Ion sets the imageView height to a wrong value - android

I dont know why this is happening: After loading the image with the Ion library, my image shows two white bars below and above image. I don't want to have that.
My ImageView is displayed in a listview item. My adapter code looks like this:
if (node.getImageUrl() != null) {
ivImage.setVisibility(View.VISIBLE);
Ion.with(ivImage)
.placeholder(R.drawable.anne_eli_icons_set_up_anne_eli_logo_530px)
//.error(R.drawable.error_image)
//.animateLoad(android.R.anim.cycle_interpolator)
.animateIn(android.R.anim.fade_in)
.load("http://app.anne-eli.at/" + node.getImageUrl().getUrlBig());
} else {
ivImage.setVisibility(View.GONE);
}
My imageview layout like this:
<LinearLayout ...
<ImageView
android:id="#+id/fragment_appointment_list_item_article_iv_image"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:src="#drawable/anne_eli_icons_set_up_anne_eli_logo_530px"
android:background="#color/gray1" />
</LinearLayout>
Any ideas?

change your imageview layout to this one:
<LinearLayout ...
<ImageView
android:id="#+id/fragment_appointment_list_item_article_iv_image"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:scaleType="fitXY" <!-- this line added , also your can use other value too like cropCenter ... -->
android:src="#drawable/anne_eli_icons_set_up_anne_eli_logo_530px"
android:background="#color/gray1" />
</LinearLayout>

I think it may be whatever value "gray1" is, but it looks very white because it's lighter than the image in the background. Remove the background attribute in the xml and it'll be invisible.
Likewise, without setting a scaleType on the ImageView, it's going to default to center. This will attempt to resize the image so it fits to the center of the ImageView without cropping. The ImageView is bound to the width of it's container. The image provided is much wider than that, so it shrinks the image to fit. This means the tops and bottoms will be shrunk as well, and the image becomes smaller than the height of the container. If you want the image to be near the top, you can try setting the scaleType to fitStart instead.

Related

Android, XML: Show only portion of image in layout container without altering aspect ratio

I want to set a background to any layout.
Usually, I would go on about this like here:
<LinearLayout
android:orientation="vertical"
android:background="##drawale/somedrawable"
android:gravity="center"
android:layout_width="match_parent"
android:layout_height="100dp"/>
But this will always make the background fit the LinearLayout. But what if the layout was smaller in height than the image I set as background? I do NOT want to destroy the image's aspect ratio but just center the image inside the layout and have the height overlap so that it isn't visible anymore.
To clarify:
Left is what happens currently, but right is how I want to to be. Since the layout container is smaller than the imageview or background image is, it is supposed to stay centered but only show what fits without altering the aspect ratio.
Use an ImageView inside the linear layout with width and height match_parent and set the scaleType="centerCrop"
<ImageView
android:src="#drawable/somedrawable"
android:scaleType="centerCrop"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
you cannot apply the scaletype property in linearlayout its better to use imageview to achieve this following is the link how to use scaleType attribue, to avoid the stratching behaviour use the 9 patch image, follwoing is the link to convert your image into 9patch

Transparent image background is showing on ImageButton

I have an image (picture 1) that has a transparent area around it that extends above and below the image itself (picture 2). When I add this image as an ImageButton in my xml and use wrap_content, that transparent area in picture 2 is becoming part of the button rather than just the button itself (picture 1). Picture 3 is the result. Does anyone know how to solve this?
Here's my XML:
<ImageButton
android:id="#+id/resume_button"
android:src="#drawable/disabled_resume_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="#id/new_checklist"
android:layout_centerHorizontal="true"
/>
Do this :
<ImageButton
android:id="#+id/resume_button"
android:background="#drawable/disabled_resume_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="#id/new_checklist"
android:layout_centerHorizontal="true"
/>
the transparent area around your image, if its part of your image, contributes to the actual width and height of the image, imagine if the transparent part of the image was a coloured area rather than a transparent area and you can visulise how it would be part of your image, even though its transparent it is taking up an area that contributes to the height and width of the image
"wrap_content" attribute just set the height of yout button to the height of yout image.
If you want to keep only the colored part of your image, just resize it! ;)

Stretching a one-pixel wide gradient image in a drawable, or otherwise

I have a PNG file which is a one-pixel-wide, 283-pixel-tall gradient image, which I need to stretch across the background of an ImageView, stretching only horizontally. I attempted to set the asset as a background to an ImageView like this:
<ImageView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:background="#drawable/gradient_tile"
android:layout_gravity="bottom|center"
android:scaleType="matrix"/>
but that just creates a one-pixel line in the middle of the parent view.
Is there a way to do this, or do I need to request a wider image, and use a 9-patch?
Thanks in advance.
UPDATE:
I ended up having to set minimum height properties in the XML as follows:
<ImageView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:minHeight="119dp"
android:background="#drawable/gradient_tile_drawable"
android:id="#+id/tiledGradientBackground"
android:layout_gravity="bottom|center"
android:scaleType="matrix"/>
...and then set minimumWidth to the width of the parent view in code. Not sure why this solved it, but it did...
int width = holder.container.getResolvedWidth();
holder.tiledGradientBackground.setMinimumWidth(width);
Try this (tiling instead of stretching):
Put in your drawable folder a file called bg.xml:
<?xml version="1.0" encoding="utf-8"?>
<bitmap xmlns:android="http://schemas.android.com/apk/res/android"
android:src="#drawable/your_1px_wide_image"
android:tileMode="repeat"
/>
and set it as your layout background
android:background="#drawable/bg"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
I tested it and it works fine.
This image
is giving this result.
Note that I put some extra padding - this screen is 320*480 wide, so the gradient is approx 1/3rd the total screen height (including title and status bars + the extra padding)
scaletype effects the src image of ImageView and not the background, if the image view is used only for background set the image as src and used fitXY scaletype.
You should create a drawable like Klaus66 & CommonsWare suggested and set it as a background.
Actually if you have a 1px gradient you probably can just create a GradientDrawable xml, will look better across different devices.
http://developer.android.com/reference/android/graphics/drawable/GradientDrawable.html
You shouldn't use an extra ImageView just set it as the background of your top layout or even the background of your theme, see my answer here: Android SplashScreen

Android: How do I align textview on a image background that dos not strech in xml

Ok here is the problem...
I have a image background that need some text and additional graphics on it. The background image needs to be in the center of the screen and may not stretch. Here is what i need to do:
The problem is that i need to align the text to the background image.
I've tried to wrap it all into a relative layout - something like this:
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="#+id/bg_image"
android:layout_centerInParent="true"
android:src="#drawable/member_card"/>
<TextView
android:layout_height="wrap_content"
android:layout_alignLeft="#id/bg_image"
android:text="#string/membercard_info"
android:layout_marginTop="40dp"
/>
<TextView
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:layout_alignLeft="#id/bg_image"
android:layout_marginTop="200dp"
/>
</RelativeLayout>
This will not work since android adds additional padding to the image to avoid it from stretching.
Here is what happens in two different cases:
So how do I align the text to the background image?
I've solved this problem in the past in code by baking it all into one image,- but would like to do this in xml.
If you want to remove padding, you can use manually set it. However, if you want overlapping elements, you generally want to use FrameLayout. Look here: http://mobile.tutsplus.com/tutorials/android/android-sdk_frame-layout/
Set a gravity inside the frame layout to align it.
if you want an ImageView with additional layers drawn on top of that, see this thread: How to maintain multi layers of ImageViews and keep their aspect ratio based on the largest one?
There a padding around the image because you set the imageView size to fill its parent ( using match_parent )
You should try to set it to wrap its content :
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
.../>
EDIT : If your picture is bigger that the screen size, you need to have it scaled keeping the aspect ratio.
To do this, use match_parent in vertical with a scaleType to FIT_CENTER
and keep the wrap_content setting for the width ( since we want the image view left/right bounds stuck to the image content )
<ImageView
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:scaleType="fitCenter"
.../>
Is this better ?

How to implement an android:background that doesn't stretch?

I found this great thread describing how to "eat the cake and have it too", i.e. use image for a Button instead of ImageButton (which doesn't allow SetText(), resizing, etc.).
This is achieved by using the View attribute:
android:background="#drawable/bgimage"
The only problem with this is that it stretches the image to fit the button size.
Short of hard-coding a fixed button size (in pixels!), is there a way to tell Android not to stretch the background image at all and either crop or pad it?
You can create an xml bitmap and use it as background for the view. To prevent stretching you can specify android:gravity attribute.
for example:
<?xml version="1.0" encoding="utf-8"?>
<bitmap xmlns:android="http://schemas.android.com/apk/res/android"
android:src="#drawable/dvdr"
android:tileMode="disabled" android:gravity="top" >
</bitmap>
There are a lot of options you can use to customize the rendering of the image
http://developer.android.com/guide/topics/resources/drawable-resource.html#Bitmap
You should use ImageView if you don't want it to stretch.
Background images will always stretch to fit the view.
You need to set it as a Drawable to force the image aspect to the object.
Otherwise, if you are sticking with the Button idea, then you will need to force the scaling in the button to prevent the image from stretching.
Code:
onCreate(Bundle bundle) {
// Set content layout, etc up here
// Now adjust button sizes
Button b = (Button) findViewById(R.id.somebutton);
int someDimension = 50; //50pixels
b.setWidth(someDimension);
b.setHeight(someDimension);
}
Simply using ImageButton instead of Button fixes the problem.
<ImageButton android:layout_width="30dp"
android:layout_height="30dp"
android:src="#drawable/bgimage" />
and you can set
android:background="#null"
to remove button background if you want.
Quick Fix !! :-)
I am using an ImageView in an RelativeLayout that overlays with my normal layout. No code required.
It sizes the image to the full height of the screen (or any other layout you use) and then crops the picture left and right to fit the width. In my case, if the user turns the screen, the picture may be a tiny bit too small. Therefore I use match_parent, which will make the image stretch in width if too small.
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:id="#+id/main_backgroundImage"
android:layout_width="match_parent"
//comment: Stretches picture in the width if too small. Use "wrap_content" does not stretch, but leaves space
android:layout_height="match_parent"
//in my case I always want the height filled
android:layout_alignParentTop="true"
android:scaleType="centerCrop"
//will crop picture left and right, so it fits in height and keeps aspect ratio
android:contentDescription="#string/image"
android:src="#drawable/your_image" />
<LinearLayout
android:id="#+id/main_root"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
</LinearLayout>
</RelativeLayout>
I had the same problem: you should only use a 9-patch image (.9.png) instead of your original picture.
Serge
Use draw9patch... included within Android Studio's SDK tools. You can define the stretchable areas of your image. Important parts are constrained and the image doesn't look all warped. A good demo on dra9patch is HERE
Use draw9patch to change your existing splash.png into new_splash.9.png,
drag new_splash.9.png into the drawable-hdpi project folder
ensure the AndroidManifest and styles.xml are proper as below:
AndroidManifest.xml:
<application
...
android:theme="#style/splashScreenStyle"
>
styles.xml:
<style name="splashScreenStyle" parent="Theme.AppCompat.Light.DarkActionBar">
<item name="android:windowBackground">#drawable/new_splash</item>
</style>
I had a background image, not big in size, but with weird dimensions - therefore the stretching and bad performance. I made a method with parameters Context, a View and a drawable ID(int) that will match the device screen size. Use this in e.g a Fragments onCreateView to set the background.
public void setBackground(Context context, View view, int drawableId){
Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(),drawableId);
bitmap = Bitmap.createScaledBitmap(bitmap, Resources.getSystem().
getDisplayMetrics().widthPixels,
Resources.getSystem().getDisplayMetrics().heightPixels,
true);
BitmapDrawable bitmapDrawable = new BitmapDrawable(context.getResources(),
bitmap);
view.setBackground(bitmapDrawable);
}
Here's a version of Santosh's answer for programmatically-created buttons, without the need for a separate XML configuration:
Button button = new Button(getContext());
Bitmap backgroundBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.my_button);
BitmapDrawable backgroundDrawable = new BitmapDrawable(getResources(), backgroundBitmap);
backgroundDrawable.setGravity(Gravity.CENTER); // also LEFT, CENTER_VERTICAL, etc.
backgroundDrawable.setColorFilter(new PorterDuffColorFilter(Color.RED, PorterDuff.Mode.SRC_ATOP));
button.setBackground(backgroundDrawable);
I included the ColorFilter line since that works a little differently from buttons with a normal background image.
You can use a FrameLayout with an ImageView as the first child, then your normal layout as the second child:
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:id="#+id/background_image_view"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="centerCrop"
android:src="#drawable/your_drawable"/>
<LinearLayout
android:id="#+id/your_actual_layout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
</LinearLayout>
</FrameLayout>
The key is to set the drawable as the image of the button, not as a background. Like this:
rb.setButtonDrawable(R.drawable.whatever_drawable);
One can use a plain ImageView in his xml and make it clickable
(android:clickable="true")?
You only have to use as src an image that has been shaped like a button i.e round corners.

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