Manage subscription on Android app - android

I need to add a subscription support to my application, so that the user can buy a subscription for a year of service.
I just have created the subscription on Google Developer Console.
My problem is: I don't have any idea how I can check the user subscription.
I'm working to do this:
When my app is started by the user, if there is network, the app contacts the Play Store and checks if the user has bought the subscription and the payment date. These data are always saved on locale file, so if there is no network the app will use the local data for checking;
If the user has bought the subscription I check if it's been over a year. In fact I have read on internet that Play Store provides only the payment date and not the finish subscription date;
If the checking is true the app will work in Premium mode and not in Standard mode;
Now the problems:
How do I check the purchase? Can I use hasPurchase() method like in normal in-app?
If I need to use hasPurchase() on point 1) does this method return False if the user don't renew the subscription after a year?
How can I know the purchase date?
I copy a piece of code, this is a valid code to check normal in-app and I'd like to edit it to use it in subscription checking:
private void checkForPremium() {
final IabHelper buyHelper = new IabHelper(this, "MYKEY");
// initialize the InApp Billing system
buyHelper.startSetup(new IabHelper.OnIabSetupFinishedListener() {
#Override
public void onIabSetupFinished(IabResult result) {
if (!result.isSuccess()) {
buyHelper.dispose();
Log.e("MYAPP", "Error: " + result);
return;
}
// Get a list of all products the user owns
buyHelper.queryInventoryAsync(new IabHelper.QueryInventoryFinishedListener() {
#Override
public void onQueryInventoryFinished(IabResult result, Inventory inv) {
if (result.isFailure()) {
buyHelper.dispose();
Log.e("MYAPP", "Error: " + result);
} else {
boolean isPremium = inv.hasPurchase("MYSKU");
inv.getSkuDetails().
buyHelper.dispose();
// Forward to the currect activity depending on premium / demo mode
if (isPremium) {
if(menu != null){
MenuItem item = menu.findItem(R.id.action_premium);
item.setVisible(false);
}
Log.w("MYAPP", "PREMIUM");
} else {
if(menu != null){
MenuItem item = menu.findItem(R.id.action_premium);
item.setVisible(true);
}
Log.w("MYAPP", "NO PREMIUM");
}
}
}
});
}
});
}

Related

Implement in-app subscription for multi devices?

I'm making an Android application that will include a subscription using in-app billing from Google (https://developer.android.com/google/play/billing/index.html).
The aim is to let user to have 1 subscription per device.
I know that Google limit subscription for 1 google mail account but not for 1 device, that's why I made my own restriction using a server with a database.
So I made a pool of 10 subscriptions in the developer console product list and I want that when a device subscribe for the 1st subscription, a second device (using the same google account) will subscribe for the next subscription...
But when I want the second device chose automatically the next subscription not even bought on the account, it is saying to me "Product already own". The problem is that the current inventory is not refreshed.
I'm using IabHelper and here is the part of code where I'm trying to buy the next subscription available.
public void initIab() throws IabHelper.IabAsyncInProgressException {
iabHelper = new IabHelper(this, AppConfig.APPLICATION_KEY);
iabHelper.startSetup(new IabHelper.OnIabSetupFinishedListener() {
public void onIabSetupFinished(IabResult result) throws IabHelper.IabAsyncInProgressException {
if (result.isSuccess()) {
iabHelper.queryInventoryAsync(iabInventoryListener());
billingServiceReady = true;
}
}
});
}
private IabHelper.QueryInventoryFinishedListener iabInventoryListener() {
return new IabHelper.QueryInventoryFinishedListener() {
public void onQueryInventoryFinished(IabResult result, Inventory inventory) {
if (iabHelper == null) {
return;
}
if (!result.isSuccess()) {
return;
}
String[] PREMIUM_KEYS = {"premium1","premium2","premium3","premium4","premium5","premium6","premium7","premium8","premium9","premium10"};
Purchase premiumPurchase = null;
String premiumKey;
boolean payload = false;
for(String key : PREMIUM_KEYS) {
if (inventory.hasPurchase(key)) {
premiumPurchase = inventory.getPurchase(key);
premiumKey = key;
payload = verifyDeveloperPayload(hasPurchase,premiumKey);
if(payload)
break;
}
}
session.setPremium(achatPremium != null && payload);
}
};
}
Please could you help me to find a solution ?
Sorry for my bad english.
Thank you.

In-app-purchase just won't work

I am currently trying to configure my app for in app purchase, but it just won't work. Every time I try to start the purchase flow it says "This version of the applications is not configured for billing through Google Play". I am quite sure that I walked through al necessary steps to make it work. I also tested SKU-Id "android.test.purchased", which works fine.
base64EncodedPublicKey is def. correct and exactly teh same like the code from the developer console
I did not forget <uses-permission android:name="com.android.vending.BILLING" /> in my manifest
I have applied the google account that I am using on my testing device as a tester account in the developer console
I am using the exactly same APK on my device an in the developer console. I installed it on my device via adb -d install
So any ideas what I could have done wrong?
This is my code:
(onCreate)
base64EncodedPublicKey
iabHelper = new IabHelper(this, base64EncodedPublicKey);
iabHelper.startSetup(new IabHelper.OnIabSetupFinishedListener() {
#Override
public void onIabSetupFinished(IabResult result) {
if (!result.isSuccess()) {
// Oh noes, there was a problem.
Log.d(PURCHASE_TAG, "Problem setting up In-app Billing: " + result);
} else if (result.isSuccess()){
// Hooray, IAB is fully set up!
Log.d(PURCHASE_TAG, "Setup completed: " + result);
iabHelper.queryInventoryAsync(true, null, queryFinishedListener);
}
}
});
(onActivityResult)
if (iabHelper.handleActivityResult(requestCode, resultCode, data)) {
Log.d("TAG", "onActivityResult handled by IABUtil.");
return;
}
(Button click for starting burchase flow)
if(isPremium){
saveImageToGallery(imageState.image);
} else if (iabHelper != null) {
iabHelper.flagEndAsync();
purchaseItem(SKU_TEST);
(purchaseItem())
private void purchaseItem(String sku) {
iabHelper.launchPurchaseFlow(this, sku, 10001,
purchaseFinishedListener);
}
(listeners)
IabHelper.QueryInventoryFinishedListener
queryFinishedListener = new IabHelper.QueryInventoryFinishedListener() {
public void onQueryInventoryFinished(IabResult result, Inventory inventory)
{
if (result.isFailure()) {
// handle error
return;
} else if (result.isSuccess()){
Log.d("$$$$$$$$$$$$$$$", "" + result);
}
}
};
IabHelper.OnIabPurchaseFinishedListener purchaseFinishedListener
= new IabHelper.OnIabPurchaseFinishedListener() {
public void onIabPurchaseFinished(IabResult result, Purchase purchase)
{
if (result.isFailure()) {
Log.d("ERROR_TAG", "Error purchasing: " + result);
return;
}
else if (purchase.getSku().equals(SKU_TEST)) {
// give user access to premium content and update the UI
isPremium = purchase.getSku().equals(SKU_TEST);
}
}
};
I think you should check the key store you signed your apk. You must use same key store for apk that has uploaded to Google Play and test.
I hade the same problem, I fixed it by:
Go to play store developer console
Settings > Manage Testers, then add your another test email, not the one you use in publishing apps.
Again under Developer Console, Account Details (scroll down) > License Testing and add the emails of your users who will test your
app.
On your device, login in play store with one of the test emails 3 you allowed.
Launch you app and make in app purchase. There should be fixed.
more https://developer.android.com/google/play/billing/billing_testing.html
Summary:

Android In-App-Billing refund/cancel takes long

)
I'm trying to implement in-app-billing within my app. In the Google Play Developer Console I declared a managed item. Buying this item works really fine. But now, when I refund or cancel the purchase in the google wallet merchant center, my app takes very long (more days) to recognize that the item is not longer owned.
I've already read lots of other articles about this problem and think one logical explanation is that the purchase is saved in the cache of the Google Play Store. Although I know that this question has asked often before, I ask here again:
Is it possible to clear the cache or does anyone know how to tell my app, when the purchase is not longer owned?
I'm thankful for any hint, that helps me to solve this problem :D
In addition, my code where I ask, if the item is purchased. I'm using in-app-billing v3.
public boolean hasUserBoughtItem() {
try {
Bundle ownedItems = mService.getPurchases(mUsedAPI, mContext.getPackageName(),
mPurchaseType, null);
int response = ownedItems.getInt("RESPONSE_CODE");
if(response == 0) {
ArrayList<String> ownedSkus = ownedItems.getStringArrayList("INAPP_PURCHASE_ITEM_LIST");
if(!ownedSkus.isEmpty()) {
for(String sku : ownedSkus) {
if(sku.equals(Constants.ITEM_ID_ALL_RECIPES)) {
return true;
}
}
}
return false;
}
} catch(Exception e) {
e.printStackTrace();
}
return false;
}
The IAP purchase inventory isn't cached by the Play Store at all and should be queried regularly in your activities. It should only take approximately 15-30mins for order cancellations to propagate.
Are you using the IABHelper as per the sample app to connect to Google Play?
IabHelper.QueryInventoryFinishedListener mGotInventoryListener
= new IabHelper.QueryInventoryFinishedListener() {
public void onQueryInventoryFinished(IabResult result,
Inventory inventory) {
if (result.isFailure()) {
// handle error here
}
else {
// does the user have the premium upgrade?
mIsPremium = inventory.hasPurchase(SKU_PREMIUM);
// update UI accordingly
}
}
};

Android: InAppBilling

I am working on an app which has IAB, and that when the purchase is finished through the OnConsumeFinishedListener, it will save through SharePreference that the user has paid for the additional function (the function wont be depleted).
Users are able to buy again for the same product.
Code:
// Called when consumption is complete
IabHelper.OnConsumeFinishedListener mConsumeFinishedListener = new IabHelper.OnConsumeFinishedListener()
{
public void onConsumeFinished(Purchase purchase, IabResult result)
{
Log.d(TAG, "Consumption finished. Purchase: " + purchase + ", result: " + result);
if (mHelper == null) return;
if (result.isSuccess())
{
Toast.makeText(InAppBillingActivity.this, "Thank you!!", Toast.LENGTH_SHORT).show();
if ((purchase.getSku().equals(ITEM_SKU10))) {countQ(10);}
buy10Button.setEnabled(true);
}
else
{
// handle error
}
Log.d(TAG, "End consumption flow.");
}
};
public void countQ(int Q)
{
SharedPreferences settings = this.getSharedPreferences("MyApp",0);
if (Q==10)
{
SharedPreferences settings1 = this.getSharedPreferences("MyApp",0);
SharedPreferences.Editor e1 = settings1.edit();
e1.putBoolean("userpaid", true);
e1.commit();
}
Question:
I see that users are able to cancel their purchase. In that way, saving through Sharepreference that the user has paid for additional functions will have loophole? The user can first purchase to make the sharepreference to become true and then cancel the purchase order?
In that way, how can be the process be improved? Checking the inventory seem not possible as the additional function is consumed in the IAB process.
It seems a little odd that you have a non-consumable item that can be purchased multiple times. The idea is generally that an item that can be purchased multiple times is consumable.
To answer your question IAB purchases cannot be cancelled like an app purchase can, the 15 minute refund window is removed and the purchase is non-refundable unless they contact you and you decide to issue a refund manually.

In-App Billing test: android.test.purchased already owned

I am currently testing In-App Billing for a future app, and after I successfully "bought" the test item "android.test.purchased" the first time, I now receive the response code 7 every time I try to buy it again, which means that I already own this item.
12-15 23:02:14.149: E/IabHelper(19829): In-app billing error: Unable
to buy item, Error response: 7:Item Already Owned
From what I understand, this purchase is supposed to always be possible, right? So that the developer can test his/her app?
If not, how can I "reset" its state to not owned? I am using the util package from the Google In-App Billing Sample.
Add this code to a thread to initiate consume request.
int response = mService.consumePurchase(3, getPackageName(), purchaseToken);
Here for the purchase test, purchaseToken is
purchaseToken = "inapp:" + getPackageName() + ":android.test.purchased";
And
if (response == 0)
then the consumption is successful.
also don't forget to make mService public in
IabHelper.Java
then it would be possible to access like this:
int response = mHelper.mService.consumePurchase(3, getPackageName(), purchaseToken);
No need to write any special consumption code. Just use the adb command for clearing the Google Play Store data:
adb shell pm clear com.android.vending
It turns out that the android.test.purchased item behaves like a regular ID. It means that if you want be able to buy it again, you have to consume it somewhere in your code. I think that the Google documentation is misleading on this matter, and that they should add another static ID that you can buy endlessly for test purposes.
In-app version 3:
IabHelper.QueryInventoryFinishedListener mGotInventoryListener = new IabHelper.QueryInventoryFinishedListener() {
public void onQueryInventoryFinished(IabResult result, Inventory inventory) {
.....................
if (inventory.hasPurchase(SKU_CONTENT)) {
mHelper.consumeAsync(inventory.getPurchase(SKU_CONTENT), null);
}
}
};
Version 3 - Fastest way to solve : Clearing the cache of Google Play Store will let "android.test.purchased" available again.
This is how we can consume the Item
consume.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
Thread t = new Thread(new Runnable() {
#Override
public void run() {
String purchaseToken = "inapp:" + getPackageName() + ":android.test.purchased";
try {
Log.d("","Running");
int response = mService.consumePurchase(3, getPackageName(), purchaseToken);
if(response==0)
{
Log.d("Consumed","Consumed");
}else {
Log.d("","No"+response);
}
}catch (RemoteException e)
{
Log.d("Errorr",""+e);
}
}
});
t.start();
}
});
In my opinion if your program is not designed to consume the item you do not need to tweak the code in order to clear the memory of an outside vendor. This will make your code more fragile and you will have then to spend a lot of time to add and remove code that does not belong to your software so it is a bad design to implement a solution like that.
The best solution that worked for me to clear android.test.purchased was
adb uninstall com.yourapp.name
and then
adb shell pm clear com.android.vending
I did not need to clear cash and to browse my apps setting or to change code for that. I did need to add the adb to path variables of windows system which was pretty straight forward. So yes you need to use adb which you probably need anyway so..
You just add your C:\ ...\android-sdk\platform-tools; in windows path in environment variables, and I imagine that it is pretty simple in mac and linux os as well. Hope it helps someone to spend few days less with implementing android in app billings.
Go to the Google Play Developer Console, open Order Management menu item from the left side and select the order you want to refund. Also make sure to remove the entitlement.
The main issue is you have to consume the android.test.purchased item. But this item won't be available in your query inventory, so you can't consume using the normal flow.
So, if you are using IabHelper, in IabHelper class, you can temporarily change the IInAppBillingService mService to public so that it is accessible from your IabHelper.
Then in your class, you can consume like this,
int response = mHelper.mService.consumePurchase(3, getPackageName(), "inapp:"+getPackageName()+":android.test.purchased");
If success, the response is going to be 0.
Hope this helps.
For testing purposes I also suggest you to insert a piece of code that will be clearing all the products that you've bought before calling a method that initializes gp purchase flow. That is especially comfortable, when you test just one item at the moment. E.g. like this:
PurchasesResult purchasesResult = mBillingClient.queryPurchases(BillingClient.SkuType.INAPP);
for (Purchase sourcePurchase : purchasesResult.getPurchasesList()) {
if(sourcePurchase != null){
ConsumeResponseListener listener = new ConsumeResponseListener() {
#Override
public void onConsumeResponse(String outToken, #BillingResponse int responseCode) {
System.out.println("all consumed");
}
};
mBillingClient.consumeAsync(sourcePurchase.getPurchaseToken(), listener);
}else{
System.out.println("null");
}
}
// and then initiate whole process with clear "shoping basket"
BillingFlowParams.Builder builder = new BillingFlowParams.Builder()
.setSku(itemName).setType(BillingClient.SkuType.INAPP);
If you are in test environment
1) In the case of android.test.purchased, I can reset the fake payment by restarting android device(consumed the inventory).
2) In InApp util there is a file called Security.java make it as following, for temporary. Since the testing payment(fake) always return false due to security exception.
public static boolean verifyPurchase(String base64PublicKey,
String signedData, String signature) {
return true; }
Then in your OnIabPurchaseFinishedListener call fechInvForconsumeItem()
IabHelper.OnIabPurchaseFinishedListener mPurchaseFinishedListener
= new IabHelper.OnIabPurchaseFinishedListener() {
public void onIabPurchaseFinished(IabResult result,
Purchase purchase)
{
if (result.isFailure()) {
// Handle error
Log.e("123","Failure");
return;
}
else if (purchase.getSku().equals(ITEM_SKU)) {
Log.e("123","PURCAsed");
fechInvForconsumeItem(); // Restart device if not consume
}
}
};
The fechInvForconsumeItem() is
public void fechInvForconsumeItem() {
mHelper.queryInventoryAsync(mReceivedInventoryListener);
}
IabHelper.QueryInventoryFinishedListener mReceivedInventoryListener
= new IabHelper.QueryInventoryFinishedListener() {
public void onQueryInventoryFinished(IabResult result,
Inventory inventory) {
if (result.isFailure()) {
// Handle failure
Log.e("11","Failure");
} else {
Log.e("11","suc");
mHelper.consumeAsync(inventory.getPurchase(ITEM_SKU),
mConsumeFinishedListener);
}
}
};
Consume Listener is
IabHelper.OnConsumeFinishedListener mConsumeFinishedListener =
new IabHelper.OnConsumeFinishedListener() {
public void onConsumeFinished(Purchase purchase,
IabResult result) {
if (result.isSuccess()) {
} else {
// handle error
Log.e("11","sucConsume");
}
}
};
IabHelper.QueryInventoryFinishedListener
mQueryFinishedListener = new IabHelper.QueryInventoryFinishedListener() {
public void onQueryInventoryFinished(IabResult result, Inventory inventory)
{
if (result.isFailure()) {
return;
}
try {
if(inventory.hasPurchase("product_sku_id"))
{
isItemEnable= true;
mHelper.consumeAsync(inventory.getPurchase("product_sku_id"),null);
}
else
{
isItemEnable = false;
}
} catch (Exception e) {
e.printStackTrace();
}
}
};
In my case, it appears that Google does not record a purchase for the item. Rather, the local copy of Google Play Services caches the purchase. That way, when a second request is made on the same device, android.test.purchased already owned appears. However, using another device or resetting the device clears the cache, and allows the purchase to be repeated.
In my case, I just needed to clear the apps cache. After clearing the cache, I was able to initiate the purchase flow again.
From my device (4.4.2), I navigated to "Settings->Application manager". Next, I selected the app from the "DOWNLOADED" tab, and then "Clear cache".
This is the difference between consumable and non-consumable items; non-consumable items (what you seem to be dealing with here) have their state tracked persistently, while consumable items can be purchased multiple times. You'll have to go into your Play management console and cancel/refund the sale to test it again.

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