Android: passing data from one fragment To another - android

I wanted to pass arraylist of objects from one fragment to another i tried the following ways, wanted to know what are the pro's and con's of the following or is their any better approach
First
public myFragment(ArrayList<E> myarray) {
super();
this.myarray=myarray;
}
In the above code i created a constructor in the fragment class and used it to modify the arraylist
but as i read from net this is not the best practice i searched for other's
Second
public static myFragment newInstance(ArrayList<E> myarray1) {
// TODO Auto-generated constructor stub
MyFragment myFragment=new MyFragment();
myarray=myarray1;
}
here i created a static method which modify's the static arraylist myarray
Third
public static myFragment newInstance(ArrayList<E> myarray1) {
// TODO Auto-generated constructor stub
MyFragment myFragment=new MyFragment();
Bundle bundle=new Bundle();
bundle.putSerializable(TAG,myarray1);
myFragment.setArguments(bundle);
return myFragment;
}
In this code i created a Serializable arraylist and passed it to bundel then
myarray=(ArrayList<E>) bundle.getSerializable(TAG);
retrived the arraylist from bundle
Fourth
the forth method which i got on net was using parcelable instead of Serializable but it was bit difficult to create a parcelable, if any one can share easy way to create a parceable as i have array list inside arraylist.
So which of them is best approach or is their any better approach to send custom object from one fragment to another and what are their pro's and con's

1) You shouldn't ever override Fragment's constructor, it will cause unexpected crashes when system tries to recreate the fragment using the reflection.
2) You shouldn't use static ArrayList to hold the data because if you run into situation where you want to instatiate two fragments of the same kind, one will override the data from the second one
3) Serializable is acceptable way, but it's rather slow compared to the Parcelable since it uses reflection to restore your data
4) Parcelable is a way to go. It's a bit of pain to make your class Parcelable but it's way faster than option 3., and safer than options 1. and 2.
another ideas:
5) If you don't need to persist the data, you can construct a singleton class which will hold the data in the ArrayList, and you can access it from anywhere in the application
6) If you need to persist the data, you should store it in the database, and when you go from one Activity to antoher, or from one Fragment to another, you just pass the ID of the object in question and pull the data from DB.

I would suggest using the newInstance() static method as this is the way that Google suggests that you create fragments (see http://developer.android.com/guide/components/fragments.html ) and make sure you have a no args constructor. (also limitations of others as Tomislav Novoselec has said)
A nice way I've found to easily convert objects to implement the Parcelable interface is this Android studio plugin > android-parcelable-intellij-plugin. There is also a website to help you do it too if you prefer > parcelable.com
(Parcelable objects are also more efficient than serializable too I've been told, so use them were you can)

Related

Best way to pass objects to fragments as parameter

I need to pass objects to my fragments in order to initialize them.
Currently I am doing this with ((MyActivity)getActivity()).getX(). (direct access to the activity)
However, I would like to pass the required objects as parameter.
I definitely do not want to add parcelable objects to the bundle, since they require an excessive amount of useless boilerplate code. My goal is to reduce complexity, not increasing it.
And I do not want to add serializable objects to the bundle, since they are slow and cause an unnecessary overhead.
What is the best way to pass objects to fragments?
Any ideas to solve the problem in a more convenient way?
I definitely do not want to add parcelable objects to the bundle, since they require an excessive amount of useless boilerplate code. My goal is to reduce complexity, not increasing it.
You write this code in your model classes which is separated from your activities and fragments. There is no complexity in implementing Parcelable. And it is a common way to pass objects to a Fragment.
Any other solutions? Well, you still can do this ((MyActivity)getActivity()).getX() as long as your fragment is attached to your activity. In this case it is even faster than Parcelable because there is no serialization at all.
Other ways would be to write objects to database, pass their ids to a Fragment and then use a query to retrieve objects.
You can also use SharedPreferences, but that's rarely used. For this you will need to convert your object to String.
You can do the Android way: Parcelable.
You can serialize then.
You can do the poor way : static
You can do the retained way: Create a Fragment with setRetainInstance(true) and save your objects references.
I understand you don't want to use parcelable / serializable objects to a Bundle. I also agree with you since I got lazy, and my phone app is getting complicated.
Here's what you can do, and it works reliably.
Make a public method in your Fragment class, sample below.
Have the Activity, preferably no other place, call that public method. Remember Activity is always present, Fragments and Adapters may not due to its lifecycle.
The timing of the call is crucial if you're not using Bundles. I have used it without any problems.
The advantage of this technique is that it is fast, especially compared to Bundles. Many developers do not consider this however.
Note: If you are using simple fundamental Java types, do use Bundles! As suggested by Google.
Sample code:
public class MyFragment extends Fragment {
...
public void setList(final ArrayList<String> arrayList) {
...
}
In the Activity:
MyFragment fragment1 = MyFragment.newInstance(<parameters>);
fragment1.setList( arrayList );
Do you need to change the properties once they have been set on the fragment? If not, you can use setArguments(Bundle). If it is a fairly light object you can even skip implementing Parcelable and just set each property individually. The advantage is that the arguments are preserved upon orientation change. The disadvantage is that you need to call this method before attaching your fragment, hence it is not very useful once the fragment is in use.
It's way too late for my answer, but if someone else is wondering. The recommended way is to use Parcelable or Serializable, but you can always do something like this:
public class ObjectManager {
private static final String TAG = "ObjectManager";
private static ObjectManager instance;
private Object currentObject;
public static ObjectManager getInstance() {
if (instance == null)
instance = new ObjectManager();
return instance;
}
public Object getCurrentObject() {
return currentObject;
}
public void setCurrentObject(Object object) {
this.currentObject = object;
}
}
And then use it: where you needed as long as your app is running
//Use on the object you would like to save
ObjectManager.getInstance().setCurrentObject(object);
//Get the instance from pretty much everywhere
Object = ObjectManager.getInstance().getCurrentObject();
You can use it always, but it will be most likely to be useful, if you pass objects bigger than the Bundle max size.

Which object of object types can be passed to Activities inside a Bundle

I recently taken a online challenge
1) Following questions was asked, i was able to google but could not understand it fully.
2) Does this related to Fragements args as well?
Which object of object types can be passed to Activities inside a Bundle
1.Clonable
2. Serializable
3.Comparable
3.Parselable
At the first look Comparable and Clonable makes no sense to pass to a bundle. Just verified it
#Override
protected void onCreate(Bundle savedInstanceState) {
savedInstanceState.putParcelable(key, value);
savedInstanceState.putSerializable(key, value);
}
So as you can see from list of available methods you can pass Serializable and Parselable objects.
The answer is 3. Parcelable, and yes, that works with Fragments' args too, as that is of type Bundle.

LinkedList put into Intent extra gets recast to ArrayList when retrieving in next activity

A behaviour i'm observing w.r.t passing serializable data as intent extra is quite strange, and I just wanted to clarify whether there's something I'm not missing out on.
So the thing I was trying to do is that in ActivtyA I put a LinkedList instance into the intent I created for starting the next activity - ActivityB.
LinkedList<Item> items = (some operation);
Intent intent = new Intent(this, ActivityB.class);
intent.putExtra(AppConstants.KEY_ITEMS, items);
In the onCreate of ActivityB, I tried to retrieve the LinkedList extra as follows -
LinkedList<Item> items = (LinkedList<Item>) getIntent()
.getSerializableExtra(AppConstants.KEY_ITEMS);
On running this, I repeatedly got a ClassCastException in ActivityB, at the line above. Basically, the exception said that I was receiving an ArrayList. Once I changed the code above to receive an ArrayList instead, everything worked just fine.
Now I can't just figure out from the existing documentation whether this is the expected behaviour on Android when passing serializable List implementations. Or perhaps, there's something fundamentally wrong w/ what I'm doing.
Thanks.
I can tell you why this is happening, but you aren't going to like it ;-)
First a bit of background information:
Extras in an Intent are basically an Android Bundle which is basically a HashMap of key/value pairs. So when you do something like
intent.putExtra(AppConstants.KEY_ITEMS, items);
Android creates a new Bundle for the extras and adds a map entry to the Bundle where the key is AppConstants.KEY_ITEMS and the value is items (which is your LinkedList object).
This is all fine and good, and if you were to look at the extras bundle after your code executes you will find that it contains a LinkedList. Now comes the interesting part...
When you call startActivity() with the extras-containing Intent, Android needs to convert the extras from a map of key/value pairs into a byte stream. Basically it needs to serialize the Bundle. It needs to do that because it may start the activity in another process and in order to do that it needs to serialize/deserialize the objects in the Bundle so that it can recreate them in the new process. It also needs to do this because Android saves the contents of the Intent in some system tables so that it can regenerate the Intent if it needs to later.
In order to serialize the Bundle into a byte stream, it goes through the map in the bundle and gets each key/value pair. Then it takes each "value" (which is some kind of object) and tries to determine what kind of object it is so that it can serialize it in the most efficient way. To do this, it checks the object type against a list of known object types. The list of "known object types" contains things like Integer, Long, String, Map, Bundle and unfortunately also List. So if the object is a List (of which there are many different kinds, including LinkedList) it serializes it and marks it as an object of type List.
When the Bundle is deserialized, ie: when you do this:
LinkedList<Item> items = (LinkedList<Item>)
getIntent().getSerializableExtra(AppConstants.KEY_ITEMS);
it produces an ArrayList for all objects in the Bundle of type List.
There isn't really anything you can do to change this behaviour of Android. At least now you know why it does this.
Just so that you know: I actually wrote a small test program to verify this behaviour and I have looked at the source code for Parcel.writeValue(Object v) which is the method that gets called from Bundle when it converts the map into a byte stream.
Important Note: Since List is an interface this means that any class that implements List that you put into a Bundle will come out as an ArrayList.
It is also interesting that Map is also in the list of "known object types" which means that no matter what kind of Map object you put into a Bundle (for example TreeMap, SortedMap, or any class that implements the Map interface), you will always get a HashMap out of it.
The answer by #David Wasser is right on in terms of diagnosing the problem. This post is to share how I handled it.
The problem with any List object coming out as an ArrayList isn't horrible, because you can always do something like
LinkedList<String> items = new LinkedList<>(
(List<String>) intent.getSerializableExtra(KEY));
which will add all the elements of the deserialized list to a new LinkedList.
The problem is much worse when it comes to Map, because you may have tried to serialize a LinkedHashMap and have now lost the element ordering.
Fortunately, there's a (relatively) painless way around this: define your own serializable wrapper class. You can do it for specific types or do it generically:
public class Wrapper <T extends Serializable> implements Serializable {
private T wrapped;
public Wrapper(T wrapped) {
this.wrapped = wrapped;
}
public T get() {
return wrapped;
}
}
Then you can use this to hide your List, Map, or other data type from Android's type checking:
intent.putExtra(KEY, new Wrapper<>(items));
and later:
items = ((Wrapper<LinkedList<String>>) intent.getSerializableExtra(KEY)).get();
If you are using IcePick library and are having this problem you can use Ted Hoop's technique with a custom bundler to avoid having to deal with Wrapper instances in your code.
public class LinkedHashmapBundler implements Bundler<LinkedHashMap> {
#Override
public void put(String s, LinkedHashMap val, Bundle bundle) {
bundle.putSerializable(s, new Wrapper<>(val));
}
#SuppressWarnings("unchecked")
#Override
public LinkedHashMap get(String s, Bundle bundle) {
return ((Wrapper<LinkedHashMap>) bundle.getSerializable(s)).get();
}
}
// Use it like this
#State(LinkedHashmapBundler.class) LinkedHasMap map

How to preserve Object data without passing between activities within Android?

Actually,my application flow is like this Home->A->B->Info(form data)->D->Final page.From final page if I press on one button it again navigates back to A page and start the flow from onwards.If I comes to info page I should display the earliear data.Right now my approach is passing parcelable object within all acitivities from A->B->Info->D->Final.If suppose want to use Preferences, doesn't supports the parcelable object and don't want to put each string of object individually within preferences becaus I had more than 10 items within object.Is there any better approach without passing bundle between actvities.
BR,
Developer.
you can create Global class and declare Static variables and use them in anyware in the application.
Example:
public class global_variable {
public static String sample ;
}
where you want to use ;
global_variable.sample = "your value";
You could use any number of technologies to parse your data object into a string and reassemble again. Then you could store the string in preferences.
Take a look at gson to convert objects to json http://code.google.com/p/google-gson/
Or you could google xstream to convert to xml
If you create a class representing your 'object' with appropriate setters/getters and let that class implement Parceable and then pass that class between Activites as a Parceable in a Bundle, would that be bad?
If that would be bad (e.g. if the amount of object data is very big or they are somehow not Parceable in principle) and you only have one meaningful instance of a class at a time you can make that class a singleton or keep it within your Application object.

How do I pass an object from one activity to another on Android? [duplicate]

This question already has answers here:
How to pass an object from one activity to another on Android
(35 answers)
Closed 9 years ago.
I need to be able to use one object in multiple activities within my app, and it needs to be the same object. What is the best way to do this?
I have tried making the object "public static" so it can be accessed by other activities, but for some reason this just isn't cutting it. Is there another way of doing this?
When you are creating an object of intent, you can take advantage of following two methods
for passing objects between two activities.
putParcelable
putSerializable
You can have your class implement either Parcelable or Serializable. Then you can pass around your custom classes across activities. I have found this very useful.
Here is a small snippet of code I am using
CustomListing currentListing = new CustomListing();
Intent i = new Intent();
Bundle b = new Bundle();
b.putParcelable(Constants.CUSTOM_LISTING, currentListing);
i.putExtras(b);
i.setClass(this, SearchDetailsActivity.class);
startActivity(i);
And in newly started activity code will be something like this...
Bundle b = this.getIntent().getExtras();
if (b != null)
mCurrentListing = b.getParcelable(Constants.CUSTOM_LISTING);
You can create a subclass of Application and store your shared object there. The Application object should exist for the lifetime of your app as long as there is some active component.
From your activities, you can access the application object via getApplication().
This answer is specific to situations where the objects to be passed has nested class structure. With nested class structure, making it Parcelable or Serializeable is a bit tedious. And, the process of serialising an object is not efficient on Android. Consider the example below,
class Myclass {
int a;
class SubClass {
int b;
}
}
With Google's GSON library, you can directly parse an object into a JSON formatted String and convert it back to the object format after usage. For example,
MyClass src = new MyClass();
Gson gS = new Gson();
String target = gS.toJson(src); // Converts the object to a JSON String
Now you can pass this String across activities as a StringExtra with the activity intent.
Intent i = new Intent(FromActivity.this, ToActivity.class);
i.putExtra("MyObjectAsString", target);
Then in the receiving activity, create the original object from the string representation.
String target = getIntent().getStringExtra("MyObjectAsString");
MyClass src = gS.fromJson(target, MyClass.class); // Converts the JSON String to an Object
It keeps the original classes clean and reusable. Above of all, if these class objects are created from the web as JSON objects, then this solution is very efficient and time saving.
UPDATE
While the above explained method works for most situations, for obvious performance reasons, do not rely on Android's bundled-extra system to pass objects around. There are a number of solutions makes this process flexible and efficient, here are a few. Each has its own pros and cons.
Eventbus
Otto
Maybe it's an unpopular answer, but in the past I've simply used a class that has a static reference to the object I want to persist through activities. So,
public class PersonHelper
{
public static Person person;
}
I tried going down the Parcelable interface path, but ran into a number of issues with it and the overhead in your code was unappealing to me.
It depends on the type of data you need access to. If you have some kind of data pool that needs to persist across Activitys then Erich's answer is the way to go. If you just need to pass a few objects from one activity to another then you can have them implement Serializable and pass them in the extras of the Intent to start the new Activity.
Your object can also implement the Parcelable interface. Then you can use the Bundle.putParcelable() method and pass your object between activities within intent.
The Photostream application uses this approach and may be used as a reference.

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