Dialog does not Animate in Android - android

I've set up a Dialog using AlertDialog.Builder, and assigned it a style that has the animations in it, but the dialog doesn't animate upon being shown. It just cuts right into the frame.
Here is the code for the Dialog:
AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
RelativeLayout dialogLayout = (RelativeLayout)inf.inflate(R.layout.dialog_layout, null);
dialogLayout.setLayoutParams(new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.FILL_PARENT, RelativeLayout.LayoutParams.FILL_PARENT));
final Spinner typeSpinner = (Spinner)dialogLayout.findViewById(R.id.type_spinner);
final Spinner classSpinner = (Spinner)dialogLayout.findViewById(R.id.class_spinner);
final DatePicker datePicker = (DatePicker)dialogLayout.findViewById(R.id.date_picker);
final EditText desc = (EditText)dialogLayout.findViewById(R.id.dialog_edit);
ArrayAdapter<CharSequence> typeAdapter = ArrayAdapter.createFromResource(getActivity(), R.array.types, android.R.layout.simple_spinner_item);
typeAdapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item);
typeSpinner.setAdapter(typeAdapter);
getClassList();
ArrayAdapter<String> classAdapter = new ArrayAdapter<String>(getActivity(), android.R.layout.simple_spinner_item, classes);
classAdapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item);
classSpinner.setAdapter(classAdapter);
builder.setMessage(" Add an Assignment");
builder.setView(dialogLayout);
Dialog addDialog = builder.create();
addDialog.getWindow().getAttributes().windowAnimations = R.style.PauseDialog;
addDialog.show();
Here is the styles.xml:
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
<item name="android:actionBarStyle">#style/AppTheme.ActionBar</item>
</style>
<style name="AppTheme.ActionBar" parent="#android:style/Widget.Holo.Light.ActionBar">
<item name="android:background">#469558</item>
<item name="android:titleTextStyle">#style/MyActionBar.TitleTextStyle</item>
</style>
<style name="MyActionBar.TitleTextStyle" parent="#android:style/TextAppearance.Holo.Widget.ActionBar.Title">
<item name="android:textColor">#FFFFFF</item>
</style>
<style name="PauseDialog" parent="#android:style/Theme.Dialog">
<item name="android:windowAnimationStyle">#style/PauseDialogAnimation</item>
</style>
<style name="PauseDialogAnimation">
<item name="android:windowEnterAnimation">#anim/expand_slide</item>
<item name="android:windowExitAnimation">#anim/shrink</item>
</style>
And, for example, here is the expand_slide.xml:
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillEnabled="true"
android:fillAfter="true">
<scale
android:interpolator="#android:anim/accelerate_decelerate_interpolator"
android:fromXScale="0.0"
android:toXScale="1.0"
android:fromYScale="0.0"
android:toYScale="1.0"
android:duration="300"
android:pivotX="100%"
android:pivotY="100%"
android:fillAfter="false"
/>
<translate android:duration="300"
android:fromYDelta="10%"
android:toYDelta="0"
android:fromXDelta="-10%"
android:toXDelta="0"/>
Can anyone help me out? I've been trying a lot of things, including instantiating the Dialog with the style ID as one of the parameters, but I can't seem to get it to work.
Thanks for anyone who helps out.

I'm new to animations myself, but my understanding is that you need to build an Animation object 'myanamation'. In your case build the animation from your xml resource. Then from the View pertaining to the animation, call startAnimation(myanimation) after dialog.show().
View mydialogview = (ImageView)findViewById(R.id.yourviewid);
Animation myanimation = AnimationUtils.loadAnimation(this, R.anim.youranimationid);
mydialogview.startAnimation(myanimation);
Hope this helps some.

Related

Activity transition animations don't work

I'm currently working on a dark theme transition by restarting the activity, but I stumbled upon a problem: the transitions don't work and I have no idea why.
The code below is the theme resources I currently use:
<style name="Theme.TestApp" parent="Theme.MaterialComponents.DayNight.NoActionBar">
<!-- Primary brand color. -->
<item name="colorPrimary">#color/grey_light</item>
<item name="colorPrimaryVariant">#color/primary_light</item>
<item name="colorOnPrimary">#color/on_primary_light</item>
<!-- Secondary brand color. -->
<item name="colorSecondary">#color/teal_200</item>
<item name="colorSecondaryVariant">#color/teal_700</item>
<item name="colorOnSecondary">#color/white</item>
<!-- Customize your theme here. -->
<item name="android:statusBarColor">#color/bar</item>
<item name="background">#color/grey_light</item>
<item name="android:textColor">#color/list_text</item>
<item name="android:windowSplashScreenBackground" tools:targetApi="s">#color/primary_light</item>
<item name="android:windowAnimationStyle">#style/WindowAnimation</item>
</style>
<style name="WindowAnimation">
<item name="android:windowEnterAnimation">#android:anim/fade_in</item>
<item name="android:windowExitAnimation">#android:anim/fade_out</item>
</style>
And this is the code I use to restart the activity:
myswitch.setOnCheckedChangeListener(new CompoundButton.OnCheckedChangeListener() {
#Override
public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) {
if (isChecked) {
AppCompatDelegate.setDefaultNightMode(AppCompatDelegate.MODE_NIGHT_YES);
restart();
}else {
AppCompatDelegate.setDefaultNightMode(AppCompatDelegate.MODE_NIGHT_NO);
restart();
}
}
});
}
public void restart () {
Intent i = new Intent(getApplicationContext(), Settings.class);
startActivity(i);
finish();
}
}
Apparently, creating my own animations solved my problem.
fade_in.xml:
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true">
<alpha
android:interpolator="#android:anim/accelerate_interpolator"
android:fromAlpha="0.0"
android:toAlpha="1.0"
android:duration="500" />
</set>
fade_out.xml:
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true">
<alpha
android:interpolator="#android:anim/accelerate_interpolator"
android:fromAlpha="1.0"
android:toAlpha="0.0"
android:duration="500" />
</set>

How to change progress dialog's background color?

I'm working with spinners and want to change background color of window from black to white.
Here is the codes for progress dialog:
if (countProgress > 0) {
countProgress += 1;
return;
}
final ProgressDialog progressDialog = new ProgressDialog(activity, DialogFragment.STYLE_NO_TITLE);
progressDialog.setIndeterminateDrawable(activity.getResources().getDrawable(R.drawable.progress));
progressDialog.setMessage(msg);
progressDialog.setCancelable(false);
progressDialog.setCanceledOnTouchOutside(false);
stackProgressDialog.push(progressDialog);
countProgress = 1;
activity.runOnUiThread(new Runnable() {
#Override
public void run() {
progressDialog.show();
}
});
and here is the drawable xml :
<?xml version="1.0" encoding="utf-8"?>
rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:drawable="#drawable/logo_only_64dp"
android:pivotX="50%"
android:pivotY="50%"
android:fromDegrees="0"
android:toDegrees="360"
android:repeatCount="infinite"/>
Step 1: Define a theme that inherits from Theme.Dialog:
<style name="MyTheme" parent="#android:style/Theme.Dialog">
<item name="android:alertDialogStyle">#style/CustomAlertDialogStyle</item>
<item name="android:textColorPrimary">#000000</item>
</style>
There, you can define things like the background color for the whole window (yellow in the question), font colors etc. What's really important is the definition of android:alertDialogStyle. This style controls the appearance of the black area in the question.
Step 2: Define the CustomAlertDialogStyle:
<style name="CustomAlertDialogStyle">
<item name="android:bottomBright">#color/yellow</item>
<item name="android:bottomDark">#color/yellow</item>
<item name="android:bottomMedium">#color/yellow</item>
<item name="android:centerBright">#color/yellow</item>
<item name="android:centerDark">#color/yellow</item>
<item name="android:centerMedium">#color/yellow</item>
<item name="android:fullBright">#color/yellow</item>
<item name="android:fullDark">#color/yellow</item>
<item name="android:topBright">#color/yellow</item>
<item name="android:topDark">#color/yellow</item>
</style>
This sets the black area in the question to yellow.
Step 3: Apply MyTheme to the ProgressDialog, not CustomAlertDialogStyle:
ProgressDialog dialog = new ProgressDialog(this, R.style.MyTheme);

AlertDialog with animations

I have an AlertDialog that coming in and out with animations, and I want to add buttons to it, how can I do it?
Here is my AlertDialog code:
private void openPopUP() {
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setTitle("Game Paused");
builder.setMessage("Check out the transition!");
dialog = builder.create();
dialog.getWindow().getAttributes().windowAnimations =
R.style.dialog_animation;
dialog.show();
}
Here is my style code:
<resources>
<style name="AppBaseTheme" parent="android:Theme.Light"/>
<style name="AppTheme" parent="AppBaseTheme"/>
<style name="dialog_animation">
<item name="android:windowEnterAnimation">#anim/slide_in_left</item>
<item name="android:windowExitAnimation">#anim/slide_out_right</item>
</style>
</resources>
Here is my anim folder files:
Slide in left:
<?xml version="1.0" encoding="utf-8"?>
<translate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromXDelta="100%p" android:toXDelta="0"
android:duration="500" />
Slide out right:
<?xml version="1.0" encoding="utf-8"?>
<translate xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="500"
android:fromXDelta="0"
android:toXDelta="100%p" />
I need to add 3 buttons inside the alertdialog, how can I do it? Thank you.
You can use the method builder.setPositiveButton(String title, DialogInterface.OnClickListener listener) and then builder.setNeutralButton(...) and finally builder.setNegativeButton(...)

Show DialogFragment with animation growing from a point

I'm showing a DialogFragment when the user taps on a row in a ListView. I'd like to animate the showing of the dialog so that it grows from the center of the row. A similar effect can be seen when opening a folder from the launcher.
One idea that I've had is a combination of TranslateAnimation and ScaleAnimation. Is there another way?
Being DialogFragment a wrapper for the Dialog class, you should set a theme to your base Dialog to get the animation you want:
public class CustomDialogFragment extends DialogFragment implements OnEditorActionListener
{
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState)
{
return super.onCreateView(inflater, container, savedInstanceState);
}
#Override
public Dialog onCreateDialog(Bundle savedInstanceState)
{
// Set a theme on the dialog builder constructor!
AlertDialog.Builder builder =
new AlertDialog.Builder( getActivity(), R.style.MyCustomTheme );
builder
.setTitle( "Your title" )
.setMessage( "Your message" )
.setPositiveButton( "OK" , new DialogInterface.OnClickListener()
{
#Override
public void onClick(DialogInterface dialog, int which) {
dismiss();
}
});
return builder.create();
}
}
Then you just need to define the theme that will include your desired animation. In styles.xml add your custom theme:
<style name="MyCustomTheme" parent="#android:style/Theme.Panel">
<item name="android:windowAnimationStyle">#style/MyAnimation.Window</item>
</style>
<style name="MyAnimation.Window" parent="#android:style/Animation.Activity">
<item name="android:windowEnterAnimation">#anim/anim_in</item>
<item name="android:windowExitAnimation">#anim/anim_out</item>
</style>
Now add the animation files in the res/anim folder:
( the android:pivotY is the key )
anim_in.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<scale
android:interpolator="#android:anim/linear_interpolator"
android:fromXScale="0.0"
android:toXScale="1.0"
android:fromYScale="0.0"
android:toYScale="1.0"
android:fillAfter="false"
android:startOffset="200"
android:duration="200"
android:pivotX = "50%"
android:pivotY = "-90%"
/>
<translate
android:fromYDelta="50%"
android:toYDelta="0"
android:startOffset="200"
android:duration="200"
/>
</set>
anim_out.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<scale
android:interpolator="#android:anim/linear_interpolator"
android:fromXScale="1.0"
android:toXScale="0.0"
android:fromYScale="1.0"
android:toYScale="0.0"
android:fillAfter="false"
android:duration="200"
android:pivotX = "50%"
android:pivotY = "-90%"
/>
<translate
android:fromYDelta="0"
android:toYDelta="50%"
android:duration="200"
/>
</set>
Finally, the tricky thing here is to get your animation grow from the center of each row. I suppose the row is filling the screen horizontally so, on one hand the android:pivotX value will be static. On the other hand, you can't modify the android:pivotY value programmatically.
What I suggest is, you define several animations each of which having a different percentage value on the android:pivotY attribute (and several themes referencing those animations). Then, when the user taps the row, calculate the Y position in percentage of the row on the screen. Knowing the position in percentage, assign a theme to your dialog that has the appropriate android:pivotY value.
It is not a perfect solution but could do the trick for you. If you don't like the result, then I would suggest forgetting the DialogFragment and animating a simple View growing from the exact center of the row.
Check it out this code, it works for me
// Slide up animation
<?xml version="1.0" encoding="utf-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android" >
<translate
android:duration="#android:integer/config_mediumAnimTime"
android:fromYDelta="100%"
android:interpolator="#android:anim/accelerate_interpolator"
android:toXDelta="0" />
</set>
// Slide dowm animation
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >
<translate
android:duration="#android:integer/config_mediumAnimTime"
android:fromYDelta="0%p"
android:interpolator="#android:anim/accelerate_interpolator"
android:toYDelta="100%p" />
</set>
// Style
<style name="DialogAnimation">
<item name="android:windowEnterAnimation">#anim/slide_up</item>
<item name="android:windowExitAnimation">#anim/slide_down</item>
</style>
// Inside Dialog Fragment
#Override
public void onActivityCreated(Bundle arg0) {
super.onActivityCreated(arg0);
getDialog().getWindow()
.getAttributes().windowAnimations = R.style.DialogAnimation;
}
DialogFragment has a public getTheme() method that you can over ride for this exact reason. This solution uses less lines of code:
public class MyCustomDialogFragment extends DialogFragment{
...
#Override
public int getTheme() {
return R.style.MyThemeWithCustomAnimation;
}
}
To get a full-screen dialog with animation, write the following ...
Styles:
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<item name="colorPrimary">#color/colorPrimary</item>
<item name="colorPrimaryDark">#color/colorPrimaryDark</item>
<item name="colorAccent">#color/colorAccent</item>
<item name="actionModeBackground">?attr/colorPrimary</item>
<item name="windowActionModeOverlay">true</item>
</style>
<style name="AppTheme.NoActionBar">
<item name="windowActionBar">false</item>
<item name="windowNoTitle">true</item>
</style>
<style name="AppTheme.NoActionBar.FullScreenDialog">
<item name="android:windowAnimationStyle">#style/Animation.WindowSlideUpDown</item>
</style>
<style name="Animation.WindowSlideUpDown" parent="#android:style/Animation.Activity">
<item name="android:windowEnterAnimation">#anim/slide_up</item>
<item name="android:windowExitAnimation">#anim/slide_down</item>
</style>
res/anim/slide_up.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="#android:interpolator/accelerate_quad">
<translate
android:duration="#android:integer/config_shortAnimTime"
android:fromYDelta="100%"
android:toYDelta="0%"/>
</set>
res/anim/slide_down.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="#android:interpolator/accelerate_quad">
<translate
android:duration="#android:integer/config_shortAnimTime"
android:fromYDelta="0%"
android:toYDelta="100%"/>
</set>
Java code:
public class MyDialog extends DialogFragment {
#Override
public int getTheme() {
return R.style.AppTheme_NoActionBar_FullScreenDialog;
}
}
private void showDialog() {
FragmentTransaction fragmentTransaction = getSupportFragmentManager().beginTransaction();
Fragment previous = getSupportFragmentManager().findFragmentByTag(MyDialog.class.getName());
if (previous != null) {
fragmentTransaction.remove(previous);
}
fragmentTransaction.addToBackStack(null);
MyDialog dialog = new MyDialog();
dialog.show(fragmentTransaction, MyDialog.class.getName());
}
In DialogFragment, custom animation is called onCreateDialog. 'DialogAnimation' is custom animation style in previous answer.
public Dialog onCreateDialog(Bundle savedInstanceState)
{
final Dialog dialog = super.onCreateDialog(savedInstanceState);
dialog.getWindow().getAttributes().windowAnimations = R.style.DialogAnimation;
return dialog;
}
Use decor view inside onStart in your dialog fragment
#Override
public void onStart() {
super.onStart();
final View decorView = getDialog()
.getWindow()
.getDecorView();
decorView.animate().translationY(-100)
.setStartDelay(300)
.setDuration(300)
.start();
}
If you want to work over APIs you have to do inside your DialogFragemnt->onStart and not inside onCreateDialog
#Override
public void onStart()
{
if (getDialog() == null)
{
return;
}
getDialog().getWindow().setWindowAnimations(
R.style.DlgAnimation);
super.onStart();
}
Note: This is just a complement to other answers.
No matter which the solutions you pick you might have the same problem as me.
I need to UNINSTALL the game from my development device before installing the new version for the animation changes to take effect.
I am not sure why but I guess it has to do with the optimized deployment on Android studio not recognizing the changes.
Have you looked at Android Developers Training on Zooming a View? Might be a good starting point.
You probably want to create a custom class extending DialogFragment to get this working.
Also, take a look at Jake Whartons NineOldAndroids for Honeycomb Animation API compatibility all the way back to API Level 1.
Add this code on values anim
<scale
android:duration="#android:integer/config_longAnimTime"
android:fromXScale="0.2"
android:fromYScale="0.2"
android:toXScale="1.0"
android:toYScale="1.0"
android:pivotX="50%"
android:pivotY="50%"/>
<alpha
android:fromAlpha="0.1"
android:toAlpha="1.0"
android:duration="#android:integer/config_longAnimTime"
android:interpolator="#android:anim/accelerate_decelerate_interpolator"/>
call on styles.xml
<style name="DialogScale">
<item name="android:windowEnterAnimation">#anim/scale_in</item>
<item name="android:windowExitAnimation">#anim/scale_out</item>
</style>
On java code: set Onclick
public void onClick(View v) {
fab_onclick(R.style.DialogScale, "Scale" ,(Activity) context,getWindow().getDecorView().getRootView());
// Dialogs.fab_onclick(R.style.DialogScale, "Scale");
}
setup on method:
alertDialog.getWindow().getAttributes().windowAnimations = type;

How to remove white border in dialog?

I read many topics, but I didn't find answer of my problem. I'm trying to use android.R.style.Theme_Translucent_NoTitleBar or xml styles with
<style name="CustomDialogTheme" parent="#android:style/Theme.Dialog">
<item name="android:windowBackground">#color/transparent_white</item>
<item name="android:windowIsFloating">false</item>
<item name="android:windowNoTitle">true</item>
</style>
Even I have added
dialog.getWindow().setBackgroundDrawableResource(R.drawable.pixel);
where pixel is transparent drawable, but with no luck. I always have white border.
My code is below:
Dialog dialog = new Dialog(this,
android.R.style.Theme_Translucent_NoTitleBar);
dialog.getWindow().setBackgroundDrawableResource(R.drawable.pixel);
AlertDialog.Builder builder = new AlertDialog.Builder(this);
ListView modeList = new ListView(this);
String[] stringArray = new String[] { "aaa", "bbb" };
ArrayAdapter<String> modeAdapter = new ArrayAdapter<String>(this,
android.R.layout.simple_list_item_1, android.R.id.text1,
stringArray);
modeList.setAdapter(modeAdapter);
builder.setView(modeList);
dialog = builder.create();
Regards,
Swierzy
The white border of a dialog is a 9patch image
and your background picture has to be an 9patch picture.
http://developer.android.com/guide/developing/tools/draw9patch.html
You can draw it yourself and make any border you like there.
you create your dialog like that
public AboutDialog(Context context) {
super(context,R.style.Theme_Dialog);
.......
and your style e.g.
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="Theme" parent="android:Theme">
</style>
<style name="Theme.Dialog" parent="Theme">
<item name="android:layout_width">wrap_content</item>
<item name="android:layout_height">wrap_content</item>
<item name="android:windowIsFloating">true</item>
<item name="android:windowNoTitle">true</item>
<item name="android:windowContentOverlay">#null</item>
<item name="android:windowBackground">#drawable/bg</item> <------- your 9patch background picture
</style>
hope this helps abit

Categories

Resources