Get website source code from WebView - android

I'm trying to get HTML source but it's freezing the app.
I don't know what the problem is and I added Internet Permission
I took this code from a site but it's not working with me. It works until I press the button and then it just freezes.
I hope some one can help me with this, here is the code I'm using:
public class MainActivity extends Activity {
private String HTML = "";
EditText tv;
private ProgressDialog m_ProgressDialog;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button btn = (Button)findViewById(R.id.button1);
tv = (EditText)findViewById(R.id.editText1);
btn.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View arg0) {
// TODO Auto-generated method stub
getHTML("http://m.Facebook.com/");
}
});
}
public void getHTML(String paramString)
{
try
{
BufferedInputStream localBufferedInputStream = new BufferedInputStream(new URL(paramString).openConnection().getInputStream());
ByteArrayBuffer localByteArrayBuffer = new ByteArrayBuffer(50);
while (true)
{
int i = localBufferedInputStream.read();
if (i == -1)
{
HTML = new String(localByteArrayBuffer.toByteArray());
handler.sendEmptyMessage(0);
return;
}
i = (byte)i;
localByteArrayBuffer.append(i);
}
}
catch (Exception localException)
{
while (true)
this.HTML = "Error!";
}
}
private Handler handler = new Handler()
{
public void handleMessage(Message paramMessage)
{
EditText localEditText = (EditText)MainActivity.this.findViewById(R.id.editText1);
MainActivity.this.m_ProgressDialog.dismiss();
localEditText.setText(MainActivity.this.HTML);
}
};
}

What does this have to to with a WebView? You have a NetworkOnMainThreadExeption. You have to put your code in an AsyncTask or Thread to prevent this.

In addition to doing network work on your main thread (a big no-no in Android - use an AsyncTask), your error is probably happening here:
public void getHTML(String paramString) {
try {
BufferedInputStream localBufferedInputStream = new BufferedInputStream(new URL(paramString).openConnection().getInputStream());
ByteArrayBuffer localByteArrayBuffer = new ByteArrayBuffer(50);
while (true) {
int i = localBufferedInputStream.read();
if (i == -1) {
HTML = new String(localByteArrayBuffer.toByteArray());
handler.sendEmptyMessage(0);
return;
}
i = (byte) i;
localByteArrayBuffer.append(i);
}
} catch (Exception localException) {
while (true) // <<< this will create an infinite loop when an error occurs
this.HTML = "Error!";
}
}
Try removing while (true) from your catch statement.

Related

Timing threads on Android

I try to build an app, that vibrates with a certain pattern depending on the value of a variable that comes constantly with a stream from a video game.
I managed to display telemetry data on the TextView continiously. What I want is the phone to vibrate for a certain lenght in ms or pattern, depending on the value of gforce in Thread2. What I would like to achieve is, the following sequence. Read the stream, display ias, gforce and vertical on the TextView, check gforce value, if value>=2, vibrate(choose length or pattern by gforce value), pause 500ms, repeat.
I know about the lack of connection security in my code, but that is something for later.
I do have the problem of thread management here, that I cant solve. The stream comes from a Java server socket and has an output of around one line per ms.
This the code I try to make that work with.
public class MainActivity extends AppCompatActivity {
Thread Thread1 = null;
EditText etIP, etPort;
TextView tvMessages;
String SERVER_IP;
int SERVER_PORT;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
etIP = findViewById(R.id.etIP);
etPort = findViewById(R.id.etPort);
etIP.setText("192.168.178.61");
etPort.setText("31091");
tvMessages = findViewById(R.id.tvMessages);
Button btnConnect = findViewById(R.id.btnConnect);
btnConnect.setOnClickListener(new View.OnClickListener() {
#RequiresApi(api = Build.VERSION_CODES.O)
#Override
public void onClick(View v) {
tvMessages.setText("");
SERVER_IP = etIP.getText().toString().trim();
SERVER_PORT = Integer.parseInt(etPort.getText().toString().trim());
Thread1 = new Thread(new Thread1());
Thread1.start();
}
});
}
PrintStream output;
BufferedReader input;
Socket socket;
String message;
class Thread1 implements Runnable {
#Override
public void run() {
try {
socket = new Socket(SERVER_IP, SERVER_PORT);
socket.setTcpNoDelay(true);
output = new PrintStream(socket.getOutputStream(), true);
input = new BufferedReader(new InputStreamReader(socket.getInputStream()));
runOnUiThread(new Runnable() {
#Override
public void run() {
tvMessages.setText("Connected\n");
}
});
new Thread(new Thread2()).start();
} catch (IOException e) {
e.printStackTrace();
}
}
}
class Thread2 implements Runnable {
private double ias;
private double gforce;
private double vertical;
#Override
public void run() {
while (!(socket.isClosed())) {
try {
message = input.readLine();
if (message != null && message.contains("IAS")) {
ias = Double.parseDouble(message.substring(5, (message.indexOf(" ", 5))));
gforce = Double.parseDouble(message.substring(message.indexOf("Gy:") + 4, message.indexOf("Gz:") - 1));
vertical = Double.parseDouble(message.substring(message.indexOf("vertical:") + 10, message.indexOf("Gx:") - 1));
}
if (message != null && !(message.equals("exit"))) {
runOnUiThread(new Runnable() {
#Override
public void run() {
System.out.println(message);
tvMessages.setText("IAS: " + ias + "\n" +
"G: " + gforce + "\n" +
"Vertical: " + vertical + "\n");
}
});
//do trigger Vibration handler and make the phone vibrate in a pattern relative to gforce
new VibrationHandler((int)gforce).start();
//at this point sleep for n ms
} else {
Thread1 = new Thread(new Thread1());
Thread1.start();
return;
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
class VibrationHandler extends Thread{
int pattern;
public VibrationHandler(int pattern){
this.pattern=pattern;
}
public void run(){
Vibrator v = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
// Vibrate for 500 milliseconds
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
v.vibrate(VibrationEffect.createOneShot(pattern*50, VibrationEffect.DEFAULT_AMPLITUDE));
} else {
//deprecated in API 26
v.vibrate(pattern*50);
}
}
}
}
Thank you a lot for your help.

Android loading the same bitmap images crash

I am a beginner in Android app dev. Recently I am trying to make a face detection app using FaceDetector.
In the code below is my main activity class. I have a Runnable to loop through a set of images, convert to bitmaps and send them to FaceOverlayView to find and draw faces. The loop can go through all 4 items.
However, as I tried to make it loop all over again by setting index to 0 after the last item, the app crashes. I observed the behavior that the app will crash trying to reload an image loaded before. Would you please give me any insight on this? Many thanks in advance.
public class MainActivity extends AppCompatActivity {
private FaceOverlayView mFaceOverlayView;
Handler handler;
Thread thread;
ArrayList<Integer> imgID = new ArrayList<Integer>(Arrays.asList(R.raw.face1, R.raw.face2, R.raw.face3, R.raw.face4));
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mFaceOverlayView = (FaceOverlayView) findViewById(R.id.face_overlay);
thread = new Thread(new myThread());
thread.start();
handler = new Handler() {
#Override
public void handleMessage(Message msg) {
if (msg.arg1 == -1) {
//thread.interrupt();
}
Bitmap bitmap = (Bitmap) msg.obj;
mFaceOverlayView.setBitmap(bitmap);
}
};
}
class myThread implements Runnable {
#Override
public void run() {
int index = 0;
while (index < imgID.size()) {
InputStream stream = getResources().openRawResource(imgID.get(index));
Bitmap bitmap = BitmapFactory.decodeStream(stream);
Message msg = Message.obtain();
msg.obj = bitmap;
handler.sendMessage(msg);
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
index++;
if (index >= imgID.size()) {
index = 0;
}
bitmap.recycle();
bitmap = null;
}
}
}
}

how to automatically invoke a method in android?

im building an android application that recive images from arduino uno in order to show them continously as a video , i write an asyncTask that reads image and show it in image view , how can i invoke this method every seconed automatically .
here is my asyncTask
I made a button that invoke the async task , but how to make it invoked continously
class myAsyncTask extends AsyncTask<Void, Void, Void>
{
#Override
protected Void doInBackground(Void... params) {
// TODO Auto-generated method stub
mmInStream = tmpIn;
int byteNo;
try {
byteNo = mmInStream.read(buffer);
if (byteNo != -1) {
//ensure DATAMAXSIZE Byte is read.
int byteNo2 = byteNo;
int bufferSize = 7340;
int i = 0;
while(byteNo2 != bufferSize){
i++;
bufferSize = bufferSize - byteNo2;
byteNo2 = mmInStream.read(buffer,byteNo,bufferSize);
if(byteNo2 == -1){
break;
}
byteNo = byteNo+byteNo2;
}
}
}
catch (Exception e) {
// TODO: handle exception
}
return null;
}
protected void onPostExecute(Void result) {
super.onPostExecute(result);
bm1 = BitmapFactory.decodeByteArray(buffer, 0, buffer.length);
image.setImageBitmap(bm1);
}
}
If it's from a background thread, one possibility is to use an unbounded for loop. For example, suppose the AsyncTask currently does:
private class MyTask extends AsyncTask<T1, Void, T3>
{
protected T3 doInBackground(T1... value)
{
return longThing(value);
}
protected void onPostExecute(T3 result)
{
updateUI(result);
}
}
then rewrite it as something like:
private class MyTask extends AsyncTask<T1, T3, T3>
{
protected T3 doInBackground(T1... value)
{
for (;;)
{
T3 result = longThing(value);
publishProgress(result);
Thread.sleep(1000);
}
return null;
}
protected void onProgressUpdate(T3... progress)
{
updateUI(progress[0]);
}
}
Of course, you should have a check to break the loop (for example when the Activity is paused or destroyed).
Another option is to create a Handler instance and call postDelayed() repeatedly.
Handler h = new Handler();
h.postDelayed(r, DELAY_IN_MS);
Runnable r = new new Runnable() {
public void run() {
// Do your stuff here
h.postDelayed(this, DELAY_IN_MS);
}
}

how to link process output to textview and automatically update in realtime?

I'm not the best programmer, actually, I'm pretty bad :(
I need help with something thats driving my crazy. basically I have a tcpdump process, I want to extract the output and put it into a textview which is updated every few milliseconds, I've tried everything and just cant get it to work.
I don't get any errors and it seems to work in the background, but only displays chunks of text only after I go to the homescreen and return back into the app. however, it doesnt constantly update the textview, and sometimes hangs and crashes.
I've created a simple handler which can update the textview with plain text without problems, but then i faced major problems getting it to read the process.
Begin button
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.capture);
this.LiveTraffic = (TextView) findViewById(R.id.LiveTraffic);
this.CaptureText = (TextView) findViewById(R.id.CaptureText);
((TextView) findViewById(R.id.ipv4)).setText(getLocalIpv4Address());
((TextView) findViewById(R.id.ipv6)).setText(getLocalIpv6Address());
//Begin button
final Button startButton = (Button) findViewById(R.id.start);
startButton.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
Toast.makeText(getApplicationContext(), "Now Capturing Packets", Toast.LENGTH_LONG).show();
try {
process = Runtime.getRuntime().exec("su");
DataOutputStream os = new DataOutputStream(process.getOutputStream());
os.writeBytes("/data/local/tcpdump -q\n");
os.flush();
os.writeBytes("exit\n");
os.flush();
os.close();
inputStream = new DataInputStream(process.getInputStream());
Thread.sleep(1000);
Process process2 = Runtime.getRuntime().exec("ps tcpdump");
DataInputStream in = new DataInputStream(process2.getInputStream());
String temp = in.readLine();
temp = in.readLine();
temp = temp.replaceAll("^root *([0-9]*).*", "$1");
pid = Integer.parseInt(temp);
Log.e("MyTemp", "" + pid);
process2.destroy();
CaptureActivity.this.thisActivity.CaptureText.setText("Active");
} catch (Exception e) {
}
ListenThread thread = new ListenThread(new BufferedReader(new InputStreamReader(inputStream)));
thread.start();
}
});
}
ListenThread class
public class ListenThread extends Thread {
public ListenThread(BufferedReader reader) {
this.reader = reader;
}
private BufferedReader reader = null;
#Override
public void run() {
reader = new BufferedReader(new InputStreamReader(inputStream));
while (true) {
try {
CaptureActivity.this.thisActivity.CaptureText.setText("exec");
int a = 1;
String received = reader.readLine();
while (a == 1) {
CaptureActivity.this.thisActivity.LiveTraffic.append(received);
CaptureActivity.this.thisActivity.LiveTraffic.append("\n");
received = reader.readLine();
CaptureActivity.this.thisActivity.CaptureText.setText("in loop");
}
CaptureActivity.this.thisActivity.CaptureText.setText("out loop");
} catch (Exception e) {
Log.e("FSE", "", e);
}
}
}
}
I am not an android expert but I notice that:
you are running I/O operations in the UI thread - that will freeze your GUI until the I/O operation finishes ==> run them in a separate thread.
you update the UI from outside the UI thread in ListenThread, which can lead to unexpected results
You can read more about it in this tutorial (make sure you read the 2 examples as the first one is broken (on purpose)).
EDIT
In conclusion you should have something like this in your first piece of code:
startButton.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
Toast.makeText(getApplicationContext(), "Now Capturing Packets", Toast.LENGTH_LONG).show();
new Thread(new Runnable() {
public void run() {
try {
process = Runtime.getRuntime().exec("su");
...
CaptureActivity.this.runOnUiThread(new Runnable() {
public void run() {
CaptureActivity.this.thisActivity.CaptureText.setText("Active");
}
});
} catch (Exception e) {
}
ListenThread thread = new ListenThread(new BufferedReader(new InputStreamReader(inputStream)));
thread.start();
}
}).start();
}
});
and in the second:
while (true) {
try {
CaptureActivity.this.runOnUiThread(new Runnable() {
public void run() {
CaptureActivity.this.thisActivity.CaptureText.setText("exec");
}
});
int a = 1;
String received = reader.readLine();
while (a == 1) {
CaptureActivity.this.runOnUiThread(new Runnable() {
public void run() {
CaptureActivity.this.thisActivity.LiveTraffic.append(received);
CaptureActivity.this.thisActivity.LiveTraffic.append("\n");
CaptureActivity.this.thisActivity.CaptureText.setText("in loop");
}
});
received = reader.readLine();
}
CaptureActivity.this.runOnUiThread(new Runnable() {
public void run() {
CaptureActivity.this.thisActivity.CaptureText.setText("out loop");
}
});
} catch (Exception e) {
Log.e("FSE", "", e);
}
}
That should solve the specific UI interaction issue. But there are other logic problems in your code which go beyond this question (for example the fact that you never test if you have reached the end of the file you are reading, the fact that while(a==1) is an infinite loop because you never change the value of a etc.).

Updating CPU frequency on textView (howto?)

private String ReadCPUMhz()
{
ProcessBuilder cmd;
String result="";
int resultshow = 0;
try{
String[] args = {"/system/bin/cat", "/sys/devices/system/cpu/cpu0/cpufreq/scaling_cur_freq"};
cmd = new ProcessBuilder(args);
Process process = cmd.start();
InputStream in = process.getInputStream();
byte[] re = new byte[1024];
while(in.read(re) != -1)
{
result = result + new String(re);
}
in.close();
} catch(IOException ex){
ex.printStackTrace();
}
return result;
}
I used setText to write the value from result to a textView.
So it read out the current cpu frequency when app was started and write it to this textView. The app shows f.e. 1200Mhz the whole time the app is opened. It didn't update the value.
How can I use Timer or other methods to update the current value after 1s or 250ms and write it to the textView?
It should display the current CPU frequency. F.e.: 300Mhz - 1200Mhz.. updating after 1s or 250ms..
Please help me :-)
Best regards
Marcus
Try using runOnUiThread for updating Textview from Thread as:
public void myThread(){
Thread th=new Thread(){
#Override
public void run(){
try
{
while(true)
{
Thread.sleep(100L); //SET INTERVAL TO UPDATE TEXTVIEW TEXT
Activity.this.runOnUiThread(new Runnable() {
#Override
public void run() {
String str=ReadCPUMhz(); //CALL YOUR METHOD HERE
tvnn.setText(str); SET TEXT HERE
});
}
}catch (InterruptedException e) {
// TODO: handle exception
}
}
};
th.start();
}
//....YOUR CODE
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
myThread();
//YOUR CODE..

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