How to save a created bitmap? - android

I want to save a created bitmap after a button clicked
How can I do that? and if possible to a specific location
Here are my codes:
quoteimage.requestLayout();
if (quoteimage.getViewTreeObserver().isAlive()) {
quoteimage.getViewTreeObserver().addOnGlobalLayoutListener(new OnGlobalLayoutListener() {
// we check which build version we are using
#SuppressLint("NewApi")
#SuppressWarnings("deprecation")
#Override
public void onGlobalLayout() {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN) {
quoteimage.getViewTreeObserver().removeGlobalOnLayoutListener(this);
} else {
quoteimage.getViewTreeObserver().removeOnGlobalLayoutListener(this);
}
viewToBitmap(quoteimage); ///this one creates the bitmap
}
});
}
share.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
///Here I want to save the bitmap
}
});

Call save() in onClick():
protected void save(){
FileOutputStream out = null;
try {
out = new FileOutputStream(filename);
bmp.compress(Bitmap.CompressFormat.PNG, 100, out); // bmp is your Bitmap instance
// PNG is a lossless format, the compression factor (100) is ignored
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
if (out != null) {
out.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}}

Use this method to save your bitmap, also pass the file name and location as U like
private createDirectoryAndSaveFile(Bitmap imageToSave, String fileName,String location) {
File direct = new File(Environment.getExternalStorageDirectory() + "/"+location);
if (!direct.exists()) {
File wallpaperDirectory = new File("/sdcard/"+location+"/");
wallpaperDirectory.mkdirs();
}
File file = new File(new File("/sdcard/"+location+"/"), fileName+".jpg");
if (file.exists()) {
file.delete();
}
try {
FileOutputStream out = new FileOutputStream(file);
imageToSave.compress(Bitmap.CompressFormat.JPEG, 100, out);
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
File externalFile = new File(Environment.getExternalStorageDirectory(),"your/location/"+fileName+".jpg");
externaluri = Uri.parse(externalFile.getPath());
Log.d("externaluri", externaluri.toString());
}
Example
createDirectoryAndSaveFile(yourbitmap, "your_image_name" ,"your/location");

Android Saving created bitmap to directory on sd card
ByteArrayOutputStream bytes = new ByteArrayOutputStream();
_bitmapScaled.compress(Bitmap.CompressFormat.JPEG, 40, bytes);
//you can create a new file name "test.jpg" in sdcard folder.
File f = new File(Environment.getExternalStorageDirectory()
+ File.separator + "test.jpg")
f.createNewFile();
//write the bytes in file
FileOutputStream fo = new FileOutputStream(f);
fo.write(bytes.toByteArray());
// remember close de FileOutput
fo.close();

Related

write image in external directory android

How to write image in phone directory. Directory is created but i could not write image in this folder. Here is my code .please check if i am doing something wrong thanks in advance.
Bitmap bitmap;
String directory = new_path; // I am getting path here of image like sdcard/0/emulated/image.jpg
String folder_name = "abc"
bitmap = BitmapFactory.decodeFile(directory);
iv_6.setImageBitmap(bitmap); // image displayed here but not saving in directory.
try {
File f = new File(Environment.getExternalStorageDirectory()
+ File.separator +folder_name);
f.mkdirs();
FileOutputStream fo = new FileOutputStream(f);
bitmap.compress(Bitmap.CompressFormat.JPEG, 40, fo);
fo.close();
}catch (Exception e)
{
e.printStackTrace();
}
public void savePng(Bitmap bitmap, String filePath) {
try {
File temp = new File(filePath);
FileOutputStream os = new FileOutputStream(temp + ".png");
bitmap.compress(Bitmap.CompressFormat.PNG, 50, os);
os.flush();
os.close();
} catch (Exception e) {
e.printStackTrace();
}
}

write an image to external storage in android

I use following code to write an image to external storage in android :
File root = android.os.Environment.getExternalStorageDirectory();
File dir = new File (root.getAbsolutePath() + "/download");
dir.mkdirs();
fileName = "image_2.jpeg";
File file = new File(dir, fileName);
try {
FileOutputStream outStream = new FileOutputStream(file);
Bitmap bitmap = BitmapFactory.decodeFile("android.resource://com.mypackage.com/drawable/image_1");
bitmap.compress(Bitmap.CompressFormat.JPEG, 70, outStream);
outStream.flush();
outStream.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
This code is for reading image_1.jpg from drawable folder, then writing it to download folder in external storage, with image_2.jpeg name. (create download folder in external storage and a file with image_2.jpeg name inside that folder).
This code will produce an ((force close)). download folder is created and also the image_2.jpeg is created, but image image_2.jpeg is corrupted.
These images in drawable folder can be accessed by BitmapFactory, you can save the bitmap to PNG or JPG.
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
File sd = Environment.getExternalStorageDirectory();
String fileName = "test.png";
File dest = new File(sd, fileName);
try {
FileOutputStream out;
out = new FileOutputStream(dest);
bitmap.compress(Bitmap.CompressFormat.PNG, 100, out);
out.flush();
out.close();
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Don't forget to add android.permission.WRITE_EXTERNAL_STORAGE permission.
For other type of images, I think put them into assets folder is a better way.
There is a sample here.
I did same thing with this code.Try this code:
String[] sampleImagesName = { "image2" };
int[] sampleImages = { R.drawable.image1};
File file;
if (Environment.getExternalStorageState().equals(
Environment.MEDIA_MOUNTED)) {
file = new File(Environment.getExternalStorageDirectory()
.getAbsolutePath() + "/download");
if (!file.exists()) {
file.mkdirs();
SaveSampleToSD();
}
}
private void SaveSampleToSD() {
String path = Environment.getExternalStorageDirectory()
.getAbsolutePath() + "/download";
for (int i = 0; i < sampleImages.length; i++) {
try {
File f = new File(path + "/", sampleImagesName[i] + ".jpg");
Bitmap bm = BitmapFactory.decodeResource(getResources(),
sampleImages[i]);
FileOutputStream out = new FileOutputStream(f);
bm.compress(Bitmap.CompressFormat.JPEG, 100, out);
out.flush();
out.close();
Log.e("ImageSaved---------", "saved");
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}

Saving an image to sd card from android pager

I have a pager activity in my android application I need to save the images according to there position in the pager. I managed to do the saving part but when iam in the first image i click save it saves the second image same for the second image it save the third i dont know whats wrong with my code! `
enter code here
public boolean onOptionsItemSelected(MenuItem item)
{
// Handle item selection
if (item.getItemId()==R.id.menuFinale)
{
ImageView imageView = (ImageView) findViewById(R.id.image_one);
imageView.setDrawingCacheEnabled(true);
Bitmap bitmap = imageView.getDrawingCache();
File root = Environment.getExternalStorageDirectory();
MediaStore.Images.Media.insertImage(getContentResolver(), bitmap, "My pic" ,"Saved to gallery");
File file = new File(root.getAbsolutePath()+"/DCIM/Camera/img.jpg");
try
{
file.createNewFile();
FileOutputStream ostream = new FileOutputStream(file);
bitmap.compress(CompressFormat.JPEG, 100, ostream);
ostream.close();
}
catch (Exception e)
{
e.printStackTrace();
}
return true;
}
else {
return super.onOptionsItemSelected(item);
}
}
Try some thing as below :
button=(Button)vi.findViewById(R.id.button_save);
button.setOnClickListener(new OnClickListener() {
private Bitmap bm;
private String PREFS_NAME;
public void onClick(View arg0) {
String root = Environment.getExternalStorageDirectory().toString();
File myDir = new File(root + "/saved_images");
if(!myDir.exists()){
myDir.mkdirs();}
bm = BitmapFactory.decodeResource( mContext.getResources(), images[itemPos]);
holder.image.setImageBitmap(bm);
SharedPreferences savedNumber = mContext.getSharedPreferences(PREFS_NAME, 0);
int lastSavedNumber = savedNumber.getInt("lastsavednumber",0);
lastSavedNumber++;
String fname = "Image-"+lastSavedNumber+".png";
File file = new File (myDir, fname);
if (file.exists ()) {file.delete (); }
try {
FileOutputStream out = new FileOutputStream(file);
bm.compress(Bitmap.CompressFormat.PNG, 100, out);//Your Bitmap from the resouce
out.flush();
out.close(); }
catch (Exception e) {
e.printStackTrace();
}
SharedPreferences saveNumber = mContext.getApplicationContext().getSharedPreferences(PREFS_NAME, 0);
SharedPreferences.Editor editorset = saveNumber.edit();
editorset.putInt("lastsavednumber",lastSavedNumber);
editorset.commit();
Toast.makeText(mContext, "saved", Toast.LENGTH_SHORT). show();}});
hope help you.
I managed finally to solve my issue instead of the imageView I'm referring to cache I must instead refer to ViewPager to cache all including the imageView instead here is my new code
enter code here
public boolean onOptionsItemSelected(MenuItem item)
{
// Handle item selection
if (item.getItemId()==R.id.menuFinale)
{
pager.setDrawingCacheEnabled(true);
pager.buildDrawingCache(true);
pager.setDrawingCacheEnabled(true);
Bitmap b = pager.getDrawingCache(true);
File root = Environment.getExternalStorageDirectory();
MediaStore.Images.Media.insertImage(getContentResolver(), b, "My pic" ,"Saved to gallery");
File file = new File(root.getAbsolutePath()+"/DCIM/HD.jpg");
try
{
file.createNewFile();
FileOutputStream ostream = new FileOutputStream(file);
b.compress(CompressFormat.JPEG, 100, ostream);
ostream.close();
}
catch (Exception e)
{
e.printStackTrace();
}
return true;
}
else
{
return super.onOptionsItemSelected(item);
}
}

Saving multiple images to external storage android

I have more then 50 images in my res/drawable folder. I want to save these images to external storage and then display these image one by one in an image view/image switcher. I used below code to save single image to external storage. but i am unable to figure it out how can i save all these images to external storage altogether (at once).
public void SaveImage(){
if (!CheckExternalStorage()) {
return;
}
Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.a01);
try {
File dir = new File(path);
if (!dir.exists()) {
dir.mkdirs();
}
OutputStream fOut = null;
File file = new File(path, "image1.png");
file.createNewFile();
fOut = new FileOutputStream(file);
bmp.compress(Bitmap.CompressFormat.PNG, 100, fOut);
fOut.flush();
fOut.close();
MediaStore.Images.Media.insertImage(this.getContentResolver(), file.getAbsolutePath(), file.getName(), file.getName());
Log.i(LOGTAG, "Image Written to Exterbal Storage");
} catch (Exception e) {
Log.e("saveToExternalStorage()", e.getMessage());
}
}
Using an answer from : https://stackoverflow.com/a/3221787/794088 with some modification to call your method SaveImage with a param
...
R.drawable drawableResources = new R.drawable();
Class<R.drawable> c = R.drawable.class;
Field[] fields = c.getDeclaredFields();
for (int i = 0, max = fields.length; i < max; i++) {
final int resourceId;
try {
resourceId = fields[i].getInt(drawableResources);
// call save with param of resourceId
SaveImage(resourceId);
} catch (Exception e) {
continue;
}
}
...
public void SaveImage(int resId){
if (!CheckExternalStorage()) {
return;
}
Bitmap bmp = BitmapFactory.decodeResource(getResources(), resID);
try {
File dir = new File(path);
if (!dir.exists()) {
dir.mkdirs();
}
OutputStream fOut = null;
File file = new File(path, "image1.png");
file.createNewFile();
fOut = new FileOutputStream(file);
bmp.compress(Bitmap.CompressFormat.PNG, 100, fOut);
fOut.flush();
fOut.close();
MediaStore.Images.Media.insertImage(this.getContentResolver(), file.getAbsolutePath(), file.getName(), file.getName());
Log.i(LOGTAG, "Image Written to Exterbal Storage");
} catch (Exception e) {
Log.e("saveToExternalStorage()", e.getMessage());
}
}

How to save a bitmap on internal storage

this is my code I and I want to save this bitmap on my internal storage. The public boolean saveImageToInternalStorage is a code from google but I don't know how to use it. when I touch button2 follow the button1 action.
public class MainActivity extends Activity implements OnClickListener {
Button btn, btn1;
SurfaceView sv;
Bitmap bitmap;
Canvas canvas;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btn=(Button)findViewById(R.id.button1);
btn1=(Button)findViewById(R.id.button2);
sv=(SurfaceView)findViewById(R.id.surfaceView1);
btn.setOnClickListener(this);
btn1.setOnClickListener(this);
bitmap=BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
}
#Override
public void onClick(View v) {
canvas=sv.getHolder().lockCanvas();
if(canvas==null) return;
canvas.drawBitmap(bitmap, 100, 100, null);
sv.getHolder().unlockCanvasAndPost(canvas);
}
public boolean saveImageToInternalStorage(Bitmap image) {
try {
// Use the compress method on the Bitmap object to write image to
// the OutputStream
FileOutputStream fos = openFileOutput("desiredFilename.png", Context.MODE_PRIVATE);
// Writing the bitmap to the output stream
image.compress(Bitmap.CompressFormat.PNG, 100, fos);
fos.close();
return true;
} catch (Exception e) {
Log.e("saveToInternalStorage()", e.getMessage());
return false;
}
}
}
To Save your bitmap in sdcard use the following code
Store Image
private void storeImage(Bitmap image) {
File pictureFile = getOutputMediaFile();
if (pictureFile == null) {
Log.d(TAG,
"Error creating media file, check storage permissions: ");// e.getMessage());
return;
}
try {
FileOutputStream fos = new FileOutputStream(pictureFile);
image.compress(Bitmap.CompressFormat.PNG, 90, fos);
fos.close();
} catch (FileNotFoundException e) {
Log.d(TAG, "File not found: " + e.getMessage());
} catch (IOException e) {
Log.d(TAG, "Error accessing file: " + e.getMessage());
}
}
To Get the Path for Image Storage
/** Create a File for saving an image or video */
private File getOutputMediaFile(){
// To be safe, you should check that the SDCard is mounted
// using Environment.getExternalStorageState() before doing this.
File mediaStorageDir = new File(Environment.getExternalStorageDirectory()
+ "/Android/data/"
+ getApplicationContext().getPackageName()
+ "/Files");
// This location works best if you want the created images to be shared
// between applications and persist after your app has been uninstalled.
// Create the storage directory if it does not exist
if (! mediaStorageDir.exists()){
if (! mediaStorageDir.mkdirs()){
return null;
}
}
// Create a media file name
String timeStamp = new SimpleDateFormat("ddMMyyyy_HHmm").format(new Date());
File mediaFile;
String mImageName="MI_"+ timeStamp +".jpg";
mediaFile = new File(mediaStorageDir.getPath() + File.separator + mImageName);
return mediaFile;
}
EDIT
From Your comments i have edited the onclick view in this the button1 and button2 functions will be executed separately.
public onClick(View v){
switch(v.getId()){
case R.id.button1:
//Your button 1 function
break;
case R.id. button2:
//Your button 2 function
break;
}
}
private static void SaveImage(Bitmap finalBitmap) {
String root = Environment.getExternalStorageDirectory().getAbsolutePath();
File myDir = new File(root + "/saved_images");
myDir.mkdirs();
String fname = "Image-"+ o +".jpg";
File file = new File (myDir, fname);
if (file.exists ()) file.delete ();
try {
FileOutputStream out = new FileOutputStream(file);
finalBitmap.compress(Bitmap.CompressFormat.JPEG, 90, out);
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
}
Modify onClick() as follows:
#Override
public void onClick(View v) {
if(v == btn) {
canvas=sv.getHolder().lockCanvas();
if(canvas!=null) {
canvas.drawBitmap(bitmap, 100, 100, null);
sv.getHolder().unlockCanvasAndPost(canvas);
}
} else if(v == btn1) {
saveBitmapToInternalStorage(bitmap);
}
}
There are several ways to enforce that btn must be pressed before btn1 so that the bitmap is painted before you attempt to save it.
I suggest that you initially disable btn1, and that you enable it when btn is clicked, like this:
if(v == btn) {
...
btn1.setEnabled(true);
}
To save file into directory
public static Uri saveImageToInternalStorage(Context mContext, Bitmap bitmap){
String mTimeStamp = new SimpleDateFormat("ddMMyyyy_HHmm").format(new Date());
String mImageName = "snap_"+mTimeStamp+".jpg";
ContextWrapper wrapper = new ContextWrapper(mContext);
File file = wrapper.getDir("Images",MODE_PRIVATE);
file = new File(file, "snap_"+ mImageName+".jpg");
try{
OutputStream stream = null;
stream = new FileOutputStream(file);
bitmap.compress(Bitmap.CompressFormat.JPEG,100,stream);
stream.flush();
stream.close();
}catch (IOException e)
{
e.printStackTrace();
}
Uri mImageUri = Uri.parse(file.getAbsolutePath());
return mImageUri;
}
required permission
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
You might be able to use the following for decoding, compressing and saving an image:
#Override
public void onClick(View view) {
onItemSelected1();
InputStream image_stream = null;
try {
image_stream = getContentResolver().openInputStream(myUri);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
Bitmap image= BitmapFactory.decodeStream(image_stream );
// path to sd card
File path=Environment.getExternalStorageDirectory();
//create a file
File dir=new File(path+"/ComDec/");
dir.mkdirs();
Date date=new Date();
File file=new File(dir,date+".jpg");
OutputStream out=null;
try{
out=new FileOutputStream(file);
image.compress(format,size,out);
out.flush();
out.close();
MediaStore.Images.Media.insertImage(getContentResolver(), image," yourTitle "," yourDescription");
image=null;
}
catch (IOException e)
{
e.printStackTrace();
}
Toast.makeText(SecondActivity.this,"Image Save Successfully",Toast.LENGTH_LONG).show();
}
});

Categories

Resources