Vibration on every second using timer in Android - android

I am writing an Android application in which I am using timer android. It is working perfectly, now I want to make it like it should vibrate on every second until the completion of the time.
My code is given below:
public class TimerActivity extends Activity {
Button btnStart, btnStop;
TextView textViewTime;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_responders_timer);
btnStop = (Button)findViewById(R.id.CanelButton);
textViewTime = (TextView)findViewById(R.id.textViewTime);
textViewTime.setText("10");
textViewTime.setTextSize(120);
final CounterClass timer = new CounterClass(10000,1000);
textViewTime.setTextSize(120);
timer.start();
btnStop.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
timer.cancel();
}
});
}
#TargetApi(Build.VERSION_CODES.GINGERBREAD)
#SuppressLint("NewApi")
public class CounterClass extends CountDownTimer {
public CounterClass(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
#Override
public void onFinish() {
textViewTime.setTextSize(50);
textViewTime.setText("Completed.");
}
#SuppressLint("NewApi")
#TargetApi(Build.VERSION_CODES.GINGERBREAD)
#Override
public void onTick(long millisUntilFinished) {
textViewTime.setText(""+millisUntilFinished / 1000);
}
}

write
import android.os.Vibrator;
...
Vibrator vibrate = (Vibrator) this.context.getSystemService(Context.VIBRATOR_SERVICE);
// Vibrate for "whatever_time_u_want" milliseconds
v.vibrate(whatever_time_u_want);
give permission
<uses-permission android:name="android.permission.VIBRATE"/>

Related

CountDownTimer Is Not Cancelling --- Continues to Run After Cancel()

I've implemented a CountDownTimer in my code as follows: At the top of the class, I create
CountDownTimer myTimer;
Then when a user presses button Start, the following method is called:
private void countme()
{
final int tick = 500;
final int countTime = 10000;
myTimer = new CountDownTimer(countTime, tick) {
#Override
public void onTick(final long millisUntilFinished) { }
#Override
public void onFinish() {
myPicture.setVisibility(View.GONE);
}
};
myTimer.start();
}
I have button Stop all myTimer.cancel(). As you can see, if the timer is not cancelled, myPicture will disappear.
Even if I click the stop button so that myTimer.cancel() is called (I checked this with log statements), the counter still continues to count down and to make the picture disappear when it's done.
Why isn't it stopping? How do I get it to actually cancel?
To clarify, I do know how to implement Runnable timers, but they are not as accurate for my needs as CountDownTimers are, which is why I'm not using them in this case.
After a lot of tries, trick is to declare the timer in onCreate but start and cancel it in some other method. The onFinish() will not call after cancelling the timer.
myTimer = new CountDownTimer(COUNT_DOWN_TIME, TICK) {
#Override
public void onTick(final long millisUntilFinished) {
((TextView) findViewById(R.id.textView3)).setText(""
+ millisUntilFinished);
}
#Override
public void onFinish() {
findViewById(R.id.timer_imageBiew).setVisibility(View.GONE);
}
};
private fun startTimer() {
myTimer .start()
}
private fun stopTimer() {
myTimer .cancel()
}
Here in your method countme() you are initializing myTimer, so outside this method myTimer has no value.
Use this
Declare at the top
CountDownTimer myTimer;
final int tick = 500;
final int countTime = 10000;
In the onCreate method of Activity or Fragment
myTimer = new CountDownTimer(countTime, tick) {
#Override
public void onTick(final long millisUntilFinished) { }
#Override
public void onFinish() {
myPicture.setVisibility(View.GONE);
}
};
Now use myTimer.start() to start and myTimer.cancel() to stop it.
Hope you understood.
Your post is very odd. I just tried doing a sample activity:
public class MainActivity extends AppCompatActivity {
CountDownTimer myTimer;
Button btnStart;
Button btnCancel;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.sample2);
btnStart = (Button) findViewById(R.id.start);
btnStart.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
countme();
Toast.makeText(MainActivity.this, "Count Started!", Toast.LENGTH_SHORT).show();
}
});
btnCancel = (Button) findViewById(R.id.cancel_timer);
btnCancel.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
myTimer.cancel();
Toast.makeText(MainActivity.this, "Clicked Stop Timer!", Toast.LENGTH_SHORT).show();
}
});
}
private void countme() {
final int tick = 500;
final int countTime = 10000;
myTimer = new CountDownTimer(countTime, tick) {
#Override
public void onTick(final long millisUntilFinished) {
Log.d(MainActivity.class.getSimpleName(), "onTick()");
}
#Override
public void onFinish() {
// myPicture.setVisibility(View.GONE);
Toast.makeText(MainActivity.this, "In onFinish()", Toast.LENGTH_SHORT).show();
}
};
myTimer.start();
}
}
It works perfectly fine. It stops the timer. But I went and looked around and found this answer where it mentions that CountDownTimer doesn't seem to work, so he suggested to use a Timer instead. Do check it out. Cheers!
This is working example , I have implemented both handler and timer you can pick one .
import android.app.Activity;
import android.os.Bundle;
import android.os.CountDownTimer;
import android.os.Handler;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.TextView;
public class MainActivity extends Activity {
private CountDownTimer myTimer;
final int TICK = 500;
final int COUNT_DOWN_TIME = 2000;
// Option 2 using handler
private Handler myhandler = new Handler();
private Runnable runnable;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Option 1 using timer
myTimer = new CountDownTimer(COUNT_DOWN_TIME, TICK) {
#Override
public void onTick(final long millisUntilFinished) {
((TextView) findViewById(R.id.textView3)).setText(""
+ millisUntilFinished);
}
#Override
public void onFinish() {
findViewById(R.id.timer_imageBiew).setVisibility(View.GONE);
}
};
// Option 2 using handler
runnable = new Runnable() {
#Override
public void run() {
findViewById(R.id.handlerImageView).setVisibility(View.GONE);
}
};
findViewById(R.id.start_timer).setOnClickListener(
new OnClickListener() {
#Override
public void onClick(View v) {
// Option 1 using timer
myTimer.start();
// Option 2 using handler
myhandler.postDelayed(runnable, COUNT_DOWN_TIME);
}
});
findViewById(R.id.stop_timer).setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
// Option 1 stop timer
myTimer.cancel();
// Option 2 stop handler
myhandler.removeCallbacks(runnable);
}
});
}
}

Android Studio CountDownTimer

I'm trying to implement a countdown widget for my application. I need help in writing the code in such a way that it starts with a button and automatically stops when the time is up which would then show a text,"Finished". Any help is greatly appreciated ! Thank You in Advance !
I have actually tried some code examples. Gradle is able to run successfully without any problems. However, when I hit the start button, nothing happens. Here are the codes that I used:
public class countdown extends AppCompatActivity {
Button buttonStart;
TextView textCounter;
MyCountDownTimer myCountDownTimer;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
buttonStart = (Button)findViewById(R.id.start);
textCounter = (TextView)findViewById(R.id.counter);
buttonStart.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
myCountDownTimer = new MyCountDownTimer(30000, 1000);
myCountDownTimer.start();
}
});
}
public class MyCountDownTimer extends CountDownTimer {
public MyCountDownTimer(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
#Override
public void onTick(long millisUntilFinished) {
textCounter.setText("seconds remaining: " + millisUntilFinished / 1000);
}
#Override
public void onFinish() {
textCounter.setText("Finished!");
}
}}
Put this code in your button click listener:
new CountDownTimer(30000, 1000) {//CountDownTimer(edittext1.getText()+edittext2.getText()) also parse it to long
public void onTick(long millisUntilFinished) {
mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
//here you can have your logic to set text to edittext
}
public void onFinish() {
mTextField.setText("finished!");
}
}
.start();
Refer to this link.

Android CountDownTimer cancel the counting down

I have class MainActivity below, I need to cancel the counting down on method onBackPressed from other class. I also copied the CountDownTimer class below. How do I do it properly, any help? Thank you for reply.
#Override
public void onCreate(Bundle savedInstanceState) {
textViewTime = (TextView) findViewById(R.id.tv_Time);
textViewTime.setText(getString(R.string.countdown_time));
final CounterClass timer = new CounterClass(10999, 900);
timer.start();
btnStop.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
timer.cancel();
}
});
}
#Override
public void onBackPressed() {
super.onBackPressed();
// here cancel //
}
public class CounterClass extends CountDownTimer {
public CounterClass(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
#Override
public void onFinish() {
textViewTime.setText("COMPLETED");
}
#Override
public void onTick(long millisUntilFinished) {
long millis = millisUntilFinished;
String hms = String.format("%02d:%02d:%02d", TimeUnit.MILLISECONDS.toHours(millis),
TimeUnit.MILLISECONDS.toMinutes(millis) - TimeUnit.HOURS.toMinutes(TimeUnit.MILLISECONDS.toHours(millis)),
TimeUnit.MILLISECONDS.toSeconds(millis) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millis)));
textViewTime.setText(hms);
}
}
CountDownTimer has a cancel() method that can be called to terminate the timer.
Your MainActivity would look like this
public class MainActivity extends Activity {
private final CounterClass timer;
#Override
public void onCreate() {
timer = new CounterClass(10999, 900);
timer.start();
/* rest of the code omitted */
}
#Override
public void onBackPressed() {
super.onBackPressed();
timer.cancel()
}
}

How can I convert myCountdownTimer normal seconds

Instead of the timer going by milliseconds. How can I get this 30 second timer go from 1-30? Here's what I have so far. Do I have to convert the longs to integers?
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_countdown);
buttonStart = (Button)findViewById(R.id.start);
textCounter = (TextView)findViewById(R.id.counter);
buttonStart.setOnClickListener(new OnClickListener(){
#Override
public void onClick(View v) {
myCountDownTimer = new MyCountDownTimer(30000, 1000);
myCountDownTimer.start();
}});
}
public class MyCountDownTimer extends CountDownTimer {
public MyCountDownTimer(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
#Override
public void onTick(long millisUntilFinished) {
textCounter.setText(String.valueOf(millisUntilFinished));
}
#Override
public void onFinish() {
textCounter.setText("Finished");
}

How to start an activity upon the completion of a timer?

I'm trying to start a new activity "SMS.java", if I dont respond to my timer within 30secs. After 30secs, the new ativity should be started. Can anyone help me out??? The class Timer on line 5 extends a CountDownTimer..
Here's the code:
//TimerAct.java
public class TimerAct extends Activity
{
static TextView timeDisplay;
Timer t;
int length = 30000;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.time);
timeDisplay = (TextView) findViewById(R.id.timer);
timeDisplay.setText("Time left: " + length / 1000);
t = new Timer(length, 1000);
t.start();
View b1 = findViewById(R.id.abort);
b1.setOnClickListener(new View.OnClickListener()
{
public void onClick(View v)
{
t.cancel();
finish();
}
});
}
}
//Timer.java
public class Timer extends CountDownTimer
{
public Timer(long millisInFuture, long countDownInterval)
{
super(millisInFuture, countDownInterval);
}
public void onTick(long millisUntilFinished)
{
TimerAct.timeDisplay.setText("Time left: " + millisUntilFinished / 1000);
}
public void onFinish()
{
TimerAct.timeDisplay.setText("Time over!!!");
}
}
For a timer method, better you can use with threading. It will work.
This is the example for Show Timer in android using threads. It runs the thread every second. Change the time if you want.
Timer MyTimer=new Timer();
MyTimer.schedule(new TimerTask() {
#Override
public void run() {
runOnUiThread(new Runnable() {
public void run() {
TimerBtn=(Button) findViewById(R.id.Timer);
TimerBtn.setText(new Date().toString());
}
});
}
}, 0, 1000);
What I do is call a method from the Activity on my CountDownTimer class, like this:
//Timer Class inside my Activity
public class Splash extends CountDownTimer{
public Splash(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
#Override
public void onFinish() {
nextActivity(Login.class, true);
}
#Override
public void onTick(long millisUntilFinished) {}
}
//Method on my Activity Class
protected void nextActivity(Class<?> myClass, boolean finish) {
Intent myIntent = new Intent(this, myClass);
myIntent.addFlags(Intent.FLAG_ACTIVITY_REORDER_TO_FRONT);
startActivity(myIntent);
if(finish)
finish();
}

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