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How do I get a button to play a sound from raw when click? I just created a button with id button1, but whatever code I write, all is wrong.
import android.media.MediaPlayer;
public class BasicScreenActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_basic_screen);
}
Button one = (Button)this.findViewById(R.id.button1);
MediaPlayer = mp;
mp = MediaPlayer.create(this, R.raw.soho);
zero.setOnCliclListener(new View.OnClickListener() )
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.basic_screen, menu);
return true;
}
}
This is the most important part in the code provided in the original post.
Button one = (Button) this.findViewById(R.id.button1);
final MediaPlayer mp = MediaPlayer.create(this, R.raw.soho);
one.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
mp.start();
}
});
To explain it step by step:
Button one = (Button) this.findViewById(R.id.button1);
First is the initialization of the button to be used in playing the sound. We use the Activity's findViewById, passing the Id we assigned to it (in this example's case: R.id.button1), to get the button that we need. We cast it as a Button so that it is easy to assign it to the variable one that we are initializing. Explaining more of how this works is out of scope for this answer. This gives a brief insight on how it works.
final MediaPlayer mp = MediaPlayer.create(this, R.raw.soho);
This is how to initialize a MediaPlayer. The MediaPlayer follows the Static Factory Method Design Pattern. To get an instance, we call its create() method and pass it the context and the resource Id of the sound we want to play, in this case R.raw.soho. We declare it as final. Jon Skeet provided a great explanation on why we do so here.
one.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
//code
}
});
Finally, we set what our previously initialized button will do. Play a sound on button click! To do this, we set the OnClickListener of our button one. Inside is only one method, onClick() which contains what instructions the button should do on click.
public void onClick(View v) {
mp.start();
}
To play the sound, we call MediaPlayer's start() method. This method starts the playback of the sound.
There, you can now play a sound on button click in Android!
Bonus part:
As noted in the comment belowThanks Langusten Gustel!, and as recommended in the Android Developer Reference, it is important to call the release() method to free up resources that will no longer be used. Usually, this is done once the sound to be played has completed playing. To do so, we add an OnCompletionListener to our mp like so:
mp.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
public void onCompletion(MediaPlayer mp) {
//code
}
});
Inside the onCompletion method, we release it like so:
public void onCompletion(MediaPlayer mp) {
mp.release();
}
There are obviously better ways of implementing this. For example, you can make the MediaPlayer a class variable and handle its lifecycle along with the lifecycle of the Fragment or Activity that uses it. However, this is a topic for another question. To keep the scope of this answer small, I wrote it just to illustrate how to play a sound on button click in Android.
Original Post
First. You should put your statements inside a block, and in this case the onCreate method.
Second. You initialized the button as variable one, then you used a variable zero and set its onClickListener to an incomplete onClickListener. Use the variable one for the setOnClickListener.
Third, put the logic to play the sound inside the onClick.
In summary:
import android.app.Activity;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class BasicScreenActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_basic_screen);
Button one = (Button)this.findViewById(R.id.button1);
final MediaPlayer mp = MediaPlayer.create(this, R.raw.soho);
one.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
mp.start();
}
});
}
}
Tested and working 100%
public class MainActivity extends ActionBarActivity {
Context context = this;
MediaPlayer mp;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_layout);
mp = MediaPlayer.create(context, R.raw.sound);
final Button b = (Button) findViewById(R.id.Button);
b.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
try {
if (mp.isPlaying()) {
mp.stop();
mp.release();
mp = MediaPlayer.create(context, R.raw.sound);
} mp.start();
} catch(Exception e) { e.printStackTrace(); }
}
});
}
}
This was all we had to do
if (mp.isPlaying()) {
mp.stop();
mp.release();
mp = MediaPlayer.create(context, R.raw.sound);
}
The best way to do this is here i found after searching for one issue after other in the LogCat
MediaPlayer mp;
mp = MediaPlayer.create(context, R.raw.sound_one);
mp.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
// TODO Auto-generated method stub
mp.reset();
mp.release();
mp=null;
}
});
mp.start();
Not releasing the Media player gives you this error in LogCat:
Android: MediaPlayer finalized without being released
Not resetting the Media player gives you this error in LogCat:
Android: mediaplayer went away with unhandled events
So play safe and simple code to use media player.
To play more than one sounds in same Activity/Fragment simply change the resID while creating new Media player like
mp = MediaPlayer.create(context, R.raw.sound_two);
and play it !
Have fun!
import android.media.MediaPlayer;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.View;
import android.widget.Button;
public class MainActivity extends Activity {
MediaPlayer mp;
Button one;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mp = MediaPlayer.create(this, R.raw.soho);
one = (Button)this.findViewById(R.id.button1);
one.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
mp.start();
}
});
}
}
The audio must be placed in the raw folder, if it doesn't exists,
create one.
The raw folder must be inside the res folder
The name mustn't have any - or special characters in it.
On your activity, you need to have a object MediaPlayer, inside the onCreate method or the onclick method, you have to initialize the MediaPlayer, like MediaPlayer.create(this, R.raw.name_of_your_audio_file), then your audio file ir ready to be played with the call for start(), in your case, since you want it to be placed in a button, you'll have to put it inside the onClick method.
Example:
private Button myButton;
private MediaPlayer mp;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.myactivity);
mp = MediaPlayer.create(this, R.raw.gunshot);
myButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
mp.start();
}
});
}
}
there are some predefined sounds: SHUTTER_CLICK, FOCUS_COMPLETE, START_VIDEO_RECORDING, STOP_VIDEO_RECORDING.
Nice!
MediaActionSound
A class for producing sounds that match those produced by various actions taken by the media and camera APIs. Docs
use like:
fun playBeepSound() {
val sound = MediaActionSound()
sound.play(MediaActionSound.START_VIDEO_RECORDING)
}
Button button1=(Button)findViewById(R.id.btnB1);
button1.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
MediaPlayer mp1 = MediaPlayer.create(this, R.raw.b1);
mp1.start();
}
});
Try this i think it will work
public class MainActivity extends AppCompatActivity {
public void clickMe (View view) {
MediaPlayer mp = MediaPlayer.create(this, R.raw.xxx);
mp.start();
}
create a button with a method could be called when the button pressed (onCreate),
then create a variable for (MediaPlayer) class with the path of your file
MediaPlayer mp = MediaPlayer.create(this, R.raw.xxx);
finally run start method in that class
mp.start();
the file will run when the button pressed, hope this was helpful!
Instead of resetting it as proposed by DeathRs:
if (mp.isPlaying()) {
mp.stop();
mp.release();
mp = MediaPlayer.create(context, R.raw.sound);
} mp.start();
we can just reset the MediaPlayer to it's begin using:
if (mp.isPlaying()) {
mp.seekTo(0)
}
An edge case: Above every answer is almost correct but I was stuck in an edge case. If any user randomly clicks the button multiple times within a few seconds then after playing some sound it doesn't respond anymore.
Reason: Initialize Mediaplayer object is very expensive. It also deals with resources (audio file) so it takes some time for it. When users randomly initialize and calling a method of MediaPlayer's methods like start(), stop(), release(), etc can cause IllegalStateException which I faced.
Solution: Thanks caw for his suggestion in the comment about Android-Audio.
It has just a simple two java classes (MusicManager.java, SoundManager.java).
You can use MusicManager.java if you want to play one-off sound files -
MusicManager.getInstance().play(MyActivity.this, R.raw.my_sound);
You can use SoundManager.java if you want to play multiple sounds frequently and fast -
class MyActivity extends Activity {
private SoundManager mSoundManager;
#Override
protected void onResume() {
super.onResume();
int maxSimultaneousStreams = 3;
mSoundManager = new SoundManager(this, maxSimultaneousStreams);
mSoundManager.start();
mSoundManager.load(R.raw.my_sound_1);
mSoundManager.load(R.raw.my_sound_2);
mSoundManager.load(R.raw.my_sound_3);
}
private void playSomeSound() {
if (mSoundManager != null) {
mSoundManager.play(R.raw.my_sound_2);
}
}
#Override
protected void onPause() {
super.onPause();
if (mSoundManager != null) {
mSoundManager.cancel();
mSoundManager = null;
}
}
}
In Java:
private void playBeepSound(){
MediaActionSound sound = new MediaActionSound();
sound.play(MediaActionSound.START_VIDEO_RECORDING);
}
All these solutions "sound" nice and reasonable but there is one big downside. What happens if your customer downloads your application and repeatedly presses your button?
Your MediaPlayer will sometimes fail to play your sound if you click the button to many times.
I ran into this performance problem with the MediaPlayer class a few days ago.
Is the MediaPlayer class save to use? Not always. If you have short sounds it is better to use the SoundPool class.
A save and efficient solution is the SoundPool class which offers great features and increases the performance of you application.
SoundPool is not as easy to use as the MediaPlayer class but has some great benefits when it comes to performance and reliability.
Follow this link and learn how to use the SoundPool class in you application:
https://developer.android.com/reference/android/media/SoundPool
Youtube: Save Solution
check if mp != null then use the current function:
MediaPlayer mpClick;
private void onClickSound() {
if(mpClick == null){
mpClick = MediaPlayer.create(context,R.raw.tap);
}
if(mpClick.isPlaying())
{
}
else
{
mpClick.start();
}
}
usage:
Button button1=(Button)findViewById(R.id.btnB1);
button1.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
onClickSound();
}
});
Using the following code I can play a video on android in a new Activity. I would however like to preload the video (during a loading screen) and then show it when it is fully loaded. Is it possible to perhaps somehow trigger the activity to show later? In theory It would also be ok to not use a different activity.
public class VideoPlayer extends Activity implements OnCompletionListener,OnPreparedListener
{
private VideoView mVV;
#Override
public void onCreate(Bundle b) {
super.onCreate(b);
setContentView(R.layout.videoplayer);
String url = getIntent().getStringExtra("url");
if(url == null)
finish();
mVV = (VideoView)findViewById(R.id.myvideoview);
mVV.setOnCompletionListener(this);
mVV.setOnPreparedListener(this);
mVV.setVideoURI(Uri.parse(url));
mVV.start();
}
public void stopPlaying() {
mVV.stopPlayback();
this.finish();
}
#Override
public void onCompletion(MediaPlayer mp) {
finish();
}
#Override
public void onPrepared(MediaPlayer mp) {
}
}
from my main activity:
private void playVideo(String url) {
Intent videoPlaybackActivity = new Intent(this, VideoPlayer.class);
videoPlaybackActivity.putExtra("url", url);
startActivity(videoPlaybackActivity);
}
I presume I can use the onPrepared function, but I'm not sure how to do the activity triggering to show the activity later.
http://developer.android.com/reference/android/widget/VideoView.htmlHere are the methods for the VideoView. So there is indeed a:
setOnPreparedListener(MediaPlayer.OnPreparedListener l)
Probably the best way is to use fragments in the activity and show the fragment in the activity where the mVV = (VideoView)findViewById(R.id.myvideoview); is declared when the onprepared is called.
Or hide and show the view in the activity. (using fragments is probably nicer).
Think that will work and that that is what you wanted?
How do I get a button to play a sound from raw when click? I just created a button with id button1, but whatever code I write, all is wrong.
import android.media.MediaPlayer;
public class BasicScreenActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_basic_screen);
}
Button one = (Button)this.findViewById(R.id.button1);
MediaPlayer = mp;
mp = MediaPlayer.create(this, R.raw.soho);
zero.setOnCliclListener(new View.OnClickListener() )
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.basic_screen, menu);
return true;
}
}
This is the most important part in the code provided in the original post.
Button one = (Button) this.findViewById(R.id.button1);
final MediaPlayer mp = MediaPlayer.create(this, R.raw.soho);
one.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
mp.start();
}
});
To explain it step by step:
Button one = (Button) this.findViewById(R.id.button1);
First is the initialization of the button to be used in playing the sound. We use the Activity's findViewById, passing the Id we assigned to it (in this example's case: R.id.button1), to get the button that we need. We cast it as a Button so that it is easy to assign it to the variable one that we are initializing. Explaining more of how this works is out of scope for this answer. This gives a brief insight on how it works.
final MediaPlayer mp = MediaPlayer.create(this, R.raw.soho);
This is how to initialize a MediaPlayer. The MediaPlayer follows the Static Factory Method Design Pattern. To get an instance, we call its create() method and pass it the context and the resource Id of the sound we want to play, in this case R.raw.soho. We declare it as final. Jon Skeet provided a great explanation on why we do so here.
one.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
//code
}
});
Finally, we set what our previously initialized button will do. Play a sound on button click! To do this, we set the OnClickListener of our button one. Inside is only one method, onClick() which contains what instructions the button should do on click.
public void onClick(View v) {
mp.start();
}
To play the sound, we call MediaPlayer's start() method. This method starts the playback of the sound.
There, you can now play a sound on button click in Android!
Bonus part:
As noted in the comment belowThanks Langusten Gustel!, and as recommended in the Android Developer Reference, it is important to call the release() method to free up resources that will no longer be used. Usually, this is done once the sound to be played has completed playing. To do so, we add an OnCompletionListener to our mp like so:
mp.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
public void onCompletion(MediaPlayer mp) {
//code
}
});
Inside the onCompletion method, we release it like so:
public void onCompletion(MediaPlayer mp) {
mp.release();
}
There are obviously better ways of implementing this. For example, you can make the MediaPlayer a class variable and handle its lifecycle along with the lifecycle of the Fragment or Activity that uses it. However, this is a topic for another question. To keep the scope of this answer small, I wrote it just to illustrate how to play a sound on button click in Android.
Original Post
First. You should put your statements inside a block, and in this case the onCreate method.
Second. You initialized the button as variable one, then you used a variable zero and set its onClickListener to an incomplete onClickListener. Use the variable one for the setOnClickListener.
Third, put the logic to play the sound inside the onClick.
In summary:
import android.app.Activity;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class BasicScreenActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_basic_screen);
Button one = (Button)this.findViewById(R.id.button1);
final MediaPlayer mp = MediaPlayer.create(this, R.raw.soho);
one.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
mp.start();
}
});
}
}
Tested and working 100%
public class MainActivity extends ActionBarActivity {
Context context = this;
MediaPlayer mp;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_layout);
mp = MediaPlayer.create(context, R.raw.sound);
final Button b = (Button) findViewById(R.id.Button);
b.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
try {
if (mp.isPlaying()) {
mp.stop();
mp.release();
mp = MediaPlayer.create(context, R.raw.sound);
} mp.start();
} catch(Exception e) { e.printStackTrace(); }
}
});
}
}
This was all we had to do
if (mp.isPlaying()) {
mp.stop();
mp.release();
mp = MediaPlayer.create(context, R.raw.sound);
}
The best way to do this is here i found after searching for one issue after other in the LogCat
MediaPlayer mp;
mp = MediaPlayer.create(context, R.raw.sound_one);
mp.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
// TODO Auto-generated method stub
mp.reset();
mp.release();
mp=null;
}
});
mp.start();
Not releasing the Media player gives you this error in LogCat:
Android: MediaPlayer finalized without being released
Not resetting the Media player gives you this error in LogCat:
Android: mediaplayer went away with unhandled events
So play safe and simple code to use media player.
To play more than one sounds in same Activity/Fragment simply change the resID while creating new Media player like
mp = MediaPlayer.create(context, R.raw.sound_two);
and play it !
Have fun!
import android.media.MediaPlayer;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.View;
import android.widget.Button;
public class MainActivity extends Activity {
MediaPlayer mp;
Button one;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mp = MediaPlayer.create(this, R.raw.soho);
one = (Button)this.findViewById(R.id.button1);
one.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
mp.start();
}
});
}
}
The audio must be placed in the raw folder, if it doesn't exists,
create one.
The raw folder must be inside the res folder
The name mustn't have any - or special characters in it.
On your activity, you need to have a object MediaPlayer, inside the onCreate method or the onclick method, you have to initialize the MediaPlayer, like MediaPlayer.create(this, R.raw.name_of_your_audio_file), then your audio file ir ready to be played with the call for start(), in your case, since you want it to be placed in a button, you'll have to put it inside the onClick method.
Example:
private Button myButton;
private MediaPlayer mp;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.myactivity);
mp = MediaPlayer.create(this, R.raw.gunshot);
myButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
mp.start();
}
});
}
}
there are some predefined sounds: SHUTTER_CLICK, FOCUS_COMPLETE, START_VIDEO_RECORDING, STOP_VIDEO_RECORDING.
Nice!
MediaActionSound
A class for producing sounds that match those produced by various actions taken by the media and camera APIs. Docs
use like:
fun playBeepSound() {
val sound = MediaActionSound()
sound.play(MediaActionSound.START_VIDEO_RECORDING)
}
Button button1=(Button)findViewById(R.id.btnB1);
button1.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
MediaPlayer mp1 = MediaPlayer.create(this, R.raw.b1);
mp1.start();
}
});
Try this i think it will work
public class MainActivity extends AppCompatActivity {
public void clickMe (View view) {
MediaPlayer mp = MediaPlayer.create(this, R.raw.xxx);
mp.start();
}
create a button with a method could be called when the button pressed (onCreate),
then create a variable for (MediaPlayer) class with the path of your file
MediaPlayer mp = MediaPlayer.create(this, R.raw.xxx);
finally run start method in that class
mp.start();
the file will run when the button pressed, hope this was helpful!
Instead of resetting it as proposed by DeathRs:
if (mp.isPlaying()) {
mp.stop();
mp.release();
mp = MediaPlayer.create(context, R.raw.sound);
} mp.start();
we can just reset the MediaPlayer to it's begin using:
if (mp.isPlaying()) {
mp.seekTo(0)
}
An edge case: Above every answer is almost correct but I was stuck in an edge case. If any user randomly clicks the button multiple times within a few seconds then after playing some sound it doesn't respond anymore.
Reason: Initialize Mediaplayer object is very expensive. It also deals with resources (audio file) so it takes some time for it. When users randomly initialize and calling a method of MediaPlayer's methods like start(), stop(), release(), etc can cause IllegalStateException which I faced.
Solution: Thanks caw for his suggestion in the comment about Android-Audio.
It has just a simple two java classes (MusicManager.java, SoundManager.java).
You can use MusicManager.java if you want to play one-off sound files -
MusicManager.getInstance().play(MyActivity.this, R.raw.my_sound);
You can use SoundManager.java if you want to play multiple sounds frequently and fast -
class MyActivity extends Activity {
private SoundManager mSoundManager;
#Override
protected void onResume() {
super.onResume();
int maxSimultaneousStreams = 3;
mSoundManager = new SoundManager(this, maxSimultaneousStreams);
mSoundManager.start();
mSoundManager.load(R.raw.my_sound_1);
mSoundManager.load(R.raw.my_sound_2);
mSoundManager.load(R.raw.my_sound_3);
}
private void playSomeSound() {
if (mSoundManager != null) {
mSoundManager.play(R.raw.my_sound_2);
}
}
#Override
protected void onPause() {
super.onPause();
if (mSoundManager != null) {
mSoundManager.cancel();
mSoundManager = null;
}
}
}
In Java:
private void playBeepSound(){
MediaActionSound sound = new MediaActionSound();
sound.play(MediaActionSound.START_VIDEO_RECORDING);
}
All these solutions "sound" nice and reasonable but there is one big downside. What happens if your customer downloads your application and repeatedly presses your button?
Your MediaPlayer will sometimes fail to play your sound if you click the button to many times.
I ran into this performance problem with the MediaPlayer class a few days ago.
Is the MediaPlayer class save to use? Not always. If you have short sounds it is better to use the SoundPool class.
A save and efficient solution is the SoundPool class which offers great features and increases the performance of you application.
SoundPool is not as easy to use as the MediaPlayer class but has some great benefits when it comes to performance and reliability.
Follow this link and learn how to use the SoundPool class in you application:
https://developer.android.com/reference/android/media/SoundPool
Youtube: Save Solution
check if mp != null then use the current function:
MediaPlayer mpClick;
private void onClickSound() {
if(mpClick == null){
mpClick = MediaPlayer.create(context,R.raw.tap);
}
if(mpClick.isPlaying())
{
}
else
{
mpClick.start();
}
}
usage:
Button button1=(Button)findViewById(R.id.btnB1);
button1.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
onClickSound();
}
});
I've started a sound in activity A and want to stop it in Activity B. How can I do it?
Here's the code I'm using to start the sound:
MediaPlayer mp = MediaPlayer.create(con, R.raw.siren1);
mp.start();
Thanks.
Edit:
Here's the solution:
Activity A
static MediaPlayer mp;
.........
mp = MediaPlayer.create(con, R.raw.siren1);
mp.start();
Activity B
confirmButton.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
if (SmsReceiver.mp.isPlaying() == true) {
SmsReceiver.mp.stop();
}
finish();
}
});
You can declare the MediaPlayer object as static and then refer to it from the other activity.
You should probably track your MediaPlayer object in a static class (Singleton design). This way, you can access that object from anywhere. Check this out: Singleton Design
I am new in android and I have another (simple?) problem. I don't know how to stop Media Player. This is my simple code:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.view);
MediaPlayer mp;
mp = MediaPlayer.create(this, R.raw.sauronsound);
mp.setLooping(false);
mp.start();
#Override
protected void onDestroy()
{
// Stop play
super.onDestroy();
mp.stop();
}
}
After pressing back button app goes to my first activity but sound is on. When I leave an app it is on too. What should I do to turn off the sound?
As always excuse me for my poor English.
I solved the problem thanks to you Guys. Working code:
public class SauronEye extends Activity {
private MediaPlayer mp;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.view);
mp = MediaPlayer.create(this, R.raw.sound);
mp.setLooping(false);
mp.start();
// Get instance of Vibrator from current Context
Vibrator v = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
v.vibrate(10000);
}
#Override
protected void onStop()
{
// Stop play
super.onStop();
mp.stop();
}
}
Is it correct (it works)? Thank you for helping me.
mp reference that you are using on onDestroy is different from the one you are using on onCreate. Move the MediaPlayer mp; line to outside the onCreate class.
Check this out http://developer.android.com/reference/android/media/MediaPlayer.html
You can call stop or pause based on your requirement.When you select back button your onpause would be called, in that method you can call mp.stop(), onDestroy would be called only when activity is completely destroyed
onDestroy is only called when the activity is killed by the system. Rather than placing it in onDestroy, you should put it in onPause(), which is what's called whenever your activity is moved to the background but remains in memory. (Which is what happens with a back button being pressed or leaving the app)
#Override
protected void onPause() {
super.onPause();
mp.stop();
}
you can call the override implements source codes really easily and add them each into your code. All you need to do is right click the insertion point where you want them and click on Source->Override/Implement Methods. It will bring up a dialog box and you click on the methods you need, try using ondestroy, onpause, onstop. For your code and after it implements each of them just add the following to each.
protected void onDestroy{
super.onDestroy();
mp.release();
}
protected void onStop{
super.onStop();
mp.stop();
}
protected void onPause{
super.onPause();
mp.pause();
}
Also if you want a little more with you soundcodes you can try this link
stealthcopters link or you can try this video series
cornboyzAndroid