Android client server app sharing gps data - android

I am developing android application which allow users to share localization data between them, and showing it on the map.
I've done it, and its working but I am looking for better performance, or just better pattern for app like this.
For now, my app uses https connection between android client and REST servlet on tomcat.
For instance, if user is logged he is sending his gps data every 10 sec to server, and gets other users positions. Everything by HTTP POST.
First thing I want to ask you:
Does anyone knows better solution to sync data with server than android service with timed task every 10 sec? I have background service that is running all the time and every 10 sec runs AsyncTask which asking server about users localizations.
And what do you think about connection method with server?
Maybe it will be better to create connection by sockets?
Thanks in advance for all responses.

You're right. There is no necessity of establishing http connection each 10 seconds. It's absolutely inefficient for clients and your server in terms of CPU usage and data transferring.
There're two solutions which I suppose more appropriate for you task:
Yes, sockets. Socket connection could be fairly easy implemented on Аndroid. Two threads which share socket connection: first one reads data, second one writes data. To receive data when phone is sleep you could use GCM service.
P2P connection. It's quite reasonable because as I understood you don't need to modify or track transferring data by your server. Clients just will communicate with each other.

Related

Detecting online status of device and sending back to server

Hi I am developing android application in which I want show whether other person is online or not so that person can intiate the communication.I thought about few solution :
1) Implementing heartbeat mechanism, in which device will send ping request to server after fix interval of time.
2) Server will send push type ping to client and client will give response on that so that server will know that client is online.
First case causes battery and data issue, while second one causes delay in push which will affect the process.
Is there any better solution for this problem? Apart from these or improvise version of above one.
nilkash. Virtually any method for checking network connectivity will at the end result in sending periodical pings between device and the server. Even push type ping will actually do the same (but it saves battery because push notifications aggregate messages for all applications in-to a single connection to a google server). So the best solution is just a proper combination of optimizations and you have to choose them depending on your requests.
Server pushes are power efficient, mostly because they reuse the
same connection for all applications, but the delay can be huge,
something like 10 minutes.
You can subscribe to connectivity
events and send "online" message to server once you are online. (But
not once you are offline because you are... offline). This will give
you immediate online events.
Do not send pings from device when there is no connectivity. Your application should be absolutely idle so as not to use battery.
There is no easy way to find out
when client goes offline on server side. You have to trade
traffic/battery for time resolution. More often you send pings, the
better resolution is. But you can't change ping interval for pushes,
so if you need better resolution, then you need to use your own
connection. But you can send other useful data through that connection too.
If you keep a TCP connection, then your pings can be
very data efficient: TCP keep alive packets are just 60/54 bytes.
But then you have to keep open connections with all clients on the
server. This may be a problem if you have a lot of clients.
The best combination may be something like that: you always send online message from a client when it becomes online. You keep TCP connection while the application is in foreground. You use the same connection to transfer data to and from the application. When your application goes to background you fallback to power consuming push based pings and do them at 10 minutes basis.

Is it okey using WebSocket to get JSON on Android?

I am developing client application on Android, which uses REST API to get JSON.
App sends a lot of requests to different URLs. This way is somehow slow - takes 30~60 seconds. This article says that WebSocket works faster. Now I am wondering whether I can use WebSockets for this purpose. So I have several questions about this:
Is it a good practice to use WebSocket to get JSON data from server?
If not, what can be better(faster/more secure) than regular HTTP?
Can I send request to regular HTTP REST API using WebSocket?(this question may seem strange, but I really do not know)? Or guys on
backend should change/modify something to make this enable?
What can be disadvantage(eg. battery drain) for using WebSocket?
You can use WebSocket to get JSON data from a server. However both the client and server must "talk" WebSocket. If the server only understands REST calls, you will not be able to directly connect with WS from a browser to that REST server.
No, you cannot use WebSocket to directly connect to an HTTP REST API. Your browser must use the same protocol as the server. That's why protocols were invented. right? :)
WebSocket is a persistent connection between a client and a server. Its like a TCP socket connection in that way. HTTP is fundamentally not persistent (although there are tricks to keep the connection for a long time). An HTTP client usually calls an HTTP server, gets the data, returns and then the connection is terminated. There are advantages and disadvantages to both (like anything else). A WebSocket connection by itself will not drain your smartphone battery quickly. If you are constantly sending data over that WebSocket that has to be rendered by the GPU on your screen, then your battery will drain. An HTTP connection by itself will not drain your smartphone battery either. But if your phone is polling some REST server and is in a low bandwidth area, your battery will drain from constantly going from low-power mode to high-power mode. So its not the connection that is affecting the battery; its what's happening with that connection that affects the battery.
You still send HTTP requests. It is a good practice if you have a bunch of them that you want to send in a burst or want to have two-way interaction with the server. You simply avoid rebuilding a fresh Session everytime and multiple handshake protocols. If you want to visit a webpage with lots of resources (e.g. images) it is a good idea. Also the server can send request to you without being polled.
WebSockets need to be enabled on the server side (they are by default), but to keep the connection alive the webserver stores some references which need to be managed. So you allocate resources even if there is no messaging. When you have lots of clients, it can become challenging to handle the resource allocations.
Battery drain is not an issue since you are not sending lots of data, but for you as a developer you need to add extra logic to handle the cases when the network or wifi are no longer available. This is when the Websocket is terminated and you need to reconnect with the server.
As a personal comment: Use it if you need server to interact with you (if something happens e.g. a new message has arrived for you at the server, the server can use the websocket to let you know) or if you are expecting lots of requests being send to the server in a short time from your client.
Hope it helps! I am not an expert.

How does a server handle web service requests from multiple clients

I just completed an Android application that uses web services to connect to a remote database. I was working on localhost.
Now, I plan to host my web services on a server. Let's say I have my Android application installed on any number of different client smartphones. Each smartphone user calls the web service at the same time.
Now how does the server handle these requests? Does it execute one thread per request? I want to know about the server processing in detail. Considering, all phones use GPRS, will there be any sort of delay in such a situation?
BTW, my web services are all SOAP based and the server I plan to use later will be an SQL Server. I have used .NET framework for creating web services.
Its for the general concept, not a Android specific
Usually, each of the users sends an HTTP request for the page. The server receives the requests and delegates them to different workers (processes or threads).
Depending on the URL given, the server reads a file and sends it back to the user. If the file is a dynamic file such as a PHP file, the file is executed before it's sent back to the user.
Once the requested file has been sent back, the server usually closes the connection after a few seconds.
Look at How Web Servers Work
EDIT:
For HTTP uses TCP which is a connection-based protocol. That is, clients establish a TCP connection while they're communicating with the server.
Multiple clients are allowed to connect to the same destination port on the same destination machine at the same time. The server just opens up multiple simultaneous connections.
Apache (and most other HTTP servers) have a multi-processing module (MPM). This is responsible for allocating Apache threads/processes to handle connections. These processes or threads can then run in parallel on their own connection, without blocking each other. Apache's MPM also tends to keep open "spare" threads or processes even when no connections are open, which helps speed up subsequent requests.
Note:
One of the most common issues with multi-threading is "race conditions"-- where you two requests are doing the same thing ("racing" to do the same thing), if it is a single resource, one of them is going to win. If they both insert a record into the database, they can't both get the same id-- one of them will win. So you need to be careful when writing code to realize other requests are going on at the same time and may modify your database, write files or change globals.
The server will maintain a thread pool listening for incoming requests. Upon receiving a request, the thread will process the request and return the response. If all the requests are received at the same time and they're fewer than the maximum number of threads in the pool, they will all be services in parallel (though the actual processing will be interleaved based on the number of cores/cpus). If there are more requests than threads, the request will be queued (waiting for a connection) until either a thread frees up or the client request times out.
If you're connecting to the service from a mobile network, there is higher latency in the initial connection but not enough to make a difference.
Your question is not really related to Android but to mobile development with web backend.
I don't know how to use .NET for server app development but if you take the example of a Apache/PHP/MySQL, each requests are run in a separated thread.
There might be small latency delays while the request reach the server but this shouldn't affect the time taken by your server to process the request and the data.
One of the thing to think about is to avoid sending multiple requests from one same client. This is a common implementation problem : since you have no data already returned, you think there are no pending request and you launch a new request. This can basically create unnecessary load on your server.
Hope that helps !
a) one instance of the web service( example: spring boot micro service) runs/listens in the server machine at port like 80.
b) This webservice(Spring boot app) needs a servlet container like mostly tomcat.
This container will have thread pool configured.
c) when ever request come from different users simultaneously, this container will
assign each thread from the pool for each of the incoming requests.
d) Since the server side web service code will have beans(in case java) mostly
singleton, each thread pertaining to each request will call the singleton API's
and if there is a need for Database access , then synchronization of these
threads is needed which is done through the #transactional annotation. This
annotation synchronizes the database operation.

Android - Sockets vs Polling

As part of an Android app I'm developing there is a chat room feature. We have a server which can process the incoming messages and store the messages. Is it better to keep a socket connection open between the phone and the server so the server can send any new messages to the phone, or is it better for the phone to poll the server for new chat messages?
It is bad solution with poll for app that have randomly posting data. What I want to say is that polling data is useful when you have something that is happening discrete like every 5 minutes or something like that. this is not the case with chat, some user can post something ones in a hour , some can post 30 times in 2 minutes
so keep your sockets open
Polling lacks real-time connection and a persistant connection is battery draining. I think that what you are looking for is a combination of "push"-ing and persistant connection. You would wake your phone via push, and then establish a connection via sockets to handle chat.
I suggest reading this article.
I'm not sure if it mentions c2dm, the google push service.
I would keep the socket open if you are worried about instant messaging, it takes time to setup the socket connection especially if you are using the GSM connection. I have seen it take 10 secs or more to open up a socket on 3G, much less if on WiFi.

Connect two android apps via http REST and EJB3

I'm writing application for android where two devices should communicate between each other via internet. In addition to this task they also communicate with the EJB3 server via REST. So I decided to kill two birds with one stone and use REST+EJB3 for transferring data between two paired android devices.
So the scenario I implemented is something like this:
Both devices connect to the server and acquire session id.
First device sends data to the second device
Server gets the data but does not end the http request, instead it puts into a waiting pool
Second device asks for data
Server transfers the data to the second device and releases waiting connection (and thread) for first device.
If there are no first or second device requests then opponent waits for a timeout on a server side, then sends the request again. We need to wait for the data on the server side to give immediate respose after data is arrived.
So in this schema I see two drawbacks:
- Waiting thread on the server side - they consume server resources and as the result limit server throughput
- If the server thread will not wait for an answer with timeout, then the client should repeat requests on and on and spend a lot of traffic.
What is the best practice solution for such problem?
P.S: Forgot to mention that two devices should exchange data as smoothly and quickly as possible.
You will need to use C2DM
http://android-developers.blogspot.com/2010/05/android-cloud-to-device-messaging.html
When message needs to be sent from A to B - A should connect to server and depending on data kind/amount - server will either push data via C2DM or just tell device B to come back and grab data.
I would store data on server anyway. If push fails - you can retry it. No need to reinvent wheel. Most issues/problems already solved in C2DM

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