Run Custom App using Launchy on Google Glass - android

I've installed Launchy.apk for Google Glass to side-load my custom Glass application. When running Launchy, I get a screen on Google Glass that looks similar to this:
Launch...Glass Settings
...............Custom App Name 1
...............Custom App Name 2
...............Custom App Name 3
When pressing the touchpad on the side once, it highlights Glass Settings. If I press it again, it selects/loads Glass Settings. However, I can't scroll down to get to any of the Custom Apps I have installed... how do I scroll down or run these apps from Launchy? Swiping left or right does not work.

You need to build it from source so make sure you have the latest version:
https://github.com/kaze0/launchy
Also, the Settings menu is obsolete. You have to say "Ok Glass, Run an app".

Related

How to invoke my Actions on Google DRAFT from a phone?

How can I test Actions on Google DRAFT on my android phone?
I have en-US language on phone, enabled all permissions and linked my account with Actions on Google. Simulator says I can test in on any device I logged in with my email, just LITERALLY SAYS that, but if I say "OK Google talk to my test app" it just show me google search, not invokes my draft.
Do I need pass review stage for this?
Or I need meet requirements of geolocation tat set in simulator?
Maybe someone have clear guide to go through this?
If you have tested the Action on the simulator - it should be available on any Android phone that has the Assistant using the same account. You don't need it reviewed while you are developing and testing it, and the location setting in the simulator is to send fake location information for testing.
Some things to look for:
Make sure you have tested it on the simulator first. If you haven't done the "Talk to..." portion on the simulator, or if it doesn't work, it may not be available on your phone.
Make sure your phone is actually using the Google Assistant. The older voice search for Android or Google Now aren't good enough. You may also not have turned it on. To turn it on for most phones:
Open the Google app and tap the menu in the upper left hand corner.
Select Settings.
Under "Google Assistant" select "Settings" and "Turn On"
Confirm you're using the same account in the simulator and in the Assistant on your phone. You can see the account you're using in the simulator by clicking on the avatar icon in the upper right hand corner. On the phone, you can see the account you're using by:
Open the Assistant
Click the icon in the upper right hand corner of the window. It should be a blue dot with something that sorta looks like an inbox icon.
(Something like this)
Click the three vertical dot menu that appears in the upper right hand corner.
Select "Account"

Beta by Crashlytics app doesn't install

I added myself as a tester for my Android app. Received and opened the email on my Android device. Got to this screen:
Clicked on "Download" and got this:
The problem now: The "INSTALL" button doesn't work, i.e., it's not clickable.
This was on Nexus 5X Android 7.0.
Make sure there aren't any apps drawing to the screen like screen dimming apps (see: https://android.stackexchange.com/questions/69981/why-cant-i-press-the-install-button-when-installing-applications-from-unknown-s).

How to create an amazon Fire TV virtual device

EDIT:
After searching for a while it seems that currently there is no way of creating a virtual device of a Fire TV
I am trying to create an amazon virtual device using AVD Manager, but I am not being able to find a correct image.
I followed the steps detailed here:
https://developer.amazon.com/public/solutions/devices/fire-tv/docs/setting-up-your-development-environment
But they dont specify anything about creating a test device.
Also here:
https://developer.amazon.com/public/resources/development-tools/ide-tools/tech-docs/testing-without-an-amazon-device
Says:
The steps described here cannot be used to simulate the Fire TV.
But never provides a link to a documentation about how to do it.
Could it be that there is not way to create a virtual Fire TV?
Thanks a lot!
I found an official document to test fire tv application without devices, see this link, I just list the important steps as follows:
To set up an Android TV emulator for your app:
Go to Tools > Android > AVD Manager, or click the AVD Manager button on the top navigation bar.
Click the + Create Virtual Device button. Note: You can select one of the default TV profiles, or you can customize the settings by
following the steps below. If you select a default TV profile, skip
ahead to step 12 where you select a system image.
In the Category column, select TV.
Click the New Hardware Profile button.
In the Device Name, type something like fire_tv_emulator. (Avoid using parentheses in the name, as this may cause errors.)
For the Device Type, select Android TV.
For the Screen size, type the screen size you want (for example, 40).
For the Resolution, type the resolution you want (for example, 1280 x 720).
For the Supported device states, select only Landscape (clear the Portrait check box).
Click Finish.
In the “Choose a device definition” dialog box, select the emulator you just created and click Next.
In the Release Name column, select at least Marshmallow API Level 23 or higher. If you haven’t downloaded this system image yet, click
Download to download it. (If you select API Level 22 or lower, media
playback will fail in the emulator.)
Click Next and then click Finish.

Launch an App by key press or a combination of key press - Window phone 8.1, iphone, Android

I am planning to build an app which needs a screenshot. My requirement is to launch the app when the designated key presses are executed. (i.e. like volume up+lock key for taking screen shot in windows phone). My app will then launch automatically for further processing of that image. Is it possible to build or is there any work around for that?
Thanks in advance.
There is no way to build such app for Windows Phone.
Even if an app is running it can't get access to hardware keys except BackKey.
App can't run in the backgroud. After user leaves app it goes suspend and only couple of BackgroundTask can be launched to run in background at that moment.
EDIT
To be clear your app on Windows Phone 8.1 can be done but it'll work like following:
User takes screenshot, goes to gallery and choosing to share it.
Your app must declare that it can receive image (https://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh871367.aspx)
User see your app in share list, choose it and than your app gets screenshot and may start to work with it.
Adding on what #khamitimur has posted. You will be able to only list down the third party apps installed within your Windows Phone device programmatically but not to launch them using any hardware parts of the device.
P.s : The developers have not yet been given any access or API to hardware parts in order to trigger events from those.

Intel XDK (Applications in HTML5)

Well, I have an application in HTML5, Intel made ​​the XDK (build in android)
Well when I install and then open the application, when al tightness input, it opens the keyboard and locks the application, making it close. Can you help me?
Without a code sample or more information it is hard to help you but I will suggest you try one of the demos that has an input field on an Android device and see if you have better results. Then at least you can look at the sample code to try to debug your application.
Open the Intel XDK
Click Start a New Project
Click Work with a Demo
Click on the first sample 'App Framework'
Click Use this Demo
Name your project
Click CREATE
You can use the Develop>>Design view to play with the input field or the Emulate tab to test the input field.
Click on the BUILD tab
Under Android click BUILD
Click UPLOAD TO SERVER
Click BUILD APP NOW
Click DOWNLOAD apk
Open a console or terminal prompt
Use adb install *.apk to install your app on device
Use the input field.
To debug your application:
Click Emulate tab
Click on the little bug in the top left corner of the Intel XDK tool bar next to the reload button.
Click Console in the pop-up dialog
See if there are any errors in your application in red font.
We have a webinar on debugging that will be posted soon but for now you can reference this video for an overview on how to debug an app remotely on your device:
https://software.intel.com/en-us/html5/videos/how-to-debug-apps-remotely-using-the-intel-xdk
You can add several console.log("gets here! line #: 27"); in your code and you will see them in the console window when you run your application remotely or in the emulate tab.

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