I am trying to implement a seekbar , which has different progress color to signify the progress
What i want to implement is like this
but what i am ending up with is this
as you can see the progress light blue color img is not coming over the darkblue color line img
both of these are png images
XML for seekbar
<SeekBar
android:id="#+id/custom_seekBar"
android:layout_width="365dp"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:layout_marginLeft="-12dp"
android:max="100"
android:paddingLeft="7dp"
android:paddingRight="20dp"
android:progressDrawable="#drawable/progress_background_selector"
android:thumb="#drawable/slider_button" />
android:progressDrawable="#drawable/progress_background_selector" referes this xml
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item
android:id="#android:id/background"
android:drawable="#drawable/normal_slider_bg"/>
<item android:id="#android:id/secondaryProgress">
<scale
android:drawable="#drawable/normal_slider_bg"
android:scaleWidth="100%" />
</item>
<item android:id="#android:id/progress">
<scale
android:drawable="#drawable/selected_slider_bg"
android:scaleWidth="100%" />
</item>
</layer-list>
Use .setProgressDrawable to change the color {Reference}
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/background">
<shape>
<corners android:radius="5dip" />
<gradient
android:startColor="#ff9d9e9d"
android:centerColor="#ff5a5d5a"
android:centerY="0.75"
android:endColor="#ff747674"
android:angle="270"
/>
</shape>
</item>
<item android:id="#android:id/secondaryProgress">
<clip>
<shape>
<corners android:radius="5dip" />
<gradient
android:startColor="#80ffd300"
android:centerColor="#80ffb600"
android:centerY="0.75"
android:endColor="#a0ffcb00"
android:angle="270"
/>
</shape>
</clip>
</item>
<item
android:id="#android:id/progress"
>
<clip>
<shape>
<corners
android:radius="5dip" />
<gradient
android:startColor="#color/progress_start"
android:endColor="#color/progress_end"
android:angle="270" />
</shape>
</clip>
</item>
</layer-list>
Also Check this Link
public class LSeekBar extends SeekBar {
public LSeekBar (Context context) {
super(context);
Initialise();
}
public LSeekBar (Context context, AttributeSet attrs) {
super(context, attrs);
Initialise();
}
public LSeekBar (Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
Initialise();
}
private void Initialise(){
this.setProgressDrawable(getResources().getDrawable(
R.drawable.seek_bar_background));
}
}
---->seek_bar_background(make in drawable)
<item android:id="#android:id/background">
<nine-patch
android:src="#drawable/progress_cyan"
>
</nine-patch>
</item>
<item android:id="#android:id/progress">
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item>
<clip>
<bitmap
xmlns:android="http://schemas.android.com/apk/res/android"
android:src="#drawable/progress_red"
/>
</clip>
</item>
</layer-list>
</item>
normal_slider_bg it should be nine-patch.in your case.
======>SeekBar as
<com.TestView.views.LSeekBar
android:id="#+id/seekBar1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_centerVertical="true"
android:maxHeight="6dip"
android:minHeight="6dip"
android:paddingBottom="10dp"
android:paddingLeft="10dp"
android:paddingRight="10dp"
android:paddingTop="10dp"
android:thumb="#drawable/thumbler_small"
android:layout_toLeftOf="#+id/imageButton2"/>
Related
MOCK UP
Requirement
I want to put custom button with selector.
Mock up is given above.
If anyone knows solution then share it.
Thank you.
basically you will need to create some new XML files and apply them to your Button element. As i can see from the mockup you will need a stroke and the background color with some shading effect applied, you can research more into the shading thing but the background color and the stroke is pretty straight forward.
Here is an example, done_rounded_btn.xml:
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:state_pressed="true"
android:state_enabled="true"
android:drawable="#drawable/zzzzzzzzz_btn_orange" />
<item
android:state_focused="true"
android:state_enabled="true"
android:drawable="#drawable/zzzzzzzzz_btn_orange" />
<item
android:state_focused="false"
android:state_enabled="false"
android:drawable="#drawable/zzzzzzzzz_btn_inactiv" />
<item android:drawable="#drawable/zzzzzzzzz_btn_black"/>
</selector>
for the selection part and then you create the custom drawables corresponding to the mockup.
An example, zzzzzzzzzz_btn_orange:
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle" >
<solid
android:color="#color/done_color">
</solid>
<corners
android:bottomLeftRadius="3dp"
android:bottomRightRadius="3dp"
android:topLeftRadius="3dp"
android:topRightRadius="3dp" />
</shape>
And then add it to your button as background, main.xml:
<Button
android:id="#+id/registers_btn"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerVertical="true"
android:layout_marginBottom="10dp"
android:layout_marginLeft="15dp"
android:layout_marginTop="10dp"
android:background="#drawable/done_rounded_btn"
android:text="#string/done_txt"
android:textColor="#color/white"
android:textSize="15sp" />
Hope this helps!
You can use this instead of standard Button and set selector as background in xml:
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Color;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.widget.Button;
/**
* Custom Shape Button which ignores touches on transparent background.
*/
public class ButtonWithUntouchableTransparentBg extends Button {
public ButtonWithUntouchableTransparentBg(Context context) {
this(context, null);
}
public ButtonWithUntouchableTransparentBg(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public ButtonWithUntouchableTransparentBg(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setDrawingCacheEnabled(true);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
// ignores touches on transparent background
if (isPixelTransparent(x, y))
return true;
else
return super.onTouchEvent(event);
}
/**
* #return true if pixel from (x,y) is transparent
*/
private boolean isPixelTransparent(int x, int y) {
Bitmap bmp = Bitmap.createBitmap(getDrawingCache());
int color = Color.TRANSPARENT;
try {
color = bmp.getPixel(x, y);
} catch (IllegalArgumentException e) {
// x or y exceed the bitmap's bounds.
// Reverts the View's internal state from a previously set "pressed" state.
setPressed(false);
}
// Ignores touches on transparent background.
if (color == Color.TRANSPARENT)
return true;
else
return false;
}
}
You can also create a shape that is using a selector inside. If your shape is just changing its color in different states, this is a lot cleaner.
color/color_selector.xml
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:color="#color/blue_dark" android:state_pressed="true" />
<item android:color="#color/blue_light" />
</selector>
drawable/shape.xml
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<solid android:color="#color/color_selector" />
<corners android:bottomLeftRadius="6dip" android:bottomRightRadius="6dp" />
<padding android:bottom="0dip" android:left="0dip" android:right="0dip" android:top="0dip" />
</shape>
Button with rounded corners with two states (enabled/disabled):
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_enabled="true">
<shape android:shape="rectangle">
<corners android:radius="28dp" />
<solid android:color="#color/white" />
<stroke android:width="1dp" android:color="#color/orange" />
</shape>
</item>
<item android:state_enabled="false">
<shape android:shape="rectangle">
<corners android:radius="28dp" />
<solid android:color="#color/grey_card_background" />
<stroke android:width="1dp" android:color="#color/grey" />
</shape>
</item>
</selector>
inside your item put the shape in the selector XML
EX FROM MY CODE :
<!-- if pressed -->
<item android:state_pressed="true"><shape android:padding="10dp" android:shape="rectangle">
<solid android:color="#color/blue" />
<corners android:bottomLeftRadius="10dp" android:bottomRightRadius="10dp" android:topLeftRadius="10dp" android:topRightRadius="10dp" />
</shape></item>
<!-- if not pressed -->
<item><shape android:padding="10dp" android:shape="rectangle">
<solid android:color="#color/Purbble" />
<corners android:bottomLeftRadius="10dp" android:bottomRightRadius="10dp" android:topLeftRadius="10dp" android:topRightRadius="10dp" />
</shape></item>
I am not able to show the shadow of the indicator above the indicatior height within the tabs. i am using the karim library for material tabs,where i apply elevation but that does not help.How can i accheive shadow within the tab?
layout
<io.karim.MaterialTabs
android:id="#+id/tabs"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:layout_alignParentBottom="true"
android:layout_marginLeft="50dp"
android:layout_marginRight="50dp"
android:background="#android:color/transparent"
android:textColor="#color/white"
app:mtIndicatorColor="#color/colorPrimaryRed"
app:mtIndicatorHeight="3dp"
app:mtPaddingMiddle="false"
app:mtSameWeightTabs="true"
app:mtTabPaddingLeftRight="10dp" />
test drawable
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<layer-list>
<item android:left="-11dp" android:right="-11dp" android:top="-11dp">
<shape>
<stroke android:width="10dp" android:color="#color/colorPrimaryRed" />
<gradient android:angle="90" android:endColor="#00fafafa" android:startColor="#88d66f67" android:type="linear" />
<corners android:radius="2dp" />
<padding android:bottom="3dp" android:left="3dp" android:right="3dp" android:top="3dp" />
</shape>
</item>
</layer-list>
</item>
</selector>
java
class StarterMenuAdapter extends FragmentPagerAdapter {
public StarterMenuAdapter(FragmentManager fm) {
super(fm);
}
#Override
public Fragment getItem(int position) {
if (position == 1) {
LoginFragment loginFragment = new LoginFragment();
return loginFragment;
} else {
RegisterFragment registerFragment = new RegisterFragment();
return registerFragment;
}
}
#Override
public CharSequence getPageTitle(int position) {
return CONTENT[position % CONTENT.length].toUpperCase();
}
#Override
public int getCount() {
return CONTENT.length;
}
}
want to achieve
what i got
how can shadow within the tab be achieved?
It is similar as you want,
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<layer-list>
<item android:left="-8dp" android:right="-8dp" android:top="-8dp">
<shape>
<stroke android:width="7dp" android:color="#color/red" />
<gradient android:angle="90" android:endColor="#00fafafa" android:startColor="#88d66f67" android:type="linear" />
<corners android:radius="2dp" />
<padding android:bottom="3dp" android:left="3dp" android:right="3dp" android:top="3dp" />
</shape>
</item>
</layer-list>
</item>
</selector>
Output
I am trying to make parallelogram background for my textview but it is not displaying properly...it display following output
<layer-list >
<item>
<rotate
android:fromDegrees="10"
android:toDegrees="10"
android:pivotX="-40%"
android:pivotY="87%" >
<shape
android:shape="rectangle" >
<stroke android:color="#000000" android:width="10dp"/>
</shape>
</rotate>
</item>
</layer-list>
i need output like this........
As alternative to #mmlooloo's answer, whom a credit goes to, I suggest a xml-drawable solution (since you haven't emphasized exactly what kind of solution you're looking for). In the example below I used a general View, however you can use any other.
Here is the View
<View
android:layout_width="100dp"
android:layout_height="40dp"
android:layout_centerInParent="true"
android:background="#drawable/shape" />
and shape.xml itself
<?xml version="1.0" encoding="UTF-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<!-- Colored rectangle-->
<item>
<shape android:shape="rectangle">
<size
android:width="100dp"
android:height="40dp" />
<solid android:color="#13a89e" />
</shape>
</item>
<!-- This rectangle for the left side -->
<!-- Its color should be the same as layout's background -->
<item
android:right="100dp"
android:left="-100dp"
android:top="-100dp"
android:bottom="-100dp">
<rotate
android:fromDegrees="45">
<shape android:shape="rectangle">
<solid android:color="#ffffff" />
</shape>
</rotate>
</item>
<!-- This rectangle for the right side -->
<!-- Their color should be the same as layout's background -->
<item
android:right="-100dp"
android:left="100dp"
android:top="-100dp"
android:bottom="-100dp">
<rotate
android:fromDegrees="45">
<shape android:shape="rectangle">
<solid android:color="#ffffff" />
</shape>
</rotate>
</item>
</layer-list>
Here is how it looks like:
you can achieve it by creating custom Textview like this:
public class ParallogramTextView extends TextView {
Paint mBoarderPaint;
Paint mInnerPaint;
public ParallogramTextView(Context context) {
super(context);
init();
}
public ParallogramTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
public ParallogramTextView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
private void init() {
mBoarderPaint = new Paint();
mBoarderPaint.setAntiAlias(true);
mBoarderPaint.setColor(Color.BLACK);
mBoarderPaint.setStyle(Paint.Style.STROKE);
mBoarderPaint.setStrokeWidth(6);
mInnerPaint = new Paint();
mInnerPaint.setAntiAlias(true);
mInnerPaint.setColor(Color.parseColor("#13a89e"));
mInnerPaint.setStyle(Paint.Style.FILL);
mInnerPaint.setStrokeJoin(Paint.Join.ROUND);
}
#Override
public void draw(Canvas canvas) {
super.draw(canvas);
Path path = new Path();
path.moveTo(getWidth(),0);
path.lineTo(getWidth()/2, 0);
path.lineTo(0, getHeight());
path.lineTo(getWidth()/2,getHeight());
path.lineTo(getWidth(), 0);
canvas.drawPath(path, mInnerPaint);
canvas.drawPath(path, mBoarderPaint);
}
}
and in the layout file use it like below:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center">
<com.example.ParallogramTextView
android:id = "#+id/result"
android:layout_width="500dp"
android:layout_height="500dp"
android:layout_centerInParent="true"
android:gravity="center"
android:layout_margin="32dp" />
</RelativeLayout>
the result is:
<item
android:bottom="-25dp"
android:top="-25dp"
android:left="25dp"
android:right="25dp">
<rotate android:fromDegrees="20">
<shape android:shape="rectangle">
<size
android:width="50dp"
android:height="100dp"/>
<solid android:color="#13a8de"/>
</shape>
</rotate>
</item>
This one works on alle backgrounds not just white like in the example above
Are you referring to the navigation menu? If so, you can use this code to make a parallelogram:
ul#nav li a {
display: inline-block;
text-decoration:none;
padding:4px 10px;
border-radius:3px;
transform: skew(-10deg);
-o-transform: skew(-10deg);
-moz-transform: skew(-10deg);
-webkit-transform: skew(-10deg);
color:#000000;
}
ul#nav li a span {
display: inline-block;
transform: skew(10deg);
-o-transform: skew(10deg);
-moz-transform: skew(10deg);
-webkit-transform: skew(10deg);
}
You can also check the HTML and CSS version in codepen.
Hope this helps.
How to change text position for different button states?
On image you can see how its look like now:
drawable
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android" >
<item android:state_pressed="true">
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:top="4dp">
<shape android:shape="rectangle">
<solid android:color="#DCDBDB" />
<corners android:radius="7dp" />
<stroke android:width="1dp" android:color="#B1B1B1"/>
</shape>
</item>
<item android:bottom="4.5dp" android:left="1.5dp" android:right="1.5dp" android:top="5.5dp">
<shape android:shape="rectangle" android:gravity="bottom">
<solid android:color="#F2F1F1" />
<corners android:radius="6dp" />
<stroke android:width="1dp" android:color="#FFFFFF"/>
</shape>
</item>
</layer-list>
</item>
<item>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="rectangle">
<solid android:color="#DCDBDB" />
<corners android:radius="7dp" />
<stroke android:width="1dp" android:color="#B1B1B1"/>
</shape>
</item>
<item android:bottom="8.5dp" android:left="1.5dp" android:right="1.5dp" android:top="1.5dp">
<shape android:shape="rectangle">
<solid android:color="#F2F1F1" />
<corners android:radius="6dp" />
<stroke android:width="1dp" android:color="#FFFFFF"/>
</shape>
</item>
</layer-list>
</item>
</selector>
Few days ago I asked similar question - Android 3D button src padding, but for text I cant use this trick :/ (or dont know how).
You will need to create a custom Button and override the methods for changing it's state in order to customize it's gravity based on the current state.
For example here is the code for a custom Button whose text will jump to the bottom when it is pressed:
public class VariableGravityButton extends Button {
public VariableGravityButton(Context context) {
super(context);
}
public VariableGravityButton(Context context, AttributeSet attrs) {
super(context, attrs);
}
public VariableGravityButton(Context context, AttributeSet attrs,
int defStyle) {
super(context, attrs, defStyle);
}
#Override
public void setPressed(boolean pressed) {
if (pressed != isPressed()) {
setGravity(pressed ? Gravity.CENTER_HORIZONTAL |
Gravity.BOTTOM : Gravity.CENTER);
}
super.setPressed(pressed);
}
}
MOCK UP
Requirement
I want to put custom button with selector.
Mock up is given above.
If anyone knows solution then share it.
Thank you.
basically you will need to create some new XML files and apply them to your Button element. As i can see from the mockup you will need a stroke and the background color with some shading effect applied, you can research more into the shading thing but the background color and the stroke is pretty straight forward.
Here is an example, done_rounded_btn.xml:
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:state_pressed="true"
android:state_enabled="true"
android:drawable="#drawable/zzzzzzzzz_btn_orange" />
<item
android:state_focused="true"
android:state_enabled="true"
android:drawable="#drawable/zzzzzzzzz_btn_orange" />
<item
android:state_focused="false"
android:state_enabled="false"
android:drawable="#drawable/zzzzzzzzz_btn_inactiv" />
<item android:drawable="#drawable/zzzzzzzzz_btn_black"/>
</selector>
for the selection part and then you create the custom drawables corresponding to the mockup.
An example, zzzzzzzzzz_btn_orange:
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle" >
<solid
android:color="#color/done_color">
</solid>
<corners
android:bottomLeftRadius="3dp"
android:bottomRightRadius="3dp"
android:topLeftRadius="3dp"
android:topRightRadius="3dp" />
</shape>
And then add it to your button as background, main.xml:
<Button
android:id="#+id/registers_btn"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerVertical="true"
android:layout_marginBottom="10dp"
android:layout_marginLeft="15dp"
android:layout_marginTop="10dp"
android:background="#drawable/done_rounded_btn"
android:text="#string/done_txt"
android:textColor="#color/white"
android:textSize="15sp" />
Hope this helps!
You can use this instead of standard Button and set selector as background in xml:
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Color;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.widget.Button;
/**
* Custom Shape Button which ignores touches on transparent background.
*/
public class ButtonWithUntouchableTransparentBg extends Button {
public ButtonWithUntouchableTransparentBg(Context context) {
this(context, null);
}
public ButtonWithUntouchableTransparentBg(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public ButtonWithUntouchableTransparentBg(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setDrawingCacheEnabled(true);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
// ignores touches on transparent background
if (isPixelTransparent(x, y))
return true;
else
return super.onTouchEvent(event);
}
/**
* #return true if pixel from (x,y) is transparent
*/
private boolean isPixelTransparent(int x, int y) {
Bitmap bmp = Bitmap.createBitmap(getDrawingCache());
int color = Color.TRANSPARENT;
try {
color = bmp.getPixel(x, y);
} catch (IllegalArgumentException e) {
// x or y exceed the bitmap's bounds.
// Reverts the View's internal state from a previously set "pressed" state.
setPressed(false);
}
// Ignores touches on transparent background.
if (color == Color.TRANSPARENT)
return true;
else
return false;
}
}
You can also create a shape that is using a selector inside. If your shape is just changing its color in different states, this is a lot cleaner.
color/color_selector.xml
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:color="#color/blue_dark" android:state_pressed="true" />
<item android:color="#color/blue_light" />
</selector>
drawable/shape.xml
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<solid android:color="#color/color_selector" />
<corners android:bottomLeftRadius="6dip" android:bottomRightRadius="6dp" />
<padding android:bottom="0dip" android:left="0dip" android:right="0dip" android:top="0dip" />
</shape>
Button with rounded corners with two states (enabled/disabled):
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_enabled="true">
<shape android:shape="rectangle">
<corners android:radius="28dp" />
<solid android:color="#color/white" />
<stroke android:width="1dp" android:color="#color/orange" />
</shape>
</item>
<item android:state_enabled="false">
<shape android:shape="rectangle">
<corners android:radius="28dp" />
<solid android:color="#color/grey_card_background" />
<stroke android:width="1dp" android:color="#color/grey" />
</shape>
</item>
</selector>
inside your item put the shape in the selector XML
EX FROM MY CODE :
<!-- if pressed -->
<item android:state_pressed="true"><shape android:padding="10dp" android:shape="rectangle">
<solid android:color="#color/blue" />
<corners android:bottomLeftRadius="10dp" android:bottomRightRadius="10dp" android:topLeftRadius="10dp" android:topRightRadius="10dp" />
</shape></item>
<!-- if not pressed -->
<item><shape android:padding="10dp" android:shape="rectangle">
<solid android:color="#color/Purbble" />
<corners android:bottomLeftRadius="10dp" android:bottomRightRadius="10dp" android:topLeftRadius="10dp" android:topRightRadius="10dp" />
</shape></item>