Android Real-Time application - android

I'm working on app the share tasks between users. By Google Cloud Messaging, I can notify the user target that he has a new task shared. The problem is : GCM does not offer a delivery guarantee. Would someone use an app like WhatsApp if he took minutes to deliver a message or not come to hand? That's my problem with GCM.
So I've got a solution : Use Socket!!!
Using Socket.oi and Node.js, my dream came become really works like magic !!!
But as nothing is free, keep a socket connection has a very high cost for the battery. Some people argue that the use of Sockets when there is no communication, nothing in or out, no cycles, so there is no consumption.
My friends, I've read a lot of text and do not know what approach should I follow. I ask your help. Soket.oi? WebSocket ???
How to maintain a connection to my server permante preserving the most of the battery?
I appreciate everyone's help!

You need to use mix of a socket connection and GCM. Both connection types do no guarantee delivery so you need to implement mechanism which checks consistency of messages history.
Simplified scenario could look like this:
a user launches your client
the client app registers at GCM and sends google id to your server.
the client app establishes socket connection
your server sends messages to a client through GCM and socket connection (if it is establish with particular connection)
each message has unique id, therefore the client could just ignore second identical message from Google of a socket connection
About not delivered messages:
When client connects to the server through socket connection it should receive response where history of messages should be put. It shouldn't be full history, it could be just last message (in case you develop chat app). Then a client just checks if he has notified user about last message or not. If not then your client makes request(http or through socket) to your server and receives undelivered messages.
Battery consumption:
Do not acquire wake lock to maintain socket connection! A device must go sleep. GCM will wake up handset.

Socket.io is good, and certainly useful in many real-time applications, but what happens when the app is terminated by the user? Or if the user restarts their phone? How would you receive notifications then?
For all purposes, GCM is good enough.

Related

How to messengers receive notification messages from servers?

Currently I am working on an alert app, which receives push notifications from a server. Reading a lot about that topic on the internet lead me to firebase which can be used to achieve that.
Now I was wondering: Are Whatsapp, Signal and other messengers using firebase or do they have any other solution to receive messages from servers even if the app is not active opened?
They use push messaging. It might be firebase, it might be another provider. MQTT is popular. All any of those things do is open up a persistent socket connection to a server and listen for messages. The trick is that whatever process is doing that needs to be whitelisted from power management restrictions, because you don't want to delay your message notifications for 15 minutes.
Now if you're writing something that's supposed to be robust queueing on the server side and deduping on the client side would be a good idea. But the basics is open socket connection and block on it on a thread.

Android apps and server connections

I am an android user and of course I use whatsapp, twitter for android, facebook and many other apps that notify me of events.
As a proogramer whats keeps me wondering is how fast notifications or whatsapp messages arrive.
My intuition tells me that is not possible for the whatsapp or twitter server to open a TCP connection with my cellphone by a given port to deliver a new message. If i am in wifi mode the router would block that connection.
And if my whatsapp client is pooling the server every second.... Poor server if it has 1000 clients making request every second.
What is the approach to face this issue?.
Is there some other protocol involved?.
Those apps use services that utilize "long polling" - primarily based on XMPP or some variation of XMPP (like jabber - http://www.jabber.org/). The client does not poll often. A quote for the Wiki page:
The original and "native" transport protocol for XMPP is Transmission
Control Protocol (TCP), using open-ended XML streams over long-lived
TCP connections.
It sends a message to the server that basically is a mechanism for the server to send a message back at any time (as long as the client is available). It's like sending a request to an HTTP server and the server "time-out" does not occur for a very long time (hours), so the client just waits. If the server receives a message destined for the client, it sends a "response" to that request. After the time out does occur, the client sends another request and waits.
GCM does the same thing - but does not require you to setup servers for all portions of the connection. It's easy to search for GCM, AWS, etc. to see examples.
Typically GCM should be used if you dont want to guarantee immediate delivery and it is okay for your app to miss out on certain messages.
This is because GCM tries to optimize by bundling several messages (even from other apps) into a single package. And it has a limited buffer to maintain the messages per device (in case the device is not reachable).
Here is just one way to do the job.

What mechanism to use for push-messages?

This is not a question for a ready-to-use solution including sources but for getting ideas/hints/tips for a solution.
Assumed I have a messenger. User A types some text that has to be sent to user B. This text is sent to a central server first where it is stored when user B is not online or where it has to be transmitted to user B immediately when he is available.
For second case, what mechanism should be used here on a mobile device?
1.) Let the messenger of user B open a client connection to the server and to permanently receive data from there does not sound good to me. When the connection is interrupted it has to be re-established - possible until next interruption. So establishing of such a connection may cause traffic and consume power without transporting any payload in between.
2.) Let the messenger use a ServerSocket and let the central "server" connect to the device has the same problems: the connection may be interrupted.
So my question: is there a mechanism available for mobile devices that transmits such messages only in case they are available and establishes a connection only when it is needed? Some kind of automated push-notification without permanent connection between client and server?
It is recomended to use GCM for Android. Here You have nice tutorial. You could also use frameworks like Parse.
Either
1. Have a persistent connection between client and the server. Client can poll at a predifined interval to check incoming payload. You may have to optimize the 'poll' logic to avoid frequent 'poll' payload
Or
Server side may push a WAP push to the client when messages are available, then the client wakes up and retreive the payload.
don't use Polling. Use Google Cloud Messaging. suseba answer references to gcm deprecated in the "Here" link.
Use GoogleCloudMessaging. comes with GooglePlayServices Library
Documentation : http://developer.android.com/google/gcm/client.html
and the source is: https://code.google.com/p/gcm/source/browse/#git%2Fgcm-client
you just need to import libraries

Android device needs to be connected to server - C2DM, polling or something third?

I'm currently in the process of developing an app which has some very demanding needs.
The Project
An application which can communicate with a server is needed.
Small messages has to be send to the app which could display a notification or start an activity.
The Demands
Client needs to be sure that the phone is 'connected' at all times.
The client expects that the app can tell when it's no longer connected (or able to connect) to the server it tells the user.
Client needs to be able to send a message to individual devices
If the client needs to broadcast a message to the connected devices and to the individual devices.
My thougts (or problems)
Currently, the app is polling the server with a http request once a minute - if the app isn't able to connect to the server the user gets notified. The polling is able to tell which device is calling and telling it if it has a message for it.
But...
IMO this is a terrible design - it generates a lot of excess traffic, uses resources which probably wasn't necessary and it offers a lot of issues with connectivity (which I'm not sure I'll ever get past no matter which method is used).
I need your experience to select the right solution for my project.
I've been thinking of C2DM, but I'm not sure this could cover my needs?
Is polling for my only real solution?
Is there a third option I haven't thought about?
I stumbled upon a new service called Parse.com they seem to offer functionality for easy push-implementation for Android using their backend. It's commercial but they have a free plan too.
If you want to do your own implementation there seems to be a lot of articles about using MQTT which is designed for low-power devices. But I haven't seen any ready-to-use implementations of this yet.
I'd consider MQTT as a good solution, although it is what I'm most familiar with. Disclaimer - I write an Open Source MQTT broker. You could achieve what I think you want like this:
Have an MQTT broker running somewhere. The service on the phone connects to the broker and subscribe to a unique topic, e.g. device/23412364, where 23412364 is the per device unique id and referred to as <phone id> below. When your client wants to send a message to a specific phone, the message goes to device/<phone id>. If you want messages to go to all phones, then the phones could also subscribe to device/all for example.
If you make your subscriptions and messages have Quality of Service of 1 or 2 and set the "clean session" option for the clients to false, then messages will be queued up on the broker if the phone disconnects for whatever reason. QoS=1 means "at least once" and QoS=2 means "exactly once". When the phone reconnects, those messages will be delivered.
You could also have the phone send a message like "register <phone id>" to a fixed topic just after it connected (topic of "register" for example). A feature of MQTT that is very useful is the "Last Will and Testament". When you connect a client, you have the option of specifying a Will message and the topic that it should be delivered on, in the case that the client disconnects unexpectedly (ie. without telling the broker that it is going to disconnect). So you could set the will message to be "unregister <phone id>" and to be delivered to the same fixed topic as above ("register" in this example). You could then have another MQTT client at the server end sitting subscribed to "register". When a phone connects, it sends a "register <phone id>" message, when it gets disconnected the broker sends "unregister <phone id>". The MQTT client can therefore keep track of the connected clients at the server side.
At the phone end of things, you can get notified if the TCP connection goes down through normal network code.
Some relevant links:
Using MQTT in Android mobile applications: http://dalelane.co.uk/blog/?p=1599
Trivial MQTT Android project based on above: http://mosquitto.org/2011/11/android-mqtt-example-project/
MQTT Power Profiling: http://stephendnicholas.com/archives/219
MQTT features: http://mosquitto.org/man/mqtt-7.html
Facebook using MQTT: http://www.facebook.com/notes/facebook-engineering/building-facebook-messenger/10150259350998920

Android - Sockets vs Polling

As part of an Android app I'm developing there is a chat room feature. We have a server which can process the incoming messages and store the messages. Is it better to keep a socket connection open between the phone and the server so the server can send any new messages to the phone, or is it better for the phone to poll the server for new chat messages?
It is bad solution with poll for app that have randomly posting data. What I want to say is that polling data is useful when you have something that is happening discrete like every 5 minutes or something like that. this is not the case with chat, some user can post something ones in a hour , some can post 30 times in 2 minutes
so keep your sockets open
Polling lacks real-time connection and a persistant connection is battery draining. I think that what you are looking for is a combination of "push"-ing and persistant connection. You would wake your phone via push, and then establish a connection via sockets to handle chat.
I suggest reading this article.
I'm not sure if it mentions c2dm, the google push service.
I would keep the socket open if you are worried about instant messaging, it takes time to setup the socket connection especially if you are using the GSM connection. I have seen it take 10 secs or more to open up a socket on 3G, much less if on WiFi.

Categories

Resources