I am working on Augmented reality app but facing Fatal error issue only on one device (Karbon Android one ) .
My code is working on other device (Samsung) without any error , but on Karbon it is giving
Fatal signal 11 (SIGSEGV) .
What can be the issue or solution for this ?
In logcat , I cant see any error even except Fatal Signal 11 .... I have searched on it and found most of time
Fatal signal error occur when you are trying to access any object which is not created at that time , but if it is the case then how my app is running on other device .
Please suggest me the solution .
Thanks..
Related
I recently ran into a problem with my application: a weird crash happens when scanning QR codes coming from a particular website.
Anything generated by https://businesscards.tec-it.com/it causes a SIGSEGV crash with the following line in the logcat:
Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 19717
(FirebaseMLHandl), pid 19583 (is.qrsync.debug)
I am using Firebase ML Kit version 16.0.0 and it works fine with, so far, any other QR code generator.
Is this a known issue? How can I investigate this further?
Thanks
I'm developing an android game, but when i tried to test it in the genymotion, I've got this error "Fatal signal 11 (SIGSEGV) at 0x0000ffec (code=1), thread 1557 (Thread-106) error" and don't know how to fix it, can anyone help me please?
I'm using eclipse.
Thank you,
Is usually crashed in your native code. Check the native code and see where cause this crash. Maybe you can print more logs in your native code to check where the code reached.
I'm new to cocos2d-x, I followed this tutorial
It's working well on the iOS platform, but not on Android.
I tried to setup cocos2d-x again and again, both cocos2d-x 3.11, 3.8, 3.6; tried with Android NDK r11c, r10e, r9d; tried to run in terminal and Eclipse, but the program cannot run and gives an error Fatal Signal 11.
It's work well with cocos2d-x 2.2.6, but I don't want to use it.
I'm using Genymotion.
Can anyone show me where my error lies?
This is my logcat:
05-16 22:02:43.979: D/dalvikvm(2395): Trying to load lib /data/app-lib/com.sangle.mygametest11-2/libMyGame.so 0xa4f9ab10
05-16 22:02:44.339: A/libc(2395): Fatal signal 11 (SIGSEGV) at 0x000000b4 (code=1), thread 2395 (le.mygametest11)
Compile it through the console and if error occurs post it here.
Go to android folder inside your project through cmd run "build_setup.py".
I am getting this error in my app but only on some devices. So far only a few crashes have been reported. I recently enabled multiDex support and since then it crashes on some of the pre-lollipop devices.
A/libc(28851): Fatal signal 11 (SIGSEGV), thread 29117 (pool-16-thread-)
There is no other information given in the logcat. I saw some other posts on SO but they are different and don't apply to my case. I guess it has to do with memory usage ?
I am trying to have my app run on my Nexus 5(4.4.4).By the way, the app runs just fine on my other devices.However there is something wrong with my "libxxx.so". The error message is like this:
invalid address or address of corrupt block 0x2d6e7459 passed to dlfree
Fatal signal 11 (SIGSEGV) at 0xdeadbaad (code=1), thread 4382 (Thread-15350)
Nothing more details.
I have tried the ndk-stack tool, but it didn't work.
I was wondering how could I get the crash backtrace/stack-trace printed in the Eclipse's logcat or shown in other places. So that I can locate where the error is in my C code.
Any idea how to solve this?