Im developing an app using Andriod Studio and I´ve got some problemns accessing my assets subfolders.
When I try to access a file, say file1, in the assets root folder, like this
AssetManager assetMng = getAssets();
InputStream textoInput;
String path = "file1.txt";
try {
textoInput = assetMng.open(path);
BufferedReader r = new BufferedReader(new InputStreamReader(textoInput));
StringBuilder total = new StringBuilder();
String line;
while ((line = r.readLine()) != null) {
total.append(line);
}
} catch (IOException e){
lista.add("Exception: " + e.toString());
e.printStackTrace();
}
I get the text successfuly. But when I change "file1.txt" to "sub\file2.txt" I get an file not found execption.
Anyone has any idea what is going on? Am I missing something?
Thanks!
Android is linux based - use a forward slash not backslash. So, sub/file2.txt
Related
I am trying to open a file to use for my android application, but I am not sure where to save this file so I can use it?
Also how do I use this file once it is saved in the correct place?
It is a .txt file.
How to do this?
To add a file to your application and then read from it at runtime, put it into your res/raw directory and then you can read it like this (where my_file is the name of your file):
try {
Resources res = getResources();
InputStream in_s = res.openRawResource(R.raw.my_file);
BufferedReader reader = new BufferedReader(new InputStreamReader(in_s));
String line = reader.readLine();
while (line != null) { ... }
} catch (Exception e) {
e.printStackTrace();
}
I created a file on my pc, and I want my app to read from it.
How do I read from that file in my app?
Thanks
Put the file in assets/ (e.g., app/src/main/assets/ in a typical Android Studio project). Then use open() on an AssetManager to get an InputStream on that content. You can get an AssetManager from your Activity or other Context by calling getAssets().
Move your file to card and add path instead of "file.txt"
File sdcard = Environment.getExternalStorageDirectory();
//Get the text file
File file = new File(sdcard,"file.txt");
//Read text from file
StringBuilder text = new StringBuilder();
try {
BufferedReader br = new BufferedReader(new FileReader(file));
String line;
while ((line = br.readLine()) != null) {
text.append(line);
text.append('\n');
}
br.close();
}catch (IOException e) {
//You'll need to add proper error handling here
}
//Find the view by its id
TextView tv = (TextView)findViewById(R.id.text_view);
//Set the text
tv.setText(text);
it example best if you want to read text
i have been experiencing problem reading data from text files which resides in my internal storage of my mobile phone. My code is as below:
public void recommend(View view) {
Context context = getApplicationContext();
String filename = "SendLog.txt";
TextView tv = (TextView)findViewById(R.id.textView134);
try {
FileInputStream fis = context.openFileInput(filename);
InputStreamReader isr = new InputStreamReader(fis, "UTF-8");
BufferedReader bufferedReader = new BufferedReader(isr);
StringBuilder sb = new StringBuilder();
String line;
while ((line = bufferedReader.readLine()) != null) {
sb.append(line).append("\n");
tv.getText();
tv.setText(line);
}
} catch (IOException e) {
e.getStackTrace();
}
I'm not getting any data input to my mobile phone. My "SendLog.txt" file reside in /storage/emulated/0/SendLog.txt directory. Anyone can assist me? I want to read everything from the text file and display in textView134. Anyone can assist?
Thank you in advance!
"/storage/emulated/0/SendLog.txt" is located on the External Storage, not the internal.
Instead of context.openFileInput(filename) you should be using Environment.getExtenalStorageDirectory() for example,
FileInputStream fis = new FileInputStream(new File(Environment.getExtenalStorageDirectory(), filename));
Though you will need to handle possibilities such as the External Storage being unavailable / unmounted.
You will also need the manifest permission to read external storage, or alternately to write it if you plan to do that as well (you only need one of the two, as write implies read).
You are building a string using stringbuilder but instead are settexting line. The result is last line in file, which may be an empty line
Got a brand new project using Google's new Android Studio IDE.
I'm trying to load a simple text file using an InputStreamReader. I'm getting a file not found exception. Now there isn't any assets/ folder. I tried to create one and add my file at many different spots (at the root of the project, at the root of the .java file, etc...) I've tried to move the file around but still get the file not found.
Now that never was a problem using Eclipse as there is an assets folder created by any template.
Does anyone know where should the assets go to or how to load them?
Here is the code used, it fails at .open():
InputStream iS = resources.getAssets().open("bla.txt");
BufferedReader reader = new BufferedReader(new InputStreamReader(iS));
I also tried this code in Eclipse, it works and the file contents get loaded. So there's probably a step needed in Android Studio.
Step 1:
Open in Name_Project-Name_Project.iml file.
See the line :
option name="ASSETS_FOLDER_RELATIVE_PATH" value="/src/main/assets"
Step 2:
Create a sub-folder "assets" in main folder.
Step 3:
Put file in this folder.
Step 4:
Load it. Done.
The correct answer didn't work for me exactly.
This works:
Go to Project view and then go to app/src/main and create new directory assets
to load the file:
InputStream is = getApplicationContext().getAssets().open("bla.txt");
or:
InputStream is = context.getAssets().open("bla.txt");
and then convert it to string at any way you want, examples here
detailed video of how to do it (not mine)
This code will work for you.It will fetch all data from file.
public class Quiz extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_quiz);
try {
PlayWithRawFiles();
} catch (IOException e) {
Toast.makeText(getApplicationContext(),
"Problems: " + e.getMessage(), Toast.LENGTH_LONG).show();
}
}// onCreate
public void PlayWithRawFiles() throws IOException {
String str="";
StringBuffer buf = new StringBuffer();
InputStream is = this.getResources().openRawResource(R.raw.ashraf);
BufferedReader reader = new BufferedReader(new InputStreamReader(is));
if (is!=null) {
while ((str = reader.readLine()) != null) {
buf.append(str + "\n" );
}
}
is.close();
TextView tv=(TextView)findViewById(R.id.tv1);
tv.setText(buf.toString());
}//
}
//Compiled all the codes available in the internet, and this works perfectly fine for reading data from a textfile
//Compiled By: JimHanarose
ArrayList<String> data_base = new ArrayList<String>();
String text = "";
try {
InputStream is = getApplicationContext().getAssets().open("g.txt"); //save this .txt under src/main/assets/g.txt
int size = is.available();
StringBuffer buf = new StringBuffer();
byte [] buffer = new byte[size];
BufferedReader reader = new BufferedReader(new InputStreamReader(is));
if (is!=null) {
while ((text = reader.readLine()) != null) {
data_base.add(text.toString()); //create your own arraylist variable to hold each line being read from g.txt
}
}
is.close();
} catch (IOException e) {
e.printStackTrace();
}
Does anybody know the best way to show the "®" symbol when read from a text file in the assets directory? I've tried replacing the "®" symbol with &® or ® or \u00AE, but none of these work.
Is the only solution to define it as html?
Here's the code I'm using to read the text file from assets:
mTextViewTermsConditions = (TextView) findViewById(R.id.textView_terms_conditions);
StringBuffer stringBufferEula = new StringBuffer();
try
{
InputStream inputStream = getAssets().open("eula");
BufferedReader f = new BufferedReader(new InputStreamReader(inputStream));
String line = f.readLine();
while (line != null)
{
Logger.d(line);
stringBufferEula.append(line);
line = f.readLine();
}
}
catch (IOException e)
{
Logger.e(e.toString());
e.printStackTrace();
}
mTextViewTermsConditions.setText(stringBufferEula);
This is an encoding problem. Make sure that your asset file is stored with UTF-8 encoding.
Answer thanks to Ted Hopp above:
Make sure that the text file is encoded UTF-8.