Android ImageView - Annoying Whitespace on the Right Side - android

So I'm trying to get used to Android and intending to create an app for the NASA's "Image of the Day" RSS feed, which essentially needs an image- and a couple of text views.
This is my current attempt at the layout (compiling for Android 4.3, if that should matter):
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context="com.headfirst.nasaiodt.Feed" >
<ImageView
android:id="#+id/imgView"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:scaleType="fitStart"
android:adjustViewBounds="true"
android:contentDescription="#string/testImgDescription"
android:src="#drawable/test_img" />
<TextView
android:id="#+id/titleView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="#string/testTitle" />
<TextView
android:id="#+id/dateView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="#string/testDate" />
<TextView
android:id="#+id/descriptionView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="#string/testContent" />
</LinearLayout>
You'd think that's simple enough for its purposes, however, I just can't seem to get rid of a very resistant white bar on the right side of the picture:
Wasn't
android:layout_width="match_parent"
in the ImageView supposed to take care of that?
(And no, it's not an eclipse glitch, it also shows up in the emulator.)
I'd appreciate your help. What am I doing wrong?

Try using scale type to fit X and Y coordinates. This will solve if its not a glitch.
<ImageView
android:id="#+id/imgView"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:scaleType="fitXY"
android:adjustViewBounds="true"
android:contentDescription="#string/testImgDescription"
android:src="#drawable/test_img" />

Related

Imageview shows border around photo that does not exist in the source image

I'm trying to display a simple image in an imageview and it seems to be adding a border around the photo that isn't there in the source image. I placed the imageview in the parent view and set the image to it, and in the editor you can see a small sliver of the border but when I run it on a device or emulator more of a border appears.
I tried removing a pixel off the size of the photo in case there was a border but that didn't fix it. Below are the photos of the emulator and the editor to show the difference.
Editor:
Emulator:
Any help would be greatly appreciated, thank you.
EDIT: added xml file
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="#+id/activity_home_screen"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="frolicindustries.strandstudybible.HomeScreen"
android:weightSum="1"
android:background="#android:color/background_light"
android:orientation="vertical"
android:baselineAligned="false">
<!--android:scaleType="fitCenter"-->
<!--android:cropToPadding="false"-->
<!--android:layout_weight="0.01"-->
<Button
android:text="Button"
android:layout_width="wrap_content"
android:id="#+id/About"
android:background="#drawable/aboutgradient"
android:layout_alignParentBottom="true"
android:layout_height="65sp"
android:layout_marginBottom="1dip"
android:layout_marginTop="1dip"
android:layout_alignRight="#+id/Extras"
android:layout_alignEnd="#+id/Extras"
android:layout_alignLeft="#+id/Bible"
android:layout_alignStart="#+id/Bible" />
<Button
android:text="Button"
android:layout_width="wrap_content"
android:id="#+id/Extras"
android:background="#drawable/extragradient"
android:layout_height="65sp"
android:layout_above="#+id/About"
android:layout_marginTop="1dip"
android:layout_alignRight="#+id/WTFW"
android:layout_alignEnd="#+id/WTFW"
android:layout_alignLeft="#+id/Bible"
android:layout_alignStart="#+id/Bible" />
<Button
android:text="Button"
android:layout_width="wrap_content"
android:id="#+id/Bible"
android:background="#drawable/biblegradient"
android:layout_alignParentLeft="true"
android:layout_alignParentStart="true"
android:layout_alignParentRight="true"
android:layout_alignParentEnd="true"
android:elevation="0dp"
android:layout_height="65sp"
android:layout_marginLeft="-5dip"
android:layout_marginRight="-5dip"
android:layout_above="#+id/WTFW" />
<Button
android:text="Button"
android:layout_width="wrap_content"
android:id="#+id/WTFW"
android:background="#drawable/wtfwgradient"
android:layout_height="65sp"
android:layout_above="#+id/Extras"
android:layout_marginTop="1dip"
android:layout_alignRight="#+id/Bible"
android:layout_alignEnd="#+id/Bible"
android:layout_alignLeft="#+id/Bible"
android:layout_alignStart="#+id/Bible" />
<ImageView
android:id="#+id/imageView2"
android:src="#drawable/logo"
android:background="#null"
tools:targetApi="lollipop"
android:layout_width="match_parent"
android:adjustViewBounds="false"
app:srcCompat="#drawable/logo"
android:layout_alignRight="#+id/Bible"
android:layout_alignEnd="#+id/Bible"
android:layout_height="155sp" />
<ImageView
android:layout_width="match_parent"
android:src="#drawable/title"
android:id="#+id/imageView3"
android:layout_weight="0.29"
android:layout_height="wrap_content"
android:layout_above="#+id/Bible"
android:layout_alignRight="#+id/imageView2"
android:layout_alignEnd="#+id/imageView2"
android:cropToPadding="false"
android:scaleType="centerCrop"
android:adjustViewBounds="true"
android:layout_below="#+id/imageView2" />
</RelativeLayout>
Check this,
my xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="#+id/content_main"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
android:background="#000"
app:layout_behavior="#string/appbar_scrolling_view_behavior"
tools:context="com.example.charu.its2017huree.MainActivity"
tools:showIn="#layout/app_bar_main"
android:orientation="vertical">
<ImageView
android:background="#FFF"
android:src="#drawable/amanda"
android:id="#+id/my_image_view"
android:layout_width="match_parent"
android:layout_height="300dp" />
</LinearLayout>
I have set an imageView and i found out it seems there is something wrong with it's left and right edges. I have given match_parent to my imageView already.So I add a background color to my imageView to find out what's going on.
But that's not enough for me i want to see the boundaries as well.It's there on your android mobile!
Settings >Developer Options >(scroll bit down) under category Drawing there is a option Show layout boundaries > Tick that option .. mm You get some kind of grids in your mobile.It's normal it will be gone when you untick that option.
Let's jump back to image view and see how it looks now!
Now i can clearly see a background color which i add in behind of the image
Also image view width boundary is fine,it's match_parent.You can see that from your layout boundaries.
MM sounds like image didn't fit properly then i try something with scaleType like android:scaleType="fitXY" and run and see how is it now .. all-right it seems she has taken the full space .. I mean in my imageView :D
This way you can clearly identify what'w wrong with your imageView
what is your image saved as? i would suggest .png extension. I would get the border when my images are jpg or anything else.

Using RelativeLayout, LinearLayout and layout_weight at the same time - weird behaviour

I've got an activity layout specified in an XML file - activity_intro.xml - and I'm trying to create another one that is similar but slightly different - that's going to be activity_instructions.xml.
The Intro activity has a 9patch image at the bottom of the screen that is supposed to stay there and only adjust to different widths of the screens.
The Instructions activity is supposed to contain the same image but above 2 more buttons - all three of these views need to be always located at the bottom of the screen.
activity_intro.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<ScrollView
android:layout_width="match_parent"
android:layout_height="fill_parent"
android:layout_weight="1"
android:background="#drawable/home_background" >
<LinearLayout
style="#style/Activity"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical" >
<ImageView
android:id="#+id/introAnimationImageView"
android:layout_width="152dip"
android:layout_height="176dip"
android:layout_gravity="center_horizontal"
android:contentDescription="#string/intro_animation_content_description"
android:src="#drawable/animation_intro01" />
<TextView
android:id="#+id/introTextViewTitle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="#string/intro_title"
android:textAppearance="?android:attr/textAppearanceLarge" />
<TextView
android:id="#+id/introTextViewSubtitle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="#string/intro_subtitle"
android:textAppearance="?android:attr/textAppearanceMedium" />
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content" >
<Button
android:id="#+id/introButtonLoginSignup"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true"
android:text="#string/intro_button_label_login_signup" />
<Button
android:id="#+id/introButtonInstructions"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentRight="true"
android:layout_alignParentTop="true"
android:layout_alignRight="#+id/introButtonLoginSignup"
android:text="#string/intro_button_label_instructions" />
<Button
android:id="#+id/introButtonReportAnonymously"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="#+id/introButtonLoginSignup"
android:layout_centerHorizontal="true"
android:text="#string/intro_button_label_report_anonymously" />
</RelativeLayout>
</LinearLayout>
</ScrollView>
<ImageView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="0"
android:contentDescription="#null"
android:scaleType="fitXY"
android:src="#drawable/footer_cityscape" />
</LinearLayout>
Result:
Since I've got working code for Intro, I wanted to make Instructions follow its example but the layout_weight property isn't behaving as expected. First of all, I was only trying to put in the 2 buttons and leave out the image:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<ScrollView
android:layout_width="match_parent"
android:layout_height="fill_parent"
android:layout_weight="0.1"
android:background="#drawable/home_background" >
<LinearLayout
style="#style/Activity"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical" >
<TextView
android:id="#+id/instructionsTextViewTitle"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center"
android:text="#string/instructions_title_1"
android:textAppearance="?android:attr/textAppearanceMedium"
android:textStyle="bold" />
<ImageView
android:id="#+id/instructionsImageView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:contentDescription="#string/instructions_image_content_description"
android:src="#drawable/forms" />
<TextView
android:id="#+id/instructionsTextViewDescription"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="#string/instructions_description_1"
android:textAppearance="?android:attr/textAppearanceMedium" />
</LinearLayout>
</ScrollView>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1" >
<Button
android:id="#+id/instructionsButtonPrevious"
style="#style/ButtonPrevious"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_alignParentLeft="true"
android:text="#string/instructions_button_label_previous" />
<Button
android:id="#+id/instructionsButtonNext"
style="#style/ButtonNext"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_alignParentRight="true"
android:text="#string/instructions_button_label_next" />
</RelativeLayout>
</LinearLayout>
This only worked when I set the layout_weight of the bottom RelativeLayout to 1 (instead of 0) and for the ScrollView 0.1 (instead of 1). If I used the original values the RelativeLayout would take up all the screen. Could anyone explain to me why that is?
I also tried googling the issue and noticed people would suggest to set layout_height to 0dip which I tried but it also didn't work as expected.
Secondly, I tried adding the already mentioned ImageView to the bottom RelativeLayout. This, however, basically displays only the ImageView and not the buttons - or one of the buttons is on top of the image (hiding it). Why is that? Don't I specifically set the buttons to be placed below it?
What should the code look like in order for it to be doing what I expect it?
Further explanation:
Below are images that should help indicate what exactly I want to achieve. The green bits are the ScrollViews - I added them because Android devices tend to have diverse screen sizes. Their purpose is to present the content properly independently of the screen size, i.e. if the screen is small, the user will be able to scroll that part to read the entire text and view the image.
The red bit on the left (Intro) shows the ImageView that is supposed to always be at the bottom of the screen; it'll always be there, visible, and it's the green bit above it that will be movable.
If you take a look at the red bit on the right (Instructions), there's a Next button that's covering the image with the lorry/truck that was visible in the Intro screenshot. Now that's wrong - there should be 2 buttons BELOW the image, as seen on the last screenshot (the 2 blue rectangles).

How do you layer imageViews in an android application?

I'm trying to create my first real Android app, the code seems easy enough, but the layout is giving me problems.
My app will be a drag and drop application, very simple, just drag shapes to the correct place in the "puzzle". Here's an example of how it looks right now:
What I have currently is 4 ImageViews, one for the "empty puzzle" at the top, then 1 for each of the shapes below. I think the correct way to do this is to have each of the empty spots in the puzzle be an ImageView (what the arrow is pointing to, for example, should be an ImageView)
If I am correct on this, I need to "layer" ImageViews, put 3 "empty shape" image views over the "puzzle" image view at the top. The problem is I can't find any examples or suggestions for this anywhere online. So my questions are:
Does it make sense to have 3 ImageViews sitting on top of a "background" ImageView, or is there a more correct way to do this?
If I'm heading in the right direction, could someone explain/examplify how one builds ImageView layers?
XML for my current screen:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<ImageView
android:id="#+id/emptyPuz"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/EmptyPuzzle" />
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="horizantal" >
<ImageView
android:id="#+id/imageView1"
android:layout_width="0dp"
android:layout_weight="1"
android:layout_height="wrap_content"
android:adjustViewBounds="false"
android:src="#drawable/Circle" />
<ImageView
android:id="#+id/imageView2"
android:layout_width="0dp"
android:layout_weight="1"
android:layout_height="wrap_content"
android:adjustViewBounds="false"
android:src="#drawable/Square" />
<ImageView
android:id="#+id/imageView3"
android:layout_width="0dp"
android:layout_weight="1"
android:layout_height="wrap_content"
android:adjustViewBounds="false"
android:src="#drawable/Triangle" />
</LinearLayout>
</LinearLayout>
The solution I ended up using was to add a new LinearLayout with the background set to a "puzzle base" image and added three new images with "empty puzzle" pieces on it. Ie: I broke up each of the 3 "empty" puzzle slots into individual images like in this example:
Then used them as backgrounds to a new layout, so where I had this code before:
<ImageView
android:id="#+id/emptyPuz"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/EmptyPuzzle" />
I now have:
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="0dp"
android:layout_weight="1"
android:background="#drawable/emptypuzzle"
android:orientation="horizontal" >
<ImageView
android:id="#+id/dropsquare"
android:layout_width="0dp"
android:layout_weight="1"
android:tag="square"
android:layout_height="wrap_content"
android:adjustViewBounds="false"
android:src="#drawable/emptysquare" />
<ImageView
android:id="#+id/droptriangle"
android:layout_width="0dp"
android:layout_weight="1"
android:tag="triangle"
android:layout_height="wrap_content"
android:adjustViewBounds="false"
android:src="#drawable/emptytriangle" />
<ImageView
android:id="#+id/dropcircle"
android:layout_width="0dp"
android:layout_weight="1"
android:tag="circle"
android:layout_height="wrap_content"
android:adjustViewBounds="false"
android:src="#drawable/emptycircle" />
</LinearLayout>
Ending with a resultant drag and drop game looking like:
It's not pretty, but my toddler likes it. :)

How to achieve this kind of layout in Android

I'm new to Android development and I'm trying to achieve a layout for my app that is capable of handling different screen resolutions/ratios.
I've been reading a lot of the documentation and questions on this site to try to understand the basics and concepts.
First I went through:
developer.android.com/guide/practices/screens_support.html
And questions like:
stackoverflow.com/questions/6403619/how-to-support-all-the-different-resolutions-of-android-products
I've got a pretty basic idea on how to handle things out. But still, its pretty difficult for a starter to get going, and I found myself stucked trying to achieve the solution I came up with.
I designed my app to a target resolution of 480x800, and set it up to always show in portrait mode.
This is how it looks like and how I understand it should work (I used Waldo for the sake of example haha):
(sorry for the link, I need 10 rep to post images)
http://i.imgur.com/KXTAXir.jpg
My root Layout is a LinearLayout, wich contains 3 other Layouts being A and C set up to a weight of 0.8 while B is at 8.4. This is all fine, but the contents of B are set up to DP units at the moment just to be able to test.
B consists of a frame Layout who has 3 other Layouts inside, where 2 of them are working fine, and shown only when needed. The problem is that I need B to be able to adapt based on the contents of it first child: a LinearLayout wich contains 2 ImageView and 1 ProgressBar. I need that those ImageView always keep their ratio.
Here is an example of how it should work:
http://i.imgur.com/cH7fUze.jpg
Imagine those 4 are real screens, wich vary in ratio and size. So my app should only adapt B (from my first image) to keep the images original ratio.
Here is the layout code:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#color/darkgray"
android:orientation="vertical" >
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="0.8"
android:background="#666666" >
<TextView
android:id="#+id/level_text_name"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_centerVertical="true"
android:text="LEVEL"
android:textAppearance="?android:attr/textAppearanceSmall" />
<TextView
android:id="#+id/level_text_score"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:text="SCORE"
android:textAppearance="?android:attr/textAppearanceMedium" />
<TextView
android:id="#+id/level_text_clock"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentRight="true"
android:layout_centerVertical="true"
android:text="01:59"
android:textAppearance="?android:attr/textAppearanceSmall" />
</RelativeLayout>
<FrameLayout
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="8.4" >
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical" >
<ImageView
android:id="#+id/imageView1"
android:layout_width="match_parent"
android:layout_height="200dp"
android:adjustViewBounds="true" />
<ProgressBar
android:id="#+id/progressBar1"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:max="1000"
android:progress="0" />
<ImageView
android:id="#+id/imageView2"
android:layout_width="match_parent"
android:layout_height="200dp"
android:adjustViewBounds="true" />
</LinearLayout>
<RelativeLayout
android:id="#+id/pauseMask"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#000000"
android:visibility="gone" >
</RelativeLayout>
<RelativeLayout
android:id="#+id/gameoverMask"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#FFFFFF"
android:visibility="gone" >
</RelativeLayout>
</FrameLayout>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="0.8"
android:background="#666666" >
<TextView
android:id="#+id/level_text_status"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_centerVertical="true"
android:text="0/0"
android:textAppearance="?android:attr/textAppearanceMedium" />
<Button
android:id="#+id/button1"
style="?android:attr/buttonStyleSmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentRight="true"
android:layout_centerVertical="true"
android:text="Button"
android:onClick="useHint" />
<Button
android:id="#+id/button2"
style="?android:attr/buttonStyleSmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_toLeftOf="#+id/button1"
android:layout_centerVertical="true"
android:text="Button"
android:onClick="toggleSound" />
<Button
android:id="#+id/button3"
style="?android:attr/buttonStyleSmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_toLeftOf="#+id/button2"
android:layout_centerVertical="true"
android:text="Button"
android:onClick="togglePause" />
</RelativeLayout>
The last thing that stays unclear to me is how to handle the text and button sizes. Should I set them in DPs? How do I get them to scale accordingly like it can be seen on the bottom of my second picture.
Thank you for your help, I also want this to serve as an example to others that are having trouble to understand how to handle this kind of scenarios.
I'm not sure, if I got your question right.
However, you can specify different layouts for different screen sizes and orientations, as described here: http://developer.android.com/guide/practices/screens_support.html
Just give the respective suffix in the name of your layout XML file.
I ended up creating a custom View for my images. The view calculates the space thats left on its parent, scales the images manually and then resizes itself to the same size of the resulting image.
To resize the progress bar to have the same width as the images, I used a custom listener that gets triggered when my custom views get resized. Then I resize the progressbar to match their width.
With this I achieved what I wanted, a layout that will work perfectly in all screen sizes.

Android ScrollView is not working

This is my .xml file where I have used two scrollview,in Input Edittext and onether in output TextView. What is wrong here...It is not working in android device.
Another problem is that when I turn my device it only shows the input text area. The output text area goes down.I want to see the half screen of input and half screen of output area.
How to fix it??
Thanks
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="35dp"
android:orientation="horizontal" >
<Button
android:id="#+id/test"
android:layout_width="60dp"
android:layout_height="38dp"
android:text="#string/test" />
<Button
android:id="#+id/rdf"
android:layout_width="60dp"
android:layout_height="38dp"
android:text="#string/rdf" />
<Button
android:id="#+id/load"
android:layout_width="75dp"
android:layout_height="38dp"
android:text="#string/load" />
<Button
android:id="#+id/clear"
android:layout_width="60dp"
android:layout_height="38dp"
android:text="#string/clear" />
<Button
android:id="#+id/close"
android:layout_width="fill_parent"
android:layout_height="38dp"
android:text="#string/close" />
</LinearLayout>
<ScrollView
android:id="#+id/scrollView1"
android:layout_width="match_parent"
android:layout_height="wrap_content" >
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content" >
<EditText
android:id="#+id/input"
android:layout_width="0dp"
android:layout_height="175dp"
android:layout_weight="1"
android:background="#fff"
android:ems="10"
android:gravity="top|left"
android:textSize="14dp"
android:inputType="textMultiLine" >
<requestFocus />
</EditText>
</LinearLayout>
</ScrollView>
<Button
android:id="#+id/run"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="#string/run" />
<ScrollView
android:id="#+id/scrollView2"
android:layout_width="match_parent"
android:layout_height="wrap_content" >
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content" >
<TextView
android:id="#+id/output"
android:layout_width="match_parent"
android:layout_height="225dp"
android:background="#fff"
android:text="#string/output"
android:textColor="#1e90ff" />
</LinearLayout>
</ScrollView>
</LinearLayout>
Try setting layout_weight=1 and layout_height=0dp for the two scroll views instead of their
contents.
What is wrong here...It is not working in android device.
That's pretty vague. What were your expectations? What isn't working? In other words, please be a little more specific.
However, based on the layout code given, here are some recommendations:
Avoid hardcoding the size of views. You cannot make assumptions about screen size with the large variety of screen sizes, densities and devices out there. Also, even if you're able to make the layout look nice in portrait mode, it'll probably be not even close to that in landscape.
If you're going to put just a single View in a ScrollView, there's no need to wrap it in a ViewGroup container; just set the View directly, without nesting it again and added an extra layer of complexity to the view hierarchy.
There's no need to wrap a TextView or EditText with a ScrollView, as both views are scrollable by itself.
Regarding your second question: you can prevent Android from extracting all UI components when there's little layout estate left with the keyboard popped up. You'll need to set the IME_FLAG_NO_EXTRACT_UI flag on the EditText, or in xml: android:imeOptions="flagNoExtractUi".
I do like to point out that there's a reason Android has this behaviour by default. In most cases it hardly makes sense to force a tiny part of the UI to be visible, even more as whatever is being typed by the user is probably what really matters.

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