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I'm fighting with that issue for 2 days already and can't find any solution.
I have an Xamarin Android app in Visual Studio 2017 consisting of three projects:
Xamarin.Android project (main one)
Android-specific unit tests run on the device - project of type NUnit 3 Test Project (Android) created using NUnit Templates for Visual Studio
Platform-independent unit tests project (project of type Unit Test Project (.NET Framework))
Everything worked just fine until now. When I selected my main project as the Startup one, my app was deployed to the device/emulator. When I selected my Android-specific unit tests project, the test project was deployed and unit tests executed by nUnit Xamarin Runners on the device/emulator.
However few days ago I updated my Visual Studio 2017 with the newest available update and now, when trying to build this android-specific unit tests project I get the following error:
The file "obj\Debug\android\bin\packaged_resources" does not exist.
I've searched everywhere, including this and this SO topics. I also totally reinstalled Visual Studio 2017 and Xamarin with Android SDK included. Nothing helped. From what I read I suspect there is something wrong with the versions of Android SDK Build-tools I have installed. Here's what I have currently installed in SDK Manager:
As the other SO threads suggested, I tried uninstalling the newest Android SDK Build-tools (25.0.2) and installed version 23.0.3 (all my projects target Android 6.0), but it also doesn't help, I still have the same error.
Maybe it's worth adding that this issue may have started to happen when I tried to implement RecyclerView in my app reading this tutorial, where they suggested to install Android 7.1.1 (API 25) in SDK Manager. However I undoed my all changes after that and even reintalled VS2017 + Xamarin.
Do you have any other idea why this can be ? I'd really appreciate any help. Thanks!
EDIT 2017-04-09:
Egh, I removed VS2017, installed VS2015 with brand new Android SDK and still the same issue :(
I've finally found what was the issue. It wasn't related to any component from SDK Manager or VS version.
Following localization tutorial from developer.xamarin.com, I played a bit with Strings.xml in my Android project. I wanted to have my Activities Label taken from resources as well, so in the ActivityAttribute I defined:
[Activity(Label = "#string/peopleListTitle")]
and added this value in Strings.xml file:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-------Other resources values ----->
<string name="peopleListTitle">People List</string>
</resources>
In that case my build is failing with above-mentioned error:
The file "obj\Debug\android\bin\packaged_resources" does not exist
When I change ActivityAttribute to use a string directly:
[Activity(Label = "People List")]
the build is passing without any issues.
I managed to find a solution, but actually I don't know why it's not building when I try to use Label text defined in Strings.xml.
BTW, I managed to find what's the problem by setting build output verbosity to Diagnostic in Tools -> Options -> Projects and Solutions -> Build and Run which gives a detailed info why the build failed in the Output window.
I had the same problem. After removing the dash "-" sign from the image file name, the problem is solved. Bad error message! It should not be:
The file "obj\Debug\android\bin\packaged_resources" does not exist.
Writing an error message like this causing the Developer to think about something else while the problem is the illegal file name.
I had the same issue when I added a new image as a resource.
There was a '-' in the file name (Invalid resource name character). I renamed & removed that character and all good.
Resource name can only consist of 0-9,a-z or A-Z or combination of any.
I had the same problem, and i removed all image file name have "-" character. My problem solved
Another reason for this error is that you may have a float number as your version number. In my case I changed it to a integer and everything worked fine. (I found the error by switching the build output to Detailed)
Simply it worked.
In one case I copied and pasted previous working "packaged_resources"
in the bin folder.[the problem was it did not reflect the UI changes]
Other I opened the visual studio as
administrator.
Next changed the "Minimum target to Android" to lower
apis in the project properties windows.
I suggest not touching the code behind of the design. If you get this error simply pull some button from the tool bar into the design and visual studio will come to its consciousness that there is change in UI. Next click on save all so that it make necessary change in the designer file.
Mine was a different solution (and only half a day lost): I was having trouble getting Hockey app to match crashes against the correct version of the app and realised it uses VersionCode not VersionName so I change my code to "0.0.34" the same as the name. For some still unknown reason the app built and deployed to devices for about 3 days before I started getting this error The file "obj\Debug\android\bin\packaged_resources" does not exist. Setting it back to a numeric value fixed the problem.
I found the problem by looking back through my GIT logs and rebuild each push until I found the one that caused the problem.
It just because the Version Code,I set Code by '1.0',The file "obj\Debug\android\bin\packaged_resources" does not exist.;And I set it by '1',everything is ok.
Had the same error, the way I got over it was crank up the Android SDK manager and install all updates and remove any obsolete packages. This happened to me because I was targeting something newer which was not installed.
Check to see if there are any unused entries in resources.designer.cs if there are any manually remove those entries.
This will fix the issue.
After following several online suggestions - updating SDK, updating Xamarin etc - none of which worked for me.
Finally found that I had an activity for a Android provider to Alarm clock in my AndroidManifest file as below
<activity
android:name="com.njcommuter.droid/android.provider.AlarmClock"
android:label="AlarmClock"
.....
/>
Removing this line - and rebuilding worked fine without any errors and was able to deploy solution successfully.
Note : testing this by putting the line back, and I get same error again on rebuilding.
It can be linked to using any android provider which creates the package for it, not necessarily AlarmClock only.
This error is, somewhat of, a wrapper for what can be multiple reasons that that the file was not created. The key is to look in the detailed output and look for the underlying error causing the file creation failure.
In my case, I had corrupted icon.png files (generated right from from the VS xamarin nunit template, no less!). Once I put in valid png files, everything was built fine.
Another reason for this error, if that the android NDK (not android SDK) isn't right, change de version can resolve the problem: go to Tools/Options/Xamarin/android Configurator and change de folder, in my case I've three, the last one can't compile, but the second folder with version xx.r11c do it.
For me it was Target Android Version.I had it set to
but changing it to Compiling version(for me it was the latest platform) resolved the issue.
I am having an Android Studio project, that works perfectly fine with Windows and is stored in Mercurial repository. Importing it on Windows can be done without any issues, yet on Linux everything crashes, as modules cannot be read correctly - AndroidManifest.xml is apparently missing.
I am aware of other threads and I have searched for suitable solution, but I am afraid that so far I haven't managed to fix the problem.
It is very important to me, that the project is set up correctly and whenever new person clones the project it will work without issues (and without necessity of recreating the project from scratch) regarding the operating system.
The current build.gradle file in failing module is already pointing to the correct location of manifest file:
sourceSets {
main {
manifest.srcFile 'src/main/AndroidManifest.xml'
}
}
Yet I am still having the following error:
Error:/AndroidManifest.xml (No such file or directory)
Im am on a Mac so I don't know if it's the same, there should be two tags to the left of your code, just beside the name of your class, something like :
<> public class missingFile {
if u click on those tags, suddenly Android Studio will give you an option to open your xml file.
I hope it helps, goodluck
EDIT: This problem has not already been resolved in the other suggested SO question
I had a fully working app on the market for over a year, with very few crash reports. Then recently I changed my app into a library, so that it could be included within multiple different "wrapper" projects. This was so that I could easily make different version - free, paid, non-google markets, with/without in-app purchasing etc etc.
The new "library+wrapper" app appeared to work fine. I could run it multiple times, without error. But then a day later (when presumably the OS had closed some or all of the app's activities) I tried to run it and it reported
Unable to instantiate application com.mycompany.mygamelibrary.MyGameApplicationClass: java.lang.ClassNotFoundException: com.mycompany.mygamelibrary.MyGameApplicationClass
The class it failed to find is the first class that runs when the program starts up, MyGameApplicationClass - which extends Application. This class is part of the library.
I suspect something goofy in one of the two manifest files.
The manifest of the wrapper project contains the lines...
<application android:icon="#drawable/mygame_icon"
android:screenOrientation="portrait" android:label="My Game Name"
android:name="com.mycompany.mygamelibrary.MyGameApplicationClass">
Any ideas what could have gone wrong?
EDIT: The library was referenced "the correct way" as defined by yorkw's answer to this SO question.
EDIT: I can not repeat the crash at the moment :-( I don't know what it is the OS does when the app is not used for a day or two.
There are two possibilities. Either you, like me, have a spelling error in your manifest file. Have a co-worker or friend read it to make sure the name is correct. Or you have not referenced the project correctly.
The official document describes how to properly link projects in its documentation.
Why it would first seem to work and later stop working is a bit of a mystery. However, I guess that the VM might still have had the necessary references ready to resolve the classes in the library just fine. A restart of the VM removed all those references and trying to resolve them was unsuccessful.
Update: Regarding the edits in the OP: As you confirm that you have correctly referenced the other project, you can check if the project is included in APK, just to be sure. You can rename and open an APK as any other archive (.rar works fine for me). Sometimes, it happened to me, the project is not correctly included in the APK. A cleaning of your workspace usually remedies the problem and so could a restart of your IDE depending on what you are using. To manually conduct a clean in Eclipse for example, use Project->Clean... or try Android Tools->Fix Project Properties by right-clicking on your project.
As you seem to also have fixed the problem by restarting your device, it could be that the libraries were linked incorrectly. A problem that I have never seen myself but as a very common quote says: "Have you tried turning it off and on again?".
For Android Studio:
Build --> Clean Project
Fixed issue.
Have you tried to make a new subclass of MyGameApplicationClass in your 'main' project and set it in the manifest as Application class?
I had a slew of bugs with Android Studio 3.0 Canary 4 and the way I fixed them was by editing the AndroidManifest.xml by adding in some jibberish to the application name. Then, I clicked build. Obviously, a whole mess of new error messages appeared. I changed the name back to what it should be, built the app, and it just ran.
Sometimes, I just don't know...
EDIT: Just ran into this issue on Android Studio 3.0 Canary 4 on my laptop when switching over. I again went through the same process of changing AndroidManifest.xml file to contain a typo, building, and changing back. That didn't work.
I then noticed that instant run was still enabled. Going into settings (by clicking command + , (comma key)) and typing "instant run", I was able to disable instant run, built the app, and the error of class not found went away.
Summary of Steps to Fix [FOR ME]
Invalidate cache / restart
Clean the project
Manually delete the build folder (need to be in project view for this one)
Make an intentionally errant edit to your AndroidManifest.xml file, build the app, observe the errors, remove the errant edit and build again
Disable instant run
Again, I don't mean to insinuate that this will fix everyone's error, but I have now used some combination of these steps on two different machines (MacOS Sierra) and it has been resolved for me. Hope it helps.
In my case, application id and package were mismatched. This should be same as presented in following images...
AndroidManifest.xml
app/build.gradle
In this case you can see, applicationId and package both are same that is com.mycompany.mygamelibrary
May be its a Build Path Configuration problem.I did the following to solve the issue.
1.Right click on your project and go to Java Build Path.
2.Click on Order and Export tab.
3.Check Android Private Libraries and other 3rd part libraries if you have added.
4.Press ok and clean the project.
I hope it will solve the issue.
Once I had the same error message, but maybe the cause isn't the same.
I did a code and worked for a while, then I wanted to improve it and got the same error and I couldn't run it.
I could fix the problem with
the correct Build Path order (as I can see you've already did this)
I check on the Order and Export tab the android-suppor-v4.jar
and the key was the Android SDK Managert->Upgrade everything and (next) Eclipse->Help->Check for updates.
After I upgraded to the latest android plugin and SDK my app compiled and ran again.
I hope this will help you!
I'm not very sure about this but it might be that your system's debug.keystore license validity has expired as it is valid for only 365 days. You just need to delete the debug.keystore from your computer. The debug.keystore will be generated automatically by Eclipse when you compile your Android App.
Same message seen ... this time it turned out to be different output folders for MyApp/gen and MyApp/src in the Build Path (caused by Maven integration).
Unchecking "Allow output folders for source folders" solved the problem.
I had this issue in an Android application that needed an Application class which was created in wrong path inside the Android Studio project. When I moved the class file to the correct package, it was fixed.
This all Process work for me to solve application class Exception.
Step 1: Open Run(window+R) Search -> Prefetch Remove all file (Some file not Delete)
Step 2: Open Run(window+R) Search -> %temp% Remove all file (Some File not Delete)
Step 3: Open Android Studio -> Build -> Clean Project
OR
Select File > Invalidate Caches / Restart > Invalidate and Restart from Android Studio toolbar.
OR
Close and reopen Android project.
OR
Restart System
I ran into this issue several times and both times it seemed to be caused by some instant run feature.
In my case, deleting the application from the device and then installing it from Android Studio again resolved the issue.
I ran into this problem today. The project runs well for over a year but today it reports this issue, and cannot debug on my testing device.
I fixed it by updating to latest gradle version. Hope this can solve your problem.
I was having a project open in Android studio. It was generated by the wizard and working fine.
I did some small changes to activity_main.xml and when I changed back to MainActivity.java i get the error in several places that it cannot resolve R. I might have done something to cause this. But I´m not sure what since it appered when I edited the xml.
Does anyone know what might be the solution to this?
I can find the R.java in r/release/packege/com/ and it looks fine.
Most of the time it is due to a bad XML file. XML files can be layout files, value files, or the Manifest file. Please check your xml files and try to rebuild the project. Sometimes cleaning the project and rebuilding it also works.
In addition, make sure you do not have a drawable with an invalid name. I had a drawable with a numeric filename and that didn't sit well with Android so it failed to compile R.java.
Downgrade Your Gradle Plugin Version
No amount of cleaning, rebuilding and restarting would do the trick for me.
The only thing that did the trick was downgrade our Gradle version from 3.4.0-alpha02 to 3.2.1.
So, instead of:
dependencies {
classpath 'com.android.tools.build:gradle:3.4.0-alpha02'
}
We used:
dependencies {
classpath 'com.android.tools.build:gradle:3.2.1'
}
After making that change and then doing a Gradle sync, everything worked.
Not sure if it's related to the alpha release or to that version or if changing your Gradle version at all just forces a refresh that otherwise cannot be done with the other commands, but there ya go.
Make sure in your AndroidManifest.xml the package name is correct. That fixed the problem for me when my R.whatever was marked red!
Try to clean the project by doing the following:
If you are using Windows, open CMD, cd to your project directory and run gradlew clean.
I just had this problem and the reason was that after editing the layout android studio automatically added an import to the source files:
import android.R
Of course the main R class has not all the symbols in your layouts, which made everything a red mess.
Removing that line solved for me.
EDIT:
Seems like eclipse had the same problem early on.
I sometimes get this after updating Android Studio. Not always straight away but after a while (perhaps after a restart of the program).
Here is what has worked for me: Tools - Android - Sync project with Gradle files.
For some reason just clicking the "Sync now" link that shows up after changing the build.gradle file has not done any change for me. Even though the messages says approximately the same thing.
I had the same problem because in my strings.xml I forgot to escape a apostrophe. Use " \' " never " ' " in xml file!
I had that same problem crop up, too (most recently while I was at lunch--came back and WTF?). And since this was a simple Hello, World program, there wasn't many places these errors could hide. The XML files looked fine--I hadn't even touched the manifest. A clean did nothing.
So I commented out a section of my layout.xml to try to narrow down the problem. Sure enough, the errors went away.
And then I simply UNcommented out exactly what I had commented...and everything was hunky-dory. Strange! Perhaps there was some lingering issues that needed to be touched in order to cause a rebuild of the layout file. You'd think basic stuff like that wouldn't happen these days, but they do.
One more thing! It's possible that something may happen to Java as well. It's very hard to know the status of the Java run-time environment; just easier to start again. So here's one more thing to try: restart your computer, restart Android Studio, AND THEN Invalidate Caches and Restart. Yep, the whole-hog.
When all else fails restarting android sometimes helps. During the start files are loaded afresh and this enables detection of the R
This problem occurs when you rename the package name.
After renaming the package name, you must change the older package
name to a newer one.
For me it solved the problem once I changed that.
After that, you might get errors in xml files, that you have to change
the package name there also.
That's it.
I just had the R problem and after a few hours found that the problem was my regional spelling as used in one of my xml files. The problem word was behaviour, which is spelled behavior by Americans.
I am Australian and we are taught ye olde English way of spelling certain words and so I looked past it a number of times before the penny dropped.
Its a small thing, but it can easily sneak up and bite you on the nether regions and is hard to spot and can waste a lot of time.
In my case I had just added some new image files to the drawable folder and accidentally put a GIF in there with my PNGs. I had not incorporated them into the project at all yet. I removed the GIF and then did a clean and rebuild. That fixed it for me.
I had this exact problem when importing a Udacity Example Program. The Message Pane in Android Studio said the error was failing to load a .PNG in a sub-directory deep in the Project Files.
Turns out the PNG with all of the sub-directory path names was greater than the name length limit defined by Windows 7 (260 characters). I gave the Project a shorter name - to free up some space - and then Android Studio happily compiled.
After you tried make project, clean project, rebuild project but still doesn't work.
Try restart Android studio
I've been searching the internet for two days now, and I feel like I've tried everything.
Please let me know if any code snippets might be helpful in finding a solution.
I've created an android application with the standard login activity. In the doInBackground()-method, I invoke a static method from another external class. Since this method will be invoked once the submit button is clicked, the error occurs during runtime. The class is included in my file, and there are no compilation errors. Whenever I tap/click on the Submit-button, I get a java.lang.NoClassDefFoundError referring to a class (in my external jar) that is used and properly included in my external file I refer to in the doInBackground()-method.
All my external libraries are in the 'libs'-folder. I've tried adding them to the build path manually instead and checking the boxes next to them in the 'order and export'-tab instead of the checkbox next to the 'Android Private Libraries' entry. I've tried putting the 'gen'-directory above the 'src'-directory, which didn't change anything either. Restarting eclipse, reimporting the project as a whole, playing around with the order of the external libraries in the build path, fixing project properties and cleaning the project over and over, nothing helped. I've checked this
http://javarevisited.blogspot.de/2011/06/noclassdeffounderror-exception-in.html
and tried every solution, but none of them worked for me. I ad a similar problem with a library before, and I could solve it by changing some build path settings and restarting Eclipse. However, this just doesn't work for me any more. I hope anybody has another solution or an idea, I have no clue what's wrong...
Thank you all in advance!
Yeehaw
Edit:
Despite creating a whole new project and adding my previous files to this new project, I still had the same problem in the new project. I think I figured out where this error came from: When I added my external library, I still had dependencies from the just added .jar to other jars. After adding those as well, the compiler said I needed the java.rmi.Remote class, which is in Java's JRE system library (rt.jar). Adding the whole jre library to my project made the compiler error disappear, the runtime error, however, still persisted.
After some more research I found out that my external library is probably not compatible with the android runtime environment, which means that the jar's .class-files don't have an equivalent .dex-representation which is neededfor the Dalvik virtualmachine on android powered devices. For many java jar's, especially those designed for use with the android platform, those problems don't occur.
Please correct me if I'm wrong, but this explanation seemed pretty plausible to me. Too bad, since this is the only way to currently access our database programmatically.
Make sure you've updated to the latest version of ADT Eclipse plugin and SDK Tools and also make sure "Android Dependencies" is checked in your project properties.