how to implement arc menu to my project? - android

I am new to android and i am trying to make a radial menu(arc menu) which has an image in the center and other images around it.
I got a library online but i do not know how to use it or even how to import it to my project. i tried following the instructions given online but failed.
All i have got till now is a list array of String that contains the path to the images and the first element is the image to be set in the center.
the library can be found here: https://github.com/daCapricorn/ArcMenu
P.S. i am using eclipse.
Any and all help is appreciated.

There plenty of libraries for that, just go over some of them in Libraries For Developers
If you are new to Android switch to Android Studio.. Eclipse is .. mm.. kind of abandoned by Google
After you decide on the library you need to better explain the problem you are having, it's not very clear what's not working for you

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Are "spinner" and "expandableListView" items present in Android Studio 3.5.3

Good day to everyone! This is my first question :)
I am a beginner to Android Studio and I'm trying to write some code for an app. Surfing the web I've found videos showing interesting features about spinner and expandableListView that I'd like to use in my application. The problem is I can't find these items no matter what.
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If you want to use lists in general you should use RecyclerView instead. You can still find now and then applications that use Spinners (they are under containers not widgets). – DemoDemo

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As the title says, I have an existing Android project and I want to import Unity classes.jar so I can access the UnityPlayer.UnitySendMessage.
I found this other question with similar goal, but the answers were unintelligible or unhelpful.
I also found this on the Unity forums, but it is apparently very outdated (2011).
Essentially, all I'm trying to do is:
Open up an Android application.
Select which scene (or, preferably, more than one scene) I want to view from the Unity app.
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I've found some tutorials on using UnityPlayer.UnitySendMessage, so I
think I can get it working if I can only get Android Studio to
recognize and use UnityPlayer.UnitySendMessage
Get classes.jar from one of the sub-folders from
<UnityInstallationDirectory>\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\mono
or
<UnityInstallationDirectory>\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\il2cpp
depending on if you are using mono or IL2CPP as Scripting Backend to build your Android Project.
Import it into Android Studio. Right-click on it and click Add As library and Android Studio should add it as library. See this if you are still confused. You can now use UnityPlayer.UnitySendMessage.
As for the rest of your question, I think that you should look into this answer. It explains how you can show Unity scene in a sub-view. That is another way to get what you want.

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i resolved it please follow this...
firstly go in File--->New-->Import module--> than Select FFMPEG Folder from your Computer.
after that it will be added in same hierarchy of your Project,
after again go into the File-->Project Structure-->app--> dependencies--> click on plus icon -->select 3).Module Dependencies Now in your list its been shown your Library select it
this solution is working for me
if not solved than please tell me i can help you if possible

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Any example or tutorial related to this?
I need to render flags of country with name according to following layout. I also need paging as well for this. Images are already present in local folder.
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