ImageViews in Android ListView are Showing Previously Loaded Images - android

I have an android ListView which uses an AsyncTask to download a different image for each ListViewItem. Each image gets added to an ArrayList<Bitmap> the first time it is downloaded and is accessed from the ArrayList<Bitmap> each time after that.
If I slowly scroll through the ListView, each image loads as expected, but if I start scrolling faster, the visible ListViewItems, which have not yet downloaded their images, start to display images from items that have already scrolled off the top of the screen.
Eventually everything syncs up and the images update via the onPostExecution call, but what is going wrong / how can I prevent the images from previous items from appearing in the lower items in the ListView ?
Here's the trimmed down code:
private ArrayList<Bitmap> bitmapArray = new ArrayList<Bitmap>(500);
#Override
public View getItemView(final int position, View convertView, final ViewGroup parent) {
View itemView;
if (convertView == null) {
itemView = getInflater().inflate(ITEM_LAYOUT, parent, false);
} else {
itemView = convertView;
}
final ImageView mImageView = (ImageView) itemView.findViewById(R.id.app_component_joblistitemview_logo);
if (bitmapArray.size()>position && bitmapArray.get(position)!=null) {
// Item exists at bitmapArray[position], use it
Log.i("JobListView","Setting Existing for Position:"+position);
mImageView.setImageBitmap(bitmapArray.get(position));
} else {
// Have not downloaded this ListView[position] logo yet
bitmapArray.add(position,null); // add temporary null value until the image is downloaded
mImageView.setImageBitmap(null);
new DownloadImageTask().execute(logo.getLogoUUID(), mImageView, position);
}
return itemView;
}
// This AsyncTask downloads an image / logo from a specified URL and then updates the specified ImageView
private class DownloadImageTask extends AsyncTask<Object, Void, Bitmap> {
ImageView imageView;
Integer listViewPosition;
#Override
protected Bitmap doInBackground(Object... params) {
String urlString = "http://www.myimages.com/something/"+params[0].toString();
this.imageView = (ImageView)params[1];
this.listViewPosition = (Integer)params[2];
try {
URL url = new URL(urlString);
HttpURLConnection connection = (HttpURLConnection) url.openConnection();
connection.setDoInput(true);
connection.connect();
InputStream input = connection.getInputStream();
Bitmap myBitmap = BitmapFactory.decodeStream(input);
bitmapArray.set(listViewPosition,myBitmap);
return myBitmap;
} catch (Exception e) {
// Log exception
}
}
protected void onPostExecute(Bitmap result) {
imageView.setImageBitmap(result);
}
}

else {
// other methods, then set tag and run task
mImageView.setTag(logo.getLogoUUID());
new DownloadImageTask().execute(logo.getLogoUUID(), mImageView, position);
}
and
int uuid=-1;
protected Bitmap doInBackground(Object... params) {
uuid=params[0];
//other methods
}
protected void onPostExecute(Bitmap result) {
//if tag exists check validity
if(imageView.getTag()==null && imageView.getTag().equals(uuid))
imageView.setImageBitmap(result);
}
lets assume you have 2 pictures - first 10px square, second FHD. when your item needs FHD bitmap Downloader starts downloading, obvius. when you still scrolling and this item is "scrolled out" it apperas (as recycled/convert view) below (or above, depends on scroll direction). then you are setting download 10px bitmap which is ofc much faster. 10 px is set, but previously asynctask downloading fhd picture is still running and still keeps reference to imageView. so when fhd is downloaded it will replace this 10 px. for workaround you might set any identyfying param, your "uuid" is probably perfect for this
how listView and adapter works you may read here and here - check what is convertView in method getView and you might use ViewHolder pattern
PS. I see some null pointers in your code, because of cleaning? example:
View itemView;
final ImageView mImageView = //itemView is just created, findViewById will throw NPE
(ImageView) itemView.findViewById(R.id.app_component_joblistitemview_logo);

Related

images in my Grid View disappear as I scroll

I'm using Grid View in order to show images I have stored, but as I scroll down the images disappear in Image View and don't load again.I also use thread for loading images into Image View.
Here is my code(also these codes are in my grid view adapter class) :
#Override
public View getView(final int position, View convertView, ViewGroup parent) {
Log.e("sara" , "this part takes time");
LayoutInflater inflater = getLayoutInflater();
convertView = getLayoutInflater().inflate(R.layout.gallery_gridsq, parent, false);
iv = (ImageView) convertView.findViewById(R.id.icon);
file = new File(Uri.parse(getItem(position).toString()).getPath());
new myTask(iv, file).execute();
return convertView;
}
private class myTask extends AsyncTask <Void , Void ,Bitmap> {
ImageView iv;
File file;
public myTask(ImageView iv, File file) {
this.iv=iv;
this.file= file;
}
#Override
protected Bitmap doInBackground(Void... params) {
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
options.inJustDecodeBounds = false;
options.inSampleSize = 8;
try {
bmp = BitmapFactory.decodeStream(new FileInputStream(file), null, options);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
return bmp;
}
#Override
protected void onPostExecute(Bitmap aVoid) {
iv.setImageBitmap(aVoid);
}
}
I can think of the memory issue that caused me the similar trouble.
Check if your getView is still called when you scroll down with your log: Log.e("sara" , "this part takes time");
If that line is called when you scroll down, check the memory from android monitor provided in the android studio.
click android monitor at the bottom > monitors> and observe if memory reaches the cap depending on the set up (probably 128 or 256MB).
If so you are having issues with memory. The very possible reason is that you are not recycling the list and the memory is stacking. At the peak of memory, the images will not be loaded.
It should be implemented in a way that the images that you already loaded be deleted as you scroll down and load new images.
Also, try using glide for it has a good solution with memory issues and generally better in many fields than bitmapfactory.

Android Listview scroll lag with view holder

I have noticed that a ListView in my application has started to stutter quite badly all of a sudden.
I am using Volley to load images for my listview items - downloading and caching the images are fine and scroll smooth as butter.
However I currently have a spinner that sits on top of the NetworkImageView while I wait for the image to load. The lag comes in once the image has successfully loaded - I set the spinner to be invisible and the image to visible. Changing the visibility of these items seems to be the source of the lag.
I am currently using the View Holder pattern, my onResponseLoad looks like the following:
#Override
public void onResponse(ImageLoader.ImageContainer response, boolean isImmediate) {
if (response.getBitmap() != null){ //Check that the image is not null
ProgressBar progress = holder.getProgress(); //Find Spinner - this doesnt cause lag
progress.setVisibility(View.GONE); //Hide spinner (This causes lag)
img.setVisibility(View.VISIBLE); //Image is a network image from the holder (This causes lag)
}
}
(Note that commenting out those two offending lines results in buttery smooth scrolling again)
The other strange thing is that I haven't touched this part of the application in some time and in my current live version, as well as previous commits there is no lag. Comparing my current code base to previous non-lagging versions show that there has been 0 change to the code surrounding this aspect of the application. Furthermore other lists that I have implemented using almost the exact same technique have not experienced this issue.
The only thing I can think of that could be different is that I am now using the latest version of Gradle - although I don't think that should have an impact at run-time.
I am at a total loss as to what is going on, would appreciate any insight on what I should be doing to achieve smooth ListView scrolling (or what may have lead to my implementation's degradation)
EDIT: Posting code of getView() as requested
#Override
public View getView(int position, View convertView, ViewGroup parent) {
View placeSelectorView = convertView;
PlaceViewHolder placeSelectorHolder = null;
if(placeSelectorView == null){ //If we are creating the row for the first time
LayoutInflater inflater = (LayoutInflater) mCtx.getSystemService(Context.LAYOUT_INFLATER_SERVICE); //Inflate the view
placeSelectorView = inflater.inflate(R.layout.place_selector, parent, false); //Get the view
placeSelectorHolder = new PlaceViewHolder(placeSelectorView); //Create holder object
placeSelectorView.setTag(placeSelectorHolder); //Attach reference to the view
}else{
placeSelectorHolder = (PlaceViewHolder) placeSelectorView.getTag(); //Load holder from memory
if(!placeSelectorHolder.isHasImage()){ //Need to optimise this
placeSelectorHolder.getLayout().addView(placeSelectorHolder.getrLayoutThumbnail(), 0);
placeSelectorHolder.setHasImage(true);
}
if(!placeSelectorHolder.isSpinnerVisible()){
placeSelectorHolder.getProgressBar().setVisibility(View.VISIBLE);
placeSelectorHolder.getPlaceImg().setVisibility(View.GONE);
placeSelectorHolder.setSpinnerVisible(true);
}
}
POI place = (values.get(position)); //Get POI object for the place
POI parentPlace = getParent(place); //Get parent POI for place
placeSelectorHolder.getPlaceName().setText(place.getName());
if(parentPlace != null){ //If place has a parent POI
placeSelectorHolder.getParentPlaceName().setText(parentPlace.getName());
}else{ //We don't want the parent text in the view
LinearLayout.LayoutParams layoutParams = (LinearLayout.LayoutParams) placeSelectorHolder.getParentPlaceName().getLayoutParams();
layoutParams.weight = 0; //Setting weight to 0 will remove it from the LinearLayout
placeSelectorHolder.getParentPlaceName().setLayoutParams(layoutParams);
}
final PlaceViewHolder holder = placeSelectorHolder;
loadThumbnail(holder, place);
return placeSelectorView;
}
public void loadThumbnail(final PlaceViewHolder placeSelectorHolder, POI place){
RealmList<poiPhoto> photos = place.getPhotos();
String mUrl;
if(!photos.isEmpty()){
mUrl = photos.get(0).getSmall();
}else{
mUrl = "";
}
final NetworkImageView placeImg = placeSelectorHolder.getPlaceImg();
if(!mUrl.equals("")){ //If there is an Image Available
ImageLoader imageLoader = ServerSingleton.getInstance(getContext()).getImageLoader(); //Get volley imageloader from Singleton
imageLoader.get(mUrl, new ImageLoader.ImageListener() { //Custom get so we can use override onResponse and OnErrorResponse
#Override
public void onResponse(ImageLoader.ImageContainer response, boolean isImmediate) {
if (response.getBitmap() != null){ //Check that the image is not null
ProgressBar progressBar = placeSelectorHolder.getProgressBar(); //Find Spinner
placeImg.setVisibility(View.VISIBLE);
if(progressBar != null) progressBar.setVisibility(View.GONE); //Make the spinner invisible
placeSelectorHolder.setSpinnerVisible(false);
}
}
#Override
public void onErrorResponse(VolleyError error) {
//TO-DO: Get an error image
}
});
placeImg.setImageUrl(mUrl, imageLoader); //Send the request
placeSelectorHolder.setHasImage(true);
}else{ //There is no image
LinearLayout layout = placeSelectorHolder.getLayout(); //Find the horizontal layout
layout.removeView(placeSelectorHolder.getrLayoutThumbnail()); //Remove the Thumbnail layout
placeSelectorHolder.setHasImage(false);
}
}

Android stop async loading list element when no more visible

As described in many tutorials and in Android developers pages too, I'm using an async task to load images as thumbnails in a ListView. The task loads full size image from SDcard, resize it and put it in the ImageView of list item's layout.
Everything works well, except for the fact that after scrolling list fast up & down, the image of a single visible element is updated two or three times with different images before getting the right one.
This behavior is related, in my opinion, to the recycling views in ListView: when an asynctask is ready to inject the list's element-X image in the referred view, the view itself might be already been recycled and assigned to list's element-Y.
I'm conscious about some ugliness of my code, for example the fact that I've implemented neither volatile nor persistent cache for thumbnails (targeted for next release), but the problem would be only partially hidden by that.
I found a possible solution using libraries for loading image, but I'm investigating how to fix in my code because the problem is more generally related to using async code in conjunction with list and today I deal with images, but tomorrow I'could face the same problem loading text or any other kind of data.
Possible solutions I'm investigating are:
Inform the asynctask about the item of the list it is working for, once loaded image updates it only if the item is visible
When list detaches the view from element (how can I detect this?), stop the asynctask
Override list's OnScrollListener to check when OnScroll event happens if an item exits from visible items' list and the stop its asynctask, if exists.
Is one of these solutions viable or con you suggest a different one?
This is my list's adapter (I'm using an expandable list in a fragment):
#Override
public View getChildView(int groupPosition, final int childPosition, boolean isLastChild, View convertView, ViewGroup parent) {
Log.i(TAG, "ExpandableListAdapter.getChildView entered, getting view n. " + groupPosition + "-" + childPosition + ", convertview = " + convertView);
ViewHolder holder;
if (convertView == null) {
convertView = inf.inflate(R.layout.selfie_list_item_layout, parent, false);
holder = new ViewHolder();
holder.date = (TextView) convertView.findViewById(R.id.selfieListItemDateView);
holder.place = (TextView) convertView.findViewById(R.id.selfieListItemPlaceView);
holder.thumb = (ImageView) convertView.findViewById(R.id.selfieListItemThumbView);
convertView.setTag(holder);
} else {
holder = (ViewHolder) convertView.getTag();
}
Integer mChildIndex = (Integer) getChild(groupPosition, childPosition);
SelfieItem mChildObj = selfies.get(mChildIndex);
String mText = mChildObj.getDate().toString();
holder.date.setText(mText);
holder.thumb.setImageBitmap(BitmapFactory.decodeResource(convertView.getResources(), R.drawable.selfie_place_holder));
File selfieFile = mChildObj.getFile();
new LoadSelfieTask(mFragmentContext).executeOnExecutor(AsyncTask.SERIAL_EXECUTOR, selfieFile, holder.thumb);
return convertView;
}
And the following is async code:
#Override
protected Bitmap doInBackground(Object... params) {
File selfieFile = (File)params[0];
Bitmap mySrcBitmap = null;
Bitmap myDestBitmap = null;
if (selfieFile.exists()) {
mySrcBitmap = BitmapFactory.decodeFile(selfieFile.getAbsolutePath());
}
if (mySrcBitmap != null) {
// Get info about view to be updated
mImageViewToBeUpdated = (ImageView) params[1];
mImageHeight = mImageViewToBeUpdated.getHeight();
mImageWidth = mImageViewToBeUpdated.getWidth();
if (mySrcBitmap.getWidth() >= mySrcBitmap.getHeight()){
myDestBitmap = Bitmap.createBitmap(
mySrcBitmap,
mySrcBitmap.getWidth()/2 - mySrcBitmap.getHeight()/2,
0,
mySrcBitmap.getHeight(),
mySrcBitmap.getHeight()
);
}else{
myDestBitmap = Bitmap.createBitmap(
mySrcBitmap,
0,
mySrcBitmap.getHeight()/2 - mySrcBitmap.getWidth()/2,
mySrcBitmap.getWidth(),
mySrcBitmap.getWidth()
);
}
mySrcBitmap = Bitmap.createScaledBitmap(myDestBitmap, mImageWidth, mImageHeight, true);
}
return mySrcBitmap;
}
Thanks in advance for your answers.
If you need something quick, try Picasso http://square.github.io/picasso/
Your code is, for each row, create an AsyncTask to fetch image from external storage. You will create another AsynTask to fetch the same image again when you scroll back to a row item. I would suggest you to create a cache to store the result of AsynTask, and have proper cache replacement policy.
I found the answer to my question in the example code of this Android Developers Training Lesson.
In ImageWorker.java we can find the method that launches the backgroud task thad loads the image:
/**
* Load an image specified by the data parameter into an ImageView (override
* {#link ImageWorker#processBitmap(Object)} to define the processing logic). A memory and
* disk cache will be used if an {#link ImageCache} has been added using
* {#link ImageWorker#addImageCache(android.support.v4.app.FragmentManager, ImageCache.ImageCacheParams)}. If the
* image is found in the memory cache, it is set immediately, otherwise an {#link AsyncTask}
* will be created to asynchronously load the bitmap.
*
* #param data The URL of the image to download.
* #param imageView The ImageView to bind the downloaded image to.
*/
public void loadImage(Object data, ImageView imageView) {
if (data == null) {
return;
}
BitmapDrawable value = null;
if (mImageCache != null) {
value = mImageCache.getBitmapFromMemCache(String.valueOf(data));
}
if (value != null) {
// Bitmap found in memory cache
imageView.setImageDrawable(value);
} else if (cancelPotentialWork(data, imageView)) {
//BEGIN_INCLUDE(execute_background_task)
final BitmapWorkerTask task = new BitmapWorkerTask(data, imageView);
final AsyncDrawable asyncDrawable =
new AsyncDrawable(mResources, mLoadingBitmap, task);
imageView.setImageDrawable(asyncDrawable);
// NOTE: This uses a custom version of AsyncTask that has been pulled from the
// framework and slightly modified. Refer to the docs at the top of the class
// for more info on what was changed.
task.executeOnExecutor(AsyncTask.DUAL_THREAD_EXECUTOR);
//END_INCLUDE(execute_background_task)
}
}
A reference to AsyncTask instance is saved in an AsyncDrawable class:
/**
* A custom Drawable that will be attached to the imageView while the work is in progress.
* Contains a reference to the actual worker task, so that it can be stopped if a new binding is
* required, and makes sure that only the last started worker process can bind its result,
* independently of the finish order.
*/
private static class AsyncDrawable extends BitmapDrawable {
private final WeakReference<BitmapWorkerTask> bitmapWorkerTaskReference;
public AsyncDrawable(Resources res, Bitmap bitmap, BitmapWorkerTask bitmapWorkerTask) {
super(res, bitmap);
bitmapWorkerTaskReference =
new WeakReference<BitmapWorkerTask>(bitmapWorkerTask);
}
public BitmapWorkerTask getBitmapWorkerTask() {
return bitmapWorkerTaskReference.get();
}
}
At the end of background activity, the AsyncTask verifies if it is the last to be "attached" to the view it has to update and performs update only if no other task have been "attached" to the view
/**
* Returns the ImageView associated with this task as long as the ImageView's task still
* points to this task as well. Returns null otherwise.
*/
private ImageView getAttachedImageView() {
final ImageView imageView = imageViewReference.get();
final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView);
if (this == bitmapWorkerTask) {
return imageView;
}
return null;
}
/**
* Once the image is processed, associates it to the imageView
*/
#Override
protected void onPostExecute(BitmapDrawable value) {
//BEGIN_INCLUDE(complete_background_work)
// if cancel was called on this task or the "exit early" flag is set then we're done
if (isCancelled() || mExitTasksEarly) {
value = null;
}
final ImageView imageView = getAttachedImageView();
if (value != null && imageView != null) {
if (BuildConfig.DEBUG) {
Log.d(TAG, "onPostExecute - setting bitmap");
}
setImageDrawable(imageView, value);
}
//END_INCLUDE(complete_background_work)
}
Cancelling AsyncTasks? Is that a good idea? I have found that it does not work many times and postExecute() is always called so its a possibility your image will be still laid out in the listview, maybe a wrong one which will further mess up your scenario..

how do you efficiently load bitmaps from drawable folder into a ListView?

How do you load images from drawable folder into a ListView in a way this happens fast and does not use large amounts of RAM?
NOTE: this post is deprecated, please use the RecyclerView for creating lists
I've been playing around with loading some (quite large) images stored in the drawable folder into a ListView and in this post I'd like to share the result I came to. Maybe (I hope so) this will save someone plenty of time. I've tested the code I'm posting on several Android 4+ devices and I can say that it runs pretty smoothly and the amount of RAM used stays relatively low. Some explanations go as following:
we are extending the BaseAdapter
images will be loaded in background using an AsyncTask
as common for this kind of adapters, we'll be using an ArrayList<> parametrized with Objects of some custom class. In my app, this class is called Weapon
we will scale the images depending on the screen size
we will apply a font to the TextView in each List Row
Feel free to use this code for any purposes and modify it in any way. The only thing I'm asking for is to test the code properly before claiming that something doesn't work. It works, believe me.
If you have noticed any copy-paste-edit mistakes (since I removed some code that is irrelevant for this little tutorial), your feedback is welcome.
Before I post the code, here's a small state diagram demonstrating the logic of the getView() method:
The code for the Adapter class goes below, I've tried to explain everything you need in comments:
public class WeaponAdapter extends BaseAdapter implements View.OnClickListener {
private ArrayList<Weapon> items;
private LayoutInflater inflater = null;
private WeaponHolder weaponHolder;
private Weapon wp;
private Context c;
private Bitmap bmp;
/*--- a simple View Holder class ---*/
static class WeaponHolder {
public TextView text;
public ImageView image, addFav;
public AsyncImageSetter mImageLoader;
}
/*--- Context and all weapons of specified class are passed here ---*/
public WeaponAdapter(ArrayList<Weapon> items, Context c) {
this.items = (ArrayList<Weapon>) items;
inflater = LayoutInflater.from(c);
this.c = c;
}
#Override
public int getCount() {
return items.size();
}
#Override
public Weapon getItem(int position) {
return items.get(position);
}
#Override
public long getItemId(int position) {
return position;
}
#Override
public View getView(int position, View convertView, ViewGroup parent) {
/*--- initialize our Weapon Object ---*/
wp = items.get(position);
if (convertView == null) {
/*--- no View is available. Inflate our list item layout and init the Views we need ---*/
convertView = inflater.inflate(R.layout.category_row, null);
weaponHolder = new WeaponHolder();
weaponHolder.text = (TextView) convertView
.findViewById(R.id.tvCatText);
weaponHolder.image = (ImageView) convertView
.findViewById(R.id.imgCatImage);
weaponHolder.addFav = (ImageView) convertView
.findViewById(R.id.imgAddFav);
convertView.setTag(weaponHolder);
} else {
weaponHolder = (WeaponHolder) convertView.getTag();
/*--- if convertView is not null, cancel the current loading operation to
* improve performance and decrease RAM usage ---*/
weaponHolder.mImageLoader.cancel();
}
/*--- load the image in background ---*/
weaponHolder.mImageLoader = new AsyncImageSetter(c, weaponHolder.image,
wp.getImage(), bmp, weaponHolder.text);
weaponHolder.mImageLoader.execute();
weaponHolder.text.setText(wp.getName());
weaponHolder.addFav.setOnClickListener(this);
return convertView;
}
#Override
public void onClick(View v) {
// do any stuff here
}
}
Here's our AsyncTask that will load and set the images in background.
NOTE: my Weapon class has a getImage() method which returns the resId of the drawable corresponding to a Weapon Object. You can modify this part in a way it works for you.
public class AsyncImageSetter extends AsyncTask<Void, Void, Bitmap> {
private ImageView img;
private int image_resId;
private Bitmap bmp;
private Context c;
private boolean cancel = false;
private int sampleSize;
private TextView txtGunName;
private Typeface font;
public AsyncImageSetter(Context c, ImageView img, int image_ResId,
Bitmap bmp, TextView txtGunName) {
this.img = img;
this.image_resId = image_ResId;
this.bmp = bmp;
this.c = c;
this.txtGunName = txtGunName;
}
public void cancel() {
cancel = true;
}
#Override
protected void onPreExecute() {
/*--- we hide the Views from the user until the content is ready. This will prevent
* the user from seeing an image being "transformed" into the next one (as a result of
* View recycling) on slow devices.
*/
img.setVisibility(View.GONE);
txtGunName.setVisibility(View.GONE);
font = Typeface.createFromAsset(c.getAssets(), "b_reg.otf");
super.onPreExecute();
}
#Override
protected Bitmap doInBackground(Void... params) {
if (!cancel) {
try {
return decodeAndScale(bmp);
} catch (Exception e) {
e.printStackTrace();
}
}
return null;
}
#Override
protected void onPostExecute(Bitmap result) {
img.setVisibility(View.VISIBLE);
try {
img.setImageBitmap(result);
} catch (Exception e) {
/*--- show an error icon in case something went wrong ---*/
img.setImageResource(R.drawable.ic_warn);
}
txtGunName.setVisibility(View.VISIBLE);
txtGunName.setTypeface(font);
super.onPostExecute(result);
}
private Bitmap decodeAndScale(Bitmap bmp) {
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = setSampleSize();
return BitmapFactory.decodeResource(c.getResources(), image_resId,
options);
}
private int setSampleSize() {
// TODO add multiple screens check
/*--- modify this method to match your needs ---*/
if (GetSettings.getScreenWidth((Activity) c) >= 320) {
/*--- physical width >= 480px ---*/
sampleSize = 2;
}
return sampleSize;
}}
You may have noticed that I use the getScreenWidth() method from the GetSettings class. Its code is quite simple and returns a dp value representing the device's screen width:
public static int getScreenWidth(Activity a) {
Display display = a.getWindowManager().getDefaultDisplay();
DisplayMetrics outMetrics = new DisplayMetrics();
display.getMetrics(outMetrics);
float density = a.getResources().getDisplayMetrics().density;
float dpWidth = outMetrics.widthPixels / density;
return (int) dpWidth;
}
Well, that's all and I hope this post did help someone. Cheers.
P.S. if you are definitely sure something doesn't work, most likely it was caused by your internal app structure that is different from the one I use. In this case, I recommend you to do following steps:
Ask a new question so you'll be able to add properly formatted code and LogCat output
Notify me by adding a comment to my post. I will be glad to help you figure out what's wrong
Use the listview scroll state to set the images accordingly.
When listview is flinged, don't set images right at the same time, once the state is idle, use your code to set the images.
In this way it will avoid memory allocation for thos views which are not visible.If you try to set images when list view is scrolled, it can cause out of memory error.
Also, make sure that your drawable is having good size to fit in view. Getting images from drawable have always been fast, main concern here will be of memory usage.
Also create an array of drawables to set as your list item, so while setting the adapter you already have a hand full of drawables to be used for list item and do not populate list view with drawables based on condition

Is it necessary to store images in memory to show on list view in android

I'm showing list with one ImageView on every row of list.
For that, I download images from net in another AsyncTask using Drawable.createFromStream
And store them as Drawable in ArrayList which I pass to my Adapter class extending BaseAdapter class.
But the images are taken with high-resolution camera, so may be of very large size.
And I'm getting OutOfMemory error.
So my questions :
What is more efficient, storing images as drawable or as bitmap or any other format?
Am I doing right, by storing all images in memory(in array list). i.e. I'm thinking, once I get a image, I will show it on ImageView and will not store in ArrayList.
is there any way, I can compress the images after download, so they will take less space in memory.
My total code is present here
Android documentation provides a very good example showing how to handle bitmaps in your android app. The example uses an on-disk and in-memory cache and loads the images in the background. By doing so, the main UI thread is not slowed down by loading the images.
Loading Bitmaps effectively
In the example the images are loaded from picasa. It's easy, however, to adapt the example, so that pictures stored locally are used. You simply have to write your own ImageLoader extending from the 'ImageResizer':
public class ImageLoader extends ImageResizer {
public ImageLoader(Context context, int imageWidth, int imageHeight) {
super(context, imageWidth, imageHeight);
}
public ImageLoader(Context context, int imageSize) {
super(context, imageSize);
}
#Override
protected Bitmap processBitmap(Object data) {
return decodeSampledBitmapFromFile((String)data, imageWidth, imageHeight);
}
}
But to answer your question directly: it's ok to load images as Bitmaps. But you have to use a cache and weak references, so that the images can be garbage collected in case they are not visible on the screen. Caching them and using a background task for loading allows for a slick UI.
I don't see any efficiency in storing high-density images into memory - it's totally not recommended to store large ammount of images as bitmaps in memory (good for you that you have a good device ;))
See p.1
Try downscaling the images to fit the device's needs - that's not a simple job though. Also, see View.setTag(Object tag)
The adapter
public class MyImageListAdapter extends BaseAdapter implements ImageLoadingNotifier {
private LayoutInflater inflater = null;
public MyImageListAdapter() {
inflater = LayoutInflater)HomeActivity.this.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
}
public int getCount() {
return listImageInfo.size();
}
public Object getItem(int position) {
return listImageInfo.get(position);
}
public long getItemId(int position) {
return position;
}
public View getView(int position, View convertView, ViewGroup parent) {
View vi = convertView;
if (convertView == null) {
vi = inflater.inflate(R.layout.list_row, null);
}
TextView tvName = (TextView) vi.findViewById(R.id.tv_name);
TextView tvTime = (TextView) vi.findViewById(R.id.tv_time);
ImageView image = (ImageView) vi.findViewById(R.id.iv_image);
final Button btnDelete = (Button) vi.findViewById(R.id.btn_delete);
image.setImageDrawable(R.drawable.default_placeholder);//set default place-holder
new GetDrawableFromUrl(listImageInfo.get(position), vi).execute();
tvName.setText("Name: " + listImageInfo.get(position).getImage_name());
tvTime.setText("Date: " + listImageInfo.get(position).getDate_created());
btnDelete.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
final int position = listView.getPositionForView((View) v.getParent());
positionOgBtnToDelete = position;
Log.v("delete btn clicked", "delete btn no: " + position);
Toast.makeText(HomeActivity.this, "Btn delete position: " + position, Toast.LENGTH_LONG).show();
showAlertToConfirmDelete();
}
});
return vi;
}
}
The AsyncTask GetDrawableFromUrl
public class GetDrawableFromUrl extends AsyncTask<Void, Void, Drawable> {
public ImageInfo imageInfoObj;
private ImageView view;
GetDrawableFromUrl(ImageInfo imageInfo, ImageView view) {
imageInfoObj = imageInfo;
this.view = view;
}
#Override
protected Drawable doInBackground(Void... params) {
try {
return Drawable.createFromStream(((java.io.InputStream) new java.net.URL(imageInfoObj.getImageUrl()).getContent()), "src_name");
} catch (Exception e) {
e.printStackTrace();
}
return null;
}
protected void onPostExecute(Drawable drawable) {
if (drawable != null) {
//imageInfoObj.setImage(drawable);
this.view.setImageDrawable(drawable);
//listImageInfo.add(imageInfoObj); //this one is called when the json is parsed
showImagesInList(); //don't know what it does (??)
}
}
}
The JSON parsing
JSONArray jsonArray = jsonObj.getJSONArray("result");
for (int i = 0; i < jsonArray.length(); i++) {
JSONObject jsonObjInner = jsonArray.getJSONObject(i);
ImageInfo imageInfo = new ImageInfo();
imageInfo.setImageUrl("http://www.dvimaytech.com/markphoto/" + jsonObjInner.getString("image"));
//new GetDrawableFromUrl(imageInfo).execute(); //don't needed here
imageInfo.setEmail(jsonObjInner.getString("emailid"));
imageInfo.setImage_id(jsonObjInner.getString("image_id"));
imageInfo.setImage_name(jsonObjInner.getString("image_name"));
imageInfo.setAmount(jsonObjInner.getString("amount"));
imageInfo.setImage_description(jsonObjInner.getString("image_description"));
imageInfo.setDate_created(jsonObjInner.getString("date_created"));
listImageInfo.add(imageInfo);
}
And, the use of any kind of List of images becomes unnecesary :)
Instead of starting the async task (GetDrawableFromUrl) when parsing the json objects, you can start the task in getView(...) method. This way you will not be constrained to store the drawables into that ArrayList, since you'll be modifying the ImageView after the image was downloaded. And, by default, you can put a placeholder, until the image is downloaded (or in case there are some network errors).
This way the images will start downloading only when the getView method will be called for that specific item.
The bottom line is that each view from the ListView will keep a reference to it's specific drawable (that was set using vi.setTag(image).
If this helps somehow, you know what to do ;)
There is pretty good library calling AQuery. YOu can use it and simple get all stuff like memory and file caching by writting only 2 line of code. So you even wouldn't need to prepare a drawable, you can call it directly from Adapter.getView() callback.
AQuery aq = new AQuery(rowView);
aq.id(R.id.image).image(url, false, true);
Hope it help you!
From AQuery docs:
Down Sampling (handling huge images)
We are loading a huge image from the network, but we only need the image to be bigger than 200 pixels wide. Passing in the target width of 200 will down sample the image to conserve memory.Aquery will only down sample with power of 2 (2,4,8...) for good image quality and
efficiency.The resulting image width will be between 200 and 399 pixels
String imageUrl = "http://farm6.static.flickr.com/5035/5802797131_a729dac808_b.jpg";
aq.id(R.id.image1).image(imageUrl, true, true, 200, 0);

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