EDIT: I've found that what I'm describing below only occurs on my emulated device (Nexus 5, target api 19, 4.4.2 with Intel Atom (x86) cpu), but NOT on my physical device (HTC One)....
EDIT2: Edit1 was due to an IllegalStateException that I didnt catch. Added some code to check if the thread was already running before trying to start it. This combined with the accepted answer resolved my issue.
I have implemented an activty that starts a new thread in the activity's onCreate method, like this:
...
private boolean running;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
running = true;
new Thread(null, work, "myThread").start();
}
Runnable work = new Runnable() {
#Override
public void run() {
while (running) {
//Doing work
}
}
};
I'm "pausing" my thread with my activity's onPause method, like this:
#Override
protected void onPause() {
running = false;
super.onPause();
}
So I thought that resuming it would be just as easy...ยจ
#Override
protected void onResume(){
running = true;
super.onResume();
}
but my thread isn't resuming. Any ideas why? Thankful for any help.
Marcus
All of the answers i think have some issues about your running variable because you can not write and read a variable from two different Threads without synchronized block so i post my own answer:
package com.example.threadandtoast;
import android.os.Bundle;
import android.support.v7.app.ActionBarActivity;
import android.widget.Toast;
public class MainActivity extends ActionBarActivity {
public class MonitorObject{
public boolean running = true;
public String message = "";
public boolean mustBePost = true;
}
Thread t;
int threadNameCounter = 0; // i use this variable to make sure that old thread is deleted
// when i pause, you can see it and track it in DDMS
Runnable work = new Runnable() {
boolean myRunning;
#Override
public void run() {
synchronized(mSync) {
myRunning = mSync.running;
}
while (myRunning) {
runOnUiThread(new Runnable() { // in order to update the UI (create Toast)
#Override // we must switch to main thread
public void run() {
// i want to read the message so i must use synchronized block
synchronized(mSync) {
// i use this variable to post a message just for one time because i am in an infinite loop
// if i do not set a limit on the toast i create it infinite times
if(mSync.mustBePost){
Toast.makeText(MainActivity.this, mSync.message, Toast.LENGTH_SHORT).show();
// the message post so i must set it to false
mSync.mustBePost = false;
// if i am going to pause set mSync.running to false so at the end of infinite loop
//of thread he reads it and leaves the loop
if(mSync.message.equals("Main Activity is going to pause")){
mSync.running=false;
}
}
}
}
});
synchronized(mSync) {
myRunning = mSync.running;
}
}
}
};
final MonitorObject mSync = new MonitorObject();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
#Override
protected void onPause() {
super.onPause();
synchronized(mSync) {
// mSync.running = false; you can not set it here because
// it is possible for the thread to read it and exit the loop before he posts your message
mSync.mustBePost=true;
mSync.message = "Main Activity is going to pause";
}
}
#Override
protected void onResume(){
super.onResume();
threadNameCounter++;
synchronized(mSync) {
mSync.running = true;
mSync.mustBePost=true;
mSync.message = "Main Activity is going to resume";
}
t = new Thread(work,"My Name is " + String.valueOf(threadNameCounter));
t.start();
}
}
Or you can use this code:
public class MainActivity extends ActionBarActivity {
Thread t;
int threadNameCounter = 0; // i use this variable to make sure that old thread is deleted
// when i pause, you can see it in DDMS
String message = "";
boolean isPost = false;
Runnable work = new Runnable() {
#Override
public void run() {
while (true) {
runOnUiThread(new Runnable() {
#Override
public void run() {
if(!isPost){
Toast.makeText(MainActivity.this, message, Toast.LENGTH_SHORT).show();
isPost = true;
if( message.equals("Main Activity is going to pause")){
t.interrupt();
}
}
}
});
if(Thread.currentThread().isInterrupted()){
break;
}
}
}
};
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
#Override
protected void onPause() {
super.onPause();
message = "Main Activity is going to pause";
isPost = false;
}
#Override
protected void onResume(){
super.onResume();
message = "Main Activity is going to resume";
isPost = false;
threadNameCounter++;
t = new Thread(work,"My Name is " + String.valueOf(threadNameCounter));
t.start();
}
}
you can also use semaphore or wait-notify approach.
i put public String message = ""; and public boolean mustBePost = true; in to mSync object but it is
not necessary because only main thread have an access to them.
if you have any problem please ask.
The statement running = false; will stop execution of the Thread, instead of pausing it. Use two variables: One for stopping current Thread, and another for pausing and resuming the Thread, as follow:
boolean isThreadPause=false;
Runnable work = new Runnable() {
#Override
public void run() {
while (running) {
if (!isThreadPause) {
// Doing work
}
}
}
};
In the onPause event of the Activity, set isThreadPause to true, and in the onResume event, set isThreadPause to false.
This is because your Runnable object stops when the while loop stops. You could try this:
Runnable work = new Runnable() {
#Override
public void run() {
while () {
if(running){
//Doing work
}
}
}
};
Related
I'm sure this error is because I don't fully understand threads, but here it goes...
I have a runnable that is started when onCreate() is called within a method:
#Override
protected void onCreate(Bundle savedInstanceState) {
//Set all app specific starting points here
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_avatar);
...
soundMeterLoop();
}
public void soundMeterLoop() {
Log.d("SpeechKit", "Start Sound Meter");
soundMeterHandler = new Handler();
soundMeterRunnable = new Runnable() {
#Override
public void run() {
if(!soundMeter.SoundMeterRunning) {
Log.d("SpeechKit", "Start SoundMeter in the runnable");
startSoundMeter();
}
if (soundMeter.mMediaRecorder != null) {
amplitude = soundMeter.getAmplitude();
decibelLevelOutput.setText("" + amplitude);
if (amplitude > threshold) {
decibelLevelOutput.setTextColor(Color.RED);
Log.d("SpeechKit", "Interrupt and run startNuance()");
startNuance();
} else {
decibelLevelOutput.setTextColor(Color.BLACK);
Log.d("SpeechKit", "Running");
soundMeterHandler.postDelayed(this, 100);
}
}
}
};
soundMeterHandler.postDelayed(soundMeterRunnable, 100);
}
This runs just fine when it's created in the onCreate. As you can see, it kills itself (by not renewing the loop if the statement fails) and runs startNuance().
public void startNuance() {
soundMeterHandler.removeCallbacksAndMessages(soundMeterRunnable);
nuance.toggleReco();
}
I then kill the runnable and start a method in another class. This class runs fine, then when it's finished doing its thing, I call back to this main class with avatar.stopNuance();
This is in the Nuance.java class
#Override
public void onFinishedRecording(Transaction transaction) {
Log.d("SpeechKit", "onFinishedRecording");
//We have finished recording the users voice.
//We should update our state and stop polling their volume.
state = State.PROCESSING;
stopAudioLevelPoll();
avatar.stopNuance(); // <<<<<
}
It then returns back to my main activity (avatar) and runs this stopNuance() method:
public void stopNuance() {
Log.d("SpeechKit", "stopNuance(), start loop again");
soundMeterLoop();
}
Then it tries to run the same loop from before. Only this time, I'm getting a lot of errors that pertain to nullpointerexceptions. specifically starting with decibelLevelOutput.setText("" + amplitude);
I'm not sure why these things are null or how to fix them. Is this because it started a new thread that was not started in the creation of the runnable?
After talking on chat the actual issue was elsewhere in the codebase.
The problem was this:
public class Nuance {
private Activity activity;
private Session session;
public Avatar avatarActivity = new Avatar(); // DONT DO THIS
....
#Override
public void onFinishedRecording(Transaction transaction) {
Log.d("SpeechKit", "onFinishedRecording");
//We have finished recording the users voice.
//We should update our state and stop polling their volume.
state = State.PROCESSING;
stopAudioLevelPoll();
avatarActivity.stopNuance();
}
You should never, ever ever create your own instance of an Activity. They are creted and managed by the system. The system will call the lifecycle methods on the instance (onCreate etc) but if you create an instance these methods are not called - therefore a lot of strange behaviour happens.
The fix here is this:
public class Nuance {
private Avatar activity;
private Session session;
....
#Override
public void onFinishedRecording(Transaction transaction) {
Log.d("SpeechKit", "onFinishedRecording");
//We have finished recording the users voice.
//We should update our state and stop polling their volume.
state = State.PROCESSING;
stopAudioLevelPoll();
activity.stopNuance();
}
you don't want to create a new runnable everytime soundMeterLoop() is called.
Try this:
private final Handler soundMeterHandler = new Handler();
#Override
protected void onCreate(Bundle savedInstanceState) {
//Set all app specific starting points here
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_avatar);
...
soundMeterLoop();
}
public void soundMeterLoop() {
Log.d("SpeechKit", "Start Sound Meter");
soundMeterHandler.postDelayed(soundMeterRunnable, 100);
}
private final Runnable soundMeterRunnable = new Runnable() {
#Override
public void run() {
if(!soundMeter.SoundMeterRunning) {
Log.d("SpeechKit", "Start SoundMeter in the runnable");
startSoundMeter();
}
if (soundMeter.mMediaRecorder != null) {
amplitude = soundMeter.getAmplitude();
decibelLevelOutput.setText("" + amplitude);
if (amplitude > threshold) {
decibelLevelOutput.setTextColor(Color.RED);
Log.d("SpeechKit", "Interrupt and run startNuance()");
startNuance();
} else {
decibelLevelOutput.setTextColor(Color.BLACK);
Log.d("SpeechKit", "Running");
soundMeterHandler.postDelayed(this, 100);
}
}
}
};
Hi guys i have a Thread into a Activity.
I want know the status of the thread when i run the Activity...
Is possible know the status of thread?
Example:
if thread not running, start now.
Whenever i run the Activity, the thread start :(
Thread:
public void callAsynchronousTask(Timer timer, final ToggleButton btnAtterraDecolla,
final ToggleButton btnRitardo, final ToggleButton btnImbarco)
{
final Handler handler = new Handler();
isTimerRunning = true;
TimerTask doAsynchronousTask = new TimerTask() {
#Override
public void run() {
handler.post(new Runnable() {
public void run() {
try {
tTask aTask = new tTask(); //THIS IS ASYNCTASK
if(btnAtterraDecolla.isChecked())
LOL(1,AoP,btnAtterraDecolla);
if(btnRitardo.isChecked())
LOL(2,AoP,btnRitardo);
if(btnImbarco.isChecked())
LOL(3,AoP,btnImbarco);
aTask.execute();
} catch (Exception e) {
// TODO Auto-generated catch block
}
}
});
}
};
timer.schedule(doAsynchronousTask, 0, TEMPO_ESECUZIONE_THREAD); /
}
In onDestroy()
#Override
public void onDestroy() {
stopUpdates(btnAtterraDecolla,btnRitardo,btnImbarco);
super.onDestroy();
}
private void stopUpdates(ToggleButton btnAtterraDecolla,ToggleButton btnRitardo,ToggleButton btnImbarco) {
if(!btnAtterraDecolla.isChecked() && !btnRitardo.isChecked() && !btnImbarco.isChecked()){
if (isTimerRunning) {
timer.cancel();
timer.purge();
timer = null;
isTimerRunning = false;
}
}
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
....callAsynchronousTask(...)
And here i want stop the thread ONLY IF btn1,btn2,btn3 is NOT checked!
There is a solution for this problem?
Thank you in advance!
There are some way can check the Thread properties
You able to check Thread is Alive() by
Thread.isAlive() ,
method it return boolean.
You able to found running thread run by
Thread.currentThread().getName()
I've got an activity with the following code:
Handler dataLoaderHandler = new Handler();
int mInterval = 3000;
public MyActivity myself;
Thread dataLoader = new Thread( new Runnable() {
#Override
public void run() {
Log.e("MyActivity","ReloadData");
new DataLoader(new JSONData(myself)).execute(Configuration.dataURL);
dataLoaderHandler.postDelayed(dataLoader, mInterval);
}
});
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
myself = this;
... some other stuff...
dataLoader.start();
}
... other code ...
#Override
protected void onDestroy() {
super.onDestroy();
Log.e("MyActivity","onDestroy ending thread");
try { dataLoader.join(); } catch(Exception e) { e.printStackTrace(); }
Log.e("MyActivity","onDestroy called");
}
When I hit the back button my activity gets destroyed but the thread still continues to run every 3 seconds. Why is the thread not stopped or better said deleted?
Because you haven't stopped it. Since calling stop() on a thread is already deprecated, you should stop the thread within the thread itself. This can be easily done by calling return on it.
However, don't expect your Thread to finish immediately you hit your back button. The Thread will probably run up until Android OS determines it has to (basically, it may take a while to stop even you call it).
You may want to check that question I made a time ago, it's well answered.
try:
boolean finished=false;
Handler dataLoaderHandler = new Handler();
int mInterval = 3000;
public MyActivity myself;
Thread dataLoader = new Thread( new Runnable() {
#Override
public void run() {
if(!finished){
Log.e("MyActivity","ReloadData");
new DataLoader(new JSONData(myself)).execute(Configuration.dataURL);
dataLoaderHandler.postDelayed(dataLoader, mInterval);}
}
});
#Override
protected void onStop() {
super.onStop();
finished=true;
}
I'm trying to use the UI-Thread, so I've written a simple test activity. But I think I've misunderstood something, because on clicking the button - the app does not respond anymore
public class TestActivity extends Activity {
Button btn;
int i = 0;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
btn = (Button)findViewById(R.id.btn);
btn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
runThread();
}
});
}
private void runThread(){
runOnUiThread (new Thread(new Runnable() {
public void run() {
while(i++ < 1000){
btn.setText("#"+i);
try {
Thread.sleep(300);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}));
}
}
Below is corrected Snippet of runThread Function.
private void runThread() {
new Thread() {
public void run() {
while (i++ < 1000) {
try {
runOnUiThread(new Runnable() {
#Override
public void run() {
btn.setText("#" + i);
}
});
Thread.sleep(300);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}.start();
}
Just wrap it as a function, then call this function from your background thread.
public void debugMsg(String msg) {
final String str = msg;
runOnUiThread(new Runnable() {
#Override
public void run() {
mInfo.setText(str);
}
});
}
You have it back-to-front. Your button click results in a call to runOnUiThread(), but this isn't needed, since the click handler is already running on the UI thread. Then, your code in runOnUiThread() is launching a new background thread, where you try to do UI operations, which then fail.
Instead, just launch the background thread directly from your click handler. Then, wrap the calls to btn.setText() inside a call to runOnUiThread().
runOnUiThread(new Runnable() {
public void run() {
//Do something on UiThread
}
});
There are several techniques using of runOnUiThread(), lets see all
This is my main thread (UI thread) called AndroidBasicThreadActivity and I'm going to update it from a worker thread in various ways -
public class AndroidBasicThreadActivity extends AppCompatActivity
{
public static TextView textView;
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_android_basic_thread);
textView = (TextView) findViewById(R.id.textview);
MyAndroidThread myTask = new MyAndroidThread(AndroidBasicThreadActivity.this);
Thread t1 = new Thread(myTask, "Bajrang");
t1.start();
}
}
1.) By passing Activity's instance as an argument on worker thread
class MyAndroidThread implements Runnable
{
Activity activity;
public MyAndroidThread(Activity activity)
{
this.activity = activity;
}
#Override
public void run()
{
//perform heavy task here and finally update the UI with result this way -
activity.runOnUiThread(new Runnable()
{
#Override
public void run()
{
AndroidBasicThreadActivity.textView.setText("Hello!! Android Team :-) From child thread.");
}
});
}
}
2.) By using View's post(Runnable runnable) method in worker thread
class MyAndroidThread implements Runnable
{
Activity activity;
public MyAndroidThread(Activity activity)
{
this.activity = activity;
}
#Override
public void run()
{
//perform heavy task here and finally update the UI with result this way -
AndroidBasicThreadActivity.textView.post(new Runnable()
{
#Override
public void run()
{
AndroidBasicThreadActivity.textView.setText("Hello!! Android Team :-) From child thread.");
}
});
}
}
3.) By using Handler class from android.os package
If we don't have the context (this/ getApplicationContext()) or Activity's instance (AndroidBasicThreadActivity.this) then we have to use Handler class as below -
class MyAndroidThread implements Runnable
{
Activity activity;
public MyAndroidThread(Activity activity)
{
this.activity = activity;
}
#Override
public void run()
{
//perform heavy task here and finally update the UI with result this way -
new Handler(Looper.getMainLooper()).post(new Runnable() {
public void run() {
AndroidBasicThreadActivity.textView.setText("Hello!! Android Team :-) From child thread.");
}
});
}
}
If using in fragment then simply write
getActivity().runOnUiThread(new Runnable() {
#Override
public void run() {
// Do something on UiThread
}
});
We use Worker Thread to make Apps smoother and avoid ANR's. We may need to update UI after the heavy process in worker Tread.
The UI can only be updated from UI Thread. In such cases, we use Handler or runOnUiThread both have a Runnable run method that executes in UI Thread.
The onClick method runs in UI thread so don't need to use runOnUiThread here.
Using Kotlin
While in Activity,
this.runOnUiThread {
// Do stuff
}
From Fragment,
activity?.runOnUiThread {
// Do stuff
}
Using Java,
this.runOnUiThread(new Runnable() {
void run() {
// Do stuff
}
});
For fragment use that:
requireActivity().runOnUiThread(() -> {
//your code logic
});
For activity use that:
runOnUiThread(() -> {
//your code logic
});
runOnUiThread is used in a way the UI can be updated with our background thread. For more: https://www.tutorialspoint.com/how-do-we-use-runonuithread-in-android
thy this:
#UiThread
public void logMsg(final String msg) {
new Handler(Looper.getMainLooper()).post(new Runnable() {
#Override
public void run() {
Log.d("UI thread", "I am the UI thread");
}
});
}
You can use from this sample :
In the following example, we are going to use this facility to publish the result from a
synonym search that was processed by a background thread.
To accomplish the goal during the OnCreate activity callback, we will set up
onClickListener to run searchTask on a created thread.
When the user clicks on the Search button, we will create a Runnable anonymous
class that searches for the word typed in R.id.wordEt EditText and starts the
thread to execute Runnable.
When the search completes, we will create an instance of Runnable SetSynonymResult
to publish the result back on the synonym TextView over the UI thread.
This technique is sometime not the most convenient one, especially when we don't
have access to an Activity instance; therefore, in the following chapters, we are
going to discuss simpler and cleaner techniques to update the UI from a background
computing task.
public class MainActivity extends AppCompatActivity {
class SetSynonymResult implements Runnable {
String synonym;
SetSynonymResult(String synonym) {
this.synonym = synonym;
}
public void run() {
Log.d("AsyncAndroid", String.format("Sending synonym result %s on %d",
synonym, Thread.currentThread().getId()) + " !");
TextView tv = (TextView) findViewById(R.id.synonymTv);
tv.setText(this.synonym);
}
}
;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button search = (Button) findViewById(R.id.searchBut);
final EditText word = (EditText) findViewById(R.id.wordEt);
search.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Runnable searchTask = new Runnable() {
#Override
public void run() {
String result = searchSynomim(word.getText().toString());
Log.d("AsyncAndroid", String.format("Searching for synonym for %s on %s",
word.getText(), Thread.currentThread().getName()));
runOnUiThread(new SetSynonymResult(result));
}
};
Thread thread = new Thread(searchTask);
thread.start();
}
});
}
static int i = 0;
String searchSynomim(String word) {
return ++i % 2 == 0 ? "fake" : "mock";
}
}
Source :
asynchronous android programming Helder Vasconcelos
This is how I use it:
runOnUiThread(new Runnable() {
#Override
public void run() {
//Do something on UiThread
}
});
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
gifImageView = (GifImageView) findViewById(R.id.GifImageView);
gifImageView.setGifImageResource(R.drawable.success1);
new Thread(new Runnable() {
#Override
public void run() {
try {
//dummy delay for 2 second
Thread.sleep(8000);
} catch (InterruptedException e) {
e.printStackTrace();
}
//update ui on UI thread
runOnUiThread(new Runnable() {
#Override
public void run() {
gifImageView.setGifImageResource(R.drawable.success);
}
});
}
}).start();
}
Try this: getActivity().runOnUiThread(new Runnable...
It's because:
1) the implicit this in your call to runOnUiThread is referring to AsyncTask, not your fragment.
2) Fragment doesn't have runOnUiThread.
However, Activity does.
Note that Activity just executes the Runnable if you're already on the main thread, otherwise it uses a Handler. You can implement a Handler in your fragment if you don't want to worry about the context of this, it's actually very easy:
// A class instance
private Handler mHandler = new Handler(Looper.getMainLooper());
// anywhere else in your code
mHandler.post(<your runnable>);
// ^ this will always be run on the next run loop on the main thread.
i got thread exception in android , what i intend to do is, while clicking a button i started a thread going to dynamically invoke the handler ,handler update the text view with integer value , while reaching integer 10, i going to stop the thread and have to show an alert ,but it will cause an error, what i possibly doing is shown below
public class sample extends Activity implements Runnable{
public Camcorder()
{
try{
counterThread = new Thread(this);
}catch(Exception ee)
{
}
}
public void run()
{
try{
while(counterFlag)
{
System.out.println("The time starts at : "+counter);
Thread.sleep(1000);
calculate(counter);
counter++;
}
}catch(Exception ee){
System.out.println("Err in ee : "+ee);
}
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
c=this.getApplicationContext();
requestWindowFeature(Window.FEATURE_NO_TITLE);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
setContentView(R.layout.main);
authalert3 = new AlertDialog.Builder(this);
authalert3.setTitle("Save Video");
authalert3.setMessage("Do you want to save this Video?");
authalert3.setPositiveButton("Yes", null);
Button test = (Button) findViewById(R.id.widget33);
test.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
counter = 0;
counterFlag = true;
counterThread.start();
}
});
public void calculate(int counter2) {
// TODO Auto-generated method stub
if(counter2<60){
if(counter2<10)
{
smin="0"+counter2;
}
else{
smin=""+counter2;
}
}
else{
hours++;
counter=0;
smin="00";
if(hours<10){
shours="0"+hours;
}
else{
shours=""+hours;
}
}
handler.sendEmptyMessage(0);
}
Handler handler = new Handler(){
public void handleMessage(android.os.Message msg) {
String tes=shours+":"+smin;
time.setText(tes);
test();
};
};
public void test(){
duration=1;
if(duration==hours){
counterFlag = false;
videoPath=camcorderView.stopRecording();
authalert3.create().show();
counterThread.stop();
}
}
the error is thrown at counterThread.stop();
Anyone suggest me , how to solve this error.
You don't stop threads by calling counterThread.stop. This method is deprecated. In your case, by setting counterFlag = false; your thread should be stopping itself.
You will also be getting an exception if you click twice on your button: you cannot call start on a Thread that has already been started. You must create a new instance of that Thread and start that new instance (stop the old instance before if necessary).
You can see that SO answer for some sample code on how to create/stop threads: Android thread in service issue. I suggest that you also read some tutorial on Java Threads (this is not specific to Android).
Additionally I think that you don't need a thread at all, you are doing nothing complicated and thus you could simply use the handler to do all the work:
private static final int MSG_REFRESH_UI = 0;
private static final int MSG_UPDATE_COUNTER = 1;
private int counter = 0;
Handler handler = new Handler(){
public void handleMessage(android.os.Message msg) {
if (msg.what==MSG_REFRESH_UI) {
String tes=shours+":"+smin;
time.setText(tes);
test();
} else if (msg.what==MSG_UPDATE_COUNTER) {
counter++;
if (counter<10) {
calculate(counter);
handler.sendEmptyMessageDelayed(MSG_UPDATE_COUNTER, 1000);
handler.sendEmptyMessage(MSG_REFRESH_UI);
}
}
};
};
public void onResume() {
handler.sendEmptyMessage(MSG_UPDATE_COUNTER);
}
public void calculate(int counter2) {
if (counter2<10) {
smin = "0"+counter2;
} else if (counter2<60) {
smin = ""+counter2;
} else{
hours++;
counter=0;
smin="00";
if(hours<10){
shours="0"+hours;
} else {
shours=""+hours;
}
}
}
This will stop the thread at 10
while(counterFlag)
{
System.out.println("The time starts at : "+counter);
Thread.sleep(1000);
calculate(counter);
counter++;
if(counter == 10) counterFlag = false;
}