from https://stackoverflow.com/a/21903640
Where I am stuck : However, when I try to increase the loop size to cover all the added views, the app response slows down and hover detection fails on most of the views. I know this is happening because of heavy computation in the OnTouch Event Handler which I am not supposed to do.
What I need : I need an improvement on this solution in terms of performance or an alternative way to go about reaching my goal.
Code Snippet
void DrawScreen()
{
for (int column = 0; column < 8; column++)
{
for (int row = 0; row < 17; row++)
{
relativeLayout.AddView(DrawRect(row, column));
}
}
}
View DrawRect(int row, int column)
{
View customView = new View(Context);
GradientDrawable shape = new GradientDrawable();
shape.SetShape(ShapeType.Rectangle);
shape.SetCornerRadii(new float[] { 10, 10, 10, 10, 10, 10, 10, 10 });
shape.SetColor(Color.ParseColor("#3F0000"));
RelativeLayout.LayoutParams param = new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.WrapContent, ViewGroup.LayoutParams.WrapContent);
param.LeftMargin = ((column-1) * (width + h_spacing)) + h_spacing;
param.Width = width;
param.Height = height;
param.TopMargin = ((row-1) * (height + v_spacing)) + v_spacing;
customView.Background = shape;
customView.LayoutParameters = param;
customView.Tag = (8 - column).ToString() + "," + (17 - row).ToString();
return customView;
}
private void RelativeLayout_Touch(object sender, View.TouchEventArgs e)
{
if(e.Event.Action == MotionEventActions.Up)
{
out_of_bounds = true;
view_in_bound = null;
}
else
{
for (int row = 1; row < 8; row++)
{
for (int column = 1; column < 17; column++)
{
View view = relativeLayout.FindViewWithTag(row.ToString() + "," + column.ToString());
if (CheckInterSection(view, e.Event.RawX, e.Event.RawY))
{
if (out_of_bounds == true)
{
view_in_bound = view;
out_of_bounds = false;
Log.Debug("Touch", "Inside");
//ToggleViewState(view);
}
else
{
Log.Debug("Touch", "Still Inside");
}
}
else
{
if (view == view_in_bound)
{
out_of_bounds = true;
view_in_bound = null;
Log.Debug("Touch", "Outside");
}
}
}
}
}
}
bool CheckInterSection(View view, float rawX, float rawY)
{
int[] location = new int[2];
view.GetLocationOnScreen(location);
int x = location[0] - h_spacing/2;
int y = location[1] - v_spacing/2;
int width = (view.Width + h_spacing/2);
int height = (view.Height + v_spacing/2);
return (!(rawX < x || rawX > (x + width) || rawY < y || rawY > (y + height)));
}
I tried to use trajectory angles to further reduce the loop size but the performance was never up to my expectations and touch events over views were getting missed regularly.
Then I realized that I was going in the wrong direction and found a much simpler solution. Since my views were being added programmatically and were of same size, I knew the coordinates and bounds of each view in the layout. So I divided the layout into a grid and depending upon the touch coordinates, I was able to identify over which section the touch was on. Below is my solution which has been working perfectly. However, I will wait a while till I mark this as a solution since someone could have a better implementation of my technique or an alternative solution.
void DrawScreen()
{
for (int column = 1; column < 17; column++)
{
for (int row = 1; row < 8; row++)
{
relativeLayout.AddView(DrawRect(row, column));
}
}
}
View DrawRect(int row, int column)
{
View customView = new View(Context);
if (!CheckBit(row - 1, column - 1))
{
customView.SetBackgroundResource(Resource.Drawable.off_rounded_btn);
}
else
{
customView.SetBackgroundResource(Resource.Drawable.rounded_btn);
}
RelativeLayout.LayoutParams param = new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.WrapContent, ViewGroup.LayoutParams.WrapContent);
param.LeftMargin = ((column-1) * (width + h_spacing)) + h_spacing;
param.Width = width;
param.Height = height;
param.TopMargin = ((row-1) * (height + v_spacing)) + v_spacing;
customView.LayoutParameters = param;
customView.Tag = row.ToString() + "," + column.ToString();
return customView;
}
void RelativeLayout_Touch(object sender, View.TouchEventArgs e)
{
if (e.Event.Action == MotionEventActions.Up)
{
view_in_bound = null;
}
else
{
int row = CheckTouchArea(e.Event.RawX, e.Event.RawY)[0];
if (row != 0)
{
int column = CheckTouchArea(e.Event.RawX, e.Event.RawY)[1];
check_view = GetView(row, column);
if (check_view != view_in_bound)
{
ChangeViewState(check_view, Touch_CheckBit(row - 1, column - 1), row - 1, column - 1);
view_in_bound = check_view;
}
}
}
}
int[] CheckTouchArea(float rawX, float rawY)
{
int[] tag = new int[2];
int[] location = new int[2];
relativeLayout.GetLocationOnScreen(location);
float x = location[0] + h_padding / 2;
int y = location[1] + v_padding / 2;
float width = relativeLayout.Width - h_padding;
int height = relativeLayout.Height - v_padding;
if ((!(rawX < x || rawX > (x + width) || rawY < y || rawY > (y + height))))
{
int column = (int)Math.Ceiling((rawX - x) * 16 / width);
int row = (int)(Math.Ceiling((rawY - y) * 7 / height));
tag[0] = row;
tag[1] = column;
}
return tag;
}

Disable central item overlap in RecyclerView

I have horizontal RecyclerView with images.
When i scroll it left, i have image order like this.
When i scroll it right, i have order like this.
I need to set central image on top, above left and right ones. How to do it?
I overrided getChildDrawingOrder method:
#Override
protected int getChildDrawingOrder(int childCount, int i) {
int centerChild;
//find center row
if ((childCount % 2) == 0) { //even childCount number
centerChild = childCount / 2; // if childCount 8 (actualy 0 - 7), then 4 and 4-1 = 3 is in centre.
int otherCenterChild = centerChild - 1;
//Which more in center?
View child = this.getChildAt(centerChild);
final int left = child.getLeft();
final int right = child.getRight();
//if this row goes through center then this
final int absParentCenterX = getLeft() + getWidth() / 2;
//Log.i("even", i + " from " + (childCount - 1) + ", while centerChild = " + centerChild);
if ((left < absParentCenterX) && (right > absParentCenterX)) {
//this child is in center line, so it is last
//centerChild is in center, no need to change
} else {
centerChild = otherCenterChild;
}
} else {//not even - done
centerChild = childCount / 2;
//Log.i("not even", i + " from " + (childCount - 1) + ", while centerChild = " + centerChild);
}
int rez;
//find drawIndex by centerChild
if (i > centerChild) {
//below center
rez = (childCount - 1) - i + centerChild;
} else if (i == centerChild) {
//center row
//draw it last
rez = childCount - 1;
} else {
//above center - draw as always
// i < centerChild
rez = i;
}
//Log.i("return", "" + rez);
return rez;
}
Also i set
setChildrenDrawingOrderEnabled(true);
Full code is here.
Fixed with adding ViewCompat.setTranslationZ(view, translationZ);
protected final void updateViews() {
for (int i = 0; i < getChildCount(); i++) {
View child = getChildAt(i);
//setMarginsForChild(child);
if (mAppearAnimationIsWorking)
child.setAlpha(0);
else
child.setAlpha(1);
if (mScaleUnfocusedViews && !mAppearAnimationIsWorking) {
float scale = computeScale(child);
child.setTranslationY(-getMeasuredHeight() * (1 - scaleFactor) / 2);
ViewCompat.setTranslationZ(child, -getPercentageFromCenter(child));
child.setScaleX(scale * scaleFactor * innerScale);
child.setScaleY(scale * scaleFactor * innerScale);
}
}
}
getChildDrawingOrder and setChildrenDrawingOrderEnabled can be removed.

Android SurfaceView onTouchEvent not getting called

I'm developing a game using SurfaceView which listens to touch events. The onTouchEvent method in SurfaceView works fine for many of the devices, but in some devices, sometimes it doesn't get called (Moto X Style is the one) and my app also stops responding.
I guess that this might be due to the overloading of main thread due to which onTouchEvent is starving.
Could some Android experts over here give me some tips to reduce the load on main thread if it's getting overloaded, or there might be some other reason which may cause this
The code is quite complex but still I'm posting some if you want to go through it
GameLoopThread
public class GameLoopThread extends Thread{
private GameView view;
// desired fps
private final static int MAX_FPS = 120;
// maximum number of frames to be skipped
private final static int MAX_FRAME_SKIPS = 5;
// the frame period
private final static int FRAME_PERIOD = 1000 / MAX_FPS;
private boolean running = false;
public GameLoopThread(GameView view){
this.view = view;
}
public void setRunning(boolean running){
this.running = running;
}
public boolean isRunning() {
return running;
}
#Override
public void run() {
Canvas canvas;
long beginTime; // the time when the cycle begun
long timeDiff; // the time it took for the cycle to execute
int sleepTime; // ms to sleep (<0 if we're behind)
int framesSkipped; // number of frames being skipped
while (running) {
canvas = null;
// try locking the canvas for exclusive pixel editing
// in the surface
try {
canvas = view.getHolder().lockCanvas();
synchronized (view.getHolder()) {
beginTime = System.nanoTime();
framesSkipped = 0; // resetting the frames skipped
// update game state
// render state to the screen
// draws the canvas on the panel
this.view.draw(canvas);
// calculate how long did the cycle take
timeDiff = System.nanoTime() - beginTime;
// calculate sleep time
sleepTime = (int)(FRAME_PERIOD - timeDiff/1000000);
if (sleepTime > 0) {
// if sleepTime > 0 we're OK
try {
// send the thread to sleep for a short period
// very useful for battery saving
Thread.sleep(sleepTime);
} catch (InterruptedException e) {}
}
while (sleepTime < 0 && framesSkipped < MAX_FRAME_SKIPS) {
// update without rendering
// add frame period to check if in next frame
sleepTime += FRAME_PERIOD;
framesSkipped++;
}
}
}
finally {
// in case of an exception the surface is not left in
// an inconsistent state
view.getHolder().unlockCanvasAndPost(canvas);
} // end finally
}
}
}
GameView
public class GameView extends SurfaceView {
ArrayList<Bitmap> circles = new ArrayList<>();
int color;
public static boolean isGameOver;
public GameLoopThread gameLoopThread;
Circle circle; // Code for Circle class is provided below
public static int score = 0;
public static int stars = 0;
final Handler handler = new Handler();
int remainingTime;
boolean oneTimeFlag;
Bitmap replay;
Bitmap home;
Bitmap star;
int highScore;
boolean isLeaving;
public GameView(Context context, ArrayList<Bitmap> circles, int color) {
super(context);
this.circles = circles;
this.color = color;
oneTimeFlag = true;
gameLoopThread = new GameLoopThread(GameView.this);
getHolder().addCallback(new SurfaceHolder.Callback() {
#Override
public void surfaceCreated(SurfaceHolder holder) {
if (!gameLoopThread.isRunning()) {
gameLoopThread.setRunning(true);
gameLoopThread.start();
}
}
#Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
#Override
public void surfaceDestroyed(SurfaceHolder holder) {
gameLoopThread.setRunning(false);
gameLoopThread = new GameLoopThread(GameView.this);
}
});
initializeCircles();
if(!gameLoopThread.isRunning()) {
gameLoopThread.setRunning(true);
gameLoopThread.start();
}
}
public void initializeCircles() {
ArrayList<String> numbers = new ArrayList<>();
for(int i=0;i<10;i++)
numbers.add(i+"");
Random random = new Random();
int position = random.nextInt(4);
numbers.remove(color + "");
int p1 = position;
int r1 = Integer.valueOf(numbers.get(random.nextInt(9)));
numbers.remove(r1+"");
int r2 = Integer.valueOf(numbers.get(random.nextInt(8)));
numbers.remove(r2 + "");
int r3 = Integer.valueOf(numbers.get(random.nextInt(7)));
ArrayList<Bitmap> bitmaps = new ArrayList<>();
if(position == 0) {
bitmaps.add(circles.get(color));
bitmaps.add(circles.get(r1));
bitmaps.add(circles.get(r2));
bitmaps.add(circles.get(r3));
}
else if(position == 1) {
bitmaps.add(circles.get(r1));
bitmaps.add(circles.get(color));
bitmaps.add(circles.get(r2));
bitmaps.add(circles.get(r3));
}
else if(position == 2) {
bitmaps.add(circles.get(r1));
bitmaps.add(circles.get(r2));
bitmaps.add(circles.get(color));
bitmaps.add(circles.get(r3));
}
else {
bitmaps.add(circles.get(r1));
bitmaps.add(circles.get(r2));
bitmaps.add(circles.get(r3));
bitmaps.add(circles.get(color));
}
numbers = new ArrayList<>();
for(int i=0;i<10;i++)
numbers.add(i+"");
position = random.nextInt(4);
numbers.remove(color + "");
r1 = Integer.valueOf(numbers.get(random.nextInt(9)));
numbers.remove(r1 + "");
r2 = Integer.valueOf(numbers.get(random.nextInt(8)));
numbers.remove(r2 + "");
r3 = Integer.valueOf(numbers.get(random.nextInt(7)));
if(position == 0) {
bitmaps.add(circles.get(color));
bitmaps.add(circles.get(r1));
bitmaps.add(circles.get(r2));
bitmaps.add(circles.get(r3));
}
else if(position == 1) {
bitmaps.add(circles.get(r1));
bitmaps.add(circles.get(color));
bitmaps.add(circles.get(r2));
bitmaps.add(circles.get(r3));
}
else if(position == 2) {
bitmaps.add(circles.get(r1));
bitmaps.add(circles.get(r2));
bitmaps.add(circles.get(color));
bitmaps.add(circles.get(r3));
}
else {
bitmaps.add(circles.get(r1));
bitmaps.add(circles.get(r2));
bitmaps.add(circles.get(r3));
bitmaps.add(circles.get(color));
}
circle = new Circle(this, bitmaps, circles, p1, position, color, getContext());
}
#Override
public void draw(Canvas canvas) {
if(canvas != null) {
super.draw(canvas);
canvas.drawColor(Color.WHITE);
if(!isGameOver && timer != null)
stopTimerTask();
try {
circle.draw(canvas);
} catch (GameOverException e) {
isGameOver = true;
if(isLeaving)
gameOver(canvas);
else if(GameActivity.counter > 0) {
gameOver(canvas);
GameActivity.counter++;
} else {
if (oneTimeFlag) {
int size1 = 200 * GameActivity.SCREEN_HEIGHT / 1280;
int size2 = 125 * GameActivity.SCREEN_HEIGHT / 1280;
float ratio = (float) GameActivity.SCREEN_HEIGHT / 1280;
replay = GameActivity.decodeSampledBitmapFromResource(getResources(), R.drawable.replay, size1, size1);
home = GameActivity.decodeSampledBitmapFromResource(getResources(), R.drawable.home, size2, size2);
continueButton = GameActivity.decodeSampledBitmapFromResource(getContext().getResources(), R.drawable.button, (int) (540 * ratio), (int) (100 * ratio));
star = GameActivity.decodeSampledBitmapFromResource(getContext().getResources(), R.drawable.star1, (int) (220 * ratio), (int) (220 * ratio));
int w = (int) ((float) GameActivity.SCREEN_WIDTH * 0.9);
oneTimeFlag = false;
}
if (askPurchaseScreen == 2) {
gameOver(canvas);
} else {
canvas.drawColor(Circle.endColor);
}
}
}
}
}
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
circle.onTouch(x, y);
return true;
}
}
Circle
public class Circle {
int x;
int y1;
int y2;
public static float speedY1 = 12.5f*(float)GameActivity.SCREEN_HEIGHT/1280;
public static float speedY2 = 12.5f*(float)GameActivity.SCREEN_HEIGHT/1280;
ArrayList<Bitmap> bitmaps;
GameView gameView;
int p1; // Position of required circle in slot 1
int p2; // Position of required circle in slot 2
int color;
int tempColor;
int width;
Context context;
// Centers of required circle
float centerX1;
float centerX2;
float centerY1;
float centerY2;
ArrayList<Bitmap> circles = new ArrayList<>();
boolean touchedFirst;
boolean touchedSecond;
int count1 = 1; // Slot 1 circle radius animation
int count2 = 1; // Slot 2 circle radius animation
float tempSpeedY1;
float tempSpeedY2;
boolean stopY1;
boolean stopY2;
int barCounter = 1;
int loopCount = 0;
int endGameCount = 0; // Count to move circle upwards
double limit;
float endRadiusSpeed;
int endSlot; // Where you died
int endRadiusCount = 0; // Count to increase circle radius
int barEndCounter = 1;
final Handler handler = new Handler();
boolean exception;
public static int endColor;
public Circle(GameView gameView, ArrayList<Bitmap> bitmaps, ArrayList<Bitmap> circles, int p1, int p2, int color, Context context) {
this.gameView = gameView;
this.bitmaps = bitmaps;
this.circles = circles;
this.p1 = p1;
this.p2 = p2;
this.color = color;
this.context = context;
width = GameActivity.SCREEN_WIDTH / 4 - 10;
x = 10;
y1 = 0;
y2 = -(GameActivity.SCREEN_HEIGHT + width) / 2;
centerX1 = x + p1 * (10 + width) + width / 2;
centerY1 = y1 + width / 2;
centerX2 = x + p2 * (10 + width) + width / 2;
centerY2 = y2 + width / 2;
}
public void update() throws GameOverException {
y1+= speedY1;
y2+= speedY2;
centerY1+= speedY1;
centerY2+= speedY2;
float ratio = (float)GameActivity.SCREEN_HEIGHT/1280;
limit = width/(20*ratio);
if(y1 >= gameView.getHeight()) {
loopCount++;
if(touchedFirst)
touchedFirst = false;
else {
speedY1 = speedY2 = -(12.5f * ratio);
endColor = bitmaps.get(p1).getPixel(width/2, width/2);
endGameCount += 1;
endSlot = 1;
}
if(endGameCount == 0) {
if (stopY1) {
tempSpeedY1 = speedY1;
speedY1 = 0;
ArrayList<Integer> numbers = new ArrayList<>();
for (int i = 0; i < 10; i++) {
if (i != color)
numbers.add(i);
}
tempColor = numbers.get(new Random().nextInt(9));
}
y1 = -(gameView.getWidth() / 4 - 10);
count1 = 1;
setBitmaps(1);
}
}
else if(y2 >= gameView.getHeight()) {
loopCount++;
if(touchedSecond)
touchedSecond = false;
else {
speedY1 = speedY2 = -(12.5f * ratio);
endColor = bitmaps.get(p2 + 4
).getPixel(width/2, width/2);
endGameCount += 1;
endSlot = 2;
}
if(endGameCount == 0) {
if (stopY2) {
tempSpeedY2 = speedY2;
speedY2 = 0;
}
y2 = -(gameView.getWidth() / 4 - 10);
count2 = 1;
setBitmaps(2);
}
}
}
public void setBitmaps(int slot) {
ArrayList<String> numbers = new ArrayList<>();
for(int i=0;i<10;i++)
numbers.add(i+"");
Random random = new Random();
int position = random.nextInt(4);
numbers.remove(color + "");
int r1 = Integer.valueOf(numbers.get(random.nextInt(9)));
numbers.remove(r1+"");
int r2 = Integer.valueOf(numbers.get(random.nextInt(8)));
numbers.remove(r2 + "");
int r3 = Integer.valueOf(numbers.get(random.nextInt(7)));
if(position == 0) {
bitmaps.set((slot - 1)*4, circles.get(color));
bitmaps.set((slot - 1)*4 + 1, circles.get(r1));
bitmaps.set((slot - 1)*4 + 2, circles.get(r2));
bitmaps.set((slot - 1)*4 + 3, circles.get(r3));
}
else if(position == 1) {
bitmaps.set((slot - 1)*4, circles.get(r1));
bitmaps.set((slot - 1)*4 + 1, circles.get(color));
bitmaps.set((slot - 1)*4 + 2, circles.get(r2));
bitmaps.set((slot - 1)*4 + 3, circles.get(r3));
}
else if(position == 2) {
bitmaps.set((slot - 1)*4, circles.get(r1));
bitmaps.set((slot - 1)*4 + 1, circles.get(r2));
bitmaps.set((slot - 1)*4 + 2, circles.get(color));
bitmaps.set((slot - 1)*4 + 3, circles.get(r3));
} else {
bitmaps.set((slot - 1)*4,circles.get(r1));
bitmaps.set((slot - 1)*4 + 1,circles.get(r2));
bitmaps.set((slot - 1)*4 + 2,circles.get(r3));
bitmaps.set((slot - 1)*4 + 3,circles.get(color));
}
if(slot == 1) {
p1 = position;
centerX1 = x+position*(10 + width) + width/2;
centerY1 = y1 + width/2;
}
else if(slot == 2) {
p2 = position;
centerX2 = x+position*(10 + width) + width/2;
centerY2 = y2 + width/2;
}
}
public void onTouch(float X, float Y) {
int radius = (gameView.getWidth() / 4 - 10) / 2;
if(endGameCount == 0) {
if ((X >= centerX1 - radius) && (X <= centerX1 + radius) && (Y >= centerY1 - radius) && (Y <= centerY1 + radius)) {
GameView.score++;
touchedFirst = true;
centerX1 = centerY1 = -1;
if(p1 == (timerCount - 1) && timer != null && starSlot == 1) {
GameView.stars++;
starCollected = true;
timerCount = 0;
stopTimerTask(0);
}
} else if ((X >= centerX2 - radius) && (X <= centerX2 + radius) && (Y >= centerY2 - radius) && (Y <= centerY2 + radius)) {
GameView.score++;
touchedSecond = true;
centerX2 = centerY2 = -1;
if(p2 == (timerCount - 1) && timer != null && starSlot == 2) {
GameView.stars++;
starCollected = true;
timerCount = 0;
stopTimerTask(0);
}
} else {
endSlot = 0;
if ((Y >= centerY1 - radius) && (Y <= centerY1 + radius)) {
endSlot = 1;
if (X >= 10 && X <= 10 + 2 * radius) {
p1 = 0;
centerX1 = 10 + radius;
} else if (X >= 20 + 2 * radius && X <= 20 + 4 * radius) {
p1 = 1;
centerX1 = 20 + 3 * radius;
} else if (X >= 30 + 4 * radius && X <= 30 + 6 * radius) {
p1 = 2;
centerX1 = 30 + 5 * radius;
} else if (X >= 40 + 6 * radius && X <= 40 + 8 * radius) {
p1 = 3;
centerX1 = 40 + 2 * radius;
} else
endSlot = 0;
} else if ((Y >= centerY2 - radius) && (Y <= centerY2 + radius)) {
endSlot = 2;
if (X >= 10 && X <= 10 + 2 * radius) {
p2 = 0;
centerX2 = 10 + radius;
} else if (X >= 20 + 2 * radius && X <= 20 + 4 * radius) {
p2 = 1;
centerX2 = 20 + 3 * radius;
} else if (X >= 30 + 4 * radius && X <= 30 + 6 * radius) {
p2 = 2;
centerX2 = 30 + 5 * radius;
} else if (X >= 40 + 6 * radius && X <= 40 + 8 * radius) {
p2 = 3;
centerX2 = 40 + 2 * radius;
} else
endSlot = 0;
}
if (endSlot != 0) {
speedY1 = speedY2 = 0;
limit = endGameCount = 6;
if (endSlot == 1) {
endColor= bitmaps.get(p1).getPixel(width/2, width/2);
} else {
endColor = bitmaps.get(p2 + 4).getPixel(width/2, width/2);
}
}
}
if (GameView.score % 5 == 0 && GameView.score <= 110 && barCounter == 1) {
float ratio = (float)GameActivity.SCREEN_HEIGHT/1280;
speedY1 += ratio*0.5;
speedY2 += ratio*0.5;
}
if (GameView.score > 0 && GameView.score % 15 == 14) {
if(isOddScore)
stopY1 = true;
else
stopY2 = true;
}
if (GameView.score > 0 && GameView.score % 15 == 0 && barCounter == 1) {
if(isOddScore)
stopY2 = true;
else
stopY1 = true;
}
if (GameView.score % 15 == 1)
barCounter = 1;
}
}
public void draw(Canvas canvas) throws GameOverException {
GameView.isGameOver = false;
if(exception)
throw new GameOverException(color);
update();
for(int i=0;i<bitmaps.size();i++) {
if(i<4) {
Rect rect = new Rect(x+i*(10 + width),y1,(x+width)*(i+1),y1+width);
if(endGameCount == Math.ceil(limit) && endSlot == 1) {
if(i == p1) {
endRadiusCount += 1;
if (endRadiusCount > 23) {
star.recycle();
loopCount = loopCount%starInterval;
Cryptography.saveFile((loopCount + "").getBytes(), context, "interval");
endGameCount = 0;
exception = true;
throw new GameOverException(color);
}
rect = new Rect(x + i * (10 + width) - endRadiusCount*(int)Math.ceil(endRadiusSpeed), y1 - endRadiusCount*(int)Math.ceil(endRadiusSpeed), (x + width) * (i + 1) + endRadiusCount*(int)Math.ceil(endRadiusSpeed), y1 + width + endRadiusCount*(int)Math.ceil(endRadiusSpeed));
canvas.drawBitmap(bitmaps.get(i), null, rect, null);
}
}
// TOUCH ANIMATION : DIMINISH CIRCLE
else if(i==p1 && touchedFirst) {
rect = new Rect(x + i * (10 + width) + 3*count1 + ((int)speedY1-15), y1 + 3*count1 + ((int)speedY1-15), (x + width) * (i + 1) - 3*count1 - ((int)speedY1-15), y1 + width - 3*count1 - ((int)speedY1-15));
canvas.drawBitmap(bitmaps.get(i), null, rect, null);
count1++;
}
else if(endSlot != 2) {
canvas.drawBitmap(bitmaps.get(i), null, rect, null);
if(timerCount > 0 && starSlot == 1) {
int size = width * 30 / 50;
int difference = (width - size) / 2;
Rect starRect = new Rect(x + (timerCount - 1) * (10 + width) + difference, y1 + difference, (x + width) * (timerCount) - difference, y1 + width - difference);
canvas.drawBitmap(star, null, starRect, null);
}
}
}
if(i >= 4) {
Rect rect = new Rect(x + (i % 4) * (10 + width), y2, (x + width) * ((i % 4) + 1), y2 + width);
if(endGameCount == Math.ceil(limit) && endSlot == 2) {
if((i%4)==p2) {
endRadiusCount += 1;
if (endRadiusCount > 23) {
star.recycle();
loopCount = loopCount%starInterval;
Cryptography.saveFile((loopCount + "").getBytes(), context, "interval");
endGameCount = 0;
exception = true;
throw new GameOverException(color);
}
rect = new Rect(x + (i % 4) * (10 + width) - endRadiusCount*(int)Math.ceil(endRadiusSpeed), y2 - endRadiusCount*(int)Math.ceil(endRadiusSpeed), (x + width) * ((i % 4) + 1) + endRadiusCount*(int)Math.ceil(endRadiusSpeed), y2 + width + endRadiusCount*(int)Math.ceil(endRadiusSpeed));
canvas.drawBitmap(bitmaps.get(i), null, rect, null);
}
}
else if((i%4)==p2 && touchedSecond) {
rect = new Rect(x + (i % 4) * (10 + width) + 3*count2 + ((int)speedY1-15), y2 + 3*count2 + ((int)speedY1-15), (x + width) * ((i % 4) + 1) - 3*count2 - ((int)speedY1-15), y2 + width - 3*count2 - ((int)speedY1-15));
canvas.drawBitmap(bitmaps.get(i), null, rect, null);
count2++;
}
else if(endSlot != 1) {
canvas.drawBitmap(bitmaps.get(i), null, rect, null);
if(timerCount > 0 && starSlot == 2) {
int size = width * 30 / 50;
int difference = (width - size) / 2;
Rect starRect = new Rect(x + (timerCount - 1) * (10 + width) + difference, y2 + difference, (x + width) * (timerCount) - difference, y2 + width - difference);
canvas.drawBitmap(star, null, starRect, null);
}
}
}
}
Rect src = new Rect(circles.get(color).getWidth()/2 - 10,circles.get(color).getHeight()/2 - 10,circles.get(color).getWidth()/2 + 10,circles.get(color).getHeight()/2 + 10);
Rect dst;
Paint paint = new Paint();
paint.setColor(Color.WHITE);
paint.setTextAlign(Paint.Align.RIGHT);
paint.setTypeface(Typeface.SANS_SERIF);
paint.setTextSize(72 * ratio);
canvas.drawText(GameView.score + " ", GameActivity.SCREEN_WIDTH, width / 2, paint);
dst = new Rect(5,5, (int) (120 * ratio - 5), (int) (120 * ratio - 5));
canvas.drawBitmap(star,null,dst,null);
paint.setTextAlign(Paint.Align.LEFT);
canvas.drawText("" + GameView.stars, 120 * ratio, width/2, paint);
}
}
Don't override draw(). That's used to render the View, not the Surface, and you generally shouldn't override that method even if you're creating a custom View:
When implementing a view, implement onDraw(android.graphics.Canvas) instead of overriding this method.
SurfaceViews have two parts, the Surface and the View. The View part is handled like any other View, but is generally just a transparent "hole" in the layout. The Surface is a separate layer that, by default, sits behind the View layer. Whatever you draw on the Surface "shows through" the transparent hole.
By overriding draw() you're drawing on the View whenever the View UI is invalidated. You're also calling draw() from the render thread, so you're drawing on the Surface, but with default Z-ordering you can't see that because the View contents are fully opaque. You will reduce your impact on the UI thread by not drawing everything in two different layers.
Unless you're deliberately drawing on the View, it's best to avoid subclassing SurfaceView entirely, and just use it as a member.
Because your draw code is synchronized, the two draw passes will not execute concurrently. That means your View layer draw call will block waiting for the Surface layer rendering to complete. Canvas rendering on a Surface is not hardware-accelerated, so if you're touching a lot of pixels it can get slow, and the UI thread will have to wait for it to run. That wouldn't be so bad, but you're holding on to the mutex while you're sleeping, which means the only opportunity for the main UI thread to run comes during the brief instant when the loop wraps around. The thread scheduler does not guarantee fairness, so it's entirely possible to starve the main UI thread this way.
If you change #override draw() to myDraw() things should get better. You should probably move your sleep call out of the synchronized block just on general principles, or work to eliminate it entirely. You might also want to consider using a custom View instead of SurfaceView.
On an unrelated note, you should probably avoid doing this every update:
Random random = new Random();
for the reasons noted here.
Successfully solved the issue. Can't imagine that the solution would be this much simple as compared to the problem that I was considering that complex. Just reduced the frame rate from 120 to 90 and guess what, it worked like charm!
Due to a high frame rate, the SurfaceView was busy doing all the drawing and onTouchEvent() method had to starve

Select Text and show meaning as pop up in MUPDF

I am using MUPDF Library and i added features for manual zoom in, zoom out , rating, setting brightness. Now i am doing with long press the highlighted text and i have to show the meaning from my database. I am trying to do with two things one is clipboard or emulateShiftHeld the below feature is for only android ICS and JellyBean. Can any body suggest on whether any one thing will work for this feature what i am trying. Because on Long Press i can't able to capture the text. Suggestions will be helpful.
This id my MUPDF Activity:
public void createUI(Bundle savedInstanceState) {
if (core == null)
return;
// Now create the UI.
// First create the document view making use of the ReaderView's internal
// gesture recognition
mDocView = new ReaderView(this) {
private boolean showButtonsDisabled;
public void onLongPress(MotionEvent e) {
selectAndCopyText();
//mDocView.getSelectedItem();
//SelectText(mDocView);
/*emulateShiftHeld(layout);
clipboard =
(ClipboardManager) getSystemService(CLIPBOARD_SERVICE);
clipboard.setText(clipboard.getText().toString());
//layout.findAll(clipboard.getText().toString());
//ClipMan.setPrimaryClip(clipboard);
//String s = (String) clipboard.getText();
//System.out.println("fsfasd"+ s);
CharSequence pasteData="";
ClipData.Item item = clipboard.getPrimaryClip().getItemAt(0);
pasteData = item.getText();
System.out.println("fsf"+pasteData);*/
//ClipData data = ClipData.newPlainText("", "");
///System.out.println("sdf" + data);
//copyClipboard();
}
#SuppressWarnings("deprecation")
public void selectAndCopyText() {
try {
Method m = WebView.class.getMethod("emulateShiftHeld", Boolean.TYPE);
m.invoke(mDocView, false);
} catch (Exception e) {
e.printStackTrace();
// fallback
KeyEvent shiftPressEvent = new KeyEvent(0,0,
KeyEvent.ACTION_DOWN,KeyEvent.KEYCODE_SHIFT_LEFT,0,0);
shiftPressEvent.dispatch(this);
}
}
public void startTextSelection() {
try {
WebView.class.getMethod("selectText").invoke(this);
} catch (Exception e) {
try {
WebView.class.getMethod("emulateShiftHeld").invoke(this);
} catch (Exception e1) {
KeyEvent shiftPressEvent = new KeyEvent(0, 0,
KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_SHIFT_LEFT, 0, 0);
shiftPressEvent.dispatch(this);
Toast.makeText(getContext(), R.string.app_name, Toast.LENGTH_LONG).show();
}
}
}
// Stick the document view and the buttons overlay into a parent view
//Embedding my reader view to webview
layout = new WebView(this);
layout.addView(mDocView);
layout.addView(mButtonsView);
layout.setBackgroundResource(R.drawable.tiled_background);
//layout.setBackgroundResource(R.color.canvas);
setContentView(layout);
}
This is my Reader View:
public class ReaderView extends AdapterView<Adapter>
implements GestureDetector.OnGestureListener,
ScaleGestureDetector.OnScaleGestureListener,
Runnable {
private static final int MOVING_DIAGONALLY = 0;
private static final int MOVING_LEFT = 1;
private static final int MOVING_RIGHT = 2;
private static final int MOVING_UP = 3;
private static final int MOVING_DOWN = 4;
private static final int FLING_MARGIN = 100;
private static final int GAP = 20;
private static final int SCROLL_SPEED = 2;
private static final float MIN_SCALE = 1.0f;
private static final float MAX_SCALE = 5.0f;
private Adapter mAdapter;
private int mCurrent; // Adapter's index for the current view
private boolean mResetLayout;
private final SparseArray<View>
mChildViews = new SparseArray<View>(3);
// Shadows the children of the adapter view
// but with more sensible indexing
private final LinkedList<View>
mViewCache = new LinkedList<View>();
private boolean mUserInteracting; // Whether the user is interacting
private boolean mScaling; // Whether the user is currently pinch zooming
private float mScale = 1.0f;
private int mXScroll; // Scroll amounts recorded from events.
private int mYScroll; // and then accounted for in onLayout
private final GestureDetector
mGestureDetector;
private final ScaleGestureDetector
mScaleGestureDetector;
private final Scroller mScroller;
private int mScrollerLastX;
private int mScrollerLastY;
private boolean mScrollDisabled;
public ReaderView(Context context) {
super(context);
mGestureDetector = new GestureDetector(this);
mScaleGestureDetector = new ScaleGestureDetector(context, this);
mScroller = new Scroller(context);
}
public ReaderView(Context context, AttributeSet attrs) {
super(context, attrs);
mGestureDetector = new GestureDetector(this);
mScaleGestureDetector = new ScaleGestureDetector(context, this);
mScroller = new Scroller(context);
}
public ReaderView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mGestureDetector = new GestureDetector(this);
mScaleGestureDetector = new ScaleGestureDetector(context, this);
mScroller = new Scroller(context);
}
public int getDisplayedViewIndex(ToggleButton bookmark_page, String index_from) {
if (index_from.equals("bookmark_button")) { System.out.println("View_if" + index_from);
bookmark_page.setBackgroundResource(R.drawable.top3hover);
} else { System.out.println("View_else" + index_from);
bookmark_page.setBackgroundResource(R.drawable.top3);
}
return mCurrent;
}
public void setDisplayedViewIndex(int i) {
if (0 <= i && i < mAdapter.getCount()) {
mCurrent = i;
onMoveToChild(i);
mResetLayout = true;
requestLayout();
}
}
public void moveToNext() {
View v = mChildViews.get(mCurrent+1);
if (v != null)
slideViewOntoScreen(v);
}
public void moveToPrevious() {
View v = mChildViews.get(mCurrent-1);
if (v != null)
slideViewOntoScreen(v);
}
public void resetupChildren() {
for (int i = 0; i < mChildViews.size(); i++)
onChildSetup(mChildViews.keyAt(i), mChildViews.valueAt(i));
}
protected void onChildSetup(int i, View v) {}
protected void onMoveToChild(int i) {}
protected void onSettle(View v) {};
protected void onUnsettle(View v) {};
protected void onNotInUse(View v) {};
public View getDisplayedView() {
return mChildViews.get(mCurrent);
}
public void run() {
if (!mScroller.isFinished()) {
mScroller.computeScrollOffset();
int x = mScroller.getCurrX();
int y = mScroller.getCurrY();
mXScroll += x - mScrollerLastX;
mYScroll += y - mScrollerLastY;
mScrollerLastX = x;
mScrollerLastY = y;
requestLayout();
post(this);
}
else if (!mUserInteracting) {
// End of an inertial scroll and the user is not interacting.
// The layout is stable
View v = mChildViews.get(mCurrent);
postSettle(v);
}
}
public boolean onDown(MotionEvent arg0) {
mScroller.forceFinished(true);
return true;
}
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY) {
if (mScrollDisabled)
return true;
View v = mChildViews.get(mCurrent);
if (v != null) {
Rect bounds = getScrollBounds(v);
switch(directionOfTravel(velocityX, velocityY)) {
case MOVING_LEFT:
if (bounds.left >= 0) {
// Fling off to the left bring next view onto screen
View vl = mChildViews.get(mCurrent+1);
if (vl != null) {
slideViewOntoScreen(vl);
return true;
}
}
break;
case MOVING_RIGHT:
if (bounds.right <= 0) {
// Fling off to the right bring previous view onto screen
View vr = mChildViews.get(mCurrent-1);
if (vr != null) {
slideViewOntoScreen(vr);
return true;
}
}
break;
}
mScrollerLastX = mScrollerLastY = 0;
// If the page has been dragged out of bounds then we want to spring back
// nicely. fling jumps back into bounds instantly, so we don't want to use
// fling in that case. On the other hand, we don't want to forgo a fling
// just because of a slightly off-angle drag taking us out of bounds other
// than in the direction of the drag, so we test for out of bounds only
// in the direction of travel.
//
// Also don't fling if out of bounds in any direction by more than fling
// margin
Rect expandedBounds = new Rect(bounds);
expandedBounds.inset(-FLING_MARGIN, -FLING_MARGIN);
if(withinBoundsInDirectionOfTravel(bounds, velocityX, velocityY)
&& expandedBounds.contains(0, 0)) {
mScroller.fling(0, 0, (int)velocityX, (int)velocityY, bounds.left, bounds.right, bounds.top, bounds.bottom);
post(this);
}
}
return true;
}
public void onLongPress(MotionEvent e) {
}
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
float distanceY) {
if (!mScrollDisabled) {
mXScroll -= distanceX;
mYScroll -= distanceY;
requestLayout();
}
return true;
}
public void onShowPress(MotionEvent e) {
}
public boolean onSingleTapUp(MotionEvent e) {
return false;
}
public boolean onScale(ScaleGestureDetector detector) {
float previousScale = mScale;
mScale = Math.min(Math.max(mScale * detector.getScaleFactor(), MIN_SCALE), MAX_SCALE);
float factor = mScale/previousScale;
View v = mChildViews.get(mCurrent);
if (v != null) {
// Work out the focus point relative to the view top left
int viewFocusX = (int)detector.getFocusX() - (v.getLeft() + mXScroll);
int viewFocusY = (int)detector.getFocusY() - (v.getTop() + mYScroll);
// Scroll to maintain the focus point
mXScroll += viewFocusX - viewFocusX * factor;
mYScroll += viewFocusY - viewFocusY * factor;
requestLayout();
}
return true;
}
public boolean onScaleBegin(ScaleGestureDetector detector) {
mScaling = true;
// Ignore any scroll amounts yet to be accounted for: the
// screen is not showing the effect of them, so they can
// only confuse the user
mXScroll = mYScroll = 0;
// Avoid jump at end of scaling by disabling scrolling
// until the next start of gesture
mScrollDisabled = true;
return true;
}
public void onScaleEnd(ScaleGestureDetector detector) {
mScaling = false;
}
#Override
public boolean onTouchEvent(MotionEvent event) {
//mScaleGestureDetector.onTouchEvent(event);
if (!mScaling)
mGestureDetector.onTouchEvent(event);
if (event.getActionMasked() == MotionEvent.ACTION_DOWN) {
mUserInteracting = true;
}
if (event.getActionMasked() == MotionEvent.ACTION_UP) {
mScrollDisabled = false;
mUserInteracting = false;
View v = mChildViews.get(mCurrent);
if (v != null) {
if (mScroller.isFinished()) {
// If, at the end of user interaction, there is no
// current inertial scroll in operation then animate
// the view onto screen if necessary
slideViewOntoScreen(v);
}
if (mScroller.isFinished()) {
// If still there is no inertial scroll in operation
// then the layout is stable
postSettle(v);
}
}
}
requestLayout();
return true;
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int n = getChildCount();
for (int i = 0; i < n; i++)
measureView(getChildAt(i));
}
#Override
protected void onLayout(boolean changed, int left, int top, int right,
int bottom) {
super.onLayout(changed, left, top, right, bottom);
View cv = mChildViews.get(mCurrent);
Point cvOffset;
if (!mResetLayout) {
// Move to next or previous if current is sufficiently off center
if (cv != null) {
cvOffset = subScreenSizeOffset(cv);
// cv.getRight() may be out of date with the current scale
// so add left to the measured width for the correct position
if (cv.getLeft() + cv.getMeasuredWidth() + cvOffset.x + GAP/2 + mXScroll < getWidth()/2 && mCurrent + 1 < mAdapter.getCount()) {
postUnsettle(cv);
// post to invoke test for end of animation
// where we must set hq area for the new current view
post(this);
mCurrent++;
onMoveToChild(mCurrent);
}
if (cv.getLeft() - cvOffset.x - GAP/2 + mXScroll >= getWidth()/2 && mCurrent > 0) {
postUnsettle(cv);
// post to invoke test for end of animation
// where we must set hq area for the new current view
post(this);
mCurrent--;
onMoveToChild(mCurrent);
}
}
// Remove not needed children and hold them for reuse
int numChildren = mChildViews.size();
int childIndices[] = new int[numChildren];
for (int i = 0; i < numChildren; i++)
childIndices[i] = mChildViews.keyAt(i);
for (int i = 0; i < numChildren; i++) {
int ai = childIndices[i];
if (ai < mCurrent - 1 || ai > mCurrent + 1) {
View v = mChildViews.get(ai);
onNotInUse(v);
mViewCache.add(v);
removeViewInLayout(v);
mChildViews.remove(ai);
}
}
} else {
mResetLayout = false;
mXScroll = mYScroll = 0;
// Remove all children and hold them for reuse
int numChildren = mChildViews.size();
for (int i = 0; i < numChildren; i++) {
View v = mChildViews.valueAt(i);
onNotInUse(v);
mViewCache.add(v);
removeViewInLayout(v);
}
mChildViews.clear();
// post to ensure generation of hq area
post(this);
}
// Ensure current view is present
int cvLeft, cvRight, cvTop, cvBottom;
boolean notPresent = (mChildViews.get(mCurrent) == null);
cv = getOrCreateChild(mCurrent);
// When the view is sub-screen-size in either dimension we
// offset it to center within the screen area, and to keep
// the views spaced out
cvOffset = subScreenSizeOffset(cv);
if (notPresent) {
//Main item not already present. Just place it top left
cvLeft = cvOffset.x;
cvTop = cvOffset.y;
} else {
// Main item already present. Adjust by scroll offsets
cvLeft = cv.getLeft() + mXScroll;
cvTop = cv.getTop() + mYScroll;
}
// Scroll values have been accounted for
mXScroll = mYScroll = 0;
cvRight = cvLeft + cv.getMeasuredWidth();
cvBottom = cvTop + cv.getMeasuredHeight();
if (!mUserInteracting && mScroller.isFinished()) {
Point corr = getCorrection(getScrollBounds(cvLeft, cvTop, cvRight, cvBottom));
cvRight += corr.x;
cvLeft += corr.x;
cvTop += corr.y;
cvBottom += corr.y;
} else if (cv.getMeasuredHeight() <= getHeight()) {
// When the current view is as small as the screen in height, clamp
// it vertically
Point corr = getCorrection(getScrollBounds(cvLeft, cvTop, cvRight, cvBottom));
cvTop += corr.y;
cvBottom += corr.y;
}
cv.layout(cvLeft, cvTop, cvRight, cvBottom);
if (mCurrent > 0) {
View lv = getOrCreateChild(mCurrent - 1);
Point leftOffset = subScreenSizeOffset(lv);
int gap = leftOffset.x + GAP + cvOffset.x;
lv.layout(cvLeft - lv.getMeasuredWidth() - gap,
(cvBottom + cvTop - lv.getMeasuredHeight())/2,
cvLeft - gap,
(cvBottom + cvTop + lv.getMeasuredHeight())/2);
}
if (mCurrent + 1 < mAdapter.getCount()) {
View rv = getOrCreateChild(mCurrent + 1);
Point rightOffset = subScreenSizeOffset(rv);
int gap = cvOffset.x + GAP + rightOffset.x;
rv.layout(cvRight + gap,
(cvBottom + cvTop - rv.getMeasuredHeight())/2,
cvRight + rv.getMeasuredWidth() + gap,
(cvBottom + cvTop + rv.getMeasuredHeight())/2);
}
invalidate();
}
#Override
public Adapter getAdapter() {
return mAdapter;
}
#Override
public View getSelectedView() {
throw new UnsupportedOperationException("Not supported");
}
#Override
public void setAdapter(Adapter adapter) {
mAdapter = adapter;
mChildViews.clear();
removeAllViewsInLayout();
requestLayout();
}
#Override
public void setSelection(int arg0) {
throw new UnsupportedOperationException("Not supported");
}
private View getCached() {
if (mViewCache.size() == 0)
return null;
else
return mViewCache.removeFirst();
}
private View getOrCreateChild(int i) {
View v = mChildViews.get(i);
if (v == null) {
v = mAdapter.getView(i, getCached(), this);
addAndMeasureChild(i, v);
}
onChildSetup(i, v);
return v;
}
private void addAndMeasureChild(int i, View v) {
LayoutParams params = v.getLayoutParams();
if (params == null) {
params = new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
}
addViewInLayout(v, 0, params, true);
mChildViews.append(i, v); // Record the view against it's adapter index
measureView(v);
}
private void measureView(View v) {
// See what size the view wants to be
v.measure(View.MeasureSpec.UNSPECIFIED, View.MeasureSpec.UNSPECIFIED);
// Work out a scale that will fit it to this view
float scale = Math.min((float)getWidth()/(float)v.getMeasuredWidth(),
(float)getHeight()/(float)v.getMeasuredHeight());
// Use the fitting values scaled by our current scale factor
v.measure(View.MeasureSpec.EXACTLY | (int)(v.getMeasuredWidth()*scale*mScale),
View.MeasureSpec.EXACTLY | (int)(v.getMeasuredHeight()*scale*mScale));
}
private Rect getScrollBounds(int left, int top, int right, int bottom) {
int xmin = getWidth() - right;
int xmax = -left;
int ymin = getHeight() - bottom;
int ymax = -top;
// In either dimension, if view smaller than screen then
// constrain it to be central
if (xmin > xmax) xmin = xmax = (xmin + xmax)/2;
if (ymin > ymax) ymin = ymax = (ymin + ymax)/2;
return new Rect(xmin, ymin, xmax, ymax);
}
private Rect getScrollBounds(View v) {
// There can be scroll amounts not yet accounted for in
// onLayout, so add mXScroll and mYScroll to the current
// positions when calculating the bounds.
return getScrollBounds(v.getLeft() + mXScroll,
v.getTop() + mYScroll,
v.getLeft() + v.getMeasuredWidth() + mXScroll,
v.getTop() + v.getMeasuredHeight() + mYScroll);
}
private Point getCorrection(Rect bounds) {
return new Point(Math.min(Math.max(0,bounds.left),bounds.right),
Math.min(Math.max(0,bounds.top),bounds.bottom));
}
private void postSettle(final View v) {
// onSettle and onUnsettle are posted so that the calls
// wont be executed until after the system has performed
// layout.
post (new Runnable() {
public void run () {
onSettle(v);
}
});
}
private void postUnsettle(final View v) {
post (new Runnable() {
public void run () {
onUnsettle(v);
}
});
}
private void slideViewOntoScreen(View v) {
Point corr = getCorrection(getScrollBounds(v));
if (corr.x != 0 || corr.y != 0) {
mScrollerLastX = mScrollerLastY = 0;
mScroller.startScroll(0, 0, corr.x, corr.y, 400);
post(this);
}
}
private Point subScreenSizeOffset(View v) {
return new Point(Math.max((getWidth() - v.getMeasuredWidth())/2, 0),
Math.max((getHeight() - v.getMeasuredHeight())/2, 0));
}
private static int directionOfTravel(float vx, float vy) {
if (Math.abs(vx) > 2 * Math.abs(vy))
return (vx > 0) ? MOVING_RIGHT : MOVING_LEFT;
else if (Math.abs(vy) > 2 * Math.abs(vx))
return (vy > 0) ? MOVING_DOWN : MOVING_UP;
else
return MOVING_DIAGONALLY;
}
private static boolean withinBoundsInDirectionOfTravel(Rect bounds, float vx, float vy) {
switch (directionOfTravel(vx, vy)) {
case MOVING_DIAGONALLY: return bounds.contains(0, 0);
case MOVING_LEFT: return bounds.left <= 0;
case MOVING_RIGHT: return bounds.right >= 0;
case MOVING_UP: return bounds.top <= 0;
case MOVING_DOWN: return bounds.bottom >= 0;
default: throw new NoSuchElementException();
}
}
}
In Reader Class, make localbroadcast and implement it in your main Activity
public void onLongPress(MotionEvent e) {
Intent next = new Intent(StringConstant.SEARCH_WORD);
next.putExtra(StringConstant.DOUBLE_TAP_PDF, "true");
LocalBroadcastManager.getInstance(mContext).sendBroadcast(next);
}
This is your broadcast reciever
private BroadcastReceiver mPdfDoubleClickedReciever = new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent intent) {
if (intent != null) {
Log.e("", "mPdfDoubleClickedReciever called");
hideEditedNotes();
MuPDFView pageView = (MuPDFView) mDocView.getDisplayedView();
boolean success = false;
if (pageView != null)
success = pageView.copySelection();
mTopBarMode = TopBarMode.Main;
// showInfo(success ?
// getString(R.string.copied_to_clipboard)
// : getString(R.string.no_text_selected));
ClipboardManager clipboard = (ClipboardManager) getSystemService(CLIPBOARD_SERVICE);
selectedClipboardText = "";
selectedClipboardText = (String) clipboard.getText();
// Do task here
}
}
};

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