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For a while I have been trying to include teseract in my android app on Android Studio (using this tutorial). Since it did not work after many trys (missing allheaders.h) I contacted the creators (blog Gautam Gupta and OCR Robert Theis)they told me to try it on eclipse. Since I am not very found of Eclipse (having various problems) I am wondering, if somebody used Android Studio to make an OCR with tess-two. If so can you maybe write a short instruction?
I am running Mac OS X, if it helps.
Eclipse can't compile its own Hello World Android App (already looked for solutions but didn't work for me), tess-two library shows no problems. I will try and update Eclipse but I still prefer Android Studio (already built a few projects there).
I think I found a good answer myself:
tesseract on Android Studio
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Google Sceneform was not working as expected and at the same there was a prompt to update Android Studio(which I assumed would solve the problem). But after updating Android Studio to version 4.1 , I got the following error.
Plugin Error: Plugin "Google Sceneform Tools (Beta)" is incompatible (supported only in IntelliJ IDEA).
Is this a non fixable error? Do I have to downgrade to a previous version of Android Studio? Additionally is there other plugins similar to Google Sceneform or do I have to resort to learning Google ARCore with OpenGL?
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Closed 6 years ago.
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Visual Studio 2015 has integrated Android Emulator support. They even have a pre-made template to set up Windows Phone, Android, and iOS targets. It seems like there should be some way of setting up SDL 2.0 in the same solution to easily toggle between Android and Windows. I am really hoping for an existing template which includes SDL 2.0, or a tutorial on the subject.
Where am I at right now? I have a working code base which I've been maintaining in visual studio 2015 based on SDL 2.0, Quite some time back I ported it to Xcode on my mac manually and I was able to run in the emulator. I have not run on Android yet. The port in xcode has likely gone stale though as I've updated multiple libraries and it was three years ago.
My ideal answer to this question would result in a working Visual Studio 2015 project with SDL 2.0 configured for iOS, Android, and Windows. What I am looking for is a series of steps to create a template project that can be used as a starting point to get an OpenGL context initialized via SDL on Windows or the Android emulator.
This might be asking a lot, but I'm hoping someone has already done the work and can simply share it with the world here.
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Everyone uses Eclipse for developing apps for android apps. I hate using IDEs. Is there any tutorial available for android app development without IDEs?
You can do Android development completely without IDE using building systems such as Ant or Gradle. For Ant check Ant. For Gradle check Gradle. However like others are recommending - do not hate IDEs because they speed up your development process.
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I am searching for older versions of opencv for android, googling "android opencv 2.4.7 download" brings to me to following sites:
1) http://opencv.org/downloads.html but there are not listed every version
2) https://github.com/Itseez/opencv/releases here are no android versions
I have to build an older app and need therefore exactly that aversion.
Appreciate any help.
You can't find a builded package on the opencv official site for version 2.4.7 for android, that's sure.
One what you can do is to download 2.4.7 tag source from here and build it using this tutorial to build the suitable executable for you.
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I am currently using Eclipse 3.5.0 for Android development. But I just wanted to try Android development in some IDE other than Eclipse.
Firstly, am I going on the right track or is Android development possible only on Eclipse? Secondly, if there are options other than eclipse, what are they and in what way are they better or worse than Eclipse? How to install Android SDK on them? A tutorial for working with that IDE with be really helpful.
Stone
Android development possible only on
Eclipse?
No it is possible in other IDE also
IntroAndroidDevNetBeans
IntelliJ IDEA 10
But the way I understood, Eclipse is the Best, because it's plugin and updates are directly given in the android developer sites itself, ADT
Personally I prefer the IntelliJ. I was a big fan of Eclipse but when I started using IntelliJ (with some learning curve), I just love it ! The community edition now offers support for Android SDK. However, unfortunately there is no support for building UIs ! So, my solution for now is to configure IntelliJ projects with Android libraries, use Eclipse as a UI builder tool and then use those XML files in INtellJ. I know its a painful process but that is how I get the best of both worlds !