Android same name issue - android

I'm creating my first android app and i have a few layouts so far. In one of them i created a TextView and named it "textViewCurrentUserName". For my surprise, when i created a new layout, inserted a new TextView and try to name it "textViewCurrentUserName" i got a error stating that the name already exists!!! This has got to be a bug right?!? i mean, ok to "no repeat" on the same layout (xml), but these are totally different layouts!!!
Am I doing something wrong here?!? Is there a workaround this??? i dont want to keep a totally idiotic and hard-to-read/understand name such as "activity_UserDetails_TextViewCurrentUserName" and "activity_UserExport_TextViewCurrentUserName"

The Android ID field creates a unique ID for each UI element and stores them in the R file. Since fragments/activities and layouts and fairly decoupled, the app itself won't know which layouts and UI elements are available. Thus, you must explicitly state which element you're looking for. The app will throw an exception if the specified UI element is not currently available (or, perhaps, the element will be null).
The only workaround is to develop a naming convention. One might use [fragment-name]_textViewCurrentUser to allow each text view to have a unique ID. Or perhaps you can put a lowercase "t" in front of each UI element that is a text view: [fragment-name]_tCurrentUser.

Related

Why does the designer use "#+id" instead of "#id" for constraints?

I've always understood #+id to indicate the creation of a new ID (generally used with android:id), and #id to reference it elsewhere, as explained at length in a popular question here and in the official documentation:
The at-symbol (#) at the beginning of the string indicates that the XML parser should parse and expand the rest of the ID string and identify it as an ID resource. The plus-symbol (+) means that this is a new resource name that must be created and added to our resources (in the R.java file). There are a number of other ID resources that are offered by the Android framework. When referencing an Android resource ID, you do not need the plus-symbol, but must add the android package namespace...
That this is not enforced is a bit odd; you can just use #+id everywhere, multiple times with the same id, and it does not seem to be an error or problem (unless you use the same id with multiple android:id declarations).
When using the graphical designer in Android Studio with constraint layout (it could in fact be with everything, I have not checked), whenever a constraint is added it will declare them like this:
app:layout_constraintTop_toBottomOf="#+id/rlistfrag"
Where rlistfrag is assigned to another element with android:id in the same file -- if it didn't exist already, the designed could not have created the constraint, so there can be no contextual ambiguity.1 According to the docs this amounts to twice declaring "a new resource name that must be created and added to our resources".
It seems the semantics here are not, by omission at least, exactly as described in the docs. Why does the designer do this and what are those omitted semantics?
Or could there? What all this implies to me is that elements may be processed in any order so the point is whenever an id is first encountered it will be created, even if it is not associated with an existing element.
There's a bit in the doc guide on layout resources that confirms the id will only be set the first time:
The plus symbol, +, indicates that this is a new resource ID and the aapt tool will create a new resource integer in the R.java class, if it doesn't already exist.
Which need not mean the elements aren't processed in order.
It is applied in all layout components. whenever you want to mention "id" you have to use "#+id"

Android: "#+id/" and "#+id/"

According to this thread I need to use #+id/ for the first time to make resource be created.
But what if I forget that this resource was previously created and create it again with #+id/? I have some input and set nextFocusDown for the element that is still not declared.
<EditText
...
android:nextFocusDown="#+id/myinput2"/>
200 lines below I create this element with #+id because I forgot that it's already declared.
<EditText
...
android:id="#+id/myinput2"/>
It works like this but can it cause an issue?
Some quick definitions:
#+id/foo means "use the id foo, and create it if it doesn't exist"
#id/foo means "use the id foo" (which will be an error if the id foo doesn't exist)
Previously, there were reasons to prefer #id over #+id (the system could tell you if you tried to reference a view via an id that didn't exist), but now the system is smart enough that even writing android:layout_below="#+id/idthatdoesntexistanywhere" will be tagged as an error:
So just always use #+id.
It works like this but can it cause an issue?
No, it can't. Always use #+id/. By now, the Android build environment is smart enought to figure it out.
If you put two elements with the same id in the same layout file, it generates an IDE error (red underline) and you won't be able to compile.

Android xml id naming

There are some questions about naming id in xml layout.
If i have a Activity used to create student.
What is the most suitable id for the EditText of student name?
et_student_name
et_name
et_create_student_name
I always use 3, because it is relate to the class name.But sometimes i think it is too long. I want to use 2 / 3, it is shorter but i am afraid it will repeated with other xml.
What is the good naming for the id?
Is it not good on repeated id in different xml layout?
Waiting for Help,
Thank you.
First, unless you are creating a distributed "jar" or "SDK" then you will discover name conflicts at build time. Worry about it then, not now. You are spending more time trying to avoid the problem than it's worth. Sometimes you need to prevent problems, but this isn't one of them.
If you are still worried, then there are 2 prefixes you can consider using. First, add a prefix that is somewhat descriptive of the XML file that has the element. For example, if the XML file is called "create_student.xml" then add "cs_" as the element for the prefix. (FYI - This really sucks when you change the filename, but that rarely happens.)
Second, add a prefix (or another prefix) for the package/class you are targeting. This prevents duplicates for SDK's and other libraries that may end in another developer's build. For example, if your SDK is "Student Registration and Identification" then add "sri_" to each element in the package.
The rest of the name is solely up to you. Having "et_" in the name for an EditText is helpful, the rest is going to be either "too long" or "not enough" almost every time.
to add to #AjayP.Prajapati your ids should not be the same as java keywords like break,continue ,switch,for etc..., and also your ids do not need to be special. if you have repeated ids the first occurrence will be returned.

What is the best practice for naming the id of XML Element in Android?

I am not sure if anyone was bugged with this issue before, but it is one big pain for me.
How do you give an id to xml element in android?
Right now, I set the id with the pattern [activity/fragment name][element type][specific name]. For example, if I had an EditText to keep an email which is used in LoginActivity, I will give the id 'LoginEditTextEmail'.
The problem I'm facing is, with this approach, the id often ends up in a very long one.
How do you set the id? What is the best practice?
Descriptive names are ideal (same as with the name to any variable in any programming language).
I think you have a good system already I would offer these potential ways to decrease the size of your IDs
[activity/fragment name] - Personally I would drop this, I tend to use one layout file per activity / fragment anyhow so there is no confusing what activity the view is meant to be in. Also there are times when I re-use some View widgets in multiple activities and I will leave them with the same ID so that the code to find and interact them is simplified (i.e. it can be copy/paste or put into a subclass of Activity)
[element type] - I use a 3 letter shorthand for the widget types:
Edt = EditText
Txt = TextView
Lbl = TextView that is static for labeling something
Btn = Button
Prg = ProgressBar
Lyt = Layout
etc...
[specific name] - no real improvement to be made here, it has to be as long as it has to be to describe what it is for.
You're overcomplicating things. Just name it in whatever way is memorable to you. IDs only have to be unique per XML (i.e. you can have 50 different layouts with the id of my_edittext) since you find a view by it's ID only through a single view hierarchy.
Much like naming anything, I tend to use the shortest name possible that accurately describes it. In the case of ids for layouts, just make sure each id is unique in your layout (you can reuse the same id in a different layout).
Drop fragment, activity and type unless you qualify these in coding, so:
boolean isLoggedIn = false;
android:id="#+id/is_logged_in"
As mentioned in other responses the XML provides the qualifier, now you have to decide whether consistency and/or further qualification is necessary and if it befits. Do you really need to qualify and if you don't is supporting the code going to be a lot harder by you or anyone else?
So what about strings.xml?
prefix the id with a frag or activity qualifier. So, for example:
<string name="profile_is_logged_in_true">Logged in.</string>
<string name="profile_is_logged_in_false">Not logged in.%</string>
Also…
<plurals name="plural_is_logged_in_duration">...
I've toyed with:
<string name="profile_isloggedin_false">Not logged in.</string>
But not yet convinced. This is actually a classification problem, now since solved in other disciplines by tagging. Java provides dotted namespace and type qualifiers, so
com.example.android.app.profile.State.isLoggedIn
Android uses things like R.string :-) So you have the Java plus some additional namespace from Android. Don't forget you can have more than one string resources file, so perhaps:
res/values/widget_defaults.xml
could contain some default values for say a TextView. The true and false strings should be handled by plurals - but the example hopefully helps, despite a tad contrived.

What are "tag" and "id" on Layouts?

I know how the switch statement works but I don't know what this means (R.id.webbutton). Can anyone please explain what it is and also what is TAG?
Is there any guide for the beginners? I mean absolute beginners.
IDs and Tags
IDs
Views may have an integer id associated with them. These ids are
typically assigned in the layout XML files, and are used to find
specific views within the view tree. A common pattern is to:
Define a Button in the layout file and assign it a unique ID.
<Button
android:id="#+id/my_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="#string/my_button_text"/>
From the onCreate method of an Activity, find the Button
Button myButton = (Button) findViewById(R.id.my_button);
View IDs need not be unique throughout the tree, but it is good
practice to ensure that they are at least unique within the part of
the tree you are searching.
Tags
Unlike IDs, tags are not used to identify views. Tags are essentially
an extra piece of information that can be associated with a view. They
are most often used as a convenience to store data related to views in
the views themselves rather than by putting them in a separate
structure.
Tags may be specified with character sequence values in layout XML as either a single tag using the android:tag attribute or multiple tags using the child element:
<View ...
android:tag="#string/mytag_value" />
<View ...>
<tag android:id="#+id/mytag"
android:value="#string/mytag_value" />
</View>
Tags may also be specified with arbitrary objects from code using setTag(Object) or setTag(int, Object).
Id is id of your xml's components [may be views like textview,edittext... or viewgroup like linearlayout ,relativelayout... or anything else] in xml simply you can get reference to them in java code by saying
(R.id."id of your view in xml")
but firstly you should use setContentView(R.layout."name of xml file in layout/res in your project")
this xml file which you want to use it's components .
TAG i use it when i want to show message in logcat [tool in eclipse you can watch your app messages when it is running] by saying String TAG= yourclassname.class.getsimpleName();
and use it in Log.d(TAG,"any string here"+some variable in my class i want to know it's value in a particular time when app running );
i hope that i made it clear to you .
Start with the tutorials. (If you are so absolutely a beginner that you don't have a development environment set up yet, then start with Installing the SDK.)
When you use the console log facility in Android, the first argument to the logging methods is a tag, which can be used to filter logcat output. A typical programming style is:
public class Something {
private static final String TAG = "Something";
public void aMethod() {
Log.i(TAG, "Entered aMethod");
}
. . .
}
That's what TAG is.
Resource IDs are explained in the tutorial. When you define a resource in XML, Android generates a class called R with nested classes for different kinds of resources (R.id, R.string, R.layout, etc.). Each of those nested classes has a constant for each resource of that type. R.id.webbutton might be generated from a layout file that has a button with attribute android:id="#+id/webbutton". This is all explained in the tutorials.

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