How to add zxing in android studio? - android

When I add
dependencies {
compile 'com.google.zxing:core:3.0.0'
}
and
dependencies {
compile files('./libs/zxing/core.jar')
}
in build.gradle in both cases it shows error in manifest file
Cannot resolve symbol 'CaptureActivity'
Manifest File is as
<activity
android:name="com.google.zxing.client.android.CaptureActivity"
android:configChanges="orientation|keyboardHidden"
android:screenOrientation="landscape"
android:theme="#android:style/Theme.NoTitleBar.Fullscreen"
android:windowSoftInputMode="stateAlwaysHidden" >
<intent-filter>
<action android:name="com.google.zxing.client.android.SCAN" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
</activity>
When i add
com.google.zxing.client.android.captureactivity.jar
in libs folder then Manifest error is solved but it gives
Multiple dex files define Lcom/google/zxing/BarcodeFormat;
Is it necessary to add captureactivity.jar in libs, if not then how to solve manifest error.

The short answer is: CaptureActivity is not part of the core library, and is not meant to be used as if it is a library. It is in android/, and you can reuse parts of that code for your own app, but you should be writing your own app from scratch rather than cloning the Barcode Scanner app, which seems to be your starting point here. Please read https://github.com/zxing/zxing/wiki/License-Questions

Related

You uploaded an APK or Android App Bundle which has an activity, activity alias, service or broadcast receiver with intent filter, but without the 'an

Issue: You uploaded an APK or Android App Bundle which has an activity, activity alias, service, or broadcast receiver with intent filter, but without the 'android: exported' property set. This file can't be installed on Android 12 or higher. See developer.android.com/about/versions/12/behavior-changes-12#exported
My AndroidManifest.xml file
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.c4life.guardianangel">
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.FOREGROUND_SERVICE"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_BACKGROUND_LOCATION"/>
<application
tools:replace="android:label"
android:label="GA"
android:exported="true"
android:icon="#mipmap/ic_launcher">
<meta-data android:name="com.google.android.geo.API_KEY"
android:value="[insert API key here]"/>
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:theme="#style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="#style/NormalTheme"
/>
<meta-data
android:name="io.flutter.embedding.android.SplashScreenDrawable"
android:resource="#drawable/launch_background"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<service android:name="changjoopark.com.flutter_foreground_plugin.FlutterForegroundService" android:exported="false"/>
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
<uses-sdk
android:targetSdkVersion="30"
tools:overrideLibrary="changjoopark.com.flutter_foreground_plugin" />
According to google new policy If your app targets Android 12 or higher and contains activities, services, or broadcast receivers that use intent filters, you must explicitly declare the android:exported: true attribute for these app components.
FOR FLUTTER AND REACT NATIVE PROJECTS :
add this line to AndroidManifest.xml file of project :
android:exported="true"
Now just rebuild your project. In most of the cases this work like a charm.
If above solution is not working or if your project is in Android Native follow the below instructions :
In the main manifest file check all the activities, services, and receivers that can use intent-filter which are without the android: exported tag.
Add android:exported="true" or android:exported="false" for these tags.
You might ask when I need to add android:exported="true" or android:exported="false" to the activities, services, or broadcast receivers that use intent filters. If the app component includes the LAUNCHER category, set android: exported to true otherwise set android: exported to false.
If adding the android: exported in the main manifest file not works for you follow the below steps:
open AndroidManifest.xml file and at the bottom select Merged Manifest.
like this :
if you are not able to preview Merged Manifest then in your build.gradle file
set compileSdkVersion 30 and targetSdkVersion 30 and sync your project and now try to open the merged manifest again I hope this time you will have a proper preview of the merged manifest. but if there is no preview don't worry you can still navigate to individual manifest files from different third-party libraries you have used in your project.
Note: also check individual third-party library manifest files if there is any activity, service, or receiver using then you have to override the same activity, service, or receiver in your main manifest file with android: exported property.
For Example in my case I have defined android: exported for each and every activity, service, or receiver in my main manifest file but in my project, I was using Razorpay dependency so in the manifest of Razorpay I found that there is an activity and receiver which are using property without android: exported so I declared them in my main manifest files.
as shown below :
<activity
android:name="com.razorpay.CheckoutActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:theme="#style/CheckoutTheme"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<data
android:host="rzp.io"
android:scheme="io.rzp" />
</intent-filter>
</activity>
<receiver android:name="com.razorpay.RzpTokenReceiver"
android:exported="true"
android:permission="android.permission.INTERNET">
<intent-filter>
<action android:name="rzp.device_token.share" />
</intent-filter>
</receiver>
Note: in your case, you may have to go through more files and check activity, and services, and mention them in your main manifest file.
also after doing all this you can change back to targetSdkVersion 31 and compileSdkVersion 31 in your build.gradle file.
In my case, I just add this line to my manifest:
android:exported="true"
I finally fixed this issue
1: install emulator with android v 12
2: run your app
the compailer will tell you what service/reciver...etc casued the issue
now you have to add it to your manifist and add the android:exported="true" to it
in my case the prblem was with the local notifcation package
i got the message to fix this receiver
com.dexterous.flutterlocalnotifications.ScheduledNotificationBootReceiver
so i added to my manifist out side the main activity
<receiver android:name="com.dexterous.flutterlocalnotifications.ScheduledNotificationBootReceiver"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED"/>
<action android:name="android.intent.action.MY_PACKAGE_REPLACED"/>
</intent-filter>
</receiver>
and it worked as intended
By just adding exported:true to your Android manifest activity did not solve my issue. Probably because the libraries your application depends on does not have exported:true You shouldn't encounter this bug in the future as long as the libraries are updated with exported:true
You have to
open project in Android studio
Open Androidmanifest.xml
At the bottom select merged manifest
Now ensure that you add exported to true wherever stated and fix those warnings specified on the line (in blue) and tapping blue text does not take you to one of these tags Services, activity, receiver in above step then look for the library for which the merge error exist
e.g a merge error here shows issue in flutter.plugins.firebasemessaging.FlutterFirebaseMessagingService
So go to the manifest of that specific library which is listed in blue above the error, where you can add exported to true.(this will also resolve the merge error)
Add exported to true in services tag
Video demo here: https://www.youtube.com/watch?v=hy0J8MNnE6g
if use targetSdkVersion=31
package="com.name.app"><!-- Channnge your package -->
<queries>
<intent>
<action android:name="android.intent.action.VIEW" />
<data android:scheme="https" />
</intent>
<intent>
<action android:name="android.intent.action.DIAL" />
<data android:scheme="tel" />
</intent>
<intent>
<action android:name="android.intent.action.SEND" />
<data android:mimeType="*/*" />
</intent>
</queries>
<application
android:label="Tut Elimi"
android:icon="#mipmap/ic_launcher">
<service android:name="com.example.app.backgroundService"
android:exported="true">
<intent-filter>
<action android:name="com.example.app.START_BACKGROUND" />
</intent-filter>
</service>
<meta-data
android:name="com.google.android.gms.ads.APPLICATION_ID"
android:value=""/>
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="#style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize"
android:exported="true">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="#style/NormalTheme"
/>
<meta-data
android:name="io.flutter.embedding.android.SplashScreenDrawable"
android:resource="#drawable/splash"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
<intent-filter>
<action android:name="FLUTTER_NOTIFICATION_CLICK" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
<!-- Displays an Android View that continues showing the launch screen
Drawable until Flutter paints its first frame, then this splash
screen fades out. A splash screen is useful to avoid any visual
gap between the end of Android's launch screen and the painting of
Flutter's first frame. -->
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<receiver android:name="com.dexterous.flutterlocalnotifications.ScheduledNotificationBootReceiver"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED"/>
<action android:name="android.intent.action.MY_PACKAGE_REPLACED"/>
</intent-filter>
</receiver>
<service
android:name="com.name.app.BackgroundService"
android:enabled="true"
android:exported="true" />
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest> ````
The "exported" attribute describes whether or not someone else can be
allowed to use it.
So if you have "exported=false" on an Activity, no other app, or even
the Android system itself, can launch it. Only you can do that, from
inside your own application.
So settings "exported=false" on the Activity marked as the LAUNCHER
Activity would basically tell the system that it cant launch your
application, ever.
If you are not using any other project then update all library latest versions because some old library AndroidManifest.xml not added android: exported in activities, services, or broadcast receivers
If your Android Studio don't show the Merged Manifest tab, you can figure out what is the problem by searching on the merged AndroidManifest.xml file.
To me it was on: \build\app\intermediates\merged_manifests\release\AndroidManifest.xml
And my problem was the ScheduledNotificationBootReceiver:
Add this to your Manifest:
<receiver android:name="com.dexterous.flutterlocalnotifications.ScheduledNotificationBootReceiver"
android:exported="true">
</receiver>
If you are flutter developer and unable to find Merged Manifest tab, follow th e steps:
Open Project in Android Studio.
Navigate to main AndroidManifest.xml.
Navigation
Wait for Project Loading
Wait for Project
Here it is... Found
The problem on my RN app is that at debug/AndroidManifest.xml the exported for facebook.react.devsupport was set to false. changed that to true solved it.
Pressing merged Manifest showed me where the issue is.
Hope that helps.
Xamarin Forms: I was able to publish it, I had to update the AndroidManifest with the path obj\Release\120\android\manifest since some "receiver" were not there and had not added the "android:exported".
This is for Unity Developers in specific and for any frame work targeting android platform in general. If by any means, you are not able to publish even if you have added android:exported property to every activity/receiver containing intent filter, then you should do this approach and hopefully you will be able to solve the issue.
Problem
Recently, Playstore started to require apps / games to target API 31. You updated SDK, Gradle and all that stuff. You got a build, published to PlayStore and now Playstore is telling you, this
you uploaded an APK or Android App Bundle which has an activity, activity alias, service or broadcast receiver with intent filter, but without 'android:exported' property set.
YOU HAVE ALREADY TRIED
You now know that the Android Manifests including in you app / game contains some Activities, receivers, activity-alias etc which contain intent-filter but does not have android:exported property set to true or false.
You tried adding this property to all of the Manifests and unity 's own manifest by Enablisng Custom Android Manifest too. But still Playstore is not accepting the app.
You don't want to update Unity version to fix this. You still have a solution.
Let's Narrows down
You are doing good in adding android:exported property but when you are getting build, not all of those tags persist. During build, unity is replacing you properties, especially properties related to external plugins you have used in your app.
So lets have a look which plugins contain problematic activities/receivers etc.
Instead of building a bundle or apk, Export your unity project as Android Project.
Open project in android studio, and build there.
After build is complete, go to this file which is the Merged Menifest containing data from all individual manifests.
YourExportedProjectFolder\launcher\build\intermediates\merged_manifests\release
Go precisely through this file and check which activities/receivers etc does not contain exported:property set. Not down that plugin. That is the culprit.
Let's fix it
Go back to unity, go to the relevant plugin manifest, copy those specific problematic activities (Complete i.e. along with intent-filters) from that manifest and paste to
Assets/Plugin/Android/AndroidManifest
Something like this
<receiver android:name="universal.tools.notifications.ScheduledNotificationsRestorer"
android:exported="true"
tools:replace="android:exported">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED" />
</intent-filter>
</receiver>
Now build again and you should be good to go!
for react native that have many library i fix it with this step :
first is you build or run, then you look at app/build/intermedied/merged_manifest/release/AndroidManifest.xml
then look at all that have then copy from open tag above it and the closing tag either it activities, services, or broadcast, receivers. then paste to folder android/app/src/main/AndroidManifest.xml and dont forget to put android:exported="true" to fix it. if you already cover all intent-filter then save then build again.
For Unity i did this, i went to gameProjectFolder\Temp\StagingArea y copy unityManifest to gameProjectFolder\Assets\Plugins\Android and changed the name to
AndroidManifest and in the label activity I add android:exported="true"
Adding the line android:exported="true" to my Manifes
Need to add android:exported="true" to all components which has an intent-filter.
See where you need to add it you can opening Merged Manifest file.
Just change
build.gradle -> defaultConfig
targetSdkVersion="31"
to
targetSdkVersion="30"
work normal for me.

Could not identify launch Activity: Default Activity not found

I'm new to android and I have encounterded a problem.
The console said that "Could not identify launch activity: Default Activity not found".
I have add
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
in manifests.
And I have tried Invalidate caches/Restart,still not worked.
And the class file which contains the main activity turn green in android studio. I don't know what that means.
This is my manifests file.
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.mrrobot.mycoolweather" >
<uses-permission android:name="android.permission.INTERNET"/>
<application
android:allowBackup="true"
android:icon="#mipmap/ic_launcher"
android:label="#string/app_name"
android:supportsRtl="true"
android:theme="#style/AppTheme" >
<Activity android:name="com.example.mrrobot.mycoolweather.activity.ChooseAreaActivity"
android:label="#string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</Activity>
</application>
</manifest>
The chooseAreaActivity is the one I want to use as launcher activity.
For main activity in your manifest you have to add this with category LAUNCHER (First Activity on launch app):
<activity
android:name=".MainActivity"
android:label="YourAppName"
android:theme="#style/AppTheme.NoActionBar" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
For other activity you have to change category to DEFAULT:
<activity
android:name=".OtherActivity"
android:theme="#style/AppTheme.NoActionBar" >
<intent-filter>
<action android:name="package.OtherActivity" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
</activity>
Check this Activity and this Start Another Activity
So your code is:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.mrrobot.mycoolweather" >
<uses-permission android:name="android.permission.INTERNET"/>
<application
android:allowBackup="true"
android:icon="#mipmap/ic_launcher"
android:label="#string/app_name"
android:supportsRtl="true"
android:theme="#style/AppTheme" >
<activity
android:name=".activity.ChooseAreaActivity"
android:label="#string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
Although the question is kind of outdated, I would add the following to all the given answers:
For multi-module projects check carefully that you modify the Manifest corresponding to the Configuration you are trying to run.
Had the same problem and spent 20 minutes just to discover that I was trying to run wrong configuration (with an Application in ModulbeB, while thinking that I was running one from ModuleA).
And sometimes you are working on other module default runnable module changes so you have to change it.
Sometimes it is solved just restarting Android Studio
I had the "Default Activity not found" problem a couple of times and I could solved restarting my android Studio.
If you see that error occur after upgrading your IDEA, upgrading Android Studio version, or Generating a new APK, you may need to refresh the IDE's cache.
File -> Invalidate Caches / Restart...
In your manifest file there was wrong element name (Activity change to activity) declared
<Activity android:name="com.example.mrrobot.mycoolweather.activity.ChooseAreaActivity"
android:label="#string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</Activity>
Change it to:
<activity android:name="com.example.mrrobot.mycoolweather.activity.ChooseAreaActivity"
android:label="#string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
When I upgraded Android Studio to 2021.1.1.23 somehow my Run Configuration was switched from app to models, producing this error. Switching back to app resolved the issue for me.
i had these issues with my project:
Default activity not found
xml intellisense was not working
kotlin standard functions were not detecting
All my above issues were resolved by Deleting System cache of Android Studio 3.3 at the home path, and it's working nicely for me,,
Steps:
exit Android Studio
Go to path > C:\Users\YOUR_WINDOW_USER_NAME.AndroidStudio3.3\system
Then you have a \caches folder, delete this caches folder
Now open Android Studio and load your project
Worked for me.. i wasted couple of hours resolving this issue and finally it got resolved in this way.
Exit your android studio IDE. Then locate the "caches" folder in .AndroidStudio3.2 folder.
Location
C:\Users\YOUR_USERNAME\.AndroidStudio3.2\system\caches
For example.
Let's assume say YOUR_USERNAME is called Admin.
C:\Users\Admin\.AndroidStudio3.2\system\caches
Delete the caches folder and start your android studio IDE.
I have tried solutions here and other questions
clean & rebuild & invalidate and restart
make sure that activity has LAUNCHER as category
delete Android cache folder
at End, activity tag was has <activity android:name="com.exmaple.todo.MainActivity" />
when i changed it to <activity android:name=".MainActivity" /> app worked.
I hope it help you if other solution not work.
If your activity is in a different module (e.g. ':library) und you forgot to specify the subproject in the dependencies{} scriptblock of your :app module,
the manifest of :library and therefore the activities it declares, are not imported.
dependencies {
api project (':library')
You may check whether all activities show up in your app-debug.apk by using the following Android Studio menu command:
->Build->Analyze APK->app-debug.apk
Now open the AndroidManifest.xml and check its activity declarations.
I got this error in android 12+ after changing launch activity adding intent-filter but not make it exported.
so not forget.
android:exported="true"
It is likely that the action is not in the manifest.
This is the fix
Attached is an image
My main activity was not declared in Android Manifest File. That's the reason which came that error. This error come because of a declaration problem of Android Manifest file. Please check it. :D
This happened to me aswell took me ages to figure out why, but a weird bug I spotted is that if you run the app with breakpoints in your code without debugging mode it will cause this error to happen.
Quick fix for now: Only use breakpoints for degbugging mode.
Check your duplicate initialize activity in your AndroidManifest.xml
Like bellow:
<activity android:name=".nim.qiaqia.lota.LotaProduct"/>
<activity android:name=".nim.qiaqia.lota.LotaOrderDetail"/>
<activity android:name=".nim.qiaqia.main.activity.RechargeListLotaActivity"/>
<activity android:name=".nim.qiaqia.lota.MiningCoinLota"/>
<activity android:name=".nim.qiaqia.lota.LotaOrderDetail"/>
that can causes ""Default Activity not found" also. So, remove it and see. its works! :)
In my case android manifest was correct. I tried to invalidate Caches and restart but not worked. Then Rebuild project and it also did not work.
Then I realized that last night I added a new library to build Gradle, it was this:
implementation 'com.yalantis:eqwaves:1.0.1' And after removing this everything worked fine.
TIP: "Always have a track of things you do in your project, otherwise you will end up wasting your time"
If you only enabled building the app via app bundle, then this error might also occure when you try installing it as a default APK. Change the deployment option to APK from App Bundle and you are good to go.

Cannot Launch Activity in Android Library Module

To my Android app project, I added a module which contains an activity named "SampleDataMenuActivity". There is nothing special to this activity - it's added using the "New Module" -> "Android Library" dialog in Android Studio and includes the "Hello World" code generated by Android Studio.
The AndroidManifest.xml of the app includes (from the module):
<activity
android:name="com.sample.sampledata.SampleDataMenuActivity" >
<intent-filter>
<action android:name="android.intent.action.SampleDataMenuActivity" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
</activity>
In the build.gradle of the app:
dependencies {
(...)
compile project(':sampledata')
}
In the settings.gradle of the project:
include ':sampledata', ':app'
In the main activity of my app, I want to navigate to an activity in the module using:
startActivity(new Intent("com.sample.sampledata.SampleDataMenuActivity"));
The project builds just fine, but when I tap the button that should take me to the activity in the module it fails, reporting:
android.content.ActivityNoFoundException: No Activity found to handle Intent ( act=com.sample.sampledata.SampleDataMenuActivity )
What did I miss?
I found the mistake, and perhaps I should remove the question. But as it was upvoted, somone else might be interested in this answer:
The manifest should state:
<activity
android:name="com.sample.sampledata.SampleDataMenuActivity" >
<intent-filter>
<action android:name="com.sample.sampledata.SampleDataMenuActivity" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
</activity>

Migrating to Android Studio will cause multiple apps being installed for "single main project multiple library projects"

I have
Single main project which defines <action android:name="android.intent.action.MAIN" /> and <category android:name="android.intent.category.LAUNCHER" />
Multiple library projects, with some of them defines <action android:name="android.intent.action.MAIN" /> and <category android:name="android.intent.category.LAUNCHER" />
While I'm using Eclipse to build & run single main project with multiple library projects, only 1 app will be installed.
However, if I migrate to Android Studio to build & run single main project with multiple library projects, multiple apps will be installed,
depending on how many projects (regardless main project or library projects) define <action android:name="android.intent.action.MAIN" /> and <category android:name="android.intent.category.LAUNCHER" />
I was wondering, is there any configuration I had done wrong in Android Studio, which causes multiple app to be installed, when I build & run the projects?
Currently, my only workaround is to remove those lines (<action android:name="android.intent.action.MAIN" /> and <category android:name="android.intent.category.LAUNCHER" />) from all library projects' AndroidManifest.xml. Is that common & correct way, to import project libraries in Android Studio? As in Eclipse, those lines don't install extra apps into my device.
This is how my Project Structure looks like
As you can see the first folder icon, looks different than rest of the folder icons. I guess that indicate, the first folder icon is main project, the others are library projects.
If there is only 1 main project, how come there can be multiple apps being installed?
In Eclipse only the AndroidManifest.xml from main app project is used. In Android Studio (and Gradle build system) all the manifests are merged together.
The following lines inside an <activity> element in your manifest indicate that that activity should be shown in the launcher menu. If you do not wish this, remove those lines.
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
All of this is intended behavior.
There's another hackish way.
Look up at your merged AndroidManifest.xml. It should be located at:
<your_project>/build/intermediates/manifests/full/<debugOrRelease>/AndroidManifest.xml
Search for the LAUNCHER <activity> tag. In your case you should have more than 1 LAUNCHER <activity> tags. My case looks like this:
<activity
android:name="com.stockhut.SplashScreenActivity"
android:screenOrientation="portrait" >
<intent-filter>
<action android:name="android.intent.action.MAIN" >
</action>
<category android:name="android.intent.category.LAUNCHER" >
</category>
</intent-filter>
</activity>
...
<activity
android:name="com.todddavies.components.progressbar.main"
android:label="#string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
In my case, com.todddavies.components.progressbar.main is a library project with a sample project that has been declared as LAUNCHER. The correct LAUNCHER should be com.stockhut.SplashScreenActivity.
Open AndroidManifest.xml in your main project, add the following:
<activity
android:name="com.todddavies.components.progressbar.main"
android:label="#string/app_name" tools:node="remove" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
Take note on the Marker tools:node="remove". According to Android Manifest Merger Documentation:
A marker is a special attribute, in the tools namespace, used to express a specific decision for how to resolve conflicts.
Therefore an <activity> tag with the marker tools:node="remove" will tell Gradle to remove itself when there's a conflict. In other words, we are somehow "forcing a conflict". It is a little hackish, but it works.
You can always verify your merged AndroidManifest.xml in the abovementioned path.
In Android studio their can be only one project at a time that can be added.
If you have library with project then you have to either add whole code inside you project or
you can create jar for your library project and add them into your project.
There is another option of gradle in Android studio.
If we want to use any library in project we can add their dependency in "build.gradle" file of Project.
I am attaching a screen shot of "build.gradle" file please refer to it.
Now , As far as Library Projects are concerned , (if it is not contributing to your project) The Best Approach is that in Android manifest you should set only your defined activity as a launcher activity ,As In Most cases libraries AndroidManifest.xml Often contain some sample Activity (which should be removed), or Activity which you need to subclass , There should be minimal defined things in the library project (negligible) most of the things should be in your Manifest including all permission.
Also it is define on android developer site
"a filter with "android.intent.action.MAIN" and
"android.intent.category.LAUNCHER" settings advertises an activity as
one that initiates an application — that is, as one that should be
displayed in the application launcher. The icon and label set in the
filter are therefore the ones displayed in the launcher."
you can refer the link also...
http://developer.android.com/guide/topics/manifest/manifest-intro.html

Android App with its Barcode Scanner issue with Zxing resources

I am trying to implement Barcode scanner within my APP building it out of ZXING sources.
I have taken the latest available Zxing sources and now I have it as a Android Library Project. I also have successfully referred this Library from my application.
However at run time I am getting resources not found exception.
java.lang.RuntimeException: Unable to start activity
ComponentInfo{com.android.m2m/com.google.zxing.client.android.CaptureActivity}:
android.content.res.Resources$NotFoundException: File res/xml/preferences.xml from
drawable resource ID #0x7f050000
I have mentioned about the CaptureActivity in my Applications's Manifest XML also..
<activity
android:name="com.google.zxing.client.android.CaptureActivity"
android:configChanges="orientation|keyboardHidden"
android:screenOrientation="landscape"
android:theme="#android:style/Theme.NoTitleBar.Fullscreen"
android:windowSoftInputMode="stateAlwaysHidden" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="com.google.zxing.client.android.SCAN" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
</activity>
Is there anything that i am suppose to do ,so that the resources within the Zxing sources can be picked up ?
I got the solution.
The problem is the source of zxing is not intended to be used as a Library..Got the answer by Sean in the below thread.
Zxing project as library in a project won't build
I tried bridling my app within this CaptureActivity project adding my activity and resources and modifying its manifest File accordingly.
Are you using the R class from the ZXing in your activity code ? Sometimes it's just an import problem.

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