Calling Android debug method from C++ - android

I have spent a ridiculous amount of time trying to figure this out and I am at an absolute loss.
I am working with the JUCE library and have modified one of their sample projects. My goal is to have a very simple Android app that is written in C++ and then ported to Android. I need a function in C++ that I can call that will then call a function on the Android side that will return my heap size and other characteristics to my C++ code so that I can manage memory there.
If anyone has a simple solution that would be amazing. Right now my current snag is this:
char const buf[] = "From JNI";
jstring jstr = env->NewStringUTF(buf);
jclass clazz = env->FindClass("android/os/Debug");
But I keep getting an error saying that 'NewStringUTF' is not a _JNIEnv member... but if I right click on the method and jump to the definition, I see it in my jni.h file... any suggestions? I'm working in Xcode by the way...

Is it plain C, not C++? Perhaps your file has a .c extension.
If it's plain C it should be
JNIEnv* env;
JNI_CreateJavaVM(&jvm, (void **)&env, &args);
(*env)->NewStringUTF(env, buf);

Related

JNI called with jstring parameters, but one of them becomes NULL

I'm calling native function from Java:
String pathTemp = Environment.getExternalStorageDirectory().getAbsolutePath()+Const.PATH_TEMP
String pathFiles = Environment.getExternalStorageDirectory().getAbsolutePath()+Const.PATH_FILES
engine.init(someInt, pathTemp, pathFiles);
And I have the native function:
extern "C" JNIEXPORT void Java_com_engine_init(JNIEnv *env, jobject __unused obj, jint someInt, jstring pathTemp, jstring pathFiles) {
const char *pathTemp_ = env->GetStringUTFChars(pathTemp, JNI_FALSE);
const char *pathFiles_ = env->GetStringUTFChars(pathFiles, JNI_FALSE); // <-- CRASH
// More init code
env->ReleaseStringUTFChars(pathTemp, pathTemp_);
env->ReleaseStringUTFChars(pathRecording, pathRecording_);
}
The problem: pathTemp is arriving good, but pathFiles==NULL in native function.
Rechecked, and confirmed - both strings are non NULL in java.
One more strange thing - The problem is on LG-G3 (android 6.0).
On Meizu PRO 5 (android 7.0) - everything works good - both strings are intact.
What is this JNI magic? Any clue?
I had the same problem as this and while I can't guarantee this is the same, I found a better solution than re-ordering the parameters.
tldr; Ensure the code works for 32bit and 64bit platforms as pointers have different sizes. I was running 32bit native code and passed nullptr as a parameter and java expected a long which resulted in all parameters after the nullptr to be invalid.
(JJLjava/lang/String;Z)V -> (final long pCallback, final long pUserPointer, final String id, final boolean b)
pCallback was always set to a valid value (pointer casted to jlong in c++) and pUserPointer was always nullptr. I found this answer and tried switching the order around and it 'just worked' but I knew that fix was never going to be approved.
After looking at the JNI documentation on the Android website again (https://developer.android.com/training/articles/perf-jni) I took note of the "64-bit considerations" section and took a stab at my assumption of the data size. This feature was developed with a 64bit device (Pixel 3) but issues had been reported on a 32bit device (Amazon Fire Phone) so nullptr would be 32bit but the java function still expected a long (64bit).
In my situation the offending parameter was always unused so I could safely remove it and everything "just worked" (including some other parameters which were broken).
An alternative would be to have a define/function/macro for JniLongNullptr which is just 0 casted to jlong.
Not an answer, but workaround. Moved the strings (in parameters) to be before int parameter. Now it's working. I have no idea why is this.

Slow loading Libsvm on android phone

I am trying to load a libsvm model on an android phone. The model is about 3MB, but it takes about 20s to load this model file which is not acceptable for a small App. I am using the libsvm official Java API to load it from my internal storage.
PS: I am trying to use libsvm c++ API to load this model via JNI too. but I meet the following problem:
JNIEXPORT void JNICALL Java_ca_uwo_csd_Threads_FoodRecgNativeLib_loadsvm
(JNIEnv *env, jclass cls, jstring path)
{
const char* path_char = env->GetStringUTFChars(path,0);//path is correct!
LOGI(TAG,"Loading start");
svm_model* model = svm_load_model(path_char); // fatal signal 11 here!!!
LOGI(TAG,"Loading OK");
}
If I comment the load model line, everything goes well. Can anyone help?
I solved it myself. Calling C++ loading function svm_load_model() via JNI is much faster than Java version(444ms in my case). The fatal signal 11 error happens at
char *old_locale = strdup(setlocale(LC_ALL, NULL));
setlocale(LC_ALL, "C");
and any other places that call the parameter and function in svm.cpp file (like free the points to it). So comment these and loading file will work.
Can anyone explain why this happens?

Calling native method twice of third party library in an Activity causes the Android application to close down

I have integrated two native libraries (.so ) in my application. The libraries compile fine and I can load them in my application too. The first time I invoke a native method of a library it works fine, but if I call the same method again in the Activity the application shuts down.
The problem I am facing is exactly the same as mentioned in here :
http://grokbase.com/t/gg/android-ndk/1226m68ydm/app-exit-on-second-native-call
The solution that works is to invoke the native method in another Activity and shut it down forcefully via System.exit(0). Following the article I tried setting the pointers to NULL of the called method after a successful operation, but this too didn't help me. Also its not possible to unload a library once its loaded by System.loadLibrary().
I want to call the native methods more than once without creating a new Activity. Any ideas how to solve this issue ?
(I FINALLY FOUND A SOLUTION ... HERE IT IS)
Okay, I have finally found a way to resolve this issue. The solution is actually pretty simple. Build another independent native library (utility library) to load and unload the other libraries. What we need to do is use dlopen() and dlclose() in the native method of the utility. We can load the utility library like before via System.loadLibrary().
So in the native method of the utility library what we need to do is:
Use#include <dlfcn.h> // this is required to call dlopen() and dlclose() functions.
Provide handler and function prototype:
void *handle;
typedef int (*func)(int); // define function prototype
func myFunctionName; // some name for the function
Open the library via dlopen() :
handle = dlopen("/data/data/my.package.com/lib/somelibrary.so", RTLD_LAZY);
Get and Call the function of the library:
myFunctionName = (func)dlsym(handle, "actualFunctionNameInLibrary");
myFunctionName(1); // passing parameters if needed in the call
Now that the call is done. Close it via dlclose():
dlclose(handle);
Hope this will help others facing the same issue.
So ... my solution was starting a service that runs the shared library code, this service has a different process name ( you can set it in the Android Manifest ), as it is a different process you can kill it ( Using Process.killProcess(Process.myPid()) when it finishes running, without affecting your application in any way.
Worked very well for me, hope it helps someone else.
As this is the top hit for this issue and as the issue itself still exists, it seems that the approach that ZakiMak shared with us is still the most popular solution.
For others who may want to implement it and would like a little more detail for the latest Android releases, here are some notes I made as I stumbled through this:
Firstly, there is a solution which implements this approach on GitHub now. I have not tried it personally, but I have used it as a reference. It is very useful to see how the Android.mk file is structured and how the library is opened and methods called. Link is here: https://github.com/jhotovy/android-ffmpeg
The path to the native library folder changes over Android releases and it also appears to change every time you run the app (although this may be just in debug mode). Either way, it is best to pass the path in from the calling Java method if possible. For example:
In the Java wrapping class:
import android.content.Context;
import android.util.Log;
public class FfmpegJNIWrapper {
//This class provides a Java wrapper around the exposed JNI ffmpeg functions.
static {
//Load the 'first' or 'outer' JNI library so this activity can use it
System.loadLibrary("ffmpeg_wraper_multi_invoke_jni");
}
public static int call_ffmpegWrapper(Context appContext, String[] ffmpegArgs) {
//Get the native libary path
String nativeLibPath = appContext.getApplicationInfo().nativeLibraryDir;
//Call the method in the first or 'outer' library, passing it the
//native library past as well as the original args
return ffmpegWrapper(nativeLibPath, ffmpegArgs);
}
// Native methods for ffmpeg functions
public static native int ffmpegWrapper(String nativeLibPath, String[] argv);
}
In the 'first' or 'outer' native library:
JNIEXPORT jint JNICALL Java_com_yourpackage_androidffmpegwrapper_FfmpegJNIWrapper_ffmpegWrapper(JNIEnv *pEnv, jobject pObj, jstring nativeLibPath, jobjectArray javaArgv) {
//Get the second or 'inner' native library path
char* nativePathPassedIn = (char *)(*pEnv)->GetStringUTFChars(pEnv, nativeLibPath, NULL);
char ourNativeLibraryPath[256];
snprintf(ourNativeLibraryPath, sizeof (ourNativeLibraryPath), "%s%s", nativePathPassedIn, "/libffmpeg_wraper_jni.so"); //the name of your ffmpeg library
//Open the so library
void *handle;
typedef int (*func)(JNIEnv*, jobject, jobjectArray);
handle = dlopen(ourNativeLibraryPath, RTLD_LAZY);
if (handle == NULL) {
__android_log_print(ANDROID_LOG_VERBOSE, APPNAME, "could not open library: %s", dlerror());
printf("Could not dlopen(\"libbar.so\"): %s\n", dlerror());
return(-1);
}
//Call the ffmpeg wrapper functon in the second or 'inner' library
func reenterable_ffmpegWrapperFunction;
reenterable_ffmpegWrapperFunction = (func)dlsym(handle, "Java_com_yourpackage_androidffmpegwrapper_FfmpegJNIWrapper_ffmpegWrapper");
reenterable_ffmpegWrapperFunction(pEnv, pObj, javaArgv); //the original arguments
//Close the library
dlclose(handle);
// return
return(1);
}
The Android.mk file is a little 'flaky' to put it politely. Because you are building two separate libraries in one Android.mk file, this may be a little more complex that other NDK make files so if you get some strange errors do some searching before you start taking your project apart. For example: https://stackoverflow.com/a/6243727/334402

Obtaining the name of an Android APK using C++ and the NativeActivity class

I'm writing an Android app using the NDK and NativeActivity. My app depends on a few bits of third party code that are shipped as assets. Currently I'm working on trying to extract those assets while keeping the folder structure intact.
I've tried using the AssetManager, but to keep the folder structure intact it seemed like there would a huge amount of code involved, for a simple task such as what I've mentioned. I've since switched focus to try to implement treating the APK as a ZIP file and extract its contents that way. But that requires I find the exact path to the APK.
In a normal Android app one would use getPackageCodePath, but this is an abstract method attached to the Context class. My question is how do I obtain the exact path to the APK when not using a normal Activity?
Also I tried calling getPackageCodePath via JNI, but that crashed the app on account of not being able to find the method.
EDIT:
Is this even possible?
I was actually able to call getPackageCodePath via JNI and get it to work. The following code put at the top of android_main in the native-activity sample in NDK r7 logs the correct path and doesn't crash:
void android_main(struct android_app* state) {
struct engine engine;
ANativeActivity* activity = state->activity;
JNIEnv* env = activity->env;
jclass clazz = (*env)->GetObjectClass(env, activity->clazz);
jmethodID methodID = (*env)->GetMethodID(env, clazz, "getPackageCodePath", "()Ljava/lang/String;");
jobject result = (*env)->CallObjectMethod(env, activity->clazz, methodID);
const char* str;
jboolean isCopy;
str = (*env)->GetStringUTFChars(env, (jstring)result, &isCopy);
LOGI("Looked up package code path: %s", str);
...
}
I feel like this might not be a great solution, though. There are two things that worry me:
Thread safety - there's an ugly warning about only using the env member of ANativeActivity in the main Java thread, and if I understand things correctly, this code is going to get run in the native activity's thread.
ANativeActivity's clazz member appears to be misnamed and is actually the instance of the Java NativeActivity instead of the class object. Otherwise this code wouldn't work. I really hate relying on something that is obviously misnamed like this.
Aside from that, it works, and I'm actually about to use it myself to try to extract the assets out of the .apk using libzip and into the data directory.
Since I just had to search for exactly how to do the attach/detach calls I'll paste the updated version here.
The following seems to get the right location without crashing (after minimal testing)
ANativeActivity* activity = state->activity;
JNIEnv* env=0;
(*activity->vm)->AttachCurrentThread(activity->vm, &env, 0);
jclass clazz = (*env)->GetObjectClass(env, activity->clazz);
jmethodID methodID = (*env)->GetMethodID(env, clazz, "getPackageCodePath", "()Ljava/lang/String;");
jobject result = (*env)->CallObjectMethod(env, activity->clazz, methodID);
const char* str;
jboolean isCopy;
str = (*env)->GetStringUTFChars(env, (jstring)result, &isCopy);
LOGI("Looked up package code path: %s", str);
(*activity->vm)->DetachCurrentThread(activity->vm);
Had to modify it to this in the year 2014.
ANativeActivity* activity = state->activity;
JNIEnv* env=0;
activity->vm->AttachCurrentThread(&env, NULL);
jclass clazz = env->GetObjectClass(activity->clazz);
jmethodID methodID = env->GetMethodID(clazz, "getPackageCodePath", "()Ljava/lang/String;");
jobject result = env->CallObjectMethod(activity->clazz, methodID);
jboolean isCopy;
std::string res = env->GetStringUTFChars((jstring)result, &isCopy);
LOG_DEBUG("Looked up package code path: %s", res.c_str());
activity->vm->DetachCurrentThread();
Did you try to read /proc/self/cmdline from your application?
You should be able to open it as a normal (as far as proc files are normal :-) so you can read from the file until EOF, but not seek) c FILE and read from it.
As an example for the phone app, I can see from ps in android that the name of the applications is the expected app name:
# ps | grep phone
radio 1588 839 1467420 103740 SyS_epoll_ 7f7de374ac S com.android.phone
And checking the cmdline for that pid returns a good app name:
# cat /proc/1588/cmdline
com.android.phone
Call getPackageCodePath() in Java and pass jstring to your C++ app via native method

Using OpenCV Android porting

I want to use the OpenCV Android porting, that you can find HERE, to make some image transformations for an Augmented Reality application. I've found no problem configuring and building the library, I receive no error and I succed put it within my Android application throght JNI process: the library libopencv.so is in the correct directory "\libs\armeabi\" under my project's directory.
And now the problems:
1) First I want to understand what version of the original openCV library this porting derive from. Is important for me know if it derive from version 1.5, 2.0 or 2.1 because same functions are very different and others are absent.
2) Before starting with real time video manipulation, I'd try make some simple operations on a single image or saved video:
JNIEXPORT
jstring
JNICALL
Java_org_examples_testOpenCV_OpenCV_LoadImage(JNIEnv* env, jobject thiz)
{
IplImage* imgIn = cvLoadImage("/sdcard/testimage.jpg", -1);
if (!imgIn) return env->NewStringUTF("Error");
cvReleaseImage( &imgIn );
return env->NewStringUTF("Ok");
}
JNIEXPORT
jstring
JNICALL
Java_balmas_examples_testOpenCV_OpenCV_manageVideo(JNIEnv* env, jobject thiz)
{
CvCapture* capture = cvCaptureFromFile("/sdcard/video_galaxyspica_352x288_15fps.3gp");
if (!capture) return env->NewStringUTF("Error");
return env->NewStringUTF("Ok");
}
In both cases I receive "Error". There are no problems with files on the sdcard becouse I try to make this:
FILE* file = fopen("/sdcard/video_galaxyspica_352x288_15fps.3gp","w+");
//FILE* file = fopen("/sdcard/testimage.jpg","w+");
if (!file) return env->NewStringUTF("Error");
else {
fflush(file);
fclose(file);
return env->NewStringUTF("OK");
}
and I receive "OK".
I realize that there is some problem within highgui library but I don't understand what and wath I should make to avoid the problem.
Some suggestions!!!
Thank you everyone
guys- you may want to try this link, it ports the C++ 'modern' interface to opencv. The IplImage stuff is deprecated, but new versions leave wrappers if you need to support legacy code.
http://code.google.com/p/android-opencv/
There's a sample camera-calibration app, you click snap a few times and it will solve for the K matrix.
Note: you'll need the crystax ndk for STL classes, http://www.crystax.net/android/ndk-r4.php

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