I am using Universal Image Library (UIL) to load images in my application.
Now problem is that I can have different images on same URL. I mean today I have a cat picture in a URL and tomorrow I might have a dog picture on same URL. So I want to check that if cached image is 2 days old then delete it and download the image again.
This is my configuration.
File cacheDir = StorageUtils.getOwnCacheDirectory(this, "FriendListCache");
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(this)
// You can pass your own memory cache implementation
.diskCache(new UnlimitedDiscCache(cacheDir))
.diskCacheFileNameGenerator(new HashCodeFileNameGenerator())
.build();
ImageLoader.getInstance().init(config);
And this is image loading options.
imageLoader = ImageLoader.getInstance();
options = new DisplayImageOptions.Builder()
.showImageOnLoading(R.drawable.medium_load)
.cacheInMemory(true)
.cacheOnDisk(true)
.imageScaleType(ImageScaleType.EXACTLY_STRETCHED)
.decodingOptions(resizeOptions)
.displayer(new RoundedBitmapDisplayer(160))
.build();
UIL provide LimitedAgeDiscCache option for your requirement.
LimitedAgeDiscCache (Size-unlimited cache with limited files' lifetime. If age of cached file exceeds defined limit then it will be deleted from cache.)
.discCache(new LimitedAgeDiscCache(cacheDir, 14400))
Related
I am working on a project in which I have to lazy load profile images of contacts into recyclerview, and I am loading cached images into recyclerview if the user is offline. I am using Universal Image loader to load images from server and cache it in device.Universal Image loader is caching Images in file path
[Android->data->packagename->cache]
here the problem is user able to see the cached images (thumbnails of images) by going to that path [Android->data->packagename->cache].
1) Is there any way that I can cache images with different extension so the user cannot able to see those cached images?
2) How to cache images other than this path [Android->data->packagename->cache] using UIL ?
Here is how I tried to cache image with different extension and in different location,It created folder "cool" but the image is getting cached in default location ([Android->data->packagename->cache])
I tried to cache image in [Android->data->packagename->files]
DisplayImageOptions defaultOptions = new DisplayImageOptions.Builder()
.showImageForEmptyUri(R.drawable.profileimage)
.cacheInMemory(true)
.cacheOnDisk(true)
.build();
File cacheDir = this.getExternalFilesDir("cool");
File cache = new File(cacheDir,"cool.m");
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(this)
.defaultDisplayImageOptions(defaultOptions)
.diskCache(new UnlimitedDiskCache(cache))
.build();
ImageLoader.getInstance().init(config);
I am using 'universal image loader' library in my application to load images from internet. In some parts of my application I don't need to cache the images in memory for long time so I clear the cache every 24 hours. In other parts I need to cache images for long time and I don't want to clear them.
My question is, is it possible to config universal image loader some how to use different caching paths and the other question is how can I save the cached data in a custom folder ?
This is how I configure my uil :
options = new DisplayImageOptions.Builder()
.showImageOnLoading(R.drawable.image_loading)
.showImageForEmptyUri(R.drawable.strawberry)
.showImageOnFail(R.drawable.image_faild)
.cacheInMemory(false)
.cacheOnDisk(true)
.considerExifParams(true).build();
ImageLoader.getInstance().init(ImageLoaderConfiguration.createDefault(this));
You may use different instances DisplayImageOptions. Something like this
cachedOnDiskOptions = new DisplayImageOptions.Builder()
.showImageOnLoading(R.drawable.image_loading)
.showImageForEmptyUri(R.drawable.strawberry)
.showImageOnFail(R.drawable.image_faild)
.cacheInMemory(false)
.cacheOnDisk(true)
.considerExifParams(true).build();
cachedInMemoryOptions = new DisplayImageOptions.Builder()
.showImageOnLoading(R.drawable.image_loading)
.showImageForEmptyUri(R.drawable.strawberry)
.showImageOnFail(R.drawable.image_faild)
.cacheInMemory(true)
.cacheOnDisk(false)
.considerExifParams(true).build();
ImageLoader.getInstance().displayImage(url, imageView, cachedInMemoryOptions);
ImageLoader.getInstance().displayImage(anotherUrl, anotherImageView, cachedOnDiskOptions);
I started to use Universal Image Loader instead of Picasso, to avoid the image-not-loading problem. Now it emerges in Universal Image Loader too. It is the same problem with the same unique image, but not other images.
The problematic Image:
http://luxproperty.kaytami.com/platform/media/image/jpeg/2015/01/4_4.jpg
Other properly-behaved images:
http://luxproperty.kaytami.com/platform/media/image/jpeg/2015/01/4.2_4.jpg
http://luxproperty.kaytami.com/platform/media/image/jpeg/2015/01/4.3_4.jpg
http://luxproperty.kaytami.com/platform/media/image/jpeg/2015/01/4.4_4.jpg
They are of similar sizes. And about my Universal Image Loader, the setting is as such:
In Application:
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(context)
.threadPriority(Thread.NORM_PRIORITY - 2)
.denyCacheImageMultipleSizesInMemory()
.diskCacheFileNameGenerator(new Md5FileNameGenerator())
.diskCacheSize(50 * 1024 * 1024) // 50 Mb
.tasksProcessingOrder(QueueProcessingType.LIFO)
.build();
// Initialize ImageLoader with configuration.
ImageLoader.getInstance().init(config);
In activity:
DisplayImageOptions options = new DisplayImageOptions.Builder()
.showImageOnLoading(R.drawable.image_placeholder)
.showImageForEmptyUri(R.drawable.image_error)
.showImageOnFail(R.drawable.image_error)
.cacheInMemory(true)
.cacheOnDisk(true)
.considerExifParams(true)
.build();
.......
ImageLoader.getInstance().displayImage(url), image, options);
Any hints would be much appreciated. I just cannot get rid of this problem anyhow, neither with Picasso nor Universal Image Loader.....
My previous StackOverFlow with Picasso:
Picasso cannot load images for some URL (no special characters)
It seems like the image is corrupted as downloading and opening it in photoshop also throws error. You can also see the bottom part of the image for blurry pixels.
Although there is one more case that I know of when image loading fails is when loading an image in CMYK color format. Android doesn't support CMYK, although there are some Third-party libraries for loading CMYK images but I don't think that it is the case for you. I strongly believe that the image is corrupted.
imageLoader = ImageLoader.getInstance();
prova = context;
options = new DisplayImageOptions.Builder()
//.displayer(new RoundedBitmapDisplayer(1000))
.showImageOnLoading(R.drawable.placeholder)
.showImageForEmptyUri(R.drawable.placeholder)
.showImageOnFail(R.drawable.placeholder)
.cacheInMemory(true)
.cacheOnDisc(true)
.considerExifParams(true)
.bitmapConfig(Bitmap.Config.RGB_565)
// .displayer(new RoundedBitmapDisplayer(70))//////
.build();
//note you use this in your adapter where your handling your image and make sure you inistalize that your UIL class in your manifest application
<application
android:name="com.example.UILApplication"
I've code to display image in list view using imageLoader library from com.nostra13.universalimageloader
this code like this
imageLoader.displayImage(link_url, imageView, options, animateFirstListener);
but this code make this app must download image from this url. I wanna ask , can I using this cache image to show image. So if not connect internet the image can be show because this image was save as cache before?? How to show image in imageview if this image is from cache?? thanks
Instead of downloading it again you should cache images in phone memory or sdcard.
It caches images in say sdcard (if you have configured properly) using url as the key. If present display from cache else download, cache and display images.
In your custom adapter constructor
File cacheDir = StorageUtils.getOwnCacheDirectory(activity context, "cache_folder")
imageLoader = ImageLoader.getInstance();
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(a)
.discCache(new UnlimitedDiscCache(cacheDir))
.discCacheFileNameGenerator(new HashCodeFileNameGenerator())
.enableLogging()
.build();
imageLoader.init(config);
options = new DisplayImageOptions.Builder()
.showStubImage(R.drawable.stub_id)//display stub image untik image is loaded
.cacheInMemory()
.cacheOnDisc()
.displayer(new RoundedBitmapDisplayer(20))
.build();
In your getView()
viewholder.image=(ImageView)vi.findViewById(R.id.imageview);
imageLoader.displayImage(imageurl, viewholder.image,options);
By deafult it stores cache i guess.
Check once Disconnecting internet.
options = new DisplayImageOptions.Builder()
.showStubImage(R.drawable.deafaultimage).cacheInMemory()
.cacheOnDisc().bitmapConfig(Bitmap.Config.RGB_565).build();
HTTP caching depends on Cache-Control headers. If the server is sending the proper headers in the response then the library will automatically cache the resource automatically and access it even if there is no network. You don't have to do anything explicitly.
You can configure more options such as cache size etc if you want. See the docs.
I'm using the Universal Image Loader 1.8.6 library for loading dinamically images taken from web.
The ImageLoaderConfiguration configuration is the following:
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(getApplicationContext())
.memoryCacheExtraOptions(480, 800) // default = device screen dimensions
.threadPoolSize(3) // default
.threadPriority(Thread.NORM_PRIORITY - 1) // default
.denyCacheImageMultipleSizesInMemory()
.memoryCacheSize(2 * 1024 * 1024)
.memoryCacheSizePercentage(13) // default
.discCacheSize(50 * 1024 * 1024)
.discCacheFileCount(100)
.imageDownloader(new BaseImageDownloader(getApplicationContext())) // default
.defaultDisplayImageOptions(DisplayImageOptions.createSimple()) // default
.writeDebugLogs()
.build();
and the DisplayImageOptions configuration is:
DisplayImageOptions options = new DisplayImageOptions.Builder()
.showStubImage(R.drawable.no_foto)
.showImageForEmptyUri(R.drawable.no_foto)
.showImageOnFail(R.drawable.no_foto)
.build();
The method getView inside my ArrayAdapter contains the code:
iv.setImageResource(R.drawable.no_foto);
imageLoader.displayImage(basePath+immagine, iv);
The first line of the above code is used just for avoid that the recycling of view in gridView allow to set image in the wrong position (until the picture has not been downloaded).
The actual problem is this:
If I open my Activity (containing the GridView) the shown items thanks to the UIL library can download the image. (Meanwhile the no_foto.png image is shown in each view of the grid). When all the views have loaded their own images, if I try to scroll down and then I come back (scrolling up) I have to wait that the images are reloaded, because all the views are now occupied by the no_foto.png image.
How can I avoid the reload of these images? Using Universal Image Loader, can I cache the images previous loaded?
NOTE: Since my grid can contain many images I would to use an implementation of disk cache (not memory cache).
I found that .discCacheFileCount() can be used for setting the maximum number of cached files, so why it seems that my files are not cached?
I have solved the problem
I was just declaring option, but I wans't using it, so I have modified the line:
imageLoader.displayImage(basePath+immagine, iv);
into:
imageLoader.displayImage(basePath+immagine, iv, options);
and I have added in the options the method:
.cacheOnDisc(true)
Caching is not enabled by default in UIL, so if you want use the cache you should use
// Create default options which will be used for every
// displayImage(...) call if no options will be passed to this method
DisplayImageOptions defaultOptions = new DisplayImageOptions.Builder()
...
.cacheInMemory()
.cacheOnDisc()
...
.build();
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(getApplicationContext())
...
.defaultDisplayImageOptions(defaultOptions)
...
.build();
ImageLoader.getInstance().init(config); // Do it on Application start
And while loading image use:
// Then later, when you want to display image
ImageLoader.getInstance().displayImage(imageUrl, imageView); // Default options will be used
Another way is
DisplayImageOptions options = new DisplayImageOptions.Builder()
...
.cacheInMemory()
.cacheOnDisc()
...
.build();
ImageLoader.getInstance().displayImage(imageUrl, imageView, options);
And you can find more information here