GCM push message with high frequency - android

I am planning to implement Android push notification serivce for an app that might require receiveing even two messages per device per second. I would like to know if GCM Push messaging is the way to go or should I stick to SyncAdapter or some other technology? Single device will receive up to few thousand notifications per day. Message size will be very small to 4kb limit is fine.

If it is critical that all of the messages reach the device and none are lost, GCM alone is not the right choice, since in case GCM server would temporarily lose connection with a device, there's a limit to the number of messages that would be stored for later delivery for that device in the GCM server.
Therefore, if you have to update your app that frequently, you should probably keep an open connection between your server and your app, and load data from the server periodically.

Though the GCM server limits the number of messages that will be stored for later delivery in the case of a device disconnect, you can always create a collapse_key.
According to GCM documentation, if there is already a message with the same collapse key (and registration ID) stored and waiting for delivery, the old message will be discarded and the new message will take its place (that is, the old message will be collapsed by the new one).
Essentially, if you only need the most recent push notifications rather than all prior sent, GCM is acceptable for sending push notifications with high frequency.
You can read more about this in the GCM Advanced Topics.

Related

FCM: Is data message delivery really less reliable than notification message delivery?

Question
I have come across some voices stating that FCM data message delivery is less consistent compared to that of notification messages. Does anyone have direct experience or can point me to resources exploring the issue? Or is a notification message just a collapsible, high-priority data message that the Firebase SDK handles automatically?
https://stackoverflow.com/a/49998176
FCM data message not received in Android when the application is in background
About FCM's notification message and data message type, which has better receiving rate
The question does not consider the case of force quitting the app. In this scenario, both types of messages will not be delivered (to my knowledge).
Background
I am writing a new Android SDK for a push service provider (similar to OneSignal). The SDK should handle the display of push notifications by default, optionally the client app can handle incoming pushes itself.
The actual delivery is of course done by Firebase Cloud Messaging (on devices running Play Services). So there are 2 types of messages to choose from on FCM: data vs notification messages.
As data messages are consistently handled by the registered FirebaseMessagingService (provided there is no notification key in the payload), this should be the way to go for the SDK. [See documentation] So far, I have not been able to produce a situation in which a data message was not delivered (foreground or background).
By setting the priority in Message, We can reflect the delivery.
You have two options for assigning delivery priority to downstream messages on Android: normal and high priority. Delivery of normal and high priority messages works like this:
Normal priority. This is the default priority for data messages. Normal priority messages are delivered immediately when the device is not sleeping. When the device is in Doze mode, delivery may be delayed to conserve battery until the device exits doze. For less time-sensitive messages, such as notifications of new email, keeping your UI in sync, or syncing app data in the background, choose normal delivery priority.
When receiving a normal priority message on Android that requests a background data sync for your app, you can schedule a task with WorkManager to handle it when the network is available.
High priority. FCM attempts to deliver high priority messages immediately, allowing FCM to wake a sleeping device when necessary and to run some limited processing (including very limited network access). High priority messages generally should result in user interaction with your app or its notifications.
See Set and manage message priority topic in FireBase Documentation.
For More details you can prefer this link
For Displaying the Notification You Can Prefer this link
Best Of Luck In Advance.

Receive all the push notifications when devices are offline

I'm creating an iOS and Android native app, using Firebase for sending push notifications.
It's working fine, but when I switch off my devices and send some notifications, after starting the devices, I just receive the last one sent for iOS, and the same for Android.
Is there a way to receive all the push notifications even when the devices are offline and they're started?
Referencing a couple of references:
iOS:
Apple Push Notification service includes a Quality of Service (QoS)
component that performs a store-and-forward function. If APNs attempts
to deliver a notification and the destination device is offline, APNs
stores the notification for a limited period of time and delivers it
when the device becomes available again. This component stores only
the most recent notification per device and per app. If a device is
offline, sending a notification request targeting that device causes
the previous request to be discarded. If a device remains offline for
a long time, all its stored notifications in APNs are discarded.
This component stores only the most recent notification per device and per app.
If a device is offline, sending a notification request targeting that device causes the previous request to be discarded.
This would mean that only one notification is preserved and that sending a new one replaced the old one. So I don't think it's possible.
Local and Remote Notification Programming Guide
Android:
On Android and Web/JavaScript, you can specify the maximum lifespan of
a message. The value must be a duration from 0 to 2,419,200 seconds
(28 days), and it corresponds to the maximum period of time for which
FCM stores and attempts to deliver the message. Requests that don't
contain this field default to the maximum period of four weeks.
and
Currently, time_to_live is not supported for notification messages on iOS
and
If the device is not connected to GCM, the message will be stored
until a connection is established (again respecting the collapse key
rules). When a connection is established, GCM delivers all pending
messages to the device. If the device never gets connected again (for
instance, if it was factory reset), the message will eventually time
out and be discarded from GCM storage. The default timeout is 4 weeks,
unless the time_to_live flag is set.
and
Finally, when GCM attempts to deliver a message to the device and the
application was uninstalled, GCM will discard that message right away
and invalidate the registration token. Future attempts to send a
message to that device will result in a NotRegistered error.
When a connection is established, GCM delivers all pending messages to the device.
If the device never gets connected again (for instance, if it was factory reset), the message will eventually time out and be discarded from GCM storage.
The default timeout is 4 weeks, unless the time_to_live flag is set.
Finally, when GCM attempts to deliver a message to the device and the application was uninstalled, GCM will discard that message right away and invalidate the registration token.
Meaning it should be receiving the pending messages. Unless the device is factory reset or uninstalled.
About FCM Messages
Messaging Concepts and Options (although this is deprecated and now suggests to reference FCM messaging, linked above)

How to handle functionality (in a good approach/Better way) , if Push Notification not delivered to My device.?

While reading some article about push notifications, I got to know that push notifications will not be delivered 100% to the device.
In this case how can handle my application functionality in a better way ,
why I am asking is because in the push notification. I will be sending the last updated record id based on that I will be updating data /information in my device.
If I am not receiving any push notification then I have to manage this situation based on some time slot I have to keep on checking the server to fetch the record if i am doing in this way then it will affect for battery because keep on checking method whether some data as update or not
Which we will be the good way to handle this situation, I need a logic for better way of doing.
First of all - On contrary to documentation, Push Notification is working consistently for us.
Secondly, the way I would design this by keeping track of receipt of push notification. For instance:
Server Sent the Push payload to APNS and note down the time.
Client received the Push Notification and make a server call & inform the receipt of notification and pulls the record details.
If server did not receive a notification of push receipt within X period then trigger another push notification. OR
For any further service call, Server can also inform client of missed notification confirmation. Based on this client can trigger the server pull for that record. So, its not a timer based pull but a more informative decision based on data.
PS: From your description I believe you are sending push payload not exceeding 256 bytes.

Number of GCM message in Android

I have implemented the GCM in Android, I want to know suppose I have more than 10K+ users of my app and I want to push the GCM to users simultaneous.
What it is the limit of number of GCM messages in the Android in a day. Any idea ?
There's not any limit in amount to send messages, after the change from C2DM to GCM. However, there actually is a limit in the number of pending messages to deliver if the message can't be delivered in the moment you send it, up to 100.
As per the GCM documentation:
Note: There is a limit on how many messages can be stored without collapsing. That limit is currently 100. If the limit is reached, all stored messages are discarded. Then when the device is back online, it receives a special message indicating that the limit was reached. The application can then handle the situation properly, typically by requesting a full sync.

How to receive multi c2dm notifications?

I'm using C2DM to send notification for my android App and it is working fine. But i am able to get only one notification at a time. so that while receiving the notification, it replaces previously received notification.
So how to receive multiple C2DM notification, like receiving normal SMS?
Give the messages different collapse_keys. Here's an excerpt from the official docs:
An arbitrary string that is used to collapse a group of like messages
when the device is offline, so that only the last message gets sent to
the client. This is intended to avoid sending too many messages to the
phone when it comes back online. Note that since there is no guarantee
of the order in which messages get sent, the "last" message may not
actually be the last message sent by the application server. Required.
On a side note; you are not supposed to use the push messages too frequently:
Are you sending C2DM messages too frequently? If you need to
communicate with your application frequently over a short period of
time, C2DM is probably not the best solution. Instead, consider
implemeting XMPP or your own protocol to exchange messages, and use
C2DM only to send the initial notification.

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