Try to create stopper in my application - android

i created running app and i trying to create stopper that starting when user press start button.
but when i using thread the application return black screen
,this is my onCreate method i added thread
Thread t = new Thread() {
public void run() {
runOnUiThread(new Runnable() {
#Override
public void run() {
SetTextOnView();
}
});
}
};
t.start();
the SetTextOnView method contain
public void SetTextOnView()
{
TextView timedisp = (TextView) findViewById(R.id.stopperdisplay);
while(true)
{
timedisp.setText(String.valueOf(total));
}
}
the problem start when i add the while statment
why is that?

Do the loop in your thread to not block the ui thread + add some delay to not block the ui thread :
Thread t = new Thread() {
public void run() {
while (true) {
runOnUiThread(new Runnable() {
#Override
public void run() {
SetTextOnView();
}
});
Thread.sleep(1000);
}
}
};
And your SetTextOnView :
public void SetTextOnView()
{
TextView timedisp = (TextView) findViewById(R.id.stopperdisplay);
timedisp.setText(String.valueOf(total));
}

Related

why I load long text in textView does not show me?¿

I use this new thread from a method called from onCreate().
info is a textView().
new Thread(new Runnable() {
public void run() {
info.post(new Runnable(){
public void run() {
info.setText(panel.getInfo());
}
});
}
}).start();
If info.setText(panel.getInfo()); call without creating the thread take 3-4 seconds being blocked application but showing it,
then how can I show the text without being blocked the app¿?
new Thread(new Runnable() {
public void run() {
String text = panel.getInfo();
info.post(new Runnable(){
public void run() {
info.setText(text);
}
});
}
}).start();
Actually what is taking long is your panel.getInfo() call. And your a making this call in the info.post, so you're doing it in the UI thread.
First of all, I think you should move code String text = panel.getInfo(); from info.post method, because it will be executed at UI thread. Do something like this:
new Thread(new Runnable() {
public void run() {
String text = panel.getInfo();
info.post(new Runnable(){
public void run() {
info.setText(text);
}
});
}
}).start();
Secondly, I think you should save your thread in class member, because GC may destroy your Thread, before it be in time to do something. So, do something like this:
mThread = new Thread(new Runnable() {
public void run() {
String text = panel.getInfo();
info.post(new Runnable(){
public void run() {
info.setText(text);
}
});
}
}).start();
Where mThread is a class member:
public abstract class MyActivity extends ActionBarActivity{
private Thread mThread;
/*Other code*/
}

Spinner Progressbar in android

I want to implement ProgressBar in Android and when I execute the program, Progressbar should show for up to 2 seconds. I can't get it to work properly but I can't figure out why.
public void myThread(){
Thread th=new Thread(){
#Override
public void run(){
try
{
while(mRunning)
{
Thread.sleep(10L);//10s wait
YourCurrentActivity.this.runOnUiThread(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
//DISMISS PROGRESS BAR HERE
mRunning=false;
}
});
}
}catch (InterruptedException e) {
// TODO: handle exception
}
}
};
th.start();
}
I have tried this but it does not giving me output as i want.
That what handlers are for in Android.
Example:
Handler handler = new Handler();
handler.postDelayed(new Runnable()
{
#Override
public void run()
{
// cancel or dismiss your progressbar
}
}, 2000);

why thread creation is failed?

I want to turn on/off the flash light in infinite loop, so when it turned on it should wait for 5 seconds and then turned off then wait 5 seconds to turned on again, and so on...
how I can do that?
here is my code:
b2.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
// num = Integer.parseInt(n.getText().toString());
while(bl){
if(camera == null){
new Thread(new Runnable() {
#Override
public void run() {
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
}
runOnUiThread(new Runnable() {
#Override
public void run() {
turnOn();
}
});
}
}).start();
}
else{
new Thread(new Runnable() {
#Override
public void run() {
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
}
runOnUiThread(new Runnable() {
#Override
public void run() {
turnOff();
}
});
}
}).start();
}
}
}
});
I would recommend not using Threads in order to achieve this. Why not use the Runnable class and post it with a delay via a Handler? For example:
Handler handler = new Handler(); // make this a member variable of your class
boolean isOn = false; // make this a member variable of your class
final Runnable flashRunnable = new Runnable() {
#Override
public void run() {
if (isOn) {
turnOff();
isOn = false;
} else {
turnOn();
isOn = true;
}
handler.postDelayed(flashRunnable, 5000);
}
};
handler.postDelayed(flashRunnable, 5000);
If you need to run the code inside the Runnable on the UI thread, you even call postDelayed on a View instead of creating a Handler
Try something like so, using Executors instead of (ugly) Thread.sleep():
boolean cameraOn = true
final Runnable runnable = new Runnable() {
#Override
public void run() {
// your logic here:
// if (cameraOn) ...
// else ...
// cameraOn = !cameraOn
}
};
Executors.newScheduledThreadPool(1).schedule(new Runnable() {
#Override
public void run() {
runnable.run();
}
}, 5, TimeUnit.SECONDS);

synchronized in android

I have two processes "Loaddata(); Workoffline();", now I want the process Loaddata(); to run until it is completed, the application can switch to the next process Workoffline(); .But I do not know how to do, expect people to help me.
public void test(){
runOnUiThread(new Runnable() {
#Override
public synchronized void run() {
loaddata();
//your UI interaction code here
}
});
runOnUiThread(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
workoffline();
}
});
}
- The best approach will be to use CountDownLatch in java.util.concurrent package.
- You can use CountDownLatch's method countDown() to notify the completion of the loaddata(), and then use await() method to allow the execution of workoffline().
- Another way is to use join()
Eg:
Thread t1 = new Thread(new Runnable(){
public void run(){
handler.post(new Runnable(){ // Declare the Handler handler = new Handler();
// in onCreate()
public void run(){
loaddata();
}
});
}
});
t1.start();
try{
t1.join();
}catch(InterruptedException ex){
}
Thread t2 = new Thread(new Runnable(){
public void run(){
handler.post(new Runnable(){
public void run(){
workoffline();
}
});
}
});
t2.start();

How do we use runOnUiThread in Android?

I'm trying to use the UI-Thread, so I've written a simple test activity. But I think I've misunderstood something, because on clicking the button - the app does not respond anymore
public class TestActivity extends Activity {
Button btn;
int i = 0;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
btn = (Button)findViewById(R.id.btn);
btn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
runThread();
}
});
}
private void runThread(){
runOnUiThread (new Thread(new Runnable() {
public void run() {
while(i++ < 1000){
btn.setText("#"+i);
try {
Thread.sleep(300);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}));
}
}
Below is corrected Snippet of runThread Function.
private void runThread() {
new Thread() {
public void run() {
while (i++ < 1000) {
try {
runOnUiThread(new Runnable() {
#Override
public void run() {
btn.setText("#" + i);
}
});
Thread.sleep(300);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}.start();
}
Just wrap it as a function, then call this function from your background thread.
public void debugMsg(String msg) {
final String str = msg;
runOnUiThread(new Runnable() {
#Override
public void run() {
mInfo.setText(str);
}
});
}
You have it back-to-front. Your button click results in a call to runOnUiThread(), but this isn't needed, since the click handler is already running on the UI thread. Then, your code in runOnUiThread() is launching a new background thread, where you try to do UI operations, which then fail.
Instead, just launch the background thread directly from your click handler. Then, wrap the calls to btn.setText() inside a call to runOnUiThread().
runOnUiThread(new Runnable() {
public void run() {
//Do something on UiThread
}
});
There are several techniques using of runOnUiThread(), lets see all
This is my main thread (UI thread) called AndroidBasicThreadActivity and I'm going to update it from a worker thread in various ways -
public class AndroidBasicThreadActivity extends AppCompatActivity
{
public static TextView textView;
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_android_basic_thread);
textView = (TextView) findViewById(R.id.textview);
MyAndroidThread myTask = new MyAndroidThread(AndroidBasicThreadActivity.this);
Thread t1 = new Thread(myTask, "Bajrang");
t1.start();
}
}
1.) By passing Activity's instance as an argument on worker thread
class MyAndroidThread implements Runnable
{
Activity activity;
public MyAndroidThread(Activity activity)
{
this.activity = activity;
}
#Override
public void run()
{
//perform heavy task here and finally update the UI with result this way -
activity.runOnUiThread(new Runnable()
{
#Override
public void run()
{
AndroidBasicThreadActivity.textView.setText("Hello!! Android Team :-) From child thread.");
}
});
}
}
2.) By using View's post(Runnable runnable) method in worker thread
class MyAndroidThread implements Runnable
{
Activity activity;
public MyAndroidThread(Activity activity)
{
this.activity = activity;
}
#Override
public void run()
{
//perform heavy task here and finally update the UI with result this way -
AndroidBasicThreadActivity.textView.post(new Runnable()
{
#Override
public void run()
{
AndroidBasicThreadActivity.textView.setText("Hello!! Android Team :-) From child thread.");
}
});
}
}
3.) By using Handler class from android.os package
If we don't have the context (this/ getApplicationContext()) or Activity's instance (AndroidBasicThreadActivity.this) then we have to use Handler class as below -
class MyAndroidThread implements Runnable
{
Activity activity;
public MyAndroidThread(Activity activity)
{
this.activity = activity;
}
#Override
public void run()
{
//perform heavy task here and finally update the UI with result this way -
new Handler(Looper.getMainLooper()).post(new Runnable() {
public void run() {
AndroidBasicThreadActivity.textView.setText("Hello!! Android Team :-) From child thread.");
}
});
}
}
If using in fragment then simply write
getActivity().runOnUiThread(new Runnable() {
#Override
public void run() {
// Do something on UiThread
}
});
We use Worker Thread to make Apps smoother and avoid ANR's. We may need to update UI after the heavy process in worker Tread.
The UI can only be updated from UI Thread. In such cases, we use Handler or runOnUiThread both have a Runnable run method that executes in UI Thread.
The onClick method runs in UI thread so don't need to use runOnUiThread here.
Using Kotlin
While in Activity,
this.runOnUiThread {
// Do stuff
}
From Fragment,
activity?.runOnUiThread {
// Do stuff
}
Using Java,
this.runOnUiThread(new Runnable() {
void run() {
// Do stuff
}
});
For fragment use that:
requireActivity().runOnUiThread(() -> {
//your code logic
});
For activity use that:
runOnUiThread(() -> {
//your code logic
});
runOnUiThread is used in a way the UI can be updated with our background thread. For more: https://www.tutorialspoint.com/how-do-we-use-runonuithread-in-android
thy this:
#UiThread
public void logMsg(final String msg) {
new Handler(Looper.getMainLooper()).post(new Runnable() {
#Override
public void run() {
Log.d("UI thread", "I am the UI thread");
}
});
}
You can use from this sample :
In the following example, we are going to use this facility to publish the result from a
synonym search that was processed by a background thread.
To accomplish the goal during the OnCreate activity callback, we will set up
onClickListener to run searchTask on a created thread.
When the user clicks on the Search button, we will create a Runnable anonymous
class that searches for the word typed in R.id.wordEt EditText and starts the
thread to execute Runnable.
When the search completes, we will create an instance of Runnable SetSynonymResult
to publish the result back on the synonym TextView over the UI thread.
This technique is sometime not the most convenient one, especially when we don't
have access to an Activity instance; therefore, in the following chapters, we are
going to discuss simpler and cleaner techniques to update the UI from a background
computing task.
public class MainActivity extends AppCompatActivity {
class SetSynonymResult implements Runnable {
String synonym;
SetSynonymResult(String synonym) {
this.synonym = synonym;
}
public void run() {
Log.d("AsyncAndroid", String.format("Sending synonym result %s on %d",
synonym, Thread.currentThread().getId()) + " !");
TextView tv = (TextView) findViewById(R.id.synonymTv);
tv.setText(this.synonym);
}
}
;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button search = (Button) findViewById(R.id.searchBut);
final EditText word = (EditText) findViewById(R.id.wordEt);
search.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Runnable searchTask = new Runnable() {
#Override
public void run() {
String result = searchSynomim(word.getText().toString());
Log.d("AsyncAndroid", String.format("Searching for synonym for %s on %s",
word.getText(), Thread.currentThread().getName()));
runOnUiThread(new SetSynonymResult(result));
}
};
Thread thread = new Thread(searchTask);
thread.start();
}
});
}
static int i = 0;
String searchSynomim(String word) {
return ++i % 2 == 0 ? "fake" : "mock";
}
}
Source :
asynchronous android programming Helder Vasconcelos
This is how I use it:
runOnUiThread(new Runnable() {
#Override
public void run() {
//Do something on UiThread
}
});
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
gifImageView = (GifImageView) findViewById(R.id.GifImageView);
gifImageView.setGifImageResource(R.drawable.success1);
new Thread(new Runnable() {
#Override
public void run() {
try {
//dummy delay for 2 second
Thread.sleep(8000);
} catch (InterruptedException e) {
e.printStackTrace();
}
//update ui on UI thread
runOnUiThread(new Runnable() {
#Override
public void run() {
gifImageView.setGifImageResource(R.drawable.success);
}
});
}
}).start();
}
Try this: getActivity().runOnUiThread(new Runnable...
It's because:
1) the implicit this in your call to runOnUiThread is referring to AsyncTask, not your fragment.
2) Fragment doesn't have runOnUiThread.
However, Activity does.
Note that Activity just executes the Runnable if you're already on the main thread, otherwise it uses a Handler. You can implement a Handler in your fragment if you don't want to worry about the context of this, it's actually very easy:
// A class instance
private Handler mHandler = new Handler(Looper.getMainLooper());
// anywhere else in your code
mHandler.post(<your runnable>);
// ^ this will always be run on the next run loop on the main thread.

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