CircularImageView stretching picture in API 10 - android

I am using circularimageView to display the picture of a person. Here's the class.
public class CircularImageView extends ImageView {
private int borderWidth = 4;
private int viewWidth;
private int viewHeight;
private Bitmap image;
private Paint paint;
private Paint paintBorder;
private BitmapShader shader;
public CircularImageView(Context context) {
super(context);
setup();
}
public CircularImageView(Context context, AttributeSet attrs) {
super(context, attrs);
setup();
}
public CircularImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setup();
}
private void setup() {
// init paint
paint = new Paint();
paintBorder = new Paint();
paint.setAntiAlias(true);
setBorderColor(Color.WHITE);
paintBorder.setAntiAlias(true);
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.HONEYCOMB) {
this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
}
else
{
}
paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);
}
public void setBorderWidth(int borderWidth) {
this.borderWidth = borderWidth;
this.invalidate();
}
public void setBorderColor(int borderColor) {
if (paintBorder != null)
paintBorder.setColor(borderColor);
this.invalidate();
}
private void loadBitmap() {
BitmapDrawable bitmapDrawable = (BitmapDrawable) this.getDrawable();
if (bitmapDrawable != null)
image = bitmapDrawable.getBitmap();
}
#SuppressLint("DrawAllocation")
#Override
public void onDraw(Canvas canvas) {
// load the bitmap
loadBitmap();
// init shader
if (image != null) {
shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvas.getWidth(), canvas.getHeight(), false), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
paint.setShader(shader);
int circleCenter = viewWidth / 2;
// circleCenter is the x or y of the view's center
// radius is the radius in pixels of the cirle to be drawn
// paint contains the shader that will texture the shape
canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter + borderWidth - 4.0f, paintBorder);
canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter - 4.0f, paint);
}
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int width = measureWidth(widthMeasureSpec);
int height = measureHeight(heightMeasureSpec, widthMeasureSpec);
viewWidth = width - (borderWidth * 2);
viewHeight = height - (borderWidth * 2);
setMeasuredDimension(width, height);
}
private int measureWidth(int measureSpec) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
// We were told how big to be
result = specSize;
} else {
// Measure the text
result = viewWidth;
}
return result;
}
private int measureHeight(int measureSpecHeight, int measureSpecWidth) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpecHeight);
int specSize = MeasureSpec.getSize(measureSpecHeight);
if (specMode == MeasureSpec.EXACTLY) {
// We were told how big to be
result = specSize;
} else {
// Measure the text (beware: ascent is a negative number)
result = viewHeight;
}
return (result + 2);
}
}
It works fine in anything > API 10 but in other cases the image gets stretched out and only the top left part of the image is visible and is pixelated. I tried Resizing the bitmap of the picture but it did not help.
Here is the bitmap initialization
PackageManager m = getActivity().getPackageManager();
String s = getActivity().getPackageName();
PackageInfo p = null;
try {
p = m.getPackageInfo(s, 0);
} catch (PackageManager.NameNotFoundException e) {
e.printStackTrace();
}
s = p.applicationInfo.dataDir;
//String root = Environment.getExternalStorageDirectory().toString();
s += "/player_photos/" + player.getPlayerId() + ".png";
Bitmap bMap = BitmapFactory.decodeFile(s);
Resources res = getResources();
BitmapDrawable icon = new BitmapDrawable(res, bMap);
playerDP.setImageDrawable(icon);
}

Related

Delay when loading image from Internet into CircleImageView in Android

I want load image from JSON into Imageview. When I use basic android Imageview there is no delay and it shows image quickly, but when I use CircleImageView the images are delayed and sometimes don't show the image.
I use Glide library for showing images in ImageView.
My CircleImageView class :
public class CircularImage extends ImageView {
private static final ScaleType SCALE_TYPE = ScaleType.CENTER_CROP;
// Default Values
private static final float DEFAULT_BORDER_WIDTH = 4;
private static final float DEFAULT_SHADOW_RADIUS = 8.0f;
// Properties
private float borderWidth;
private int canvasSize;
private float shadowRadius;
private int shadowColor = Color.BLACK;
// Object used to draw
private Bitmap image;
private Drawable drawable;
private Paint paint;
private Paint paintBorder;
//region Constructor & Init Method
public tellfa_CircularImage(final Context context) {
this(context, null);
}
public tellfa_CircularImage(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public tellfa_CircularImage(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context, attrs, defStyleAttr);
}
private void init(Context context, AttributeSet attrs, int defStyleAttr) {
// Init paint
paint = new Paint();
paint.setAntiAlias(true);
paintBorder = new Paint();
paintBorder.setAntiAlias(true);
// Load the styled attributes and set their properties
TypedArray attributes = context.obtainStyledAttributes(attrs, R.styleable.CircularImageView, defStyleAttr, 0);
// Init Border
if (attributes.getBoolean(R.styleable.CircularImageView_civ_border, true)) {
float defaultBorderSize = DEFAULT_BORDER_WIDTH * getContext().getResources().getDisplayMetrics().density;
setBorderWidth(attributes.getDimension(R.styleable.CircularImageView_civ_border_width, defaultBorderSize));
setBorderColor(attributes.getColor(R.styleable.CircularImageView_civ_border_color, Color.WHITE));
}
// Init Shadow
if (attributes.getBoolean(R.styleable.CircularImageView_civ_shadow, false)) {
shadowRadius = DEFAULT_SHADOW_RADIUS;
drawShadow(attributes.getFloat(R.styleable.CircularImageView_civ_shadow_radius, shadowRadius), attributes.getColor(R.styleable.CircularImageView_civ_shadow_color, shadowColor));
}
}
//endregion
//region Set Attr Method
public void setBorderWidth(float borderWidth) {
this.borderWidth = borderWidth;
requestLayout();
invalidate();
}
public void setBorderColor(int borderColor) {
if (paintBorder != null)
paintBorder.setColor(borderColor);
invalidate();
}
public void addShadow() {
if (shadowRadius == 0)
shadowRadius = DEFAULT_SHADOW_RADIUS;
drawShadow(shadowRadius, shadowColor);
invalidate();
}
public void setShadowRadius(float shadowRadius) {
drawShadow(shadowRadius, shadowColor);
invalidate();
}
public void setShadowColor(int shadowColor) {
drawShadow(shadowRadius, shadowColor);
invalidate();
}
#Override
public ScaleType getScaleType() {
return SCALE_TYPE;
}
#Override
public void setScaleType(ScaleType scaleType) {
if (scaleType != SCALE_TYPE) {
throw new IllegalArgumentException(String.format("ScaleType %s not supported. ScaleType.CENTER_CROP is used by default. So you don't need to use ScaleType.", scaleType));
}
}
//endregion
//region Draw Method
#Override
public void onDraw(Canvas canvas) {
// Load the bitmap
loadBitmap();
// Check if image isn't null
if (image == null)
return;
if (!isInEditMode()) {
canvasSize = canvas.getWidth();
if (canvas.getHeight() < canvasSize) {
canvasSize = canvas.getHeight();
}
}
// circleCenter is the x or y of the view's center
// radius is the radius in pixels of the cirle to be drawn
// paint contains the shader that will texture the shape
int circleCenter = (int) (canvasSize - (borderWidth * 2)) / 2;
// Draw Border
canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter + borderWidth - (shadowRadius + shadowRadius / 2), paintBorder);
// Draw CircularImageView
canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter - (shadowRadius + shadowRadius / 2), paint);
}
private void loadBitmap() {
if (this.drawable == getDrawable())
return;
this.drawable = getDrawable();
this.image = drawableToBitmap(this.drawable);
updateShader();
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
canvasSize = w;
if (h < canvasSize)
canvasSize = h;
if (image != null)
updateShader();
}
private void drawShadow(float shadowRadius, int shadowColor) {
this.shadowRadius = shadowRadius;
this.shadowColor = shadowColor;
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.HONEYCOMB) {
setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
}
paintBorder.setShadowLayer(shadowRadius, 0.0f, shadowRadius / 2, shadowColor);
}
private void updateShader() {
if (image == null)
return;
// Crop Center Image
image = cropBitmap(image);
// Create Shader
BitmapShader shader = new BitmapShader(image, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
// Center Image in Shader
Matrix matrix = new Matrix();
matrix.setScale((float) canvasSize / (float) image.getWidth(), (float) canvasSize / (float) image.getHeight());
shader.setLocalMatrix(matrix);
// Set Shader in Paint
paint.setShader(shader);
}
private Bitmap cropBitmap(Bitmap bitmap) {
Bitmap bmp;
if (bitmap.getWidth() >= bitmap.getHeight()) {
bmp = Bitmap.createBitmap(
bitmap,
bitmap.getWidth() / 2 - bitmap.getHeight() / 2,
0,
bitmap.getHeight(), bitmap.getHeight());
} else {
bmp = Bitmap.createBitmap(
bitmap,
0,
bitmap.getHeight() / 2 - bitmap.getWidth() / 2,
bitmap.getWidth(), bitmap.getWidth());
}
return bmp;
}
private Bitmap drawableToBitmap(Drawable drawable) {
if (drawable == null) {
return null;
} else if (drawable instanceof BitmapDrawable) {
return ((BitmapDrawable) drawable).getBitmap();
}
int intrinsicWidth = drawable.getIntrinsicWidth();
int intrinsicHeight = drawable.getIntrinsicHeight();
if (!(intrinsicWidth > 0 && intrinsicHeight > 0))
return null;
try {
// Create Bitmap object out of the drawable
Bitmap bitmap = Bitmap.createBitmap(intrinsicWidth, intrinsicHeight, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
} catch (OutOfMemoryError e) {
// Simply return null of failed bitmap creations
Log.e(getClass().toString(), "Encountered OutOfMemoryError while generating bitmap!");
return null;
}
}
//endregion
//region Mesure Method
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int width = measureWidth(widthMeasureSpec);
int height = measureHeight(heightMeasureSpec);
/*int imageSize = (width < height) ? width : height;
setMeasuredDimension(imageSize, imageSize);*/
setMeasuredDimension(width, height);
}
private int measureWidth(int measureSpec) {
int result;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
// The parent has determined an exact size for the child.
result = specSize;
} else if (specMode == MeasureSpec.AT_MOST) {
// The child can be as large as it wants up to the specified size.
result = specSize;
} else {
// The parent has not imposed any constraint on the child.
result = canvasSize;
}
return result;
}
private int measureHeight(int measureSpecHeight) {
int result;
int specMode = MeasureSpec.getMode(measureSpecHeight);
int specSize = MeasureSpec.getSize(measureSpecHeight);
if (specMode == MeasureSpec.EXACTLY) {
// We were told how big to be
result = specSize;
} else if (specMode == MeasureSpec.AT_MOST) {
// The child can be as large as it wants up to the specified size.
result = specSize;
} else {
// Measure the text (beware: ascent is a negative number)
result = canvasSize;
}
return (result + 2);
}
//endregion
}
CircleImageview is important to my project and I need to use CirlceImageView instead of basic ImageView.
How can fix this problem?
you should call init method in all the constructors--
OR
Try this:
public class CircleImageView extends ImageView {
private static final ScaleType SCALE_TYPE = ScaleType.CENTER_CROP;
private static final Bitmap.Config BITMAP_CONFIG = Bitmap.Config.ARGB_8888;
private static final int COLORDRAWABLE_DIMENSION = 2;
private static final int DEFAULT_BORDER_WIDTH = 0;
private static final int DEFAULT_BORDER_COLOR = Color.BLACK;
private static final int DEFAULT_FILL_COLOR = Color.TRANSPARENT;
private static final boolean DEFAULT_BORDER_OVERLAY = false;
private final RectF mDrawableRect = new RectF();
private final RectF mBorderRect = new RectF();
private final Matrix mShaderMatrix = new Matrix();
private final Paint mBitmapPaint = new Paint();
private final Paint mBorderPaint = new Paint();
private final Paint mFillPaint = new Paint();
private int mBorderColor = DEFAULT_BORDER_COLOR;
private int mBorderWidth = DEFAULT_BORDER_WIDTH;
private int mFillColor = DEFAULT_FILL_COLOR;
private Bitmap mBitmap;
private BitmapShader mBitmapShader;
private int mBitmapWidth;
private int mBitmapHeight;
private float mDrawableRadius;
private float mBorderRadius;
private ColorFilter mColorFilter;
private boolean mReady;
private boolean mSetupPending;
private boolean mBorderOverlay;
public CircleImageView(Context context) {
super(context);
init();
}
public CircleImageView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public CircleImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CircleImageView, defStyle, 0);
mBorderWidth = a.getDimensionPixelSize(R.styleable.CircleImageView_civ_border_width, DEFAULT_BORDER_WIDTH);
mBorderColor = a.getColor(R.styleable.CircleImageView_civ_border_color, DEFAULT_BORDER_COLOR);
mBorderOverlay = a.getBoolean(R.styleable.CircleImageView_civ_border_overlay, DEFAULT_BORDER_OVERLAY);
mFillColor = a.getColor(R.styleable.CircleImageView_civ_fill_color, DEFAULT_FILL_COLOR);
a.recycle();
init();
}
private void init() {
super.setScaleType(SCALE_TYPE);
mReady = true;
if (mSetupPending) {
setup();
mSetupPending = false;
}
}
#Override
public ScaleType getScaleType() {
return SCALE_TYPE;
}
#Override
public void setScaleType(ScaleType scaleType) {
if (scaleType != SCALE_TYPE) {
throw new IllegalArgumentException(String.format("ScaleType %s not supported.", scaleType));
}
}
#Override
public void setAdjustViewBounds(boolean adjustViewBounds) {
if (adjustViewBounds) {
throw new IllegalArgumentException("adjustViewBounds not supported.");
}
}
#Override
protected void onDraw(Canvas canvas) {
if (mBitmap == null) {
return;
}
if (mFillColor != Color.TRANSPARENT) {
canvas.drawCircle(getWidth() / 2.0f, getHeight() / 2.0f, mDrawableRadius, mFillPaint);
}
canvas.drawCircle(getWidth() / 2.0f, getHeight() / 2.0f, mDrawableRadius, mBitmapPaint);
if (mBorderWidth != 0) {
canvas.drawCircle(getWidth() / 2.0f, getHeight() / 2.0f, mBorderRadius, mBorderPaint);
}
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
setup();
}
public int getBorderColor() {
return mBorderColor;
}
public void setBorderColor(#ColorInt int borderColor) {
if (borderColor == mBorderColor) {
return;
}
mBorderColor = borderColor;
mBorderPaint.setColor(mBorderColor);
invalidate();
}
public void setBorderColorResource(#ColorRes int borderColorRes) {
setBorderColor(getContext().getResources().getColor(borderColorRes));
}
public int getFillColor() {
return mFillColor;
}
public void setFillColor(#ColorInt int fillColor) {
if (fillColor == mFillColor) {
return;
}
mFillColor = fillColor;
mFillPaint.setColor(fillColor);
invalidate();
}
public void setFillColorResource(#ColorRes int fillColorRes) {
setFillColor(getContext().getResources().getColor(fillColorRes));
}
public int getBorderWidth() {
return mBorderWidth;
}
public void setBorderWidth(int borderWidth) {
if (borderWidth == mBorderWidth) {
return;
}
mBorderWidth = borderWidth;
setup();
}
public boolean isBorderOverlay() {
return mBorderOverlay;
}
public void setBorderOverlay(boolean borderOverlay) {
if (borderOverlay == mBorderOverlay) {
return;
}
mBorderOverlay = borderOverlay;
setup();
}
#Override
public void setImageBitmap(Bitmap bm) {
super.setImageBitmap(bm);
mBitmap = bm;
setup();
}
#Override
public void setImageDrawable(Drawable drawable) {
super.setImageDrawable(drawable);
mBitmap = getBitmapFromDrawable(drawable);
setup();
}
#Override
public void setImageResource(#DrawableRes int resId) {
super.setImageResource(resId);
mBitmap = getBitmapFromDrawable(getDrawable());
setup();
}
#Override
public void setImageURI(Uri uri) {
super.setImageURI(uri);
mBitmap = uri != null ? getBitmapFromDrawable(getDrawable()) : null;
setup();
}
#Override
public void setColorFilter(ColorFilter cf) {
if (cf == mColorFilter) {
return;
}
mColorFilter = cf;
mBitmapPaint.setColorFilter(mColorFilter);
invalidate();
}
private Bitmap getBitmapFromDrawable(Drawable drawable) {
if (drawable == null) {
return null;
}
if (drawable instanceof BitmapDrawable) {
return ((BitmapDrawable) drawable).getBitmap();
}
try {
Bitmap bitmap;
if (drawable instanceof ColorDrawable) {
bitmap = Bitmap.createBitmap(COLORDRAWABLE_DIMENSION, COLORDRAWABLE_DIMENSION, BITMAP_CONFIG);
} else {
bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), BITMAP_CONFIG);
}
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
} catch (Exception e) {
e.printStackTrace();
return null;
}
}
private void setup() {
if (!mReady) {
mSetupPending = true;
return;
}
if (getWidth() == 0 && getHeight() == 0) {
return;
}
if (mBitmap == null) {
invalidate();
return;
}
mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mBitmapPaint.setAntiAlias(true);
mBitmapPaint.setShader(mBitmapShader);
mBorderPaint.setStyle(Paint.Style.STROKE);
mBorderPaint.setAntiAlias(true);
mBorderPaint.setColor(mBorderColor);
mBorderPaint.setStrokeWidth(mBorderWidth);
mFillPaint.setStyle(Paint.Style.FILL);
mFillPaint.setAntiAlias(true);
mFillPaint.setColor(mFillColor);
mBitmapHeight = mBitmap.getHeight();
mBitmapWidth = mBitmap.getWidth();
mBorderRect.set(0, 0, getWidth(), getHeight());
mBorderRadius = Math.min((mBorderRect.height() - mBorderWidth) / 2.0f, (mBorderRect.width() - mBorderWidth) / 2.0f);
mDrawableRect.set(mBorderRect);
if (!mBorderOverlay) {
mDrawableRect.inset(mBorderWidth, mBorderWidth);
}
mDrawableRadius = Math.min(mDrawableRect.height() / 2.0f, mDrawableRect.width() / 2.0f);
updateShaderMatrix();
invalidate();
}
private void updateShaderMatrix() {
float scale;
float dx = 0;
float dy = 0;
mShaderMatrix.set(null);
if (mBitmapWidth * mDrawableRect.height() > mDrawableRect.width() * mBitmapHeight) {
scale = mDrawableRect.height() / (float) mBitmapHeight;
dx = (mDrawableRect.width() - mBitmapWidth * scale) * 0.5f;
} else {
scale = mDrawableRect.width() / (float) mBitmapWidth;
dy = (mDrawableRect.height() - mBitmapHeight * scale) * 0.5f;
}
mShaderMatrix.setScale(scale, scale);
mShaderMatrix.postTranslate((int) (dx + 0.5f) + mDrawableRect.left, (int) (dy + 0.5f) + mDrawableRect.top);
mBitmapShader.setLocalMatrix(mShaderMatrix);
}
}
styles:
<declare-styleable name="CircleImageView">
<attr name="civ_border_width" format="dimension" />
<attr name="civ_border_color" format="color" />
<attr name="civ_border_overlay" format="boolean" />
<attr name="civ_fill_color" format="color" />
</declare-styleable>
Use this library for showing circle imageview, it is very effective.

Resize image from camera to fit Imageview

I have an Cirle imageview. I am setting the image to the ImageView from the camera and gallery. The problem is that when I set the image from the camera, the image looks too streched inside the circle image view.
Iam Resizing the image in order to avoid any memory leaks.
here is what i do:
CircleImageView.cs
public class CircleImageView : ImageView
{
private int borderWidth;
private int canvasSize;
private Bitmap image;
private Paint paint;
private Paint paintBorder;
public CircleImageView(Context context)
: this(context, null)
{
}
public CircleImageView(Context context, IAttributeSet attrs)
: this(context, attrs, Resource.Attribute.circularImageViewStyle)
{
}
public CircleImageView(Context context, IAttributeSet attrs, int defStyle)
: base(context, attrs, defStyle)
{
// init paint
paint = new Paint();
paint.AntiAlias = true;
paintBorder = new Paint();
paintBorder.AntiAlias = true;
// load the styled attributes and set their properties
TypedArray attributes = context.ObtainStyledAttributes(attrs, Resource.Styleable.CircularImageView, defStyle, 0);
if (attributes.GetBoolean(Resource.Styleable.CircularImageView_border, true))
{
int defaultBorderSize = (int)(4 * context.Resources.DisplayMetrics.Density+ 0.5f);
BorderWidth = attributes.GetDimensionPixelOffset(Resource.Styleable.CircularImageView_border_width, defaultBorderSize);
BorderColor = attributes.GetColor(Resource.Styleable.CircularImageView_border_color, Color.White);
}
if (attributes.GetBoolean(Resource.Styleable.CircularImageView_shadow, false))
{
addShadow();
}
}
public void addShadow()
{
SetLayerType(LayerType.Software, paintBorder);
paintBorder.SetShadowLayer(4.0f, 2.0f, 2.0f, Color.ParseColor("#82C341"));
}
public virtual int BorderWidth
{
set
{
this.borderWidth = 10;
this.RequestLayout();
this.Invalidate();
}
}
public virtual int BorderColor
{
set
{
if (paintBorder != null)
{
paintBorder.Color = Color.Gray;
}
this.Invalidate();
}
}
protected override void OnDraw(Canvas canvas)
{
// load the bitmap
image = drawableToBitmap(Drawable);
// init shader
if (image != null)
{
canvasSize = canvas.Width;
if (canvas.Height < canvasSize)
{
canvasSize = canvas.Height;
}
BitmapShader shader = new BitmapShader(Bitmap.CreateScaledBitmap(image, canvasSize, canvasSize, false), Shader.TileMode.Clamp, Shader.TileMode.Clamp);
paint.SetShader(shader);
// circleCenter is the x or y of the view's center
// radius is the radius in pixels of the cirle to be drawn
// paint contains the shader that will texture the shape
int circleCenter = (canvasSize - (borderWidth * 2)) / 2;
canvas.DrawCircle(circleCenter + borderWidth, circleCenter + borderWidth, ((canvasSize - (borderWidth * 2)) / 2) + borderWidth - 4.0f, paintBorder);
canvas.DrawCircle(circleCenter + borderWidth, circleCenter + borderWidth, ((canvasSize - (borderWidth * 2)) / 2) - 4.0f, paint);
}
}
protected override void OnMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
int width = measureWidth(widthMeasureSpec);
int height = measureHeight(heightMeasureSpec);
SetMeasuredDimension(width, height);
}
private int measureWidth(int measureSpec)
{
int result = 0;
var specMode = MeasureSpec.GetMode(measureSpec);
var specSize = MeasureSpec.GetSize(measureSpec);
if (specMode == MeasureSpecMode.Exactly)
{
// The parent has determined an exact size for the child.
result = specSize;
}
else if (specMode == MeasureSpecMode.AtMost)
{
// The child can be as large as it wants up to the specified size.
result = specSize;
}
else
{
// The parent has not imposed any constraint on the child.
result = canvasSize;
}
return result;
}
private int measureHeight(int measureSpecHeight)
{
int result = 0;
var specMode = MeasureSpec.GetMode(measureSpecHeight);
int specSize = MeasureSpec.GetSize(measureSpecHeight);
if (specMode == MeasureSpecMode.Exactly)
{
// We were told how big to be
result = specSize;
}
else if (specMode == MeasureSpecMode.AtMost)
{
// The child can be as large as it wants up to the specified size.
result = specSize;
}
else
{
// Measure the text (beware: ascent is a negative number)
result = canvasSize;
}
return (result + 2);
}
public virtual Bitmap drawableToBitmap(Drawable drawable)
{
if (drawable == null)
{
return null;
}
else if (drawable is BitmapDrawable)
{
return ((BitmapDrawable)drawable).Bitmap;
}
Bitmap bitmap = Bitmap.CreateBitmap(drawable.IntrinsicWidth, drawable.IntrinsicHeight, Bitmap.Config.Argb8888);
Canvas canvas = new Canvas(bitmap);
drawable.SetBounds(0, 0, canvas.Width, canvas.Height);
drawable.Draw(canvas);
return bitmap;
}
}
BitmapHelper.cs
public static Bitmap LoadAndResizeBitmap(this string fileName, int width, int height)
{
// First we get the the dimensions of the file on disk
BitmapFactory.Options options = new BitmapFactory.Options { InJustDecodeBounds = true };
BitmapFactory.DecodeFile(fileName, options);
// Next we calculate the ratio that we need to resize the image by
// in order to fit the requested dimensions.
int outHeight = options.OutHeight;
int outWidth = options.OutWidth;
int inSampleSize = 1;
if (outHeight > height || outWidth > width)
{
inSampleSize = outWidth > outHeight
? outHeight / height
: outWidth / width;
}
// Now we will load the image and have BitmapFactory resize it for us.
options.InSampleSize = inSampleSize;
options.InJustDecodeBounds = false;
Bitmap resizedBitmap = BitmapFactory.DecodeFile(fileName, options);
return resizedBitmap;
}
mylayout.xml
<Utilities.CircleImageView
android:layout_width="180dp"
android:layout_height="180dp"
android:id="#+id/imgProfileCircleImage"
android:src="#drawable/rapidicon"
custom:border="true"
custom:border_color="#d5d5d5"
custom:border_width="4dp"
custom:shadow="true"
android:layout_gravity="center"
android:minHeight="80dp"
android:minWidth="80dp" />
MainActivity
int imgheight = Resources.DisplayMetrics.HeightPixels;
int circleImgWidth = imgProfileCircleImage.Height;
AppHelper._bitmap = AppHelper._file.Path.LoadAndResizeBitmap(circleImgWidth, imgheight);
How do I set the image so that it looks perfectly fit to the imageview?
Try using Picasso or Glide to solve this issue easily
http://square.github.io/picasso/

Out of memory exception occurred at Bitmap Shadder android

I am working on android application in which i am using Bitmap, but the problem is that sometimes it shows me an error of out of memory and my application get crashed. I am using bitmaps along with BitmapShadder, my code is given below where my application shows this error.
public class CircularImageView extends ImageView {
private int borderWidth = 0;
private int viewWidth;
private int viewHeight;
private Bitmap image;
private Paint paint;
private Paint paintBorder;
private BitmapShader shader;
public CircularImageView(Context context) {
super(context);
setup();
}
public CircularImageView(Context context, AttributeSet attrs) {
super(context, attrs);
setup();
}
public CircularImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setup();
}
private void setup() {
// init paint
paint = new Paint();
paint.setAntiAlias(true);
paintBorder = new Paint();
setBorderColor(Color.WHITE);
paintBorder.setAntiAlias(true);
this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
// paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);
}
public void setBorderWidth(int borderWidth) {
this.borderWidth = borderWidth;
this.invalidate();
}
public void setBorderColor(int borderColor) {
if (paintBorder != null)
paintBorder.setColor(borderColor);
this.invalidate();
}
private void loadBitmap() {
BitmapDrawable bitmapDrawable = (BitmapDrawable) this.getDrawable();
if (bitmapDrawable != null)
image = bitmapDrawable.getBitmap();
}
// #SuppressLint("DrawAllocation")
#Override
public void onDraw(Canvas canvas) {
// load the bitmap
loadBitmap();
// init shader
if (image != null) {
// Out Of Memory Error Comes Here....
shader = new BitmapShader(Bitmap.createScaledBitmap(image,canvas.getWidth(), canvas.getHeight(), false),Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
paint.setShader(shader);
int circleCenter = viewWidth / 2;
// circleCenter is the x or y of the view's center
// radius is the radius in pixels of the cirle to be drawn
// paint contains the shader that will texture the shape
canvas.drawCircle(circleCenter + borderWidth, circleCenter
+ borderWidth, circleCenter + borderWidth - 4.0f,
paintBorder);
canvas.drawCircle(circleCenter + borderWidth, circleCenter
+ borderWidth, circleCenter - 4.0f, paint);
}
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int width = measureWidth(widthMeasureSpec);
int height = measureHeight(heightMeasureSpec, widthMeasureSpec);
viewWidth = width - (borderWidth * 2);
viewHeight = height - (borderWidth * 2);
setMeasuredDimension(width, height);
}
private int measureWidth(int measureSpec) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
// We were told how big to be
result = specSize;
} else {
// Measure the text
result = viewWidth;
}
return result;
}
private int measureHeight(int measureSpecHeight, int measureSpecWidth) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpecHeight);
int specSize = MeasureSpec.getSize(measureSpecHeight);
if (specMode == MeasureSpec.EXACTLY) {
// We were told how big to be
result = specSize;
} else {
// Measure the text (beware: ascent is a negative number)
result = viewHeight;
}
return (result + 2);
}
}
Try this in your manifest application tag.
android:largeHeap="true"

How to use CircleImageView with Volley's NetworkImageView?

I need to get circle images from rectangular/square images taken from network. In my application I get images with Volley's NetworkImageView. I found that fantastic library https://github.com/hdodenhof/CircleImageView but I don't understand how I can use it with NetworkImageView.
Can someone help me?
Check this Class
public class CirculaireNetworkImageView extends NetworkImageView {
private int borderWidth;
private int canvasSize;
private Bitmap image;
private Paint paint;
private Paint paintBorder;
public CirculaireNetworkImageView(final Context context) {
this(context, null);
}
public CirculaireNetworkImageView(Context context, AttributeSet attrs) {
this(context, attrs, R.attr.actionButtonStyle);
}
public CirculaireNetworkImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
paint = new Paint();
paint.setAntiAlias(true);
paintBorder = new Paint();
paintBorder.setAntiAlias(true);
}
public void setBorderWidth(int borderWidth) {
this.borderWidth = borderWidth;
this.requestLayout();
this.invalidate();
}
public void setBorderColor(int borderColor) {
if (paintBorder != null)
paintBorder.setColor(borderColor);
this.invalidate();
}
public void addShadow() {
setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);
}
#SuppressLint("DrawAllocation")
#Override
public void onDraw(Canvas canvas) {
// load the bitmap
image = drawableToBitmap(getDrawable());
// init shader
if (image != null) {
canvasSize = canvas.getWidth();
if(canvas.getHeight()<canvasSize)
canvasSize = canvas.getHeight();
BitmapShader shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvasSize, canvasSize, false), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
paint.setShader(shader);
// circleCenter is the x or y of the view's center
// radius is the radius in pixels of the cirle to be drawn
// paint contains the shader that will texture the shape
int circleCenter = (canvasSize - (borderWidth * 2)) / 2;
canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, ((canvasSize - (borderWidth * 2)) / 2) + borderWidth - 4.0f, paintBorder);
canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, ((canvasSize - (borderWidth * 2)) / 2) - 4.0f, paint);
}
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int width = measureWidth(widthMeasureSpec);
int height = measureHeight(heightMeasureSpec);
setMeasuredDimension(width, height);
}
private int measureWidth(int measureSpec) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
// The parent has determined an exact size for the child.
result = specSize;
} else if (specMode == MeasureSpec.AT_MOST) {
// The child can be as large as it wants up to the specified size.
result = specSize;
} else {
// The parent has not imposed any constraint on the child.
result = canvasSize;
}
return result;
}
private int measureHeight(int measureSpecHeight) {
int result = 0;
int specMode = MeasureSpec.getMode(measureSpecHeight);
int specSize = MeasureSpec.getSize(measureSpecHeight);
if (specMode == MeasureSpec.EXACTLY) {
// We were told how big to be
result = specSize;
} else if (specMode == MeasureSpec.AT_MOST) {
// The child can be as large as it wants up to the specified size.
result = specSize;
} else {
// Measure the text (beware: ascent is a negative number)
result = canvasSize;
}
return (result + 2);
}
public Bitmap drawableToBitmap(Drawable drawable) {
if (drawable == null) {
return null;
} else if (drawable instanceof BitmapDrawable) {
return ((BitmapDrawable) drawable).getBitmap();
}
Bitmap bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(),
drawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
}
}
Check the source code of the NetworkImageView here. Modify it to extend your "CircleImageView" instead of the normal ImageView and you are done.

rounded imageview for image that loaded from web

i'm using this code to have a circle imageview :
public class CircularImageView extends ImageView{
private int borderWidth = 4;
private int viewWidth;
private int viewHeight;
private Bitmap image;
private Paint paint;
private Paint paintBorder;
private BitmapShader shader;
public CircularImageView(Context context)
{
super(context);
setup();
}
public CircularImageView(Context context, AttributeSet attrs)
{
super(context, attrs);
setup();
}
public CircularImageView(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
setup();
}
private void setup()
{
// init paint
paint = new Paint();
paint.setAntiAlias(true);
paintBorder = new Paint();
setBorderColor(Color.WHITE);
paintBorder.setAntiAlias(true);
this.setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);
}
public void setBorderWidth(int borderWidth)
{
this.borderWidth = borderWidth;
this.invalidate();
}
public void setBorderColor(int borderColor)
{
if (paintBorder != null)
paintBorder.setColor(borderColor);
this.invalidate();
}
private void loadBitmap()
{
BitmapDrawable bitmapDrawable = (BitmapDrawable) this.getDrawable();
if (bitmapDrawable != null)
image = bitmapDrawable.getBitmap();
}
#SuppressLint("DrawAllocation")
#Override
public void onDraw(Canvas canvas)
{
// load the bitmap
loadBitmap();
// init shader
if (image != null)
{
shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvas.getWidth(), canvas.getHeight(), false), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
paint.setShader(shader);
int circleCenter = viewWidth / 2;
// circleCenter is the x or y of the view's center
// radius is the radius in pixels of the cirle to be drawn
// paint contains the shader that will texture the shape
canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter + borderWidth - 4.0f, paintBorder);
canvas.drawCircle(circleCenter + borderWidth, circleCenter + borderWidth, circleCenter - 4.0f, paint);
}
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
int width = measureWidth(widthMeasureSpec);
int height = measureHeight(heightMeasureSpec, widthMeasureSpec);
viewWidth = width - (borderWidth * 2);
viewHeight = height - (borderWidth * 2);
setMeasuredDimension(width, height);
}
private int measureWidth(int measureSpec)
{
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY)
{
// We were told how big to be
result = specSize;
}
else
{
// Measure the text
result = viewWidth;
}
return result;
}
private int measureHeight(int measureSpecHeight, int measureSpecWidth)
{
int result = 0;
int specMode = MeasureSpec.getMode(measureSpecHeight);
int specSize = MeasureSpec.getSize(measureSpecHeight);
if (specMode == MeasureSpec.EXACTLY)
{
// We were told how big to be
result = specSize;
}
else
{
// Measure the text (beware: ascent is a negative number)
result = viewHeight;
}
return (result + 2);
}
}
and in xml :
<com.milionbor.srp.adapter.CircularImageView
android:id="#+id/img_goroh"
android:layout_width="80dp"
android:layout_height="80dp"
android:layout_alignParentRight="true"
android:layout_alignParentTop="true"
android:layout_margin="5dp"
android:padding="5dp"
android:src="#drawable/varzeshi" />
it's working perfect, also i use this code to show a image from the web :
public class DrawableManager {
private final Map<String, Drawable> drawableMap;
public DrawableManager() {
drawableMap = new HashMap<String, Drawable>();
}
public Drawable fetchDrawable(String urlString) {
if (drawableMap.containsKey(urlString)) {
return drawableMap.get(urlString);
}
Log.d(this.getClass().getSimpleName(), "image url:" + urlString);
try {
InputStream is = fetch(urlString);
Drawable drawable = Drawable.createFromStream(is, "src");
if (drawable != null) {
drawableMap.put(urlString, drawable);
Log.d(this.getClass().getSimpleName(), "got a thumbnail drawable: " + drawable.getBounds() + ", "
+ drawable.getIntrinsicHeight() + "," + drawable.getIntrinsicWidth() + ", "
+ drawable.getMinimumHeight() + "," + drawable.getMinimumWidth());
} else {
Log.w(this.getClass().getSimpleName(), "could not get thumbnail");
}
return drawable;
} catch (MalformedURLException e) {
Log.e(this.getClass().getSimpleName(), "fetchDrawable failed", e);
return null;
} catch (IOException e) {
Log.e(this.getClass().getSimpleName(), "fetchDrawable failed", e);
return null;
}
}
public void fetchDrawableOnThread(final String urlString, final ImageView imageView) {
if (drawableMap.containsKey(urlString)) {
imageView.setImageDrawable(drawableMap.get(urlString));
}
final Handler handler = new Handler() {
#SuppressWarnings("deprecation")
#Override
public void handleMessage(Message message) {
// imageView.setImageDrawable((Drawable) message.obj);
imageView.setBackgroundDrawable((Drawable) message.obj);
}
};
Thread thread = new Thread() {
#Override
public void run() {
//TODO : set imageView to a "pending" image
Drawable drawable = fetchDrawable(urlString);
Message message = handler.obtainMessage(1, drawable);
handler.sendMessage(message);
}
};
thread.start();
}
private InputStream fetch(String urlString) throws MalformedURLException, IOException {
DefaultHttpClient httpClient = new DefaultHttpClient();
HttpGet request = new HttpGet(urlString);
HttpResponse response = httpClient.execute(request);
return response.getEntity().getContent();
}
}
and in my activity :
tasvir = my url...
ImageView iv = (ImageView) findViewById(R.id.imageView1);
DrawableManager dm = new DrawableManager();
dm.fetchDrawableOnThread(tasvir,iv);
it is working perfect too, but when i want to show the image that i get from the web in circle, it is not working (not showing in circle).
so how can i fix it?
Use imageLoader
add this to your application:
public class YourApplication extends Application {
#Override
public void onCreate() {
super.onCreate();
initImageLoader(getApplicationContext());
}
public static void initImageLoader(Context context) {
DisplayImageOptions options = new DisplayImageOptions.Builder()
.showImageOnLoading(null)
.cacheInMemory(false)
.cacheOnDisk(true)
.considerExifParams(true)
.displayer(new RoundedBitmapDisplayer(70))
.build();
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(context)
.threadPriority(Thread.NORM_PRIORITY - 2)
.denyCacheImageMultipleSizesInMemory()
.diskCacheFileNameGenerator(new Md5FileNameGenerator())
.tasksProcessingOrder(QueueProcessingType.LIFO)
.diskCacheSize(50 * 1024 * 1024)
.tasksProcessingOrder(QueueProcessingType.LIFO)
.memoryCache(new LruMemoryCache(2 * 1024 * 1024))
.memoryCacheSize(2 * 1024 * 1024)
.defaultDisplayImageOptions(options)
.build();
ImageLoader.getInstance().init(config);
}
}
Also compile this lib in your gradle settings
compile 'com.nostra13.universalimageloader:universal-image-loader:1.9.3'
And then use like this:
ImageLoader.getInstance().displayImage(uri, imageView);
Hope that helps!
Here is my custom class
public class RoundedImageView extends ImageView {
public RoundedImageView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
public RoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sbmp;
if (bmp.getWidth() != radius || bmp.getHeight() != radius)
sbmp = Bitmap.createScaledBitmap(bmp, radius, radius, false);
else
sbmp = bmp;
Bitmap output = Bitmap.createBitmap(sbmp.getWidth(),
sbmp.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xffa19774;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, sbmp.getWidth(), sbmp.getHeight());
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(sbmp.getWidth() / 2 + 0.7f, sbmp.getHeight() / 2 + 0.7f,
sbmp.getWidth() / 2 + 0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(sbmp, rect, rect, paint);
return output;
}
#Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
int w = getWidth(), h = getHeight();
Bitmap roundBitmap = getCroppedBitmap(bitmap, w);
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
}
And here is how I used that
public void loadBitmap(String url) {
if (loadtarget == null) loadtarget = new Target() {
#Override
public void onBitmapLoaded(Bitmap bitmap, Picasso.LoadedFrom from) {
// do something with the Bitmap
handleLoadedBitmap(bitmap);
}
#Override
public void onBitmapFailed(Drawable drawable) {
}
#Override
public void onPrepareLoad(Drawable drawable) {
}
};
Picasso.with(activity).load(url).into(loadtarget);
}
public void handleLoadedBitmap(Bitmap b) {
// do something here
thumb_image.setImageBitmap(b);
thumb_image.getLayoutParams().height = activity.getResources().getDrawable(R.drawable.editimage).getIntrinsicHeight();
thumb_image.getLayoutParams().width = activity.getResources().getDrawable(R.drawable.editimage).getIntrinsicWidth();
}
It works perfect for me.Hope it would help you also.Here you can check this Rounded ImageView

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