Test whether phones could be connected using Android Emulator - android

Could anyone tell me is it possible to test an android application that connects two phones using wifi(or any network connection) with the help of two Emulator instances.
We would like to make an social networking app that uses location services in android.But since I don't have an android phone I would like to know whether we could test the application using two Emulator instances.

Of cause you can connect to devices as many as you have. First you can connect to your phones via USB and run "adb tcpip" to set all the device to restart ADBD on network interface. The you can do "adb connect IpAddressOfEveryDevice". To direct command to specific device, use adb -s IP:PORT command

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Android Studio - how to use my wifi in order to connect to internet

I searched on how to get an Internet connection from my emulator in Android Studio and it was suggested I start up the emulator from the command line as follows: emulator -avd Pixel_3a_XL_API_29 -dns-server 8.8.8.8. This indeed has provided an Internet connection when I do from the command line, after adb shell, then run-as com.example.myapplication, then ping abcnews.go.com. this returns packets from the server "...r.cloudfront.net". Looking up this server, it appears to be for Amazon AWS, and is "free", up to some data limit I haven't looked up yet. This is OK short-term, but I would prefer to use my home wifi rather than go thru a different server. What's the best way to have my Android Studio emulator be able to connect to the Internet via my home wifi? (do I need a plugin?) TIA, Steve
First of all, emulator below API 25 doesn't support wifi.
Second, you can't connect the emulator directly to your WiFi.
The WiFi in the emulator provides a virtual hotspot to which the emulator automatically connects.
So, best practice would be that you connect your PC to your home WiFi and then run the emulator on your PC.

check android auto app log messages while connected to car

I have a question on checking logs/debugging of android auto app when the mobile device is connected to the main Head Unit (car).
During apk installation on the Mobile device from the development machine
using Android Studio, the logs can to checked using adb (Android Debug Bridge).
Since it is a development machine, the calls does not go into functions like onCarConnectionCallbacks.
So tried using DHU (Desktop Head Unit), but DHU is connected using adb forward socket connection, How to check for app log messages simultaneously?
And also how to check log messages or debug the app, when it is connected to the main Head Unit (Car), Should the adb be installed? (Here the mobile is not on development mode).
I am not able to find convincing answers online.
Please give your view on this.
Thanks
Having the port forwarded for the DHU connection won’t affect the ADB streaming the logcat in another terminal. You can checkout the ADB documentation on how to Connect to a device over Wi-Fi, and use a laptop to connect with since the usb connection will be used on the phone to connect to the car or DHU.
For the onConnectionCallbacks, those are still functional even when connecting to the DHU. Sounds like it might be a coding issue with registering the connection callback.

How to Monitor CPU/Memory/GPU Usage of an Android Device without Connecting it to a PC?

Based on my understanding of Android Monitor, an Android device needs to be connected to the machine that is running Android Studio in order to profile CPU/memory/GPU usage. Are there any methods that allow profiling an app without connecting it to the PC? For example, writing the debug info that is generated for Android Monitor in a file and process the file later?
My goal is to gather debugging information without connecting the Android device to a PC (either via a USB cable or over the network).
Your initial work with a device usually needs to be over USB. However, after that point, you can switch using adb over the network, using adb connect. Once you have adb connected over the network, everything works just as if you had connected it via USB, including full Android Studio access.
Bear in mind that:
Some devices do not need the initial USB connection, as they are designed to work with adb over the network "out of the box" (e.g., Fire TV)
I think that older devices may not support this, for some value of "older"
You cannot monitor it without an active debugging connection. That being said, debugging connection isn't limited to USB. You need some kind of connection, and that connection can be USB, but it can also be over the internet(refer How can I connect to Android with ADB over TCP?).
Some devices don't support this, some have a setting for it in developer settings, and using root you don't need a connection. For devices that support adb over the internet, but aren't rooted or have the setting in developer settings, you need to have a usb connection initially.

ADB offline issue

I made a program to backup files in android devices. To put it simply, it works in background of Windows like a server and when a defined android device (with its LAN IP) connects to home's WiFi network it looks for specific files in specific folders in device and backups them.
My problem is, for some devices (e.g Samsung Note 4), after a few successful WiFi connections (or a few days later) the device starts to appear offline. To fix this, I need to reset the authorities in device or do the reconnection procedure of my program with USB cable again. I researched the web in-depth but couldn't find a way to make offline devices online automatically.
Most of 'ADB offline' solutions on the web works well, but i need to do this automatically over WiFi within my program.
-ADB kill-server & start-server, not working,
-ADB disconnect & connect, not working too.
Disable your antivirus and then try again or add adb.exe as exception in your antivirus.

I need to debug my Android app while not plugged into my computer

So, let me start off by saying that I am 'relatively' familiar and comfortable with making Android apps and using both LogCat and DDMS to debug.
That being said, I'm encountering more of a logistical issue than anything else right now - I am making a locative app, where the GPS is fuelling and controlling other methods in my Activity, and after a while, it is crashing.
Now, because it is locative, I am walking around to test it, in order to receive different GPS locations. Because of this, I am not connected to my computer at the time that it crashes, so have no way (that I know of) to read the stack trace, etc.
In my particular instance, I am navigating through a series of activities, and finally reach the penultimate screen in my app, and while I am running the application in my studio, it runs indefinitely without issue. It is only when I take the device outside that it crashes...
I am wondering if anyone has any tips or tricks with this issue - I'm sure give the prevalence of locative apps, it must have come up, but I cant seem to find the right search terms. It could be as simple as saving the LogCat to file, and/or the stackTrace, but I'm not sure that's the answer...
Thanks in advance.
If I got you right, this is what you are looking for:
https://play.google.com/store/apps/details?id=org.jtb.alogcat&hl=de
Edit: Also there are many more apps like this. You can just browse around in Google Play Store
You can debug the app without rooting your android, unlike the other responses. start off by plugging the android into your computer, then run adb devices to make sure the device is there. Then, run tcpip 5555 to change the android to tcp mode, which will allow debugging over wifi. Disconnect the android from the computer, and connect to it by typing adb 192.168.x.xxx, replacing the x's with your android's IP address. It should connect with no issues, as long as port 5555 is open, and both the android and your computer is on the same wifi.
Simple: Wireless ADB
One of the reason that I choose to run CyanogenMod on my testing devices is that it is a stripped down version of Android that has some additional developer tools, one of those being the ability to access the wireless portion of the ADB system.
As you are probably unaware, you are able to establish an ADB connection to your device over WiFi, however, if running a stock ROM, this requires root access, as it can be potentially harmful to your device, as Wireless ADB will work even over your cellular network, meaning that you could potentially receive apps from other insert carrier here's devices.
If you wish to run WirelessADB, here is a Play Store app that will help you to enable the feature on your device. Requires ROOT
It is as simple as connecting your device to your local WiFi network, (same one the development computer is connected to), enable Wireless ADB, and then running the following command on your computer:
adb connect 192.168.1.101
Replacing 192.168.1.101 with the IP address of your android device.
By establishing this connection, you can run everything just as you would if the device was plugged in via USB Cable.
I recommend ACRA (Application Crash Reports for Android ). It allows you to send crash reports to a number of different destinations. See https://github.com/ACRA/acra/wiki/BasicSetup

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