After translate animation button click not working - android

when i click a button the translate animation starts. then button placed where translate animation gets end. it working good but after animation button click not working.
thanks in advance
public class ButtonFragment extends Activity implements OnClickListener{
private Button btn;
private int width;
private Boolean flag = true;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_button_fragment);
Display display = getWindowManager().getDefaultDisplay();
Point size = new Point();
display.getSize(size);
width = size.x;
btn = (Button) findViewById(R.id.btn);
btn.setOnClickListener(this);
}
#Override
public void onClick(View v) {
TranslateAnimation animation = null;
switch (v.getId()) {
case R.id.btn:
if(flag == true) {
animation = new TranslateAnimation(0, width-92 , 0, 0);
flag=false;
}
else{
animation = new TranslateAnimation(width-92,0 , 0, 0);
flag = true;
}
animation.setDuration(1000);
animation.setFillAfter(true);
btn.startAnimation(animation);
break;
default:
break;
}
}
}
code proper alignment was done

As given in this page:
Another disadvantage of the view animation system is that it only modified where the View was drawn, and not the actual View itself. For instance, if you animated a button to move across the screen, the button draws correctly, but the actual location where you can click the button does not change, so you have to implement your own logic to handle this.
Try using property animation and read the link given above.

Related

ImageSlider + animation views

I have ViewPager + PageAdapter for slide images. I'm trying add Alpha animation button which appears when user tap on screen and disappears when tap again.
When I add clickListner for ImageView or for some invisible layout over ImageView animation button works fine, but slider doesn`t work now. What I should do for combine these 2 functions.
imageView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
final Animation aAnim1 = new AlphaAnimation(1.0f, 0.0f);
final Animation aAnim2 = new AlphaAnimation(0.0f, 1.0f);
if (VISIBLE_FLAG == true) {
aAnim1.setDuration(250);
aAnim1.setFillAfter(true);
save_btn.startAnimation(aAnim1);
exit_btn.startAnimation(aAnim1);
VISIBLE_FLAG = false;
}
else {
aAnim1.setDuration(250);
aAnim1.setFillAfter(true);
save_btn.startAnimation(aAnim2);
exit_btn.startAnimation(aAnim2);
VISIBLE_FLAG = true;
}
}
});

Error while trying to create circular reveal: IllegalStateException: cannot start this animation on a detached view

So, I'm experimenting trying to create a circular reveal on API level 21 on a TextView but I keep getting this error. At first I thought it had something to do with the lifecycle of the fragment I was attempting it but then I just tried the same thing in an activity and it still wouldn't work.
Here's the code:
public class MainActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Window w = getWindow();
w.setFlags(
WindowManager.LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS,
WindowManager.LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS);
w.setStatusBarColor(Color.parseColor("#0277bd"));
setContentView(R.layout.activity_main);
TextView tv = (TextView) findViewById(R.id.text);
int a = (tv.getLeft() + tv.getRight()) / 2;
int b = (tv.getTop() + tv.getBottom()) / 2;
int radius = tv.getWidth();
Animator anim = ViewAnimationUtils.createCircularReveal(tv, a, b, 0, radius);
anim.start();
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
return super.onCreateOptionsMenu(menu);
}
}
It's still early days so I can't really find any answers about this. Any ideas?
You're getting the error because the view you passed in hasn't been measured and laid out on the screen yet. ViewAnimationUtils.createCircularReveal needs the target view to be measured to calculate the animation. You'll also find that your variables a and b are always 0.
If you want to experiment, create the animation and start it within a button click listener. Here's an example using your code:
Button button = (Button) findViewById(R.id.your_button);
button.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
TextView tv = (TextView) findViewById(R.id.text);
int a = (tv.getLeft() + tv.getRight()) / 2;
int b = (tv.getTop() + tv.getBottom()) / 2;
int radius = tv.getWidth();
Animator anim = ViewAnimationUtils.createCircularReveal(tv, a, b, 0, radius);
anim.start();
}
});
You can use Runnable to do the animation. The Runnable will run after the view's creation. No need to post delay.
view.post(new Runnable()
{
#Override
public void run(){
//create your anim here
}
});
Or you can do this.
tv.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
if (android.os.Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN) {
tv.getViewTreeObserver().removeGlobalOnLayoutListener(this);
} else {
tv.getViewTreeObserver().removeOnGlobalLayoutListener(this);
}
Animator anim = ViewAnimationUtils.createCircularReveal(tv, a, b, 0, radius);
anim.start();
}
});
Adding GlobalLayoutListener to wait for the view to be inflated worked for me.
Or you can do this.
tv.postDelayed(new Runnable() {
#Override
public void run() {
//start your animation here
}
}, 1000);

put some comment on image and hover it

I need to apply some text on the part of the image where a touch event is occurred. Its just like the Image Tagging on facebook. Please provide some clue how to go about it.
What I've done so far is that I am loading image from gallery and showing it on image viewer.
public class LoadImg extends Activity implements OnTouchListener{
private static int RESULT_LOAD_IMAGE = 1;
float x,y;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
x=0;y=0;
Button buttonLoadImage = (Button) findViewById(R.id.button1);
buttonLoadImage.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View arg0) {
Intent i = new Intent(
Intent.ACTION_PICK,
android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI);
startActivityForResult(i, RESULT_LOAD_IMAGE);
}
});
Implementing the OnTouchListener, I m locating the x and y coordinates .
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
x=event.getX();
y=event.getY();
return false;
}
But imageviewer doesnt has any method to add text on the coordinates.
I dont want to preset a text/toast. I want to get a edittext/toast to get generated when a user touches the image.
Get the x, y positions using event.getX(), event.getY().
Then, at those positions add a textview to the layout. Like:
TextView tv=new TextView(this);
add layout params and left margin and top margin with those x, y values
LinearLayout.LayoutParams trparams = new
LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,
LinearLayout.LayoutParams.WRAP_CONTENT);
trparams.leftmargin=x;
trparams.topmargin=y;
tv.setLayoutParams(trparams);
then add this textview to the layout.
If you want to do it, you can use a longClickListener and show a toast message with your tip string in it..
Toast viewToast = Toast.makeText(this, "Your tool tip", Toast.LENGTH_SHORT);
yourView.setOnLongClickListener(new OnLongClickListener() {
#Override
public void onLongClick(View v) {
viewToast.show();
}
});

How can I fire a trigger to click when using slider in android?

I am using Slider like gmail or Facbook in android this is fine. What i have done is i just created a new activity and given animation to it so it looks like slider. Now what i want is when user click any button in slider a new activity should open and perform task what i specify in it. But i am not getting how to pass click event in slider.
My code
public class PlayAudio extends Activity implements OnCompletionListener,
SeekBar.OnSeekBarChangeListener {
boolean alreadyShowing = false;
private int windowWidth;
private int windowHeight;
private PopupWindow fadePopup;
private Animation ta;
private RelativeLayout baseView;
LayoutInflater inflater;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.player);
Display display = getWindowManager().getDefaultDisplay();
windowWidth = display.getWidth();
windowHeight = display.getHeight();
inflater = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE);
findViewById(R.id.imageView1).setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
if (!alreadyShowing) {
alreadyShowing = true;
openSlidingMenu();
}
}
});
findViewById(R.id.imageView3).setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
if (!alreadyShowing) {
alreadyShowing = true;
openSlidingMenu();
}
}
});
}
private void openSlidingMenu() {
showFadePopup();
int width = (int) (windowWidth * 0.8f);
translateView((float) (width));
#SuppressWarnings("deprecation")
int height = LayoutParams.FILL_PARENT;
// creating a popup
final View layout = inflater.inflate(R.layout.option_popup_layout,
(ViewGroup) findViewById(R.id.popup_element));
final PopupWindow optionsPopup = new PopupWindow(layout, width, height,
true);
optionsPopup.setBackgroundDrawable(new PaintDrawable());
optionsPopup.showAtLocation(layout, Gravity.NO_GRAVITY, 0, 0);
optionsPopup.setOnDismissListener(new PopupWindow.OnDismissListener() {
public void onDismiss() {
// Removing the fade effect
fadePopup.dismiss();
// to clear the previous animation transition in
cleanUp();
// move the view out
translateView(0);
// to clear the latest animation transition out
cleanUp();
// resetting the variable
alreadyShowing = false;
}
});
}
private void showFadePopup() {
final View layout = inflater.inflate(R.layout.fadepopup,
(ViewGroup) findViewById(R.id.fadePopup));
fadePopup = new PopupWindow(layout, windowWidth, windowHeight, false);
fadePopup.showAtLocation(layout, Gravity.NO_GRAVITY, 0, 0);
}
private void translateView(float right) {
ta = new TranslateAnimation(0f, right, 0f, 0f);
ta.setDuration(100);
ta.setFillEnabled(true);
ta.setFillAfter(true);
baseView = (RelativeLayout) findViewById(R.id.Player_Slider);
baseView.startAnimation(ta);
baseView.setVisibility(View.VISIBLE);
}
private void cleanUp() {
if (null != baseView) {
baseView.clearAnimation();
baseView = null;
}
if (null != ta) {
ta.cancel();
ta = null;
}
fadePopup = null;
}
}
Here in click event i am calling openSlidingMenu function which open's new activity option_popup_layout (http://i.share.pho.to/fb125f6f_o.png)
Now what i want is when i click any of the image in option_popup_layout a new activity should open and i want perform some operation over there but i am not getting where i have to use click event to call new activity.
I have tried some piece of code to put click event inside creating function as well as other method too but not getting work.
Please help me to solve this. Thanks in advance.

Animation Class called inside another class

I am creating a boardgame for Android and I have an animation that I wish to do when a specific motion event occurs.
I have a Boardview class which draws on a surfaceview with bitmaps and this shows the user the board.
When a motion event happens, this code executes
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
Intent animate = new Intent(Tempboardview.this, Moving.class);
animate.putExtra("xOld", oldStones.get(i).getx());
animate.putExtra("yOld", oldStones.get(i).gety());
animate.putExtra("xNew", newStones.get(i).getx());
animate.putExtra("yNew", newStones.get(i).gety());
animate.putExtra("color", 0);
startActivity(animate);
}
}
where newStones and oldStones are simply ArrayList objects and gety() and getx() return doubles.
This is my Moving class
public class Moving extends Activity {
private static final String TAG = "Animation";
double xOld = 0, yOld = 0, xNew = 0, yNew = 0, color = 0;
/** Called when the activity is first created. */#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
LayoutInflater inflater = getLayoutInflater();
addContentView(inflater.inflate(R.layout.move, null),
new ViewGroup.LayoutParams(800, 480));
final ImageView image = (ImageView) findViewById(R.id.stoneimager);
image.setVisibility(View.GONE);
image.bringToFront();
Bundle extras = getIntent().getExtras();
if (extras != null) {
xOld = extras.getDouble("xOld");
yOld = extras.getDouble("yOld");
xNew = extras.getDouble("xNew");
yNew = extras.getDouble("yNew");
color = extras.getDouble("color");
}
Animation animate = new TranslateAnimation((float) xOld, (float) xNew, (float) yOld, (float) yNew);
animate.setDuration(1000);
animate.setStartOffset(0);
animate.setInterpolator(new LinearInterpolator());
animate.setRepeatCount(0);
animate.setFillAfter(true);
animate.setZAdjustment(Animation.ZORDER_TOP);
Animation.AnimationListener listener = new Animation.AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
Log.d("boardtag", "animation started");
image.setVisibility(View.VISIBLE);
image.bringToFront();
}
#Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationEnd(Animation animation) {
// TODO Auto-generated method stub
image.setVisibility(View.GONE);
finish();
}
};
animate.setAnimationListener(listener);
Log.d("boardtag", "animation started");
image.startAnimation(animate);
}
}
The problem is the animation is not able to take place while the board is still displayed.
I have used the android manifest to change the theme of .Moving to Transparent, but this did not work.
Any advice would be appreciated.
This is probably going to come off more harsh than I intend, but I think you are completely abusing the Intent/Activity features. You need to seriously consider redesigning your UI layer to be more closely coupled with the active Activity.
What you have above should be painfully slow since motion events are common and Activity creation and Intent dispatching is expensive (relatively). What you need is a single main "game" Activity that is tightly coupled with a SurfaceView (probably OpenGL since this has animations and it's a game). This activity would take user input (UI events) and translate them into drawing commands for your surface view directly.

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