ImageSwitcher load images from url - android

I'm trying to show images from a URL in a ImageSwitcher. I've tried with:
myImageSwitcher.setImageURI(Uri.parse("http://miurl.com/images/foto01.jpg"));
but it said me this "error":
I/System.outīš• resolveUri failed on bad bitmap uri: http://miurl.com/images/foto01.jpg
Thanks

I know it is late but because I found a better solution for this, would love to share it with all :)
I had to look at the source code of the default ImageSwitcher and know how it works. Whenever we use ImageSwitcher we set a ViewFactory to it. This ViewFactory creates Views which are then used in the ImageSwitcher. Usually we create an ImageView in the ViewFactory. This ImageView is then used in the ImageSwitcher class to draw the view with the image source specified. Below is the setImageResource() method of the ImageSwitcher class.
public void setImageResource(#DrawableRes int resid){
ImageView image = (ImageView)this.getNextView();
image.setImageResource(resid);
showNext();
}
Let's focus on the first and second line of the method.
ImageView image = (ImageView)this.getNextView();
image.setImageResource(resid);
this.getNextView() gets the view from the ViewFactory and casts the view into an ImageView. And then, the Drawable resource is set to it.
Solution
Now, with these information, let's get to the solution! I'm using Volley's NetworkImageView , but you can use Picasso or Glide too! You just have to change the code a bit.
We need to create a custom ImageSwitcher. Here's my code
MyImageSwitcher.java
public class MyImageSwitcher extends ImageSwitcher {
public MyImageSwitcher(Context context) {
super(context);
}
public MyImageSwitcher(Context context, AttributeSet attrs) {
super(context, attrs);
}
public void setImageUrl(String url) {
NetworkImageView image = (NetworkImageView) this.getNextView();
image.setImageUrl(url, AppController.getInstance().getImageLoader());
showNext();
}
}
Notice the setImageUrl() method. We cast the view we get from getNextView() to a NetworkImageView and set the Url to it. If you want to use Picasso, then just cast it into an ImageView and then use Picasso as it needs to be used.
Activity
MyImageSwitcher imageSwitcher = (MyImageSwitcher) findViewById(R.id.imageSwitcher);
imageSwitcher.setFactory(new ViewSwitcher.ViewFactory() {
public View makeView() {
NetworkImageView myView = new NetworkImageView(getApplicationContext());
myView.setScaleType(ImageView.ScaleType.CENTER_CROP);
myView.setLayoutParams(new ImageSwitcher.LayoutParams(imageSwitcher.getLayoutParams()));
return myView;
}
});
If you want to use Picasso, then just use an ImageView.
Layout
<xyz.farhanfarooqui.loadingimages.MyImageSwitcher
android:id="#+id/imageSwitcher"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
AndroidManifest.xml
Don't forget to include android.permission.INTERNET to your AndroidManifest.xml
Done!
Whenever you want to change the image, do it this way,
imageSwitcher.setImageUrl("http://miurl.com/images/foto01.jpg");

I've solucionated this problem using SliderLayot (https://github.com/daimajia/AndroidImageSlider), but I'll try to do with ImageSwitcher too.

I was trying to achieve the same thing when I landed here. I know it's and old question, but since I don't see an answer, I'll tell you the solution that worked for me.
First of all, I downloaded the image/s that I wanted to show in the imageswitcher and return them as a Bitmap using this code:
InputStream in = new java.net.URL(url).openStream();
Bitmap bitmap = BitmapFactory.decodeStream(in);
Then I set the bitmap in the imageswitcher using imageSwitcher.setImageDrawable(new BitmapDrawable(getResources(), bitmap)).
To use java.net.URL(url).openStream(), you'll need to add <uses-permission android:name="android.permission.INTERNET"> to your AndroidManifest.xmlfile.
Have in mind that you could change the download code to make it better (checking for timeouts for example), but this is just a basic solutions to start from.
Another thing about what you were using, I think you can't use setImageURI() to set an internet resource in your ImageSwitcher. Acording to this post, this method is only for content URIs particular to the Android platform (Note that they are talking about an ImageView in that post, but I think the same goes to this case).

Related

Glide image from gallery to bitmap variable

I have a variable Bitmap image. I have imageButton in my fragment. I can change image of imageButton with Glide.with().load().into(). But I want not to just change image but to save it into Bitmap variable so I can use it for some other task. I tried this
Bitmap image = Glide.with(getContext()).asBitmap().load(imagePath).submit().get();
imageButton.setImageBitmap(image);
But image of imageButton does not change. What's wrong with first line then? Because I am pretty sure that problem is there but don't understand yet what is exactly wrong.
A solution is to do
Bitmap image = BitmapFactory.
decodeStream(getContext().
getContentResolver().
openInputStream(selectedImage));
imageButton.setImageBitmap(image);
Where selectedImage is Uri selectedImage = data.getData() of onActivityResult method, but it will be total mess because of size of bitmap, so we have to use createScaledBitmap, I don't like it. For some reason Bitmap image = BitmapFactory.decodeFile(imagePath) doesn't work, imageButton just becomes tiny grey square, and I didn't find a solution for this.
first of all why are using the imageButton..use imageView it will good than
imagebutton and it will work
I don't know if you should even think about doing this in some serious project but for now it did what needs to be done for me. Earlier I declared private Bitmap jopa.
Glide.with(getContext()).asBitmap().
load(selectedImage).override(500,500).
into(new CustomTarget<Bitmap>()
{
#Override
public void onResourceReady(#NonNull Bitmap resource, #Nullable Transition<? super Bitmap> transition) {
imgShare.setImageBitmap(resource);
jopa = ((BitmapDrawable)imgShare.getDrawable()).getBitmap();
}
#Override
public void onLoadCleared(#Nullable Drawable placeholder) {
}
});
Now Bitmap jopa can be used for other tasks. I hope. Tested it to change picture of another imageview, it worked, so I'll pray it will work further. Full onActivityResult code here. Don't want question to get too messy

How can you use a loading placeholder that is an animated spinner with image loaders like Glide, Picasso etc?

I am trying to insert a generic loading circle as placeholder while an image is being loaded with an image loader library like Glide or Picasso.
I cannot for the life of me find out how you are supposed to create a rotating drawable from xml.
I tried using an AnimationDrawable in XML by creating an animation-list, but it doesn't even show up (not even static).
I just want to have a simple circle that spins all by itself, all in an xml drawable, so I can pass the id as placeholder to my image loader. If that is not possible please tell me now, so I can save a lot of research :)
EDIT: Some code to make it more clear, I need a spinning drawable for this Glide command:
Glide.with(context)
.load(imageUrl)
.into(imageView)
.placeHolder(R.drawable.spinning_loading_placeholder);
While the image is being loaded a placeholder drawable will be shown where the image will later be. I need a drawable that spins itself.
You can add a ProgressBar element to your layout XML, and then display/hide this element as needed. The ProgressBar View is built in and already animated, no custom AnimationDrawable required.
You can use something like this:
Glide.with(mContext).load(imageUrl).asBitmap().centerCrop().into(new BitmapImageViewTarget(vh.avatarImageView) {
#Override
public void onLoadStarted(Drawable placeholder) {
vh.avatarImageView.setImageDrawable(mContext.getResources().getDrawable(R.drawable.ic_placeholder));
}
#Override
public void onLoadFailed(Exception e, Drawable errorDrawable) {
vh.avatarImageView.setImageDrawable(mContext.getResources().getDrawable(R.drawable.ic_failed_download));
}
#Override
protected void setResource(Bitmap resource) {
RoundedBitmapDrawable circularBitmapDrawable =
RoundedBitmapDrawableFactory.create(mContext.getResources(), resource);
circularBitmapDrawable.setCircular(true);
vh.avatarImageView.setImageDrawable(circularBitmapDrawable);
}
});

Reference R.id. in custom class

I basically made a class, with this method:
void setResource(Context context, R.id resourceID) {
ImageView test = (ImageView) context.findViewById(resourceID);
}
The "findViewById" gives me a can't resolve method.
I have three ImageViews defined in XML, I would like to set the image associated to them programatically. in my main_activty I do so by using:
ImageView blah = (ImageView) this.findViewById(R.id.blah);
Then:
blah.setImageResource(R.drawable.pony);
HOWEVER, I would like to pass everything to my class I made and have it handle all that in the custom class, but when I try to pass everything (the code at the very top; "setResource") I get that findViewByID can't resolve method. Is there a way to do it that way?
I think you are trying to find the words to express what you are trying to do, and with some of the basic concepts. This is my best guess of what you are trying to accomplish...
The code below takes an id for drawable, loads it, and then puts it into an imageView in your layout. The ImageView must already be there in your layout, it does not create one for you dynamically.
void setResource(Context context, int resourceId) {
//resourceId = R.drawable.ponies (example)
Drawable drawable = context.getResources().getDrawable(resourceId);
//R.id.main_imageview is example imageView in a layout.
ImageView iv = findViewById(R.id.main_imageview);
iv.setImageDrawable(drawable);
}

Android - Gallery of ImageViews with background images?

I am new to Android development, but familiar with the concept of views, controls, objects, XML layouts, C#, etc.
I'm trying to create a horizontally scrolling "list" of images using as much native functionality as possible. (I'm not adverse to using custom components, but I'm trying to learn and optimize as much as possible before hacking something together.)
I currently have a Gallery with an adapter tied to it. The adapter is creating ImageViews as seen in many basic tutorials. On each pass of the adapter, I'm setting the background image for the ImageView. My hope was that I'd be able to position the foreground image to lay on top of the background image at a specific X/Y position. Unfortunately, I haven't made it past the point of getting the background image to behave the way I'd like it to.
Is this even possible with a simple Gallery and an ImageView? Or, do I need to build a custom control of some sort (possibly using nested layouts?) and use that control on each iteration of the adapter?
Any help will be greatly appreciated.
Here's what I'm seeing...
http://philaphan.com/public/stackoverflow/gallery1.png
...and what I'd like to see...
http://philaphan.com/public/stackoverflow/gallery2.png
Here's my code:
public class MyAdapter extends BaseAdapter
{
private Context mContext;
public MyAdapter(Context c)
{
mContext = c;
}
public int getCount()
{
return App.myList.size();
}
public Object getItem(int position)
{
return position;
}
public long getItemId(int position)
{
return position;
}
public View getView(int position, View convertView, ViewGroup parent)
{
String imagePath = App.myList.get(position).thumbnail;
ImageView i = new ImageView(mContext);
i.setLayoutParams(new Gallery.LayoutParams(150, 150));
i.setScaleType(ImageView.ScaleType.CENTER_INSIDE);
i.setBackgroundResource(R.drawable.image_bk5);
//i.setBackgroundColor(Color.BLACK);
File f = new File(imagePath);
if (!f.exists())
{
i.setImageResource(R.drawable.image_missing);
}
else
{
Bitmap bmp = BitmapFactory.decodeFile(imagePath);
i.setImageBitmap(bmp);
}
return i;
}
}
I think you can use:
i.setPadding(50, 50, 50, 50); //setpadding(left,top,right,bottom)
Try to use this..
replace i.setScaleType(ImageView.ScaleType.CENTER_INSIDE); with i.setScaleType(ImageView.ScaleType.FIT_XY);
or check your background image . I think your background image width creating problem.
I was able to work around this by using a HorizontalScrollView with a LinearLayout nested within it. I then programmatically add two ImageViews -- one for the background and one for the foreground -- and I position the foreground at whatever X/Y that I choose.
I'd still be interested in knowing if this can be done within a Gallery control, if anyone sees this at a later date.
As a general rule, if you want to add a background image to any kind of inflated gallery or ArrayAdapter or BaseAdapter, then - Make sure that the background image is defined in the parent layout, or parent view, for example the main layout, using the attribute "android:background="#drawable/backupimage".
Do not set the background in the XML representing the custom-row/object-view of the repeating instances.
This way the background image will be displayed only once, appearing static behind all inflated objects, and not duplicated again and again on every single row/object.

Changing ImageView source

I have an ImageView with a source image set in the xml using the following syntax:
<ImageView
android:id="#+id/articleImg"
style="#style/articleImgSmall_2"
android:src="#drawable/default_m" />
Now I need to change this image programmatically. What I need to do is delete the old image and add a new one though. What I have done is this:
myImgView.setBackgroundResource(R.drawable.monkey);
It works but I noticed android stacks the new image on top of the old one (dont ask me how I found out it's not relevant for the discussion :). I definitely need to get rid of the old one before setting the new image.
How can I achieve that?
Changing ImageView source:
Using setBackgroundResource() method:
myImgView.setBackgroundResource(R.drawable.monkey);
you are putting that monkey in the background.
I suggest the use of setImageResource() method:
myImgView.setImageResource(R.drawable.monkey);
or with setImageDrawable() method:
myImgView.setImageDrawable(getResources().getDrawable(R.drawable.monkey));
*** With new android API 22 getResources().getDrawable() is now deprecated. This is an example how to use now:
myImgView.setImageDrawable(getResources().getDrawable(R.drawable.monkey, getApplicationContext().getTheme()));
and how to validate for old API versions:
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
myImgView.setImageDrawable(getResources().getDrawable(R.drawable.monkey, getApplicationContext().getTheme()));
} else {
myImgView.setImageDrawable(getResources().getDrawable(R.drawable.monkey));
}
You're supposed to use setImageResource instead of setBackgroundResource.
myImgView.setImageResource(R.drawable.monkey);
is used for setting image in the current image view, but if want to delete this image
then you can use this code like:
((ImageView) v.findViewById(R.id.ImageView1)).setImageResource(0);
now this will delete the image from your image view, because it has set the resources value to zero.
get ID of ImageView as
ImageView imgFp = (ImageView) findViewById(R.id.imgFp);
then Use
imgFp.setImageResource(R.drawable.fpscan);
to set source image programatically instead from XML.
Supplemental visual answer
ImageView: setImageResource() (standard method, aspect ratio is kept)
View: setBackgroundResource() (image is stretched)
Both
My fuller answer is here.
Or try this one. For me it's working fine:
imageView.setImageDrawable(ContextCompat.getDrawable(this, image));
If you want to set in imageview an image that is inside the mipmap dirs you can do it like this:
myImageView.setImageDrawable(getResources().getDrawable(R.mipmap.my_picture)
Just write a method for changing imageview
public void setImage(final Context mContext, final ImageView imageView, int picture)
{
if (mContext != null && imageView != null)
{
try
{
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP)
{
imageView.setImageDrawable(mContext.getResources().getDrawable(picture, mContext.getApplicationContext().getTheme()));
} else
{
imageView.setImageDrawable(mContext.getResources().getDrawable(picture));
}
} catch (Exception e)
{
e.printStackTrace();
}
}
}

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