Android fragment animation first time stuck - android

I am doing an animation inside a fragment.
I have 2 views on top of each other, one of them set on View.GONE.
when I press a button I want my 2nd fragment to translate animation from the bottom to top.
I am doing it fine and it's working great,
the problem is that in my first run, the xml view is gone, but he is in the same Y he is suppose to be.
so the first animation I do isn't doing anything, just switch from GONE to VISIBLE, after that, I press dismiss and the fragment goes away and comes back just like I want too.
my problem is just the first run.
how can I set my view Y to be 100% below my screen?
here's the code I use :
private void moreCustomAnimation() {
int yOffset = moreMenuFrameLayout.getMeasuredHeight();
TranslateAnimation moveAnim = new TranslateAnimation(0, 0, yOffset, 0);
moveAnim.setDuration(500);
moveAnim.setFillAfter(true);
blackView.setVisibility(View.VISIBLE);
moreMenuFrameLayout.setVisibility(View.VISIBLE);
moreMenuFrameLayout.startAnimation(moveAnim);
moveAnim.setAnimationListener(new Animation.AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
}
#Override
public void onAnimationEnd(Animation animation) {
}
#Override
public void onAnimationRepeat(Animation animation) {
}
});
}
on the way out of the screen I use the same code just switch the
yOffset to the other Y integer, and set the view to GONE at animation end.
thanks a lot in advance for any help !

You can use the onGlobalLayout event to set the position of the view.
Like this:
moreMenuFrameLayout.getViewTreeObserver().addOnGlobalLayoutListener(new OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
moreMenuFrameLayout.setTranslationY(moreMenuFrameLayout.getMeasuredHeight());
moreMenuFrameLayout.getViewTreeObserver().removeOnGlobalLayoutListener(this);
}
});
This event happens when your views get their actual size and position before being drawn to the screen. However, they happen every time the view is drawn so you must remember to remove the listener right after the first time.
HTH

First time you can add the 'yOffset' value to the view orginal points
moreMenuFrameLayout.setY(currentYpostition + yOffset)
and this will place the view to the bottom of the screen. You can enable the visibility when the animation starts.

Related

ImageViews flickering before they should be visible

I have an Activity with a toolbar (which is part of the SharedElements Activity entering animation) and below that toolbar are three ImageViews horizontally next to each other. In their XML implementation all three are set INVISIBLE.
What I'm trying to do is, to animate them sequentially "dropping" from behind the toolbar. My implemenation is this:
int delay = 500;
for (int y = 0; y < 3; y++) {
ObjectAnimator oa = ObjectAnimator.ofFloat(imageViews[y],
"translationY", -300, 0);
oa.setDuration(600);
oa.setStartDelay(delay);
oa.start();
imageViews[y].setVisibility(View.VISIBLE);
delay = delay+100;
}
}
As you can see, I'm iterating through the three ImageViews and start a animation for each one to go from a -300 X-position (which is behind the toolbar) to their normal position.
This animation works great - just as I want it to be, but the problem is, that right before all ImageViews are briefly flickering which I can't explain. I tried debugging, but while I'm going through the lines of that part my screen stays black. So I can't determine where/why the Views become visible.
Maybe you can help me to find my mistake.
Thank you, this is my working Code:
For all three ImageViews:
ObjectAnimator anim1Pin = ObjectAnimator.ofFloat(img_pinned, "translationY", -300, 0);
anim1Pin.setDuration(ANIMATON_DURATION);
anim1Pin.setStartDelay(300);
anim1Pin.addListener(new Animator.AnimatorListener() {
#Override
public void onAnimationStart(Animator animation) {
img_pinned.setVisibility(View.VISIBLE);
}
#Override
public void onAnimationEnd(Animator animation) {
}
#Override
public void onAnimationCancel(Animator animation) {
}
#Override
public void onAnimationRepeat(Animator animation) {
}
});
And the AnimatorSet:
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.playTogether(anim1Pin, anim2Alarm, anim3LED);
animatorSet.start();
Few things, first, the problem may be as simple as setting the visiblity state to GONE and then after animation starts, setting it to visible. However, I would also use AnimatorSet to play the animations together and add the delay rather than do it in a loop.
If you use AnimatorSet there is an onAnimationStart method in AnimationListener that you can use the set the visible to VISIBLE rather than do it how you have to ensure that they become visible at the right time.

Suggestion to use layout

I have 3 views on a screen in android, assume like set of buttons, map, list and another information view. these are all present vertically.
So, if i click on list, map should get updated & also buttons color should change. Some time if i click on button information should display.
In this scenario, is it good to use fragments? or Relative layout?. suggest
Thanks
I would go with a Activity that consists of a RelativeLayout, with 3 FrameLayouts inside the RelativeLayout. I would then add Fragments in code, to the FrameLayouts. 1 fragment to each. This way you can easily move the fragments in any way you desire. Sliding menus, top sliding, side sliding, over and under, so easy. So easy if you set it up like this.
When the far left is selected you can shove ther other 2 the right, when the center receives focus slide the left one to the left and right one right, and when the far right one gets focus, slide the other to to the left.
Or you can do top to bottom.
Or you can just have all 3 have equal space, at all times.
Or you can always shove the non-focused ones to the right, left, top, bottom, the possibilities are endless. You can shrink the unfocused 2 to 1/4 size and shove them to one side of the screen, one o top and one on bottom.
See where I'm going?
otherwise do a linearlayout, with 3 framelayouts, and set each framelayout to weight = 1 (may have to toggle a few other options to keep them perfectly even at all times), then add your fragments.
public void swapfragment(int fragId, Bundle args, boolean slide)
{
FragmentTransaction ft = getFragmentManager().beginTransaction();
switch (fragId)
{
case FRAGID_DEVICE:
currentFrag = new FragmentDevice();
currentFrag.setArguments(args);
((FragmentDevice) currentFrag).initialize();
break;
case FRAGID_NETWORK:
currentFrag = new FragmentNetwork();
currentFrag.setArguments(args);
((FragmentNetwork) currentFrag).initialize();
break;
}
ft.replace(R.id.flFragHost, currentFrag).commit();
if (slide)
slideFragment();
}
private void slideFragment()
{
final Point displaySize = new Point();
getWindowManager().getDefaultDisplay().getSize(displaySize);
if (isFragmentOut)
{
isFragmentOut = false;
Animation slideOutAnimation = AnimationUtils.loadAnimation(this, R.anim.slide_right_out_80);
AnimationListener listener = new Animation.AnimationListener()
{
public void onAnimationStart(Animation animation)
{
}
public void onAnimationRepeat(Animation animation)
{
}
public void onAnimationEnd(Animation animation)
{
int pushback = (int) (displaySize.x * .8f);
rlFragHost.clearAnimation();
RelativeLayout.LayoutParams FragContainerParams;
FragContainerParams = (android.widget.RelativeLayout.LayoutParams) rlFragHost.getLayoutParams();
FragContainerParams.setMargins(pushback, 0, pushback * -1, 0);
rlFragHost.setLayoutParams(FragContainerParams);
}
};
slideOutAnimation.setAnimationListener(listener);
rlFragHost.startAnimation(slideOutAnimation);
}
else
{
isFragmentOut = true;
Animation slideInAnimation = AnimationUtils.loadAnimation(this, R.anim.slide_left_in_80);
AnimationListener listener = new Animation.AnimationListener()
{
public void onAnimationStart(Animation animation)
{
}
public void onAnimationRepeat(Animation animation)
{
}
public void onAnimationEnd(Animation animation)
{
rlFragHost.clearAnimation();
RelativeLayout.LayoutParams FragContainerParams;
FragContainerParams = (android.widget.RelativeLayout.LayoutParams) rlFragHost.getLayoutParams();
FragContainerParams.setMargins(0, 0, 0, 0);
rlFragHost.setLayoutParams(FragContainerParams);
}
};
slideInAnimation.setAnimationListener(listener);
rlFragHost.startAnimation(slideInAnimation);
}
}
I know this isn't exactly what you need, but it should get you started. this is how I do sliding menus.
I think a lot of it is personal preference. My particular favorite is the linear layout. You mentioned that you want to present the items vertically, well, just set android:orientation="vertical", put your items in the xml file in order, and there you go. I've never used fragments personally, so I can't speak to their usefulness, but the linear layout has yet to let me down.

Android fragment animation doesn't actually finish

I encountered this annoying problem, where I have 2 fragments, and I am running 3d flip animation on Fragments getView() component. Problem comes here, when the flip is done, I try to set another view invisible, but nothing happens. It seems that the animation is still on for the view and if I setAnimation(null) or clearAnimation for the view, the whole view is reset to start state.
I also did a little test, with just running alpha animation for the view and after that I cannot change the view visibility anymore. Any solution or hack for this kind of problem?
Thanks.
Here is small code snippet to reproduce problem.
Following code is ran when Fragment onCreateView has been called and button is clicked:
AlphaAnimation fadeHalf = new AlphaAnimation(1, 0.5f);
fadeHalf.setFillAfter(true);
fadeHalf.setAnimationListener(new AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
}
#Override
public void onAnimationRepeat(Animation animation) {
}
#Override
public void onAnimationEnd(Animation animation) {
getView().setVisibility(View.GONE);
});
getView().startAnimation(fadeHalf);
So when running the code above, whole fragment view gets translated to 0.5f alpha, but setVisilibity(View.GONE) does nothing.
not sure if this is what you need but you can probably remove the view and add it back on when you do the same animation in the future.

Buttons on an animated view respond to clicks even when off screen?

I have a LinearLayout, I'm applying a translation animation to it. I'm filling the animation before and after. Visually it works fine. The animation ends by translating the view off screen. But if I click an x,y coordinate on screen that happens to be where the view was at some point during its animation, a button on the view has its click listener fire.
The only solution I've found is to add an animation listener, and when the animation ends, mark the buttons on the (now out of view) layout to visibility=gone, enabled=false. This seems bizarre - the view is no longer on screen, but it's still responding to click events. Is this a known thing, I'm probably not setting the animation up correctly?
Thanks
----- Update --------
I refactored my animation a little. Instead of using animation.setFillAfter(true), I set the layout's visibility to GONE when the animation is complete. Now it doesn't register clicks when off-screen. Still interested to know if this is a known thing, as it'd be easier to simply not have to add an animation listener etc.
Translate Animations on lower level API( below honey comb) changes where the button is drawn, but not where the button physically exists within the container. So, you are on your own to handle this situation. For more information about this you can refer to this link. One way is to actually change the location of the button in the layout(not by animation). Here is how you can achieve this:
params = (LayoutParams) mBtn.getLayoutParams();
TranslateAnimation animation = new TranslateAnimation(0, 0, 0, 400);
animation.setDuration(2000);
animation.setAnimationListener(mAnimationListener);
mBtn.startAnimation(animation);
....
....
private AnimationListener mAnimationListener = new AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
}
#Override
public void onAnimationRepeat(Animation animation) {
}
#Override
public void onAnimationEnd(Animation animation) {
params.topMargin = params.topMargin + 400;
mButton.setLayoutParams(params);
}
};
Here by changing the layout params we are changing the physical position of the button.
In your case as view is going off the screen so you just need to change the visibility of the button(View.GONE) on animation end.

OnclickListener for Animated View

found many question on same issue.
How to set OnClickListener on the ImageView after rotation animation
How to write the onclick listener for a view after animation?
i also have same issue, any suggestion ?
You ought to write a fresh, concise question about your specific issue rather than just pointing to other questions. The two questions linked to aren't entirely clear.
I assume your issue is that after applying an animation (such as a TranslateAnimation, for example) to a View, the View no longer responds to touch events in its new position. The reason for this is because the View hasn't been moved to the new position in terms of layout parameters, but rather it has had a transformation applied.
The solution is quite simple: immediately after the animation has completed, actually move the View to the new position. You could set myAnimation.setFillAfter() = false, and set a listener to physically move the View to the target location when the animation has finished:
myAmazingAnimation.setFillAfter() = false;
myAmazingAnimation.setAnimationListener(new Animation.AnimationListener(){
#Override
public void onAnimationEnd(Animation animation) {
// Now actually move the View using LayoutParams
}
#Override
public void onAnimationRepeat(Animation animation) {
}
#Override
public void onAnimationStart(Animation animation) {
}
});
Another variation is to physically move the View at the beginning before animation is applied, and then apply an animation that makes the View start where it used to be and end at 0,0.

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