Im unsure if my service is running on a own thread.
Im doing this in the onCreate method in my service:
#Override
public void onCreate() {
HandlerThread thread = new HandlerThread("ServiceStartArguments");
thread.start();
}
I can see the thread being created when debugging but still I'm unsure as I see people go for something like this:
handler=new Handler();
Runnable r=new Runnable()
{
public void run()
{
tv.append("Hello World");
}
};
handler.postDelayed(r, 1000);
How, what why? Please explain, I don't get it!
This makes me confused also..
I/Choreographer﹕ Skipped 52 frames! The application may be doing too much work on its main thread.
Anything that's executed in the run() method of HandlerThread is running on the thread you are starting with thread.start() in onCreate(). Anything else in the Service is running on the UI thread by default (unless you are using IntentService, then onHandleIntent() is automatically running in a non-UI thread).
The pattern you posted is probably demonstrating how to update the UI on the UI thread from a different thread.
Use this to check for thread's id:
long myThreadId = Thread.currentThread().getId();
Log.d("thread debuging", "Thread id is: " + myThreadId);
Alternatively you can also use these to set a name for your threads:
Thread.currentThread().setName("A_NAME_FOR_THIS_THREAD");
String threadName = Thread.currentThread().getName();
Related
I have this thread:
myThread = new Thread(new Runnable() {
public void run() {
ServerSocket ss = null;
while (!end) {
final String incomingMsg;
try {
ss = new ServerSocket(2201);
ss.setSoTimeout(15000);
.. some code ...
}
});
myThread.start();
Now i need to stop this with button but nothing work, and i have tried with some code like:
Handler handler= new Handler();
handler.removeCallbacks(myThread);
myThread.interrupt();
But Thread not stopping =(
You can't. Android will automatically stops thread when needed.
What you can do is just stop executing the code inside run() method, Using boolean or something
The accepted answer is not correct. Android does nothing to manage the threads you start, however you start them.
Technically speaking, threads cannot be "stopped". They can interrupted. Interrupting a thread just means that a flag is set, which you, in your thread's implementation, need to consider and exit from the run() method. For example,
Thread t = new Thread(new Runnable() {
#Override
public void run() {
while (!Thread.currentThread().isInterrupted()) {
// Do stuff
}
}
});
Then you can call t.interrupt() later on to "stop" your thread.
If you ignore the interrupted flag in your thread's implementation, your thread will never stop. For example, if you replaced // Do stuff above with SystemClock.sleep(Integer.MAX_VALUE) the thread will never exit, regardless of it being interrupted.
Many IO operations implemented in the SDK also pay attention to the interrupted flag, which is why you can interrupt a thread that's participating in blocking IO. See InterruptedException.
You can use .stop(), but it is very bad practice and it can cause you some troubles. Try to add some boolean inside your .run() (like Wizard said)
Whenever this code is executed the application crashes, but when a handler is used the application works as expected.
Runnable r = new Runnable() {
#Override
public void run() {
long futuretime = System.currentTimeMillis()+10000;
while(System.currentTimeMillis()<futuretime){
synchronized (this){
try {
wait(futuretime - System.currentTimeMillis());
} catch (Exception e) {}
}
}
//this code needs to be inside a Handler ??
TextView time = (TextView)findViewById(R.id.timedisplay);
time.setText("Changed Man!!");
//this code needs to be inside a Handler ??
}
};
Thread thread = new Thread(r);
thread.start();
}
Here all the answer have mentioned use of handler is used in Android with UI thread. But Let me add more to it.
If you have gone Android documentation/tutorial you would know that
When an application component starts and the application does not have
any other components running, the Android system starts a new Linux
process for the application with a single thread of execution. By
default, all components of the same application run in the same
process and thread (called the "main" thread or uiThread).
for more info refer
Now coming to your mentioned example; you have created another thread using Runnable...so there might be scenario you need thread(s) other then just mainThread in Android Application.
If you are good in JAVA Threading concept then you would know how Interthread communication happens and for different ways how it can be done refer
So coming back to question in android we have mainThread or uiThread so called which holds our ui i.e. view component. These component are private to mainThread so other thread cannot access it...which has been mentioned in previous answer. This is where Handler comes into picture you do not need to worry how your message would be passed from one thread to another.
Handler
There are two main uses for a Handler: (1) to schedule messages and
runnables to be executed as some point in the future; and (2) to
enqueue an action to be performed on a different thread than your
own.When posting or sending to a Handler, you can either allow the
item to be processed as soon as the message queue is ready to do so,
or specify a delay before it gets processed or absolute time for it to
be processed. The latter two allow you to implement timeouts, ticks,
and other timing-based behavior.
For more info refer docs AND
For more info with handler and UI thread
Code that deals with the UI should be run on the UI (main) thread.
You (probably) create a handler on the UI thread, so all messages sent via it will run on that thread too.
The Runnable is use for background process(background thread) and textview is in your UI thread so background thread can't communicate with foreground thread so it will gives you error and crashes your application.you can also use the runOnUiThread. example.
Runnable r = new Runnable() {
#Override
public void run() {
long futuretime = System.currentTimeMillis()+10000;
while(System.currentTimeMillis()<futuretime){
synchronized (this){
try {
wait(futuretime - System.currentTimeMillis());
} catch (Exception e) {}
}
}
try {
// code runs in a thread
runOnUiThread(new Runnable() {
#Override
public void run() {
TextView time = (TextView)findViewById(R.id.timedisplay);
time.setText("Changed Man!!");
}
});
} catch (final Exception ex) {
Log.i("---","Exception in thread");
}
}
};
Thread thread = new Thread(r);
thread.start();
The reason why your app crashes is that you modify View from a non-UI thread.
If you do it using a Handler that belongs to UI-thread this works as expected.Update
If you need to run Runnable to modify UI you may choose from:
1) yourActivity.runOnUiThread(Runnable r)
2) yourHandlerOnUIThread.post(Runnable r)
3) yourView.post(Runnable r)
I'm recently getting involved in some concurrent programming specially with Java and Android.
I have some questions regarding Handlers.
1 - It is known that we need to associate a Handler with a thread, and it will run on the thread it was invoked on. However, in some examples on SO, the user is doing
public class MainActivity extends Activity
{
private Handler handler = new Handler();
#Override
public void onCreate(Bundle savedInstanceState)
{
handler.postDelayed(runnable, 1000);
}
private Runnable runnable = new Runnable()
{
public void run()
{
//Do whatever
handler.postDelayed(this, 30000);
}
};
In this example, I assume we are doing the Handler thing on the UI Thread, RIGHT ?
Can I do a network operation here in place of //DO Whatever ? I don't think so, because we are on the main thread.
Is doing this pointless ? As one may use AsyncTask to replace this task ?
How can I apply this same example but not on the UI thread, rather a seperate thread ?
Do thread or Runnables have something similar to post delayed ?
Is it common to use the handler just for its postdelayed feature and not the main task handlers are made for, ie, being the middle man between the thread and the UI/Activity ?
Handlers are useful only when you want update UI. As you may know we cannot update UI from non UI Thread. If you are going to do some network stuff in background thread, and then update UI, you have to use Handler class or AsyncTask or you can do like this:
(from non UI Thread)
SomeView.post(new Runnable() {
//updating UI
});
If whatever you are doing is "heavy" you should be doing it in a Thread. If you do not explicitly start it in its own thread, then it will run on the main (UI) thread which may be noticeable as jittery or slow to respond interface by your users.
Interestingly when you are using a thread it is often useful to also use a Handler as a means of communication between the work thread that you are starting and the main thread.
A typical Thread/Handler interaction might look something like this:
Handler h = new Handler(){
#Override
public void handleMessage(Message msg){
if(msg.what == 0){
updateUI();
}else{
showErrorDialog();
}
}};
Thread t = new Thread() {
#Override
public void run(){
doSomeWork();
if(succeed){
//we can't update the UI from here so we'll signal our handler and it will do it for us.
h.sendEmptyMessage(0);
}else{
h.sendEmptyMessage(1);
}
} };
In general though, the take home is that you should use a Thread any time you are doing some work that could be long running or very intensive (i.e. anything network, file IO, heavy arithmatic, etc).
In order to execute some IO operations in my app I wrote a thread, there's nothing on its run method but it has several other methods, like void write(String filename, String data) and void create(String filename), all of which work like a charm. My question is, I used to think this thread was running on the background or something like this but since after removing the .run() statement on my main activity calling said methods still works, how can I have a thread running and waiting for a message from the activity without blocking the app? And second question, since the methods are still working does it mean they are being executed on the main UI thread when I call them from my main activity?
You should use the start() method, instead of the run().
With run() you are running the given Runnable in the calling thread.
With start() you are starting a new thread that handles this Runnable
For the methods to run on the said thread you will have to have to call your methods from the thread and not from any other thread.
class WorkerThread extends Thread {
public Handler mHandler;
public void run() {
Looper.prepare();
mHandler = new Handler() {
public void handleMessage(Message msg) {
// process incoming messages here
}
};
Looper.loop();
}
}
Then use WorkerThread.mHandler.postRunnable or sendMesssage for the work to be done on another thread.
In order to make a que for processing stuff when delivered, you need to make use of android's native stuff which is the best option available:
HandlerThread
Looper
Handler
Message
For examples, read this and this.
Coming from the basic Java world I know there's a way to spawn a thread by creating a new Runnable and passing it to a new Thread and calling start on it. Something like:
Runnable r = new Runnable() {
#Override
public void run(){
}
}
new Thread( r ).start()
Now joining the Android world it seems the Android eco system provides a few other ways to spawn a thread. One of them is Activity.runOnUiThread (for having stuff done on the UI) and Handler.post( runnable ).
What I am wondering about is what's the Android preferable way of spawning a new thread. I do see a lot cases such as:
Handler handler = new Handler()
handler.post( r )
Is there a good reason to use Handler to spawn a thread as opposed to creating a new Thread old way?
Thanks.
Yev
Check out the AysncTask framework. It seems like that's how Google wants you to handle threads...although you can use standard java threading.
The Handler in the way you've demonstrated doesn't actually spawn a new thread. Handlers are not threads, but are rather a means of IPC to let one thread tell another thread to run code. You still spawn off threads in the same old way, but the Handler helps those threads communicate better.
Say, for example, you have a Thread that you've spawned off in the background in the usual way:
Runnable r = new Runnable() {
#Override
public void run(){
}
}
new Thread( r ).start()
It runs in the background doing processing, but it needs to update the UI with it's progress, so it calls back to the Activity:
onProgress(int progress) {
// update UI
}
If you run that code as is, it will throw an exception, because only the UI thread is allowed to update the UI. Handlers can solve that problem like so:
public void onProgress(int results) {
mHandler.post(new UIUpdater(results));
}
private class UIUpdater implements Runnable {
UIUpdater(int results) {
//construct whatever...
}
#Override
public void run() {
//Update UI
}
}
Alternately, you can have Android manage Threads and Handlers for you through the AsyncTask framework
Handler is not supposed to spawn thread , but to post new task to UI thread. IMO the way to spawn thread is the java way, through runnable or extended thread directly. The android guys wrapped an Executor around the Async task and exposed some method that run directly in UI thread, and one to run your task in background.