I want to use Google Play Game Services to implement multiplayer in my game. The game will be deployed on Android and iOS.
Is it neccesary for iOS user to have an Google account in order to use GPGS ?
For the users using your game, They must sign in with a Google account to use multiplayer so that Google could generate an ID of the user to store in the db for achievement or for game search.
And if they do like to play with a friend, the friend must be in their circles.
yes, I believe that the user needs to have a Google account. When you go to the Developer Console to register the game (https://play.google.com/apps/publish/signup/), you get prompted for signin via Google.
Related
in my game i want to implement Google Sign in button, but i don't want to use any of GPG services. I just need an account information from google user. Any tips how to do this? I've found a lot of articles about using Google Play Game services in Unity app, but nothing about it.
I created an Android application (non-game) that already is alpha Test and now would like to leave it more attractive using the concept of Gamefication. Of course not want to start the implementation of the concept of zero, and would like to get the community some insight on the subject. So there's a few questions.
1) It is possible Gamefy an Android application non-game using Google Play Game API? This does not violate any rules of Google?
2) There are API's better than Google Play Game API for this purpose that non-game apps Android famous make use you recommend, or is it better to use Google Play Game API?
3) This question is specifically about Google Play Game API. As I said, currently my Android app is in Alpha Test, and his first screen is a Login / Registration screen. In this screen there are two buttons, one to log in via facebook and others via Google sign-in, where both are working perfectly. Assuming I use the Google Play Game API to Gamefy my application, it seems to me that the flow of login Google Play Game API is independent of the Google sign-in, which means you have to use only login via Google Play Game API, right?! If so, this would not be a problem since I also have the option to login via facebook? Another problem that worries me is that now I can return the User email it and some basic data either through the Google sign-in as facebook (user email is necessary, since sending this email to the server to create your account and session to keep the user logged in the app). Get email to log in with a User via Google Play Game API is possible and legal?
Under Google account #1, I have Google+ and Google maps enabled/configured for my Android app. In the app, I am using the App Id that I configured under this account which allows me to use G+ sign in and Google Maps.
Will I be able to publish this app under a completely separate Google account and have the Google Services still work?
I've looked around but couldn't find any information stating whether or not I can (or should) use the same account to configure Google Play Services and publish the app.
I do not think that is mandatory, and in the past I have done these things with separate Google accounts
You are free to use a different google account for publishing your app in the store [Play developer account], other than the one you used for configuring google services viz Maps, Admob, G+ [Google developer console].
You can use any Google Account. There is not compulsory that you have to publish your app under the same Google account that you configured Google Play Services.
Its not compulsory thatPlay services and Publish account be same.
All you need to do is to keep KeyStore file safe as once you lose your Keystore file its too hard to Upload new Version for that Application.
I just published in app to the Play Store that uses the Google Play Services API. I setup a leaderboard in my developer console, and can successfully publish scores and display the leaderboard in game (along with everyone else's score in my circles, and the public "all-social" leaderboard).
However, when I open the Google Play Games app (or even in my developer console), there doesn't appear to be a way view my leaderboard. Is there a way to view the leaderboard outside of my app? Even if it is through the developer console.
Thanks!
Andrew
The leaderboard can only be viewed in-app, you can only see how many people improved their scores in console and other stadistics.
I wonder if it is possible to sign in multiple player at the same time or store the login-info somehow for Google play games services. I developed a scorepad app and would love to sync games from different devices with the PlayGames-Accounts of the players. They are all present and play with one device. So it would be useful if different players can stay logged in on this device. Is this possible? Actually they dont have to be logged in at the same time, but it would be nice if they would only have to enter their login-data once on each device.
What do you think?
Thank you for your thoughts
Frank J.
It's possible to sign in and out of an account associated with Google Play Games on an Android device. The separate accounts will have private leaderboard scores, achievements, cloud saves, and so on.