ProgressDialog does not dismiss properly in AsyncTask - android

I am writing my first Android application and am having some trouble with dismissing the ProgressDialog in onPostExecute. I've read through numerous similar questions here on SO,but none of those solutions seemed to fix my particular issue.
The dialog shows up and DOES dismiss, but it isn't doing it the way I want it to. The animation freezes when Filter.apply() is started and does not dismiss until after Filter.apply has completed. Filter.apply() is another time intensive process that is called from various places. This method will have its own ProgressDialog.
What have I done incorrectly?
Here is my AsyncTask
public class JSONFetchFMTask extends AsyncTask<Void, Void, Void> {
private Activity activity;
private ProgressDialog dialog;
public JSONFetchFMTask() {}
#Override
protected void onPreExecute() {
Context context = FM.getAppContext();
Activity activity = ((FM)context.getApplicationContext()).getCurrentActivity();
dialog = ProgressDialog.show(activity, "", "Downloading Data", true);
}
#Override
protected Void doInBackground(Void... params) {
// Process intensive code was here
return null;
}
#Override
protected void onPostExecute(Void result) {
if (dialog != null && dialog.isShowing()) {
dialog.dismiss();
}
Filter.apply();
}
}
And here is my FM class:
public class FM extends Application {
private static Context context;
private Activity currentActivity;
public void onCreate(){
super.onCreate();
FM.context = getApplicationContext();
}
public static Context getAppContext() {
return FM.context;
}
public Activity getCurrentActivity(){
return this.currentActivity;
}
public void setCurrentActivity(Activity currentActivity) {
this.currentActivity = currentActivity;
}
}

If Filter.apply() is time intensive, you shouldn't run it on the main thread. That's probably why the animation freezes up. You can confirm this if you see a log message that says something like:
"Skipped X frames. Application may be doing too much work on the main thread."
Offload the time intensive aspects of Filter.apply() onto another thread. If you want, you can just use another AsycnTask to do this.

The onPostExecute() method is a hook to the UI thread that AsyncTask objects use to show any results that may be needed. If Filter.apply() is a time intensive process, this will definitely freeze the UI thread and Filter.apply() is now running on the UI thread because it was explicitly asked to run here.
Try to delegate the Filter.apply() onto it's own thread to perform CPU intensive tasks.

Related

Android AsyncTask onPostExecute off of main ui thread

I'm having an issue with AsyncTask and onPostExecute. I am finding that onPostExecute is executing on a different thread than the main ui thread, which is causing a CalledFromWrongThreadException to happen when I modify any views.
I put in some logging to see what threads onPreExecute, doInBackground, and onPostExecute are running on. I would see a result like this...
onPreExecute ThreadId: 1
doInBackground ThreadId: 25
onPostExecute ThreadId: 18
I believe the main ui thread id is 1 and I would expect both onPre and onPost to both execute on thread 1. I am making sure to create and also call the execute method from the ui thread (for example in onCreate of an Activity).
Another thing to note that I have noticed is that later async tasks will run their onPostExecute method on the same thread as previous async task onPostExecute methods (in this case thread 18).
Right now in order to get around this I am wrapping the code in my onPostExecute methods in a call to runOnUiThread, but I think this is hacky and would like to get to the real issue.
I am out of ideas! Any one have any insight? I'm happy to answer any questions that could helper with further investigation!
EDIT:
There are two ways that async tasks are being run in the code. I am wondering if the latter in these examples is causing something weird to happen?
public class SomeActivity extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_layout);
new SomeAsyncTask().execute();
}
private class SomeAsyncTask extends AsyncTask<String, Void, Integer> {
#Override
public void onPreExecute() {
Thread.currentThread().getId() // 1
//Show a dialog
}
#Override
public Integer doInBackground(String... params) {
Thread.currentThread().getId() // 25
return 0;
}
#Override
public void onPostExecute(Integer result) {
Thread.currentThread().getId() // 18
//hide dialog
//update text view -> CalledFromWrongThreadException!!!
}
}
}
The above seems like a vanilla use of AsyncTask, but I still see this issue occurring even in simple cases like this. The next example uses an async task to run other async tasks. Maybe there is something I don't know about what happens when an async task gets constructed that is causing some weird behavior?
public class SomeActivity extends Activity implements TaskRunner.OnFinishListener {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_layout);
TaskRunner taskRunner = new TaskRunner();
taskRunner.setOnFinishListener(this);
taskRunner.addTask(new SingleTask());
taskRunner.addTask(new SingleTask());
taskRunner.execute();
}
#Override
public void onTaskFinish(List<Integer> results) {
//Thread id is 18 when it should be 1
//do something to a view - CalledFromWrongThreadException!!
}
}
//In a different file
public class SingleTask extends AsyncTask<String, Void, Integer> {
//This is a an async task so we can run it separately as an asynctask
//Or run it on whatever thread runnerExecute is called on
#Override
public Integer doInBackground(String... params) {
return runnerExecute(params);
}
//Can be called outside of doInBackground
public Integer runnerExecute(String... params) {
//some long running task
return 0;
}
}
//In a different file
public class TaskRunner {
private List<SingleTask> tasks;
private OnFinishListener onFinishListener;
public interface OnFinishListener {
public void onTaskFinish(List<Integer> results);
}
public TaskRunner() {
this.tasks = new ArrayList<SingleTask>();
}
public void setOnFinishListener(OnFinishListener listener) {
this.onFinishListener = listener;
}
public void addTask(SingleTask task) {
tasks.add(task);
}
public void executeTasks() {
new RunnerTask().execute((SingleTask[]) tasks.toArray());
}
//Calls the runnerExecute method on each SingleTask
private class RunnerTask extends AsyncTask<SingleTask, Integer, List<Integer>> {
#Override
public void onPreExecute() {
//Runs on thread 1
}
#Override
public List<Integer> doInBackground(SingleTask... params) {
//Runs on arbitrary thread
List<Integer> results = new ArrayList<Integer>();
for(SingleTask task : params) {
int result =task.runnerExecute(task.getParams());
results.add(result);
}
return results;
}
#Override
public void onPostExecute(List<Integer> results) {
//Runs on thread 18
onFinishListener.onTaskFinish(results);
}
}
}
Maybe what is going on here is just super weird, and not at all how async tasks are meant to be used, either way it would be nice to get to the bottom of the issue.
Let me know if you need any more context.
I have been experiencing the same problem and it turned out the the issue was using Flurry 3.2.1. However, the issue is not limited to the Flurry library.
The issue behind the scenes is having the first ever (when the app is loaded for the first time) AsyncTask call from a looper thread which is not the Main UI thread. This call initializes a sHandler static variable in AsyncTask to the wrong thread id, and this id is then used in all subsequent AsyncTask$onPostExecute() calls.
To solve the problem, I call an empty (do-nothing) AsyncTask on first app load, just to initialize AsyncTask correctly.
try using:
getBaseContext().runOnUiThread(new Runnable()
{
#override
public void run()
{
}
});
and write your code inside the run function
The AsyncTask is designed to be used from the main thread. Your problem is the second case, and is that you call execute on the SingleTask from a background thread. You call it in the doInBackground method of RunnerTask. The onPostExecute is then run from the backgroundthread of RunnerTask
Two options for you.
1: Trash RunnerTask, and execute the SingleTasks from you main thread, they'll all run in parallell and you won't know which finishes first, but onPreExecute and onPostExecute is called on the main thread
2: Trash the SingleTask and define them as Runnables instead, then you can run them in sequence in the RunnerTask's doInBackground. They'll all run in the background thread of RunnerTask, in the order you call Run. When it is finished, the onPostExecute of RunnerTask is run on the main thread.
i just tried your code and onPreExecute and onPostExecute does run on the same thread, how do you output the thread id ? try:
Log.d("THREADTEST","PRE"+Long.toString(Thread.currentThread().getId()));
Log.d("THREADTEST","BACKGROUND"+Long.toString(Thread.currentThread().getId()));
Log.d("THREADTEST","POST"+Long.toString(Thread.currentThread().getId()));
P.S. it should be:
new SomeAsyncTask().execute();
and
private class SomeAsyncTask extends AsyncTask<String, Void, Integer> { ... }
you are actually executing the SingleTask from RunnerTask's doinbackground method which is incorrect as asynctask should be executed from a main thread only. You need to relook into the logic which runs the set of SingleTasks from RunnerTask.

Show ProgressDialog when loading heavy UI

I use asynctask quite often however this time it doesn't work!
I have a UI contains a viewpager and fragments. To populate the view, it takes about 3 secs. Now I want to show the ProgressDialog until it finishes by using AsyncTask. But the ProgressDialog is not showing!!!!
Anybody can tell me the solution? Thanks
onCreate(...){
setContentView(...)
new LoadUI(MyActivity.this).execute();
}
public class LoadUI extends AsyncTask<Void, Void, Void>{
ProgressDialog pd;
Context context;
public LoadUI(Context mContext) {
this.context = mContext;
pd = new ProgressDialog(mContext);
aViewPager = (ViewPager) findViewById(R.id.aPagerDay);
}
#Override
protected void onPreExecute() {
pd.show();
}
#Override
protected Void doInBackground(Void... params) {
//Create ViewPager
//Create pagerAdapter
return null;
}
#Override
protected void onPostExecute(Void result) {
if (pd.isShowing()) {
pd.dismiss();
}
super.onPostExecute(result);
}
}
You can try out two options:
Either use the AsyncTask's method get(long timeout, TimeUnit unit) like that:
task.get(1000, TimeUnit.MILLISECONDS);
This will make your main thread wait for the result of the AsyncTask at most 1000 milliseconds.
Alternatively you can show a progress dialog in the async task until it finishes. See this thread. Basically a progress dialog is shown while the async task runs and is hidden when it finishes.
You have even third option:" if Thread is sufficient for your needs you can just use its join method. However, if the task is taking a long while you will still need to show a progress dialog, otherwise you will get an exception because of the main thread being inactive for too long.
The problem is the GUI is not ready in onCreate(). And nothing will be shown if I try to show Dialog in this state. A solution is move the dialog to activity onStart():
#override
onStart(){
new LoadUI(MyActivity.this).execute();
}

AsyncTask gets out of step when hitting Home button over and over again

I have an AsyncTask which does a lot of JSON calculations.
public class InitializationTask extends AsyncTask<Void, Void, InitializationResult> {
private ProcessController processController = new ProcessController();
private ProgressDialog progressDialog;
private MainActivity mainActivity;
public InitializationTask(MainActivity mainActivity) {
this.mainActivity = mainActivity;
}
#Override
protected void onPreExecute() {
super.onPreExecute();
progressDialog = new ProgressDialog(mainActivity);
progressDialog.setMessage("Die Daten werden aufbereitet.\nBitte warten...");
progressDialog.setIndeterminate(true); //means that the "loading amount" is not measured.
progressDialog.setCancelable(false);
progressDialog.show();
};
#Override
protected InitializationResult doInBackground(Void... params) {
return processController.initializeData();
}
#Override
protected void onPostExecute(InitializationResult result) {
super.onPostExecute(result);
progressDialog.dismiss();
if (result.isValid()) {
mainActivity.finalizeSetup();
}
else {
AlertDialog.Builder dialog = new AlertDialog.Builder(mainActivity);
dialog.setTitle("Initialisierungsfehler");
dialog.setMessage(result.getReason());
dialog.setPositiveButton("Ok",
new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
dialog.cancel();
mainActivity.finish();
}
});
dialog.show();
}
}
}
processController.initializeData() runs for about 20 seconds. All this works. It even works when I install the application, and pressing home button while application is initializing. The AsyncTask is working in the background. When I restart the application from Android device again after the AsyncTask has been finished, the application still works.
But the application cannot handle this use case: When I deploy the application (or start it when no data is initialized), so that it really takes about 20sec to initialize the data and when I hit home to close the application while initialization (the AsyncTask) runs in the background and start the application again, it leads to unexpected behavior as RuntimExceptions and so on. It seems that the device wants to load the application twice, but none of them can start successfully. How to deal with that?
I thought about checking if there is a running AsyncTask in MainActivity to avoid starting it again:
private InitializationTask initializationTask = new InitializationTask(this);
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
if (!AsyncTask.Status.RUNNING.equals(initializationTask.getStatus())) {
initializationTask.execute((Void[])null);
}
initializeMap();
}
Unfortunately this does do nothing. Moreover I'm not sure if such use case is possible at all, because when I start the same application twice, they cannot "share" an AsyncTask. Should I somehow avoid starting the application twice or something? I'm not sure what options do I have on this? Any ideas?
I usually do it a bit more bluntly. I set my AsyncTask reference to null when I'm not using it. When the onClick fires, I check if it's not null, which means I started it. If it is null, I create and execute a new AsyncTask right there. It is plenty fast and it's clean enough. One bonus of this approach is that an AsyncTask can only be executed once anyway, so it fits in well with that. At the end of onPostExecute, you can set the reference back to null again if you intend to stay in the same Activity.
While you're perfecting your AsyncTask flow, make sure that it survives orientation changes as well.
I found the solution: It's actually not an AsyncTask issue. The problem was that my parse method of JSONParser (that does the most of the work) which is invoked in processController.initializeData(), was not synchronized.

ProgressDialog not shown when AsyncTask.get() called [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
AsyncTask block UI threat and show progressbar with delay
I want to show a progressDialog while retrieving JSON from any server. So I had used AsyncTask as a solution (not sure any different way out).
Everything is fine, the ProgressDialog works properly until I call .get() method using AsyncTask instance. I suppose it's blocking UI somehow. Here is my AsyncTask:
public class myAsync extends AsyncTask<String, String, List> {
String message; // for dialog message
ProgressDialog progress;
Intent myIntent;
Context ctx;
public myAsync(String message, Context ctx) {
this.message = message;
this.ctx = ctx;
progress = new ProgressDialog(ctx);
}
#Override
protected void onPreExecute() {
progress.setMessage(message);
progress.setIndeterminate(true);
progress.setCancelable(false);
progress.show();
}
#Override
protected List doInBackground(String... params) {
//returns any list after the task
return anyList;
}
#Override
protected void onPostExecute(List result) {
if(progress.isShowing())
progress.dismiss();
}
}
And here is myActivity which is calls AsyncTask:
myAsync asyncTask = new myAsync("Loading...", this);
asyncTask.execute("Any string", "Other string");
asyncTask.get(); // If I comment out this line, ProgressDialog works
After execute, when I tried to log the result from doInBackground and onPostExecute both there is no problem. But if I want to get with .get() the result ProgressDialog is not shown or shown so little time (maybe 0.2 seconds)
What's the problem?
Yes, get() waits if necessary for the computation to complete, and then retrieves its result. This means, that you are blocking your UI thread, waiting for the result.
Solution: Don't call get
Usually, you will call a function (callback) in the postExecute.
Calling .get() changes your AsyncTask into an effective "SyncTask" as it causes the current thread (which would be the UI thread) to wait until the AsyncTask has finished its processing. Since you are now blocking the UI thread the call to the ProgressDialog's .show() method never gets a chance to allow the dialog to draw itself the screen.
Removing the call will allow it to run properly in the background.
If you need to do processing after the task has completed I suggest you either put it inside the onPostExecute method itself or use a callback to the Activity from onPostExecute.
If I understand your question correctly, you need to update the progress of your AsyncTask in a ProgressDialog and this isn't currently working. So a couple of things to note: I'm not sure what you're trying to achieve with .get() but I'll assume you want to display the progress.
I've modified your program below to update the UI thread with your AsyncTask's progress. Everytime you need to update the progress, update that prog variable in the doInBackground method.
public class myAsync extends AsyncTask<String, Integer, List> {
String message; // for dialog message
ProgressDialog progress;
Intent myIntent;
Context ctx;
public myAsync(String message, Context ctx) {
this.message = message;
this.ctx = ctx;
progress = new ProgressDialog(ctx);
}
#Override
protected void onPreExecute() {
// Runs on the UI thread
progress.setMessage(message);
progress.setIndeterminate(true);
progress.setCancelable(false);
progress.show();
}
#Override
protected List doInBackground(String... params) {
// Runs in the background thread
// publish your progress here!!
int prog = 5; // This number will represent your "progress"
publishProgress(prog);
return anyList;
}
protected void onProgressUpdate(Integer... progress) {
// Runs in the UI thread
// This method will fire (on the UI thread) EVERYTIME publishProgress
// is called.
Log.d(TAG, "Progress is: " +progress);
}
#Override
protected void onPostExecute(List result) {
// Runs in the UI thread
for (int i=0; i<result.size(); i++) {
Log.d(TAG, "List item: " + result.get(i));
}
if(progress.isShowing())
progress.dismiss();
}
}
Try using runOnUiThread like this:
runOnUiThread(new Runnable(){
public void run() {
dialog.show();
}});
Running something on a AsyncTask means that its running away from the UIthread so usually you cant run ui operations from inside Async methods without handlers and stuff which I usually stay away from. I also handle such a solution by creating a progressDialog as a variable in my class above my oncreate so its visible to the whole class. I then call the progressdialog right before my asynctask and then since its visible to the whole class I call .dissmiss() in the onPostExecute

Showing ProgressDialog during UI Thread operation in Android

As I've asken on another question HERE it seems that the PackageManager.getInstalledPackages() doesn't play nice with Threading. As CommonsWare stated HERE:
Perhaps the PackageManager needs to be invoked on the main application
thread, for some reason
So having it on a thread gets undesired behavior, entering and exiting a few times in my Activity makes the list of displayed apps sometimes with items, sometimes empty. Having everything in the UI Thread works like a dream, loads fine everytime. The thing is, the user expects some sort of feedback and I need to provide one. As I start the activity, the screen remains black for 3-4-5-6 seconds (depending on the device and apps installed). How can I provide some sort of feedback ? I am thinking of a ProgressDialog but I don't know how can I start it. Thank you.
As discovered, the loop to work through the applications takes awhile (which can be done in a separate thread), compared to the call to PackageManager.getInstalledPackages() (which has to be done on the UI thread).
Use Async to do background work and show indicator while loading data.
in you onCreate(). call new AsyncCommonDataFetcher(this).execute();
public class AsyncCommonDataFetcher extends AsyncTask<Void, Void, Void> {
Context mContext = null;
private ProgressDialog mProgressIndicator = null;
public AsyncCommonDataFetcher(Context ctx) {
mContext = ctx;
}
protected void onPreExecute() {
mProgressIndicator = ProgressDialog.show(((Activity) mContext), null,
"Please wait", true);
}
#Override
protected Void doInBackground(Void... voids) {
// Do what ever work you like to do. It will do this in backgound and show user a indicator to wait.
}
#Override
protected void onPostExecute(Void voidInstance) {
try {
if (mProgressIndicator != null) {
mProgressIndicator.hide();
mProgressIndicator.dismiss();
}
} catch (Exception e2) {
e2.printStackTrace();
}
}
}
}
Try the following for ProgressDialog in the onCreate() of your activity
this.requestWindowFeature(Window.FEATURE_INDETERMINATE_PROGRESS);
ProgressDialog LoadingDialog = ProgressDialog.show(this, "", "Loading..", true);
And then dismiss it when the process causing the delay is over
LoadingDialog.dismiss();

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