develope websocket client/server on android platform by use of netty - android

I try to create a simple client/server app, based on web-socket protocol on Android with Netty 4.0.23 final. I saw the example codes and wrote My App. After complimenting them, I ran each of them(Client and server) on separate AVDs, and redirected the associate ports of these AVDS, To connect them to each other, But the client couldn't connect to the server. I traced the client program, and saw that it cann't initiate a proper instance of DefaultHttpHeaders.
Can any body direct me to solve this problem.
The client app can be achieved from [here].
The server app can be achieved from [here].

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Using your own XMPP server for android chat app (Smack API)

I am new to Android programming.I have completed the basics though and wish to learn XMPP for making a chat application on Android. I've gone through tutorials, but have not got the way to use a custom pc as server for the application.I want to use my laptop as a server for sending messages between 2 android devices.My laptop should be able to recieve and direct the messages between the two.Can anyone please help me get started?
First of all, you need to install in your laptop a XMPP server. Here are a list of available ones. People used to say Openfire is easy to install and configure, but to production purposes Ejabberd (linux and mac only) seems to be more robust.
To develop your app, you can use Smack, which is large well documented, with code snapshots to connect to a server, create a chat, send and receive messages etc.

Is there a way to implement GCM (or CCS) with a server using c++?

I'm working on an App that I've made for both iOS and Android. On the iOS side, I use a constant TCP connection and JSON messages for the push notifications. I want to do the same thing for the android version, however I'm not sure if it's possible. I think using the Cloud Connection Server http://developer.android.com/google/gcm/ccs.html is the way to go, however it only shows samples for Java and Python. Is it possible to use this in c++?
You can choose whatever programming language to desire to implement the server side. The question is whether you can find an easy to use XMPP C++ library for connecting to the Cloud Connection Server.
I assume it will be easier to find an HTTP C++ library for sending HTTP requests to the GCM HTTP Connection Server. If you are not planning to use the upstream functionality (device to cloud), you don't need to go though the trouble of implementing/using the XMPP protocol.

Realtime P2P communication between mobile devices

I am building a mobile device that needs to send realtime information to other devices. I have considered XMPP but I do not have a server, so the communication must be only between the devices.
Is there a way to communicate using XMPP between mobile devices without a server (Or using the mobile devices as servers)?
Is Sockets a good idea ? i.e. Having a ServerSocket and client Socket and communicating this way.
Is there a smarter way? I have heard of jWebSocket but I dont really know how it works or if it's worth it.
EDIT
The process is as follows:
I'm using Parse as a server/backend http://parse.com
When the user runs the app, a user list is retrieved from the parse server
The user then has (Could have) the ip of other clients and then attempt to communicate with them.
Problems
1. Parse does not support a XMPP server or other type of servers
You might look at using an IRC client library like http://jerklib.wikia.com/wiki/JerkLib_Wiki. This way you can use a public IRC server to communicate with your other devices...
I've not used it, but I did bookmark it for further reading because I thought it a novel concept ...
I hope it helps...

Android app, open connection to to mobile devices

what is the best way to create a two way constant communication between a server and an android app?
When I say constant communication, I mean client asking server for data or server constantly pushing data to clients.
From what I saw, I can't use websockets since they are designer for server/browser setups. Is that right? If so, what is the alternative?
Is there free frameworks to work with this in Android?
What I am trying to do is an application that works like a chatting but for multiple people. So they all will get in one "room or channel" on their devices, and then interact with each other, in a way handdled by the server.
Thanks!
As far as I know , one possible way is using a web service where the client can connect to the server , if the web service is RESTFul there are many libraries to access it , one of them is the apache HTTPClient , for the server pushing the only way I know is C2DM for pushing data to clients.
For continuously-open data connection, you may use Sockets. But you should also consider the fact that an always-open connection will drain your battery quickly too. For more details, read this and this
You may want to look at AutobahnAndroid:
https://github.com/tavendo/AutobahnAndroid
which provides native Android/Java WebSocket client framework (plus WAMP = PubSub/RPC over WebSocket .. http://wamp.ws).
This is fully interoperable with WebSocket servers that server browser clients.
The AutobahnXX libraries (where XX = Python, JS, Android) are Open-Source (Apache 2.0). We (Tavendo) are offering a commercial virtual appliance based on Autobahn: http://autobahn.ws
Disclaimer: I am author of Autobahn and work for Tavendo.
But keeping the connection running on the background on iOS and Android devices does drain the battery, for people who have this issue, I suggest using push notifications when the app is not on the foreground.
From what I saw, I can't use websockets since they are designer for
server/browser setups. Is that right? If so, what is the alternative?
Websocket is an IETF/W3C protocol, so it is not confined to a specific client platform. You can use Android websocket to get a two-way communication between Android and server side. For Android websocket client, I recommend using AndroidAsync. It has all websocket API that you need to establish the communication link and exchange data between Android and the server.

Using the Socket.IO framework with native WebSocket clients

I am looking to leverage my existing (and quite simple) NodeJS+SocketIO server application with a new Android based client. This is not using the WebKit browser, but a native WebSocket client within the Android SDK.
I have found the library "Weberknecht" and loaded it into my Android project, and when I attempt a connection to the WebSocket URL I see a "WARN - client not handshaken client should reconnect" message in my NodeJS trace.
Presumably the SocketIO framework does some extra work pre-WebSocket and that is why I am having issues. Has anyone else done this kind of "cross-library" work against SocketIO, and if so could you offer any assistance please.
There is already a Java client for Socket.IO, you can look at the different port at the wiki page. Also, there is a description of the socket.IO protocol on the wiki page.
It seems like the first thing that Java port does when it connects is that it sends a "1::(path)" connect message. Are you sending the connect message?
If you are still looking for an answer, then checkout out https://github.com/koush/android-websockets, which got released recently. It has full support for socket.io server running in node.js

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