Turn-based Multiplayer Game cannot finish in Google Play Game Services - android

I'm using a turn based multiplayer game.
Player 1 starts the game, Player 2 ends. But I always get errors.
This is the code for Player 2:
String playerId = Games.Players.getCurrentPlayerId(getApiClient());
String myOponentId = mMatch.getParticipantId(playerId);
opponentResult = new ParticipantResult(myOponentId,
ParticipantResult.MATCH_RESULT_WIN, 1);
creatorResult = new ParticipantResult(playerId,
ParticipantResult.MATCH_RESULT_LOSS, 2);
Games.TurnBasedMultiplayer.finishMatch(getApiClient(), mMatch.getMatchId(),mMatch.getData(), creatorResult,opponentResult )
.setResultCallback(new ResultCallback<TurnBasedMultiplayer.UpdateMatchResult>() {
#Override
public void onResult(TurnBasedMultiplayer.UpdateMatchResult result) {
processResult(result);
}
});
Log:
E/Volley﹕ [2816] a.a: Unexpected response code 400 for https://www.googleapis.com/games/v1/turnbasedmatches/ChEKCQixqozpwBoQAhACGAAgARDEt9LOpreWivoB/finish?language=en_GB
E/cc﹕ Failed to finish match: null
W/cc﹕ {"code":400,"errors":[{"message":"Invalid participantId with value 108607338309210360902.","domain":"global","reason":"invalid"}]}
Using finishMatch like in the example SkeletonActivity.java is working, but does not produce a winner:
Games.TurnBasedMultiplayer.finishMatch(getApiClient(), mMatch.getMatchId()

ok i messed up the nubers. have to set participant ids whichs is something like p_1 and not a number
myOponentParticipantId

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I have 3 months,6 months, and 1-year subscriptions in the application.
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I have also attached the bit of the code, where I am checking if the user has any existing subscription or not by checking the presence of receipt.
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public void Buy1YearSubscription()
{
print("trying to buy 12 months of subscription");
bool alreadyHaveSomeSubscription = false;
Product oldProduct = m_StoreController.products.WithID(_1YearSubscription);
foreach (Product p in m_StoreController.products.all)
{
GooglePurchaseData data = new GooglePurchaseData(p.receipt);
if (p.hasReceipt)
{
alreadyHaveSomeSubscription = true;
oldProduct = m_StoreController.products.WithID(data.json.productId);
GooglePurchaseData data2 = new GooglePurchaseData(oldProduct.receipt);
print("Has the reciept of----->" + data2.json.productId);
break;
}
}
if (!alreadyHaveSomeSubscription)
{
print("no previous subscription");
BuyProductID(_1YearSubscription);
}
else
{
print("upgrading to 1year");
SubscriptionManager.UpdateSubscriptionInGooglePlayStore(oldProduct, m_StoreController.products.WithID(_1YearSubscription), (string msg1, string msg2) =>
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IgoogleplayStoreExtention.UpdateSubscription(oldProduct, m_StoreController.products.WithID(_1YearSubscription), GooglePlayStoreProrationMode.ImmediateWithoutProration);
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How to solve install status code -100 while working with In-App update in Android?

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Turn-based Multiplayer Game cannot be completed in Google Play Game Services

This used to work perfectly, but currently Game Services appear unable to handle the request issued by TurnBasedMultiplayer.finishMatch() and my players cannot complete their games. Nothing unusual occurs during game play (taking turns), but completion results in response code 400.
What might be going on and what can I do about it?
Logcat:
W/GLSUser ( 887): GoogleAccountDataService.getToken()
I/qtaguid ( 1173): Failed write_ctrl(u 180) res=-1 errno=22
I/qtaguid ( 1173): Untagging socket 180 failed errno=-22
W/NetworkManagementSocketTagger( 1173): untagSocket(180) failed with errno -22
E/Volley ( 1188): [87] tm.a: Unexpected response code 400 for https://www.googleapis.com/games/v1/turnbasedmatches/ChEKCQjrgfqCvgsQAhACGAAgARDruaLm9un3vyg/finish?language=de_DE
E/dwr ( 1188): Failed to finish match: null
W/dwr ( 1188): {"code":400,"errors":[{"message":"Invalid results. results","domain":"global","reason":"InvalidMatchResults"}]}
D/UPDATE_MATCH_RESULT(30627): Status{statusCode=unknown status code: 6504, resolution=null}
Code:
ParticipantResult opponentResult = null;
ParticipantResult creatorResult = null;
if (mMatchData.opponentWonCounter > mMatchData.creatorWonCounter) {
opponentResult = new ParticipantResult(getParticipantId(),
ParticipantResult.MATCH_RESULT_WIN, 1);
creatorResult = new ParticipantResult(
mMatchData.creatorParticipantId,
ParticipantResult.MATCH_RESULT_LOSS, 2);
} else if (mMatchData.opponentWonCounter < mMatchData.creatorWonCounter) {
opponentResult = new ParticipantResult(getParticipantId(),
ParticipantResult.MATCH_RESULT_LOSS, 2);
creatorResult = new ParticipantResult(
mMatchData.creatorParticipantId,
ParticipantResult.MATCH_RESULT_WIN, 1);
} else {
opponentResult = new ParticipantResult(getParticipantId(),
ParticipantResult.MATCH_RESULT_TIE, 1);
creatorResult = new ParticipantResult(
mMatchData.creatorParticipantId,
ParticipantResult.MATCH_RESULT_TIE, 1);
}
Games.TurnBasedMultiplayer
.finishMatch(getApiClient(), mMatch.getMatchId(), data,
creatorResult, opponentResult)
.setResultCallback(
new ResultCallback<TurnBasedMultiplayer.UpdateMatchResult>() {
#Override
public void onResult(
TurnBasedMultiplayer.UpdateMatchResult result) {
Log.d("UPDATE_MATCH_RESULT", result
.getStatus().toString());
dismissProgress();
completeMatch();
}
});
EDIT:
I confirm that this works as intended. Also, the player taking the last turn can finish the match and post the final results.
I introduced a bug myself, so sorry for the confusion. (I have a two player setup. The 'creator' wasn't able to finish the match whereas the 'opponent' was. This was caused by participant IDs getting mixed up and code blindness preventing me from identifying the problem.)
Old answer:
Further investigation revealed that these methods had stopped working:
finishMatch(GoogleApiClient apiClient, String matchId, byte[] matchData, ParticipantResult... results)
finishMatch(GoogleApiClient apiClient, String matchId, byte[] matchData, List<ParticipantResult> results)
Whereas this one was still working flawlessly:
finishMatch(GoogleApiClient apiClient, String matchId)
I filed a bug report here: https://code.google.com/p/play-games-platform/issues/list .
EDIT: Acknowledged by Google: http://goo.gl/Ubqy9n
So here's the nasty workaround:
1) Take an extra turn to update the match.
2) Finish the match.
Games.TurnBasedMultiplayer
.takeTurn(getApiClient(), mMatch.getMatchId(), data,
nextParticipantId)
.setResultCallback(
new ResultCallback<TurnBasedMultiplayer.UpdateMatchResult>() {
#Override
public void onResult(UpdateMatchResult result) {
mMatch = result.getMatch();
Games.TurnBasedMultiplayer
.finishMatch(getApiClient(),
mMatch.getMatchId())
.setResultCallback(
new ResultCallback<TurnBasedMultiplayer.UpdateMatchResult>() {
#Override
public void onResult(
TurnBasedMultiplayer.UpdateMatchResult result) {
Log.d("UPDATE_MATCH_RESULT",
result.getStatus()
.toString());
dismissProgress();
completeMatch();
}
});
}
});

Set winner after turn based game Google API Android

I'm creating a turn based game on the Android platform using the API provided by Google.
At the end of the latest turn (in my case the third one), I'd like to set the winner but I have not found any API that permits this. Naturally I have all the data at the end of the game to set it.
I've not read something in the documentation - does this feature exist or should I handle it myself?
String playerId = Games.Players.getCurrentPlayerId(getApiClient());
String myOponentId = mMatch.getParticipantId(playerId);
opponentResult = new ParticipantResult(myOponentId,
ParticipantResult.MATCH_RESULT_WIN, 1);
creatorResult = new ParticipantResult(playerId,
ParticipantResult.MATCH_RESULT_LOSS, 2);
Games.TurnBasedMultiplayer.finishMatch(getApiClient(), mMatch.getMatchId(),mMatch.getData(), creatorResult,opponentResult )
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#Override
public void onResult(TurnBasedMultiplayer.UpdateMatchResult result) {
processResult(result);
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