Multiple Android Application Modules Under One Project - android

I have two 'android application modules' in one project and they create independent apks.
But I want to combine these two modules into one hence creating dependencies between the modules so that one apk can be generated and one 'android application module' can invoke activities from another 'android application modules'.
Most of the examples suggests me to convert one 'android application module' into a 'library module' but I don't want to do that.
Document here suggests that there can exist more than one 'android application module' in one project but never could I find an example that does that.
Please suggest some ideas.

So guys I figured the right way to handle this problem.
So I created a placeholder library module under the project that had 2 android application modules and modified the build.gradle(i.e. I introduced android SourceSet objects) of that library module to point to sources(src and res folders) of the other application module that I wanted to merge into other application module.
In this way both the application module may coexist under the same project and you never have to touch your application module(that you wanted to convert to a library module).
The only difference would be that the manifest file of this library module will not be having a 'LAUNCHER' intent filter for any of its activity since an application module can not have more than one LAUNCH activities.
So this way you can still have 2 independent apks and continue to develop the applications independently and if you want to include one in the other then use a placeholder library module to point sources of the app modules.

Each application module creates a separate APK. What you may want to do is to create a library module to contain code common to both APKs and then add a dependency between them.

Related

What is the right way to insert an activity in another project?

I have an Android Studio project
which consists of a login activity with relative style, manifest, IntentService and other stuff.
I want to insert this little project in many other apps, what is the best way to proceed ?
Is Module the right way ?
The ultimate goal is still to easy maintenance, such as if one day the server should change URL, I would not have to make changes in any application that uses this login activity :-)
You need to extract these components in a separate module:
A module is a discrete unit of functionality which you can compile,
run, test and debug independently.
Modules contain everything that is required for their specific tasks:
source code, build scripts, unit tests, deployment descriptors, and
documentation. However, modules exist and are functional only in the
context of a project.
Then, include that module in all projects using it.
In fact, you can create the module in an independent "library" project of its own. And add it as a dependency for all projects using it.
Going a step further, you can publish the output of an open source library project as .aar or .jar on maven central, jcenter and other public repositories. Then other people will also be able to use your module.
Some important points to remember when creating android library projects:
The resources (strings, layouts, xmls, images) of a library will be merged with those of final project on build. Still your module's R class will stay under your module's package name.
Some attributes from manifest file of library might be merged to that of final project (like that of <application> ). So, a library module should have a minimal manifest file, with at most, the package name.
You may include an example application project inside a library module, but do not redestribute the example app project with library. It will cause trouble for someone building an application using your library.
I think that what you need to do is to export your original project first:
File>>Export
Then go to your new project and import the original one.
Dont forget to amend the setContentView() method to point to your original activity(the one you imported)
and finally dont forget your intent method!
if you have any issues let me know and i will create a detailed answer for you but i think that you will be ok!

Can we have multiple apps in one Android Studio project?

I am using Android Studio for developing Android apps. But I have heard in Android Studio it is better to have only one app in a single (one project per app) if that is right, then it will be very wasteful to open many frames for many projects. But when I searched I found that
Android Studio project = Eclipse workspace
Android Studio module = Eclipse project
Now, if this is true, it means that Android Studio also can support a multi-app project. If yes, then, is every app in Android Studio independent like in Eclipse (i.e. they do not disturb each other by sharing any file or setting)? Or can we have many apps in a single project? If we can then is there any point to take care of?
Thanks!
Yes, you have two options:
Option 1: Create an addition app module
First create your standard Phone & Tablet Android project, including the auto-generated app module.
Add a new app module: File > New > New Module ... > Phone & Tablet Module
Complete the wizard and name your Application app2 for instance.
Now you'll have both app and app2 in the same project.
To actually run app2 you first need to select it in the pull-down menu in the top toolbar of Android Studio, next to the Start and Debug icons. You can also do this though Run Configurations: Run > Run... > Edit Configurations... and modifying Module.
Option 2: Create an addition library module
This is ideal for creating a separate library that is isolated from the app, and can be shared across more apps (or other projects):
Add a new library module: File > New > New Module ... > Java Library.
Complete the wizard and give your library a good name, like libgoodstuff.
Now libgoodstuff and app will reside in the same project.
To make app sources depend on libgoodstuff, you first have to add the library module to the project settings.gradle to look something like this:
include ':app', ':libgoodstuff'
Then in app/build.gradle you have to depend on the library module like this:
apply plugin: 'com.android.application'
···
dependencies {
···
implementation project(path: ':libgoodstuff')
···
}
···
Yes you can. Inside your project if you want to create a new app do the following:
Create a new module by right clicking on your project -> new -> module
Select phone and tablet module
Now you will be able to run either app. This is an excellent way to share code between two apps as it allows you to keep and develop your libraries in one location.
You can definitely have multiple app modules in the same Android Studio project. Having said that, I've yet to find a reason to define multiple app modules in a project.
If you need different version of the same app, Gradle's build variant is powerful enough to satisfy perhaps 99% of the use-cases (I have a project with a dozen variants, each with its own custom code/res).
If you are writing different apps then it's better to make each its own project so apps don't inadvertently change each other's behaviour.
Not sure what you mean by "is every app in Android Studio independent as Eclipse", but each module is its own world by default unless dependencies to other modules are explicitly defined.
Adding this as an answer since I don't have enough reputation for comments yet.
For the answer to your question - Check this question that I have raised. Is this the same boat you were in ?
TL;DR
I was able to have multiple apps in the same Android Studio Project, build and run them without any issues. Another member
corroborated my claims in the comments on the Question.
#Android Studio Pros : Please check the above link and add your insights. This seems to be a confusing aspect.
My Take
I think I agree with #Kai's answer. But there are instances where we want multiple apps to have common library dependencies and don't want to duplicate the library dependencies. Wouldn't multiple apps be fine as long as the common library dependencies have ONLY common code and nothing else. The separate modules hold the individual app related code and that's where the differentiation is.
Yes, it is possible. As the existing answers showed, it’s quite straightforward to create additional application module in the same Android Studio project.
So I’ll try to answer underlying question why anyone might need it.
It’s certainly not worth it to put multiple completely independent apps in one project.
However, if you app is big enough, you might benefit from putting separate features into separate modules. You can also create a separate executable app module for each feature, so that you can:
launch/debug each feature separately
save some time on every compilation/dexing/putting everything into a single apk
encourage teams/developers to work independently, and even in separate repositories.
The main app module can be used only to combine existing features together.
I’ve recently created an article demonstrating this approach where I tried to explain everything in more details: https://medium.com/#domplebump/multiple-application-modules-in-one-android-project-36e86ceb8a9

Adding application specific code to an application module that depends on a library module in Android Studio

I have a library module in my Android Studio project. Because I would like to publish a free version and a paid version of my app, I've added two application modules that depends on this library project.
If I would like to toast e.g. "FREE" for the free application module and "PAID" for the paid application module, how do I tell the difference of which application module that is active at run-time?
I've had a look at this question but I believe that it contradicts the reason for implementing the library module in the first place.
Initially I thought that I would add two different MainActivity.java in each of the application modules, each with a different Toast message. This did not work, since the library modules MainActivity.java was still shown.
So my questions are; Am I on the right path here, is this how you utilize library modules in Android Studio? If so, how do I add code that is specific to the application module, thus not implemented in the library module, "overriding the default" library module code?
Rather than going with libraries you may want to investigate application flavours under the gradle documentation:
http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-BuildType-and-Product-Flavor-property-reference

Android Studio Java Library Module vs. Android Library Module

My desired end result is to have a Project that can output different productflavors of Mobile, Tv, and Wear apps, that share the same code-base. So I would like the codebase to be a dependency for all three app-types, where each app module would only contain activities and interaction with the codebase.
My first idea was to add a "Android Library Module" to my newly created project, but I noticed that this is really just a new app module with its own resources and everything. I would like the codebase to function more like a "Java Library", but it needs access to packages like "android.graphics.Color".
So in short, is the correct way of achieving this result to use a java library that has a reference to an android sdk or am i just going about this the wrong way?
Continuation of this question at:Does an Android Library need a manifest ,app_name,Icon?
There's no in-between. If you want access to Android APIs, then the library needs to be an Android library so that the build system can properly link it in to dependent projects. It's true that Android Libraries have resources and other things you may not need, but you can ignore those bits and treat it essentially as a plain Java library if you wish. Even if you're not using resources, you may find useful the ability to specify AndroidManifest.xml attributes to be merged into the dependent app.
The Android Library project doesn't build a fully-fledged APK as its output; it generates an AAR, which is conceptually similar to a JAR archive, but has resources and meta-information useful to Android projects.
Supplemental answer defining terms
The Android Studio documentation defines a module as follows:
A module is a collection of source files and build settings that allow
you to divide your project into discrete units of functionality. Your
project can have one or many modules and one module may use another
module as a dependency. Each module can be independently built,
tested, and debugged.
So basically a module is a subproject in your bigger project.
Types of modules
Android app module - The app module is usually what you are working with in a normal project. When you compile it you get an APK file that will run on a device. Here are the different types of app modules that exist:
Phone & Tablet Module
Android Wear Module
Android TV Module
Glass Module
Library module - The purpose of a library is to share code. For example, you could have a project with a couple different app modules. The common code that they both use could be located in the library.
Android Library - In addition to Java code, this allows you to also include Android resource files and a manifest. If you are making an Android project and are wondering what kind of library to use, then choose the Android Library. When compiled it creates an AAR (Android Archive) file.
Java Library - This only allows you to include Java code files, no Android resource files. This is useful for cross-platform code sharing. When compiled it creates a JAR (Java Archive) file.
Google Cloud module - This type of module is the Google Cloud backend for communication with your client side app.
One additional point that I've not seen well documented: An android library module can have a dependency on another android library module or java library module, but a java library module cannot have a dependency on an android library module.

Organising resources for an Android project into multiple packages

I'm working on an Android project using Eclipse. The project contains multiple modules connecting to a central core, and it would make sense to organise them into subpackages, e.g.
com.example.myapp -- containing core classes and activities
com.example.myapp.module1 -- classes and activities pertaining to module 1
com.example.myapp.module2 -- classes and activities pertaining to module 2
and so on. Since each module cannot work independently, everything is included in a single Eclipse project.
Now, it would be great to organise the resources into separate packages as well. At the moment all of my layouts and drawables are precompiled into com.example.myapp.R.
Is there any way to organise the project so that Eclipse would automatically put resources for module 1 into com.example.myapp.module1.R etc.?
com.example.myapp.module2.SomeClass are Java package names and you can freely choose them for every class. You don't even need to start with com.example.myapp.
But com.example.myapp.R is generated from the package name defined in your AndroidManifest.xml and that is fixed since that package name identifies your app and resources belong to the app. There is as far as I know no way to split that somehow into further packages (if you keep it in one project).
However if you use library projects to include in your app it might be possible that you can have different .Rs.

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