I tried the following code to convert the LinearLayout to image:
public static Bitmap loadBitmapFromView(View v) {
v.measure(
View.MeasureSpec.makeMeasureSpec(v.getLayoutParams().width, View.MeasureSpec.EXACTLY),
View.MeasureSpec.makeMeasureSpec(v.getLayoutParams().height, View.MeasureSpec.EXACTLY));
v.layout(0, 0, v.getMeasuredWidth(), v.getMeasuredHeight());
Bitmap b = Bitmap.createBitmap(v.getWidth(), v.getHeight()
, Bitmap.Config.RGB_565);
Canvas c = new Canvas(b);
v.draw(c);
return b;
}
but I have this exception
java.lang.IllegalArgumentException: bitmap size exceeds 32 bits
How I can solve this problem?
Use Bitmap.Config.ARGB_8888 and make sure the resolved width and height are not 0.
Alternatively you can also use getDrawingCache
view.setDrawingCacheEnabled(true);
view.buildDrawingCache(true);
Bitmap bitmap = view.getDrawingCache();
Try this:
private Bitmap generateBitmap(LinearLayout view)
{
//Provide it with a layout params. It should necessarily be wrapping the
//content as we not really going to have a parent for it.
view.setLayoutParams(new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT,
LinearLayout.LayoutParams.WRAP_CONTENT));
//Pre-measure the view so that height and width don't remain null.
view.measure(View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED),
View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED));
//Assign a size and position to the view and all of its descendants
view.layout(0, 0, view.getMeasuredWidth(), view.getMeasuredHeight());
//Create the bitmap
Bitmap bitmap = Bitmap.createBitmap(view.getMeasuredWidth(),
view.getMeasuredHeight(),
Bitmap.Config.ARGB_8888);
//Create a canvas with the specified bitmap to draw into
Canvas c = new Canvas(bitmap);
//Render this view (and all of its children) to the given Canvas
view.draw(c);
return bitmap;
}
public static Bitmap loadBitmapFromView(View view) {
view.setDrawingCacheEnabled(true);
view.buildDrawingCache();
return view.getDrawingCache();
}
Try this code to get Bitmap from LinearLayout in Android:
public static Bitmap CreateBitmap(View layout) {
layout.setDrawingCacheEnabled(true);
layout.measure(View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED), View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED));
layout.layout(0, 0, layout.getMeasuredWidth(), layout.getMeasuredHeight());
layout.buildDrawingCache(true);
Bitmap bitmap = Bitmap.createBitmap(layout.getWidth(), layout.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
layout.draw(canvas);
return bitmap;
}
I have a LinearLayout that contains a lot of sub LinearLayouts which contain TextViews. I want to get a screenshot from the parent LinearLayout to get a full view of my "Receipt". So I tried to do that:
View v = findViewById(R.id.llReceipt);
v.setDrawingCacheEnabled(true);
Bitmap b = v.getDrawingCache();
the problem is the Bitmap b get a null value.
Is there any solution to solve it?
I don't know why your bitmap is null but I've used this bit before to get a screen shot of a custom view and it worked:
public Bitmap getBitmapFromView(View view, int width, int height) {
Bitmap returnedBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(returnedBitmap);
Drawable bgDrawable = view.getBackground();
if (view==mainPage.boardView) {
canvas.drawColor(BoardView.BOARD_BG_COLOR);
} else if (bgDrawable!=null) {
bgDrawable.draw(canvas);
} else {
canvas.drawColor(Color.WHITE);
}
view.measure(MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY), MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY));
view.layout(0, 0, width, height);
view.draw(canvas);
return returnedBitmap;
}
Taken from here!
I found my problem:
I called the getScreenShot() Function from the onCreate() Function which doesn't work.
it should call it after this step.
I have a custom view that has Canvas in it. I'm using this canvas to show a bitmap on it and then I can draw over the bitmap on touch. When I load the bitmap it is a lot bigger then the view size and I can't see the whole bitmap (it's picture taken with camera). I tried to create scaled bitmap and then draw it on the canvas, but in that case the bitmap is smaller and the canvas is taking the whole layout space available. I'm adding this view programmatically, not int the xml layout. I have set this to the view but not working:
fdvImage = new ImageEditingView(this, b);
RelativeLayout.LayoutParams lp = new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
lp.addRule(RelativeLayout.CENTER_IN_PARENT, 1);
fdvImage.setLayoutParams(lp);
and this is my view constructor:
public ImageEditingView(Context c, Bitmap b) {
super(c);
this.setMinimumHeight(0);
mBitmap = Bitmap.createScaledBitmap(b, b.getWidth()/2, b.getHeight()/2, true);
mCanvas = new Canvas(mBitmap);
}
and in the onDraw I have this:
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
}
So, my question is: Why is the canvas taking all the layout space even if the bitmap is smaller then it?
Use this code to draw bitmap
canvas.drawBitmapMesh(yourBitmap, 1, 1,vertices, 0, null, 0,
paint);
Make vertices according to your view
[EDIT]
float[] vertices = new float[8];
vertices[0]=0; vertices[1]=0; vertices[2]=100; vertices[3]=0;
vertices[4]=0;vertices[5]=200; vertices[6]=100; vertices[7]=200;
change the 100 to your width and 200 to height
I have a view I need to flip vertically, or mirror. There's plenty of information out there about mirroring a single bitmap by scaling it by -1 and translating for the offset, as described here, but there doesn't seem to be any information on how to draw all the contents of a View - specifically, all of it's subviews - upside down.
I have multiple subviews in this container - text, images - and I was hoping for a way that would let me just add them to a single View and draw that View upside down/sideways, rather than having them all perform custom drawing code to draw them upside down and have the container reposition them all appropriately. Any ideas?
You could simply create a Canvas out of a Bitmap and then invoke your root view's View.draw(Canvas) method. This will give you a snapshot of the view hierarchy in a Bitmap. You then apply the aforementioned transformations to mirror the image.
Transfer View into Bitmap, then flip it using method below:
private static Bitmap getBitmapFromView(View view,int width,int height) {
int widthSpec = View.MeasureSpec.makeMeasureSpec(width, View.MeasureSpec.EXACTLY);
int heightSpec = View.MeasureSpec.makeMeasureSpec(height, View.MeasureSpec.EXACTLY);
view.measure(widthSpec, heightSpec);
view.layout(0, 0, width, height);
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
view.draw(canvas);
return bitmap;
}
private static Bitmap flipBitmap(Bitmap src)
{
Matrix matrix = new Matrix();
matrix.preScale(-1, 1);
Bitmap dst = Bitmap.createBitmap(src, 0, 0, src.getWidth(), src.getHeight(), matrix, false);
dst.setDensity(DisplayMetrics.DENSITY_DEFAULT);
return dst;
}
I will try to explain what exactly I need to do.
I have 3 separate screens say A,B,C. There is another screen called say HomeScreen where all the 3 screens bitmap should be displayed in Gallery view and the user can select in which view does he wants to go.
I have been able to get the Bitmaps of all the 3 screens and display it in Gallery view by placing all the code in HomeScreen Activity only. Now, this has complicated the code a lot and I will like to simplify it.
So, can I call another Activity from HomeScreen and do not display it and just get the Bitmap of that screen. For example, say I just call HomeScreen and it calls Activity A,B,C and none of the Activities from A,B,C are displayed. It just gives the Bitmap of that screen by getDrawingCache(). And then we can display those bitmaps in Gallery view in HomeScreen.
I hope I have explained the problem very clearly.
Please let me know if this is actually possible.
there is a way to do this. you have to create a Bitmap and a Canvas and call view.draw(canvas);
here is the code:
public static Bitmap loadBitmapFromView(View v) {
Bitmap b = Bitmap.createBitmap( v.getLayoutParams().width, v.getLayoutParams().height, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
v.layout(v.getLeft(), v.getTop(), v.getRight(), v.getBottom());
v.draw(c);
return b;
}
if the view wasn't displayed before the size of it will be zero. Its possible to measure it like this:
if (v.getMeasuredHeight() <= 0) {
v.measure(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
Bitmap b = Bitmap.createBitmap(v.getMeasuredWidth(), v.getMeasuredHeight(), Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
v.layout(0, 0, v.getMeasuredWidth(), v.getMeasuredHeight());
v.draw(c);
return b;
}
EDIT: according to this post, Passing WRAP_CONTENT as value to makeMeasureSpec() doesn't to do any good (although for some view classes it does work), and the recommended method is:
// Either this
int specWidth = MeasureSpec.makeMeasureSpec(parentWidth, MeasureSpec.AT_MOST);
// Or this
int specWidth = MeasureSpec.makeMeasureSpec(0 /* any */, MeasureSpec.UNSPECIFIED);
view.measure(specWidth, specWidth);
int questionWidth = view.getMeasuredWidth();
here is my solution:
public static Bitmap getBitmapFromView(View view) {
Bitmap returnedBitmap = Bitmap.createBitmap(view.getWidth(), view.getHeight(),Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(returnedBitmap);
Drawable bgDrawable =view.getBackground();
if (bgDrawable!=null)
bgDrawable.draw(canvas);
else
canvas.drawColor(Color.WHITE);
view.draw(canvas);
return returnedBitmap;
}
Enjoy :)
I know this may be a stale issue, but I was having problems getting any of these solutions to work for me.
Specifically, I found that if any changes were made to the view after it was inflated that those changes would not get incorporated into the rendered bitmap.
Here's the method which ended up working for my case. With one caveat, however. prior to calling getViewBitmap(View) I inflated my view and asked it to layout with known dimensions. This was needed since my view layout would make it zero height/width until content was placed inside.
View view = LayoutInflater.from(context).inflate(layoutID, null);
//Do some stuff to the view, like add an ImageView, etc.
view.layout(0, 0, width, height);
Bitmap getViewBitmap(View view)
{
//Get the dimensions of the view so we can re-layout the view at its current size
//and create a bitmap of the same size
int width = view.getWidth();
int height = view.getHeight();
int measuredWidth = View.MeasureSpec.makeMeasureSpec(width, View.MeasureSpec.EXACTLY);
int measuredHeight = View.MeasureSpec.makeMeasureSpec(height, View.MeasureSpec.EXACTLY);
//Cause the view to re-layout
view.measure(measuredWidth, measuredHeight);
view.layout(0, 0, view.getMeasuredWidth(), view.getMeasuredHeight());
//Create a bitmap backed Canvas to draw the view into
Bitmap b = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
//Now that the view is laid out and we have a canvas, ask the view to draw itself into the canvas
view.draw(c);
return b;
}
The "magic sauce" for me was found here:
https://groups.google.com/forum/#!topic/android-developers/BxIBAOeTA1Q
Cheers,
Levi
Try this,
/**
* Draw the view into a bitmap.
*/
public static Bitmap getViewBitmap(View v) {
v.clearFocus();
v.setPressed(false);
boolean willNotCache = v.willNotCacheDrawing();
v.setWillNotCacheDrawing(false);
// Reset the drawing cache background color to fully transparent
// for the duration of this operation
int color = v.getDrawingCacheBackgroundColor();
v.setDrawingCacheBackgroundColor(0);
if (color != 0) {
v.destroyDrawingCache();
}
v.buildDrawingCache();
Bitmap cacheBitmap = v.getDrawingCache();
if (cacheBitmap == null) {
Log.e(TAG, "failed getViewBitmap(" + v + ")", new RuntimeException());
return null;
}
Bitmap bitmap = Bitmap.createBitmap(cacheBitmap);
// Restore the view
v.destroyDrawingCache();
v.setWillNotCacheDrawing(willNotCache);
v.setDrawingCacheBackgroundColor(color);
return bitmap;
}
There is a great Kotlin extension function in Android KTX: View.drawToBitmap(Bitmap.Config)
Layout or view to bitmap:
private Bitmap createBitmapFromLayout(View tv) {
int spec = View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED);
tv.measure(spec, spec);
tv.layout(0, 0, tv.getMeasuredWidth(), tv.getMeasuredHeight());
Bitmap b = Bitmap.createBitmap(tv.getMeasuredWidth(), tv.getMeasuredWidth(),
Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
c.translate((-tv.getScrollX()), (-tv.getScrollY()));
tv.draw(c);
return b;
}
Calling Method:
Bitmap src = createBitmapFromLayout(View.inflate(this, R.layout.sample, null)/* or pass your view object*/);
I think this is a bit better :
/**
* draws the view's content to a bitmap. code initially based on :
* http://nadavfima.com/android-snippet-inflate-a-layout-draw-to-a-bitmap/
*/
#Nullable
public static Bitmap drawToBitmap(final View viewToDrawFrom, int width, int height) {
boolean wasDrawingCacheEnabled = viewToDrawFrom.isDrawingCacheEnabled();
if (!wasDrawingCacheEnabled)
viewToDrawFrom.setDrawingCacheEnabled(true);
if (width <= 0 || height <= 0) {
if (viewToDrawFrom.getWidth() <= 0 || viewToDrawFrom.getHeight() <= 0) {
viewToDrawFrom.measure(MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED), MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED));
width = viewToDrawFrom.getMeasuredWidth();
height = viewToDrawFrom.getMeasuredHeight();
}
if (width <= 0 || height <= 0) {
final Bitmap bmp = viewToDrawFrom.getDrawingCache();
final Bitmap result = bmp == null ? null : Bitmap.createBitmap(bmp);
if (!wasDrawingCacheEnabled)
viewToDrawFrom.setDrawingCacheEnabled(false);
return result;
}
viewToDrawFrom.layout(0, 0, width, height);
} else {
viewToDrawFrom.measure(MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY), MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY));
viewToDrawFrom.layout(0, 0, viewToDrawFrom.getMeasuredWidth(), viewToDrawFrom.getMeasuredHeight());
}
final Bitmap drawingCache = viewToDrawFrom.getDrawingCache();
final Bitmap bmp = ThumbnailUtils.extractThumbnail(drawingCache, width, height);
final Bitmap result = bmp == null || bmp != drawingCache ? bmp : Bitmap.createBitmap(bmp);
if (!wasDrawingCacheEnabled)
viewToDrawFrom.setDrawingCacheEnabled(false);
return result;
}
Using the above code, you don't have to specify the size of the bitmap (use 0 for width&height) if you want to use the one of the view itself.
Also, if you wish to convert special views (SurfaceView, Surface or Window, for example) to a bitmap, you should consider using PixelCopy class instead. It requires API 24 and above though. I don't know how to do it before.
Hope this helps
View view="some view instance";
view.setDrawingCacheEnabled(true);
Bitmap bitmap=view.getDrawingCache();
view.setDrawingCacheEnabled(false);
Update
getDrawingCache() method is deprecated in API level 28. So look for other alternative for API level > 28.
I used this just a few days ago:
fun generateBitmapFromView(view: View): Bitmap {
val specWidth = View.MeasureSpec.makeMeasureSpec(1324, View.MeasureSpec.AT_MOST)
val specHeight = View.MeasureSpec.makeMeasureSpec(521, View.MeasureSpec.AT_MOST)
view.measure(specWidth, specHeight)
val width = view.measuredWidth
val height = view.measuredHeight
val bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
val canvas = Canvas(bitmap)
view.layout(view.left, view.top, view.right, view.bottom)
view.draw(canvas)
return bitmap
}
This code is based in this gist
I had a similar need and developed something based on codes provided, specially the one by #Azhagthott and the brand new androidx.core.view.drawToBitmap, hopefully this will be hopeful here also,
val view = MyCustomView(context)
view.measure(
View.MeasureSpec.makeMeasureSpec(width, View.MeasureSpec.AT_MOST),
View.MeasureSpec.makeMeasureSpec(height, View.MeasureSpec.AT_MOST)
)
view.layout(0, 0, width, height)
val bitmap = view.drawToBitmap()
private fun getBitmapFromView(view: View): Bitmap
{
val returnedBitmap = Bitmap.createBitmap(view.width,
view.height
,Bitmap.Config.ARGB_8888)
val canvas = Canvas(returnedBitmap)
//background image
val bgDrawable = view.background
//background image is selected
if (bgDrawable != null){
bgDrawable.draw(canvas)
}
else{
canvas.drawColor(Color.WHITE)
}
view.draw(canvas)
return returnedBitmap
}
I had the same problem in my project and found a solution, which I will describe here.
public Bitmap catchBitmapFromView(View capture_view){
if (capture_view == null) {
return null;
}
capture_view.setDrawingCacheEnabled(true);
Bitmap bitmap = Bitmap.createBitmap(capture_view.getWidth(), capture_view.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
Drawable bgDrawable = capture_view.getBackground();
if (bgDrawable != null) {
bgDrawable.draw(canvas);
} else {
canvas.drawColor(Color.WHITE);
}
capture_view.draw(canvas);
capture_view.setDrawingCacheEnabled(false);
return bitmap;
}
view.setDrawingCacheEnabled(true);
Bitmap bitmap = Bitmap.createBitmap(view.getDrawingCache());
view.setDrawingCacheEnabled(false);