I am new to android and i am trying to make a radial menu(arc menu) which has an image in the center and other images around it.
I got a library online but i do not know how to use it or even how to import it to my project. i tried following the instructions given online but failed.
All i have got till now is a list array of String that contains the path to the images and the first element is the image to be set in the center.
the library can be found here: https://github.com/daCapricorn/ArcMenu
P.S. i am using eclipse.
Any and all help is appreciated.
There plenty of libraries for that, just go over some of them in Libraries For Developers
If you are new to Android switch to Android Studio.. Eclipse is .. mm.. kind of abandoned by Google
After you decide on the library you need to better explain the problem you are having, it's not very clear what's not working for you
Related
Greetings to all. I would like to make a counter like in the photo. Are there any ready-made options (libraries or in the studio itself). Elegant NumberButton library does not work in my project.
I searched the entire Internet for information, but found nothing.I will be glad if you help
Good day to everyone! This is my first question :)
I am a beginner to Android Studio and I'm trying to write some code for an app. Surfing the web I've found videos showing interesting features about spinner and expandableListView that I'd like to use in my application. The problem is I can't find these items no matter what.
I have an android studio 3.5.3 version and the videos I saw showed versions 1.some.some and 2.some.some. Can anyone help me out with this, please?
Here an image about the palette I have in the android studio.
If you want to use lists in general you should use RecyclerView instead. You can still find now and then applications that use Spinners (they are under containers not widgets). – DemoDemo
As the title says, I have an existing Android project and I want to import Unity classes.jar so I can access the UnityPlayer.UnitySendMessage.
I found this other question with similar goal, but the answers were unintelligible or unhelpful.
I also found this on the Unity forums, but it is apparently very outdated (2011).
Essentially, all I'm trying to do is:
Open up an Android application.
Select which scene (or, preferably, more than one scene) I want to view from the Unity app.
Launch the Unity GearVR application.
Play the selected scene(s).
I've already got steps 1 and 3 working, and steps 2 and 4 I'm making work by loading each scene up as a different APK and launching a specific APK depending on which scene I want to view, but, ideally, I could host all the scenes in a single application so I could then watch several off the scenes in a row (and also so I could cut down significantly on memory usage).
I've found some tutorials on using UnityPlayer.UnitySendMessage, so I think I can get it working if I can only get Android Studio to recognize and use UnityPlayer.UnitySendMessage, but if you have any other ideas, I appreciate those as well!
I've found some tutorials on using UnityPlayer.UnitySendMessage, so I
think I can get it working if I can only get Android Studio to
recognize and use UnityPlayer.UnitySendMessage
Get classes.jar from one of the sub-folders from
<UnityInstallationDirectory>\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\mono
or
<UnityInstallationDirectory>\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\il2cpp
depending on if you are using mono or IL2CPP as Scripting Backend to build your Android Project.
Import it into Android Studio. Right-click on it and click Add As library and Android Studio should add it as library. See this if you are still confused. You can now use UnityPlayer.UnitySendMessage.
As for the rest of your question, I think that you should look into this answer. It explains how you can show Unity scene in a sub-view. That is another way to get what you want.
i'm newbie in Android Developing. I need use some video library to decompose my video. I have chose FFMPEG, and faced with a question - how integrate ffmpeg to my application and how to use it? I have Android Studio on Windows.
The main problem is this:
FFMPEG is a binary, and there are no nice, user-friendly libraries that mimick it's behaviour out there...
One attempt is this: https://github.com/RkShaRkz/android-ffmpeg (the avatar gives me away)
Another one is this: https://sourceforge.net/projects/ffmpeg4android/files/20121012/
Alot of "solutions" revolve around either
1) launching the FFMPEG binary (process) and piping commands to it.
2) calling into FFMPEG libraries
But noone has yet made a nice FFMPEG-alike SDK library which lets you use everything it offers programatically in Java nor Android.
This was too long for a comment so thats why i posted it as an answer, i hope this doesn't get downvoted to oblivion for not providing a concrete answer/solution to your question.
i resolved it please follow this...
firstly go in File--->New-->Import module--> than Select FFMPEG Folder from your Computer.
after that it will be added in same hierarchy of your Project,
after again go into the File-->Project Structure-->app--> dependencies--> click on plus icon -->select 3).Module Dependencies Now in your list its been shown your Library select it
this solution is working for me
if not solved than please tell me i can help you if possible
Can anybody tell me how can I achieve this layout?.
Any example or tutorial related to this?
I need to render flags of country with name according to following layout. I also need paging as well for this. Images are already present in local folder.
I googled but couldn't find good example.I am newbie in android
- I am using Android studio 1.3.2