Android RatingBar painting itself wrong - android

I need to force a repaint of the RatingBar control.
After many problems with the ratingbar and styles, I managed to get almost everything working.
I use it in a listview item. Due to how it works, one has to "fight" a little with its look and behavior. I ended up using a soluion I found on SO where one sets it to work as an indicator, but where oneself manually calculates what score the click on the rating bar corresponds to. The code always yield the correct result when steeping through the code, but the control painting of itself is wrong the first time. Here's my code in getView "part one":
final RatingBar rating = (RatingBar)view.findViewById(R.id.listitem_catalog_rating);
rating.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_UP) {
float touchPositionX = event.getX();
float width = rating.getWidth();
float starsf = (touchPositionX / width);
starsf = starsf * param_final__data.score_max; // 5
int starsint = (int) starsf + param_final__data.score_min;
byte starsbyte = (byte) starsint;
param_final__data.score_cur = starsbyte;
starsf = starsint;
rating.setRating(starsf);
rating.setVisibility(View.INVISIBLE);
// force repaint and set visible - how?
}
else
if (event.getAction() == MotionEvent.ACTION_DOWN) {
param_final__view.setPressed(true);
}
else
if (event.getAction() == MotionEvent.ACTION_CANCEL) {
param_final__view.setPressed(false);
}
return true;
}
});
The problem is.When the ratingbar is initially shown, the first time when clicking anywhere on it will make it draw itself as if one always chosen the max score. However, if one hides the control and shows it again - it draws everything correctly. However, this is with "natural user interaction delay" - e.g. by clicking a button that switches the visibility state. If I try to force a repaint in code using invalidate or setvisibility instructions, nothing happens.
This is the code "part 2" where I initialize the ratingbar in getView when it is shown:
rating.setIsIndicator(true);
rating.setVisibility(View.VISIBLE);
rating.setStepSize(1);
//rating.setMax(data.score_max);
rating.setNumStars(data.score_max);
rating.setRating(data.score_cur);
And this is its XML:
<RatingBar
android:id="#+id/listitem_catalog_rating"
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:numStars="1"
android:stepSize="1.0"
android:rating="1.0"
style="#style/MicRatingBar"
android:visibility="gone"
android:layout_marginTop="10dip"
android:layout_marginBottom="10dip"
/>
...
<style name="MicRatingBar" parent="#android:style/Widget.RatingBar">
<item name="android:progressDrawable">#drawable/micratingstars</item>
<item name="android:minHeight">34dip</item>
<item name="android:maxHeight">34dip</item>
</style>
...
<?xml version="1.0" encoding="utf-8"?> <layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#+android:id/background" android:drawable="#drawable/star_background" />
<item android:id="#+android:id/secondaryProgress" android:drawable="#drawable/star_secondaryprogress" />
<item android:id="#+android:id/progress" android:drawable="#drawable/star_progress" /> </layer-list>
For reference, these are some of the stackoverflows which got me as far as I am:
Capture RatingBar Click
Android RatingBar as Button when isIndicator = True
How to make a smaller RatingBar?
(but unfortunately does not solve my specific problem.)
I have tried lots of different combinations, and in my case, the code posted here is what got closest to the desired behavior and look. Just with the problem the score is drawn incorrectly on "first show".
I have tried to use e.g. invalidate, but I believe its internal flags makes it ignore he invalidate the request.

I think the problem lies in the order of these statements:
// Fine
rating.setIsIndicator(true);
// Fine
rating.setVisibility(View.VISIBLE);
// Problem - Although not documented, I think this should be
// called after `setNumStars(int)`
rating.setStepSize(1);
// Switch with the statement above
rating.setNumStars(data.score_max);
// Fine
rating.setRating(data.score_cur);
So, try this order:
rating.setIsIndicator(true);
rating.setVisibility(View.VISIBLE);
rating.setNumStars(data.score_max);
rating.setStepSize(1);
rating.setRating(data.score_cur);
As for // force repaint and set visible - how?, this shouldn't be required. setRating(float) should force an update. Just remove rating.setVisibility(View.INVISIBLE); from ACTION_UP part of your code. If the RatingBar still does not update, try rating.requestLayout(). But, please read further for a cleaner solution.
You said that int starsint = (int) starsf + param_final__data.score_min; is getting the correct value. And I am guessing that param_final__data.score_cur = starsbyte; updates your ListView data. Then why not just call notifyDataSetChanged(), and let the adapter update the view with the correct value? The change in the order of statements will be required though.

Related

How do I layout my React Native Fire TV SubtitleView correctly?

I am working on a React Native implementation of the Bitmovin player using their Android SDK. At this stage, I'm not sure how specific this is to the Bitmovin player, but as they don't officially support React Native at this stage, I want to ask about this on SO first. This is a React Native UI Component with a custom view, using a layout file. I am trying to present a subtitle view on top of a player view, and I have based my layout on Bitmovin's simple examples. In fact I have simplified the layout even further:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:orientation="vertical">
<com.bitmovin.player.PlayerView
android:id="#+id/bitmovinPlayerView"
app:shutter_background_color="#android:color/transparent"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#color/bootsplash_background">
<com.bitmovin.player.SubtitleView
android:id="#+id/bitmovinSubtitleView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:foregroundGravity="center" />
</com.bitmovin.player.PlayerView>
</LinearLayout>
This presents the SubtitleView at the top of the screen. Nothing I have tried so far presents the SubtitleView at the bottom of the screen in the more common position. I have experimented with every single parameter on all of these elements, as far as I can tell. Here is the code that initialises the view:
public void init() {
inflate(context, R.layout.player_container, this);
StyleConfig styleConfig = new StyleConfig();
styleConfig.setUiEnabled(false);
PlayerConfig playerConfig = new PlayerConfig();
playerConfig.setStyleConfig(styleConfig);
playerView = findViewById(R.id.bitmovinPlayerView);
player = Player.create(context, playerConfig);
playerView.setPlayer(player);
player.on(SourceEvent.Loaded.class, this::onLoad);
player.on(PlayerEvent.Playing.class, this::onPlay);
player.on(PlayerEvent.Paused.class, this::onPause);
player.on(PlayerEvent.Seek.class, this::onSeek);
player.on(PlayerEvent.TimeChanged.class, this::onTimeChanged);
player.on(PlayerEvent.Destroy.class, this::onDestroy);
player.on(PlayerEvent.Seeked.class, this::onSeeked);
player.on(PlayerEvent.PlaybackFinished.class, this::onPlaybackFinished);
player.on(PlayerEvent.Ready.class, this::onReady);
player.on(SourceEvent.Error.class, this::onError);
player.on(SourceEvent.SubtitleChanged.class, this::onSubtitleChanged);
player.on(PlayerEvent.Error.class, this::onError);
subtitleView = findViewById(R.id.bitmovinSubtitleView);
subtitleView.setPlayer(player);
player.setVolume(100);
}
I have read that React Native styles the top-level view of a UI Component, so this is my only clue at this stage. I'm unsure how to respond to that info however...
EDIT: The problem is likely to be that dynamically updating view layouts in Android in React Native is not straightforward. This has been discussed at length here.
EDIT 2: I have tried to listen for global layout changes, which is one of the proposed workarounds for view layout issues:
getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
requestLayout();
}
});
This is called as expected, but has no effect on the subtitleView, which still displays at the top of the player, which seems to be because it has a height of 0.
EDIT 3: Another suggested solution that didn't work for me:
private void setupLayoutHack() {
Choreographer.getInstance().postFrameCallback(new Choreographer.FrameCallback() {
#Override
public void doFrame(long frameTimeNanos) {
manuallyLayoutChildren();
getViewTreeObserver().dispatchOnGlobalLayout();
Choreographer.getInstance().postFrameCallback(this);
}
});
}
private void manuallyLayoutChildren() {
for (int i = 0; i < getChildCount(); i++) {
View child = getChildAt(i);
child.measure(MeasureSpec.makeMeasureSpec(getMeasuredWidth(), MeasureSpec.EXACTLY),
MeasureSpec.makeMeasureSpec(getMeasuredHeight(), MeasureSpec.EXACTLY));
child.layout(0, 0, child.getMeasuredWidth(), child.getMeasuredHeight());
}
}
I called setupLayoutHack() in the constructor but saw no difference after applying those changes either :(
EDIT 4: My final attempt at fixing the SubtitleView layout was experimenting with measuring and laying out in various ways:
private void refreshViewChildrenLayout(View view){
view.measure(
View.MeasureSpec.makeMeasureSpec(view.getMeasuredWidth(), View.MeasureSpec.EXACTLY),
View.MeasureSpec.makeMeasureSpec(view.getMeasuredHeight(), View.MeasureSpec.EXACTLY));
view.layout(view.getLeft(), view.getTop(), view.getRight(), view.getBottom());
}
However, the height in all cases that I tried was 0, which meant nothing was altered. There is a solution mentioned in the above RN issue that suggests that the shadow node for the subtitle view should be overridden. So one way forward could be to build a new subtitle view that has that included.
However, at this stage it seems to me an easier approach to respond to subtitle cues in React Native and perform all display and styling there.
(There is also a lesser issue of how to make the background on either side of the text transparent, but the layout issue is far more important at this stage).
Disclaimer: I'm not very familiar with React Native and how it influences layout creation if at all.
However looking at your layout file, it indicates that the SubtitleView is the top child of the PlayerView, which is a FrameLayout, thus gets added at the top (left). By specifying android:layout_height="wrap_content" on the SubtitleView it will only take up space that is required by the view. In the Bitmovin sample, it is generated in code and therefore should inherit the attributes from the parent, which is a RelativeLayout with android:layout_weight="1" which results in stretching it's height to the space available.
Long story short, try setting the height of your SubtitleView to match_parent

Difference between setImageResource() and setImageLevel()

Is there an advantage in using setImageLevel() with LevelListDrawable?
I looked it up but there were only small examples.
I usually use setImageResource() a lot of times and I'd like to know if is better with the other method.
It depends on use case. If you should show different images on ImageView, using LeveListDrawable would make your code more decoupled and cleaner.
Let's say in your ImageView, you should show different emotions like facebook has and you'd need to show user which reaction they have chosen.
We could show proper emotion image every time using if or switch statement.
private void setProperImageForEmotion() {
int emotion = 1; // Let's imagine 1 is for like, ... , 6 is for angry
int resId = getCorrectDrawableSource(emotion);
}
private int getCorrectDrawableSource(int emotion) {
switch (emotion) {
case 2:
return R.drawable.love;
case 3:
return R.drawable.haha;
case 4:
return R.drawable.wow;
case 5:
return R.drawable.sad;
case 6:
return R.drawable.angry;
default:
return R.drawable.like;
}
}
Imagine that in future you have to add more emotions which makes you to add extra drawables to your switch statement. However, using LevelListDrawable will make your code much more cleaner and you do not have to add unrelated drawable ids to your Java or Kotlin code. Therefore, if we change above code to use LevelListDrawable, your code would look like this:
You need to create drawable file which will hold references to other drawable and you can define different levels:
<level-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:maxLevel="1" android:drawable="#drawable/like" />
<item android:maxLevel="2" android:drawable="#drawable/love" />
<item android:maxLevel="3" android:drawable="#drawable/haha" />
<item android:maxLevel="4" android:drawable="#drawable/wow" />
<item android:maxLevel="5" android:drawable="#drawable/sad" />
<item android:maxLevel="6" android:drawable="#drawable/angry" />
</level-list>
Now in your Java or Kotlin code, you can set proper level:
private void setProperImageForEmotion() {
int emotion = 1; // Let's imagine 1 is for like, ... , 6 is for angry
imageView.setImageLevel(emotion);
}
As you can see, it simplifies the code. Also, you can use LevelListDrawable for setting icon in Notification and NotificationCompat.

How to re-size an image not proportionaly?

I'm trying to make a game like a "click & kill" and I'm trying to make a health bar for the character to kill.
I'm using a simple image (a red rectangle) and I would like to reduce the health bar after one click. What I tryed works but the problem is not just the with decrease, the height too. So the result is really horrible. To begin, this is my XML (I only show one for example):
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="33">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#FFFF00"
android:id="#+id/hole4"/>
<ImageView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="#+id/healthBar4"
android:src="#drawable/health_bar"/>
</RelativeLayout>
So here nothing bad (I think) I leave android:adjustViewBounds="true" because I thought the problem came from here.
Next is my Activity :
final int healthBarHeightInitial = healthBar4.getLayoutParams().height;
final int healthBarWidthInitial = healthBar4.getLayoutParams().width;
healthBar4.requestLayout();
//ivHole4 is my ImageView I get the click to leave some life to the character
ivHole4.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
//If character die (works great).
if(choixAction.ChoixAction(CharaHole4,outil)){
Log.d("Perso","Character is die");
mAvancement +=1;
ivHole4.setImageResource(0);
CharaHole4 = null;
placeChara.setHole4(true);
healthBar4.setVisibility(View.GONE);
healthBar4.getLayoutParams().height = healthBarHeightInitial;
healthBar4.getLayoutParams().width = healthWidthInitial;
}
//if character don't die (here is the problem !)
else {
healthBar4.getLayoutParams().width = healthBar4.getWidth()/2; //This is works great
healthBar4.getLayoutParams().height = healthBarHeightInitial; //This is do nothing, the height is /2 too.
healthBar4.requestLayout();
}
}
});
I hope someone know how to change the image size not proportionally.
Thank's advance.
Your ImageView in the XML Layout needs to set the scale type to fitXY to allow it to expand without keeping proportions.
android:scaleType="fitXY"
Use Picasso Library and set Crop Center.

Android dataBinding - How to get resource id of a View in xml

In Android Studio my data binding itself works and is set up fine. I have a boolean defined like this:
<resources>
<bool name="showAds">false</bool>
</resources>
and in a layout.xml file i would like to referenced this boolean (which works fine) but i want to assign a id based on this boolean. Let me show you what i am trying to accomplish:
I have a button that is in a relativeLayout tag and depending on this boolean i would like to reposition the button. So I have this:
<Button
android:id="#+id/startButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="64dip"
****************
android:layout_below="#{#bool/showAds ? #+id/adone : #+id/title_main}"
****************
android:layout_centerHorizontal="true"
android:textColor="#0080FF"
android:text="#string/start_btn_title" />
See what i want to to do? I want to layout the button below a layout called adone if the showAds boolean is true, otherwise place it below a layout called title_main. Whats the syntax for this as what I have here is not compiling. I get a compile error:
expression expected after the second # sign
The above is the same problem as in How to get dimensions from dimens.xml
None of the LayoutParams attributes have built-in support. As answered in the linked article, data binding of LayoutParams was thought to be too easy to abuse so it was left out of the built-in BindingAdapters. You are not abusing it, so you should add your own.
#BindingAdapter("android:layout_below")
public static void setLayoutBelow(View view, int oldTargetId, int newTargetId) {
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams)
view.getLayoutParams();
if (oldTargetId != 0) {
// remove the previous rule
layoutParams.removeRule(RelativeLayout.BELOW);
}
if (newTargetId != 0) {
// add new rule
layoutParams.addRule(RelativeLayout.BELOW, newTargetId);
}
view.setLayoutParams(layoutParams);
}
As an aside, the #+id/adone in the binding syntax will not create the id. You should create the id in the View you're binding to.

Android: requestLayout() improperly called

The following error occurs when I attempt to inflate a layout within a ListView:
requestLayout() improperly called by android.widget.TextView{...} during layout: running second layout pass
I am attempting to inflate a layout within a ListView as follows:
#Override
public View getView(int position, View convertView, ViewGroup parent) {
if(convertView == null){
LayoutInflater inflater = (LayoutInflater) musicActivity.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
convertView = inflater.inflate(R.layout.list_item, parent, false);
...
}else{...}
}
The layout being inflated can look as simple as the following, and will still produce the error
<TextView
android:id="#+id/txt"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="#dimen/txt_size"/>
I have looked into similar questions, and no solutions found seem to work Question 1, Question 2, Question 3.
Does anyone know what causes this type of error? Any troubleshooting advice? For more context, this ListView is displayed within a Fragment within a ViewPager
UPDATE
Here is the full XML Layout (minus a bunch of attributes), that still results in the problem
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextView
android:id="#+id/txt1"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
<TextView
android:id="#+id/txt2"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
<TextView
android:id="#+id/txt3"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
<TextView
android:id="#+id/txt4"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
</RelativeLayout>
Based on this, I would think the XML itself is not a problem, unless it has to do with the fact that I am using a ViewPager and Fragments
This issue seems to be a bug in the android implementation, please see: https://code.google.com/p/android/issues/detail?id=75516
Activating the fast scroll feature of a ListView in your code via ListView.setFastScrollEnabled(true) will trigger this bug and you'll start seeing the
requestLayout() improperly called by android.widget.TextView{...}
during layout: running second layout pass
message in your console.
This bug must have been introduced in one of the KitKat (4.4.x) updates, as I've not seen it with the initial KitKat (4.4.0) release. Apart from the ugly console spamming with the debug message from above, there seem to be no other impacts (maybe performance in some cases, which I haven't tested).
Cheers
PS: it's not the first time that the fast scroll feature is bugged, e.g. https://code.google.com/p/android/issues/detail?id=63545, 63545 was fixed in KitKat 4.4.3 but 75516 poped up thereafter --> seems to be a vexed subject for google ;-)
EDIT May 12 2015:
I updated my Nexus 7 to Android 5.1 some minutes ago (was Running 5.0 before) and stopped seeing this issue in this new version. As the appearance of the FastScroll indicator also changed in 5.1, I assume that google fixed this issue or at least commented out those ugly lines that spammed the console...
75516 & 82461 are still 'unresolved', but I guess that those refer to the same issue, that's now resolved in 5.1.
The problem is that while the method getView() of your adapter is displaying your layout some other code is trying to access this view to display it, resulting in a collision.
Note that some methods, that maybe you don't take care of (like setScale(), setTypeFace()) indeed call requestLayout(), so it would be interesting what you are doing after your inflate statement.
For me this issue was occurring upon a setLayoutParams() call. The solution was posting a runnable on the looper:
// java
imageView.post(new Runnable() {
#Override public void run() {
imageView.setLayoutParams(params);
}
});
// kotlin
post(Runnable { imageView.setLayoutParams(params) })
I fixed this issue by disabling fastScroll on the ListView in the XML.
<ListView
android:id="#+id/mListview"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:fastScrollEnabled="false"
/>
In my case (Samsung Galaxy S4, API 21) this happened in ListView with EditTexts. I have a listener for field validation. Something like:
edit.setOnFocusChangeListener(new View.OnFocusChangeListener() {
public void onFocusChange(View v, boolean hasFocus) {
if (hasFocus) {
error.setVisibility(View.INVISIBLE);
error.setText("");
} else {
String s = edit.getText().toString();
if (s.isEmpty()) {
error.setText("Error 1");
} else if (s.length() < 2 || s.length() > 100) {
error.setText("Error 2");
}
error.setVisibility(View.VISIBLE);
}
}
});
After settinging focus in one of these EditTexts an above check is called. After that a TextView will change (the TextView contains an error message and lies over the EditText).
Setting focus to the second or the third EditText led to permanent request of the first EditText and return to current. An applications runs in infinite loop of requests (focus edittext 1, unfocus edittext 1, focus 3, unfocus 3, focus 1, etc).
I tried to set listView.setFastScrollEnabled(false). Also I tried a requestLayout() of some elements like in https://github.com/sephiroth74/HorizontalVariableListView/issues/93 with no chances.
Currently I made that TextView of fixed width and height in XML:
<TextView
android:id="#+id/error"
android:layout_width="match_parent" (or "200dp", but not "wrap_content")
android:layout_height="20dp"
.../>
After some experiments I noticed that a height of 20dp can be replaced with "wrap_content". But if a text is too long that divides into 2 lines, the application again catches in the infinite loop. So, android:singleLine="true" will help. It is deprecated, but amazingly android:maxLines="1" with android:lines="1" don't help as they again request layout.
Eventually we have:
<TextView
android:id="#+id/error"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:singleLine="true"
android:textColor="#f00"
android:textSize="20sp"
tools:text="Error message"/>
That's not a good solution, but at least it breaks the infinite loop.
This might happen if you are using some 3rd party extension of ListView. Replace that with standard ListView and check if it still throws the error.
I had similar problem. Please check Android layout: running second layout pass and my answer.
I had the same issue with Kitkat 4.4.4 on Motorola X with Genymotion. In my case the list item is a simple CheckedTextView and the error occurred in AppCompatCheckedTextView.
As a normal implementation I inflated the item from XML layout file like below:
if (convertView == null) {
convertView = inflater.inflate(R.layout.checkable_list_entry, parent, false);
}
After some trying I found out that this has something to do with XML inflation. I don't know the root cause, but as a solution I decided to inflate the list item by code and set all the properties by code too.
It ended up like this:
CheckedTextView view;
if (convertView == null) {
view = new CheckedTextView(parent.getContext());
view.setMinHeight(getResources().getDimensionPixelSize(R.dimen.default_touch_height));
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
view.setTextAppearance(R.style.SectionEntry);
} else {
view.setTextAppearance(parent.getContext(), R.style.SectionEntry);
}
view.setBackgroundResource(R.drawable.form_element);
view.setGravity(Gravity.LEFT | Gravity.CENTER_VERTICAL);
view.setLayoutParams(new AbsListView.LayoutParams(AbsListView.LayoutParams.MATCH_PARENT, AbsListView.LayoutParams.WRAP_CONTENT));
} else {
view = (CheckedTextView) convertView;
}
I had a problem with the same warning log :
requestLayout() improperly called by android.support.v7.widget.AppCompatTextView {...} during layout: running second layout pass
I was working with recylcerview and going to update it with new data.
The only solution that worked for me is as below :
Step(1). Remove current data :
public void removeAll() {
items.clear(); //clear list
notifyDataSetChanged();
}
Step(2). When you want to populate the recyclerview with new data, first set a new LayoutManager to recyclerview again:
private void initRecycleView() {
recyclerView.setHasFixedSize(true);
recyclerView.setLayoutManager(new LinearLayoutManager(activity, LinearLayoutManager.VERTICAL, false));
}
Step(3). Update the recyclerview with new data. for example :
public void refreshData(List newItems) {
this.items = newItems;
notifyItemRangeChanged(0, items.size());
}
Try taking off the textSize from the xml and setting it in Java code. I think that's causing it to be laid out twice.
In my case this warning prevented a button from showing up in API 21 devices. The button visibility was previously set to GONE.
The only workaround I got it was setting to INVISIBLE instead of GONE for API 21. It wasn't a real solution but it was acceptable for me.
I only post this because it can be useful from somebody.
if (Build.VERSION.SDK_INT == Build.VERSION_CODES.LOLLIPOP) {
theButton.setVisibility(View.INVISIBLE);
}
else {
theButton.setVisibility(View.GONE);
}
Sometimes you maybe already fixed the issue but it still keeps same error, so you need to close visual studio then delete all bin and obj folders from your projects, then uninstall the app from the emulator. then walah!! everything will works fine
I solved the problem like this:
mHolder.txt_fword.setTextSize(22);
mHolder.txt_farth.setTextSize(22);
mHolder.txt_fdef.setTextSize(22);
mHolder.txt_fdef2.setTextSize(22);
mHolder.txt_frem.setTextSize(22);
//if (fdef2.get(pos).equals("")) mHolder.txt_fdef2.setVisibility(View.GONE);
//if (frem.get(pos).equals("")) mHolder.txt_frem.setVisibility(View.GONE);
issue is .setVisibility(View.GONE); , change to .setVisibility(View.VISIBLE);

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