I am using Recyclerview with CardView. I am aware how to control speed on list view. But not for Recyclerview.
I searched a lot in found class name SmoothScroll. How to use that? I have no Idea! Right now Recyclerview by default scroll is fast.
UPDATE:
I Summarized Gil Answer with this
It's unclear what you mean when you say "smoothScroll". You could be referring to the automatic "smoothScrollToPosition" which will automatically scroll to a specified position, you could be talking about manual scrolling and you could be talking about flinging. For the sake of prosperity, I will attempt to answer all of these issues now.
1. Automatic smooth scrolling.
Inside your layout manager, you need to implement the smoothScrollToPosition method:
#Override
public void smoothScrollToPosition(RecyclerView recyclerView, State state, int position)
{
// A good idea would be to create this instance in some initialization method, and just set the target position in this method.
LinearSmoothScroller smoothScroller = new LinearSmoothScroller(getContext())
{
#Override
public PointF computeScrollVectorForPosition(int targetPosition)
{
int yDelta = calculateCurrentDistanceToPosition(targetPosition);
return new PointF(0, yDelta);
}
// This is the important method. This code will return the amount of time it takes to scroll 1 pixel.
// This code will request X milliseconds for every Y DP units.
#Override
protected float calculateSpeedPerPixel(DisplayMetrics displayMetrics)
{
return X / TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, Y, displayMetrics);
}
};
smoothScroller.setTargetPosition(position);
startSmoothScroll(smoothScroller);
}
In this example, I use a helper method named "calculateCurrentDistanceToPosition". This can be a bit tricky, since it involves keeping track of your current scroll position, and calculating the scroll position of a given y position. You can find an example of how to keep track of the recycler's scroll y here.
Calculating the scroll y of a given position is really dependent on what your recycler is displaying. Assuming all your items are the same height, you can calculate this by performing the following calculation:
targetScrollY = targetPosition * itemHeight
Then, to calculate the distance you need to scroll, simply subtract the current scroll y with the target scroll y:
private int calculateCurrentDistanceToPosition(int targetPosition) {
int targetScrollY = targetPosition * itemHeight;
return targetScrollY - currentScrollY;
}
2. Slowing down manual scrolling.
Once again, you need to edit your layout manager, this time - the scrollVerticallyBy method:
#Override
public int scrollVerticallyBy(int delta, Recycler recycler, State state)
{
// write your limiting logic here to prevent the delta from exceeding the limits of your list.
int prevDelta = delta;
if (getScrollState() == SCROLL_STATE_DRAGGING)
delta = (int)(delta > 0 ? Math.max(delta * MANUAL_SCROLL_SLOW_RATIO, 1) : Math.min(delta * MANUAL_SCROLL_SLOW_RATIO, -1));
// MANUAL_SCROLL_SLOW_RATIO is between 0 (no manual scrolling) to 1 (normal speed) or more (faster speed).
// write your scrolling logic code here whereby you move each view by the given delta
if (getScrollState() == SCROLL_STATE_DRAGGING)
delta = prevDelta;
return delta;
}
Edit: In the above method, I call "getScrollState()". This is a method of RecyclerView. In this implementation, my custom LayoutManager is a nested class of my custom RecyclerView. If this doesn't work for you, you can try to grab the scroll state via some interface pattern.
3. Slow down the fling speed
Here you want to scale down the fling velocity. You will need to override the fling method inside your RecyclerView subclass:
#Override
public boolean fling(int velocityX, int velocityY)
{
velocityY *= FLING_SCALE_DOWN_FACTOR; // (between 0 for no fling, and 1 for normal fling, or more for faster fling).
return super.fling(velocityX, velocityY);
}
It's difficult for me to provide a more tailored solution, since you didn't post any of your code, or provide much information about your setup, but I hope this covers most bases and will help you find the best solution for you.
I just simplifying Answer how to use it to control smooth scroll.
Create Class
import android.content.Context;
import android.support.v7.widget.RecyclerView;
import android.util.AttributeSet;
public class CustomRecyclerView extends RecyclerView {
Context context;
public CustomRecyclerView(Context context) {
super(context);
this.context = context;
}
public CustomRecyclerView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public CustomRecyclerView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#Override
public boolean fling(int velocityX, int velocityY) {
velocityY *= 0.7;
// velocityX *= 0.7; for Horizontal recycler view. comment velocityY line not require for Horizontal Mode.
return super.fling(velocityX, velocityY);
}
}
Adjust speed by Replacing 0.7 to your value.
Now use this class in your XML like this.
<<yourpackage>.CustomRecyclerView
android:id="#+id/my_recycler_view"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scrollbars="vertical" />
Read RecyclerView in Java like.
CustomRecyclerView mRecyclerView;
mRecyclerView = (CustomRecyclerView) findViewById(R.id.my_recycler_view);
Simply implement smoothScrollToPosition() of your LinearLayoutManager:
LinearLayoutManager layoutManager = new LinearLayoutManager(this) {
#Override
public void smoothScrollToPosition(RecyclerView recyclerView, RecyclerView.State state, int position) {
LinearSmoothScroller smoothScroller = new LinearSmoothScroller(this) {
private static final float SPEED = 300f;// Change this value (default=25f)
#Override
protected float calculateSpeedPerPixel(DisplayMetrics displayMetrics) {
return SPEED / displayMetrics.densityDpi;
}
};
smoothScroller.setTargetPosition(position);
startSmoothScroll(smoothScroller);
}
};
use this for smooth scrolling
recyclerViewCart.isNestedScrollingEnabled = false
Related
I need to do some dragging similar action on my RecyclerView and when I reach the top or bottom end of the RecyclerView I want to scroll it smoothly...
I do this like following: I post this runnable to scroll until the user is not near enough to the start/end of the RecyclerView anymore.
mScroll = new Runnable() {
#Override
public void run() {
rvImages.smoothScrollBy(0, mScrollDist.get());
mHandler.postDelayed(mScroll, 100);
}
};
The problem, I need to define, that scrolling the desired distance should be done in 100ms, so that the overall scrolling is smooth.
How can I achieve that?
Use custom LinearLayoutManager
public class MyCustomLayoutManager extends LinearLayoutManager {
//We need mContext to create our LinearSmoothScroller
private Context mContext;
public MyCustomLayoutManager(Context context) {
super(context);
mContext = context;
}
//Override this method? Check.
#Override
public void smoothScrollToPosition(RecyclerView recyclerView,
RecyclerView.State state, int position) {
//Create your RecyclerView.SmoothScroller instance? Check.
LinearSmoothScroller smoothScroller =
new LinearSmoothScroller(mContext) {
//Automatically implements this method on instantiation.
#Override
public PointF computeScrollVectorForPosition(int targetPosition) {
//What is PointF? A class that just holds two float coordinates.
//Accepts a (x , y)
//for y: use -1 for up direction, 1 for down direction.
//for x (did not test): use -1 for left direction, 1 for right
//direction.
//We let our custom LinearLayoutManager calculate PointF for us
return MyCustomLayoutManager.this.computeScrollVectorForPosition
(targetPosition);
}
};
//Docs do not tell us anything about this,
//but we need to set the position we want to scroll to.
smoothScroller.setTargetPosition(position);
//Call startSmoothScroll(SmoothScroller)? Check.
startSmoothScroll(smoothScroller);
}
}
Customizing Scrool Speed
//Make an instance variable at the top of you custom LayoutManager
private static final float MILLISECONDS_PER_INCH = 50f;
.
.
.
LinearSmoothScroller smoothScroller =
new LinearSmoothScroller(mContext) {
.
.
.
//The holy grail of smooth scrolling
//returns the milliseconds it takes to scroll one pixel.
#Override
protected float calculateSpeedPerPixel
(DisplayMetrics displayMetrics) {
return MILLISECONDS_PER_INCH / displayMetrics.densityDpi;
}
};
In Activity:
mLayoutManager = new MyCustomLayoutManager(getActivity());
mRecyclerView.setLayoutManager(mLayoutManager);
mRecyclerView.smoothScrollToPosition(position);
source code
I've got a remove on swipe, that draws a background (much like the Inbox app), implemented by an ItemTouchHelper - by overriding the onChilDraw method and drawing a rectangle on the provided canvas:
ItemTouchHelper mIth = new ItemTouchHelper(
new ItemTouchHelper.SimpleCallback(0, ItemTouchHelper.RIGHT) {
public void onSwiped(RecyclerView.ViewHolder viewHolder, int direction) {
remove(viewHolder.getAdapterPosition());
}
public boolean onMove(RecyclerView recyclerview, RecyclerView.ViewHolder v, RecyclerView.ViewHolder target) {
return false;
}
#Override
public void onChildDraw(Canvas c, RecyclerView recyclerView, RecyclerView.ViewHolder viewHolder, float dX, float dY, int actionState, boolean isCurrentlyActive) {
View itemView = viewHolder.itemView;
Drawable d = ContextCompat.getDrawable(context, R.drawable.bg_swipe_item_right);
d.setBounds(itemView.getLeft(), itemView.getTop(), (int) dX, itemView.getBottom());
d.draw(c);
super.onChildDraw(c, recyclerView, viewHolder, dX, dY, actionState, isCurrentlyActive);
}
});
The remove method called above is in the Adapter:
public void remove(int position) {
items.remove(position);
notifyItemRemoved(position);
}
The background draws out nicely, but when notifyItemRemoved is called (according to Mr. Debugger), the RecyclerView first deletes my pretty green background, and then pushes the two adjacent items together.
I would like it to keep the background there while it does that (just like the Inbox app). Is there any way to do that?
I had the same issue and I didn't wanna introduce a new lib just to fix it. The RecyclerView is not deleting your pretty green background, it's just redrawing itself, and your ItemTouchHelper is not drawing anymore. Actually it's drawing but the dX is 0 and is drawing from the itemView.getLeft() (which is 0) to dX (which is 0) so you see nothing. And it's drawing too much, but I'll come back to it later.
Anyway back to the background while rows animate: I couldn't do it within ItemTouchHelper and onChildDraw. In the end I had to add another item decorator to do it. It goes along these lines:
public void onDraw(Canvas c, RecyclerView parent, RecyclerView.State state) {
if (parent.getItemAnimator().isRunning()) {
// find first child with translationY > 0
// draw from it's top to translationY whatever you want
int top = 0;
int bottom = 0;
int childCount = parent.getLayoutManager().getChildCount();
for (int i = 0; i < childCount; i++) {
View child = parent.getLayoutManager().getChildAt(i);
if (child.getTranslationY() != 0) {
top = child.getTop();
bottom = top + (int) child.getTranslationY();
break;
}
}
// draw whatever you want
super.onDraw(c, parent, state);
}
}
This code takes into account only rows animating up, but you should also consider rows coming down. That happens if you swipe delete the last row, rows above are gonna animate down to that space.
When I said your ItemTouchHelper is drawing too much what I meant was: Looks like ItemTouchHelper keeps ViewHolders of removed rows in case they need to be restored. It's also calling onChildDraw for those VHs in addition to the VH being swiped. Not sure about memory management implications of this behavior but I needed an additional check in the start of onChildDraw to avoid drawing for "fantom" rows.
if (viewHolder.getAdapterPosition() == -1) {
return;
}
In your case it's drawing from left=0 to right=0 so you don't see anything but the overhead is there. If you start seeing previously swiped away rows drawing their backgrounds that is the reason.
EDIT: I had a go at this, see this blog post and this github repo.
I managed to get it to work by using Wasabeefs's recyclerview-animators library.
My ViewHolder now extends the library's provided AnimateViewHolder:
class MyViewHolder extends AnimateViewHolder {
TextView textView;
public MyViewHolder(View itemView) {
super(itemView);
this.textView = (TextView) itemView.findViewById(R.id.item_name);
}
#Override
public void animateAddImpl(ViewPropertyAnimatorListener listener) {
ViewCompat.animate(itemView)
.translationY(0)
.alpha(1)
.setDuration(300)
.setListener(listener)
.start();
}
#Override
public void preAnimateAddImpl() {
ViewCompat.setTranslationY(itemView, -itemView.getHeight() * 0.3f);
ViewCompat.setAlpha(itemView, 0);
}
#Override
public void animateRemoveImpl(ViewPropertyAnimatorListener listener) {
ViewCompat.animate(itemView)
.translationY(0)
.alpha(1)
.setDuration(300)
.setListener(listener)
.start();
}
}
The overrided function implementations are identical to what is in recyclerview-animators' readme on github.
It also seems necessary to change the ItemAnimator to a custom one and set the removeDuration to 0 (or another low value - this is to prevent some flickering):
recyclerView.setItemAnimator(new SlideInLeftAnimator());
recyclerView.getItemAnimator().setRemoveDuration(0);
This doesn't cause any problems as the normal (non-swiping) remove animation used is the one in the AnimateViewHolder.
All other code was kept the same as in the question. I haven't had the time to figure out the inner workings of this yet, but if anyone feels like doing it feel free to update this answer.
Update: Setting recyclerView.getItemAnimator().setRemoveDuration(0); actually breaks the "rebind" animation of the swipe. Fortunately, removing that line and setting a longer duration in animateRemoveImpl (500 works for me) also solves the flickering problem.
Update 2: Turns out that ItemTouchHelper.SimpleCallback uses ItemAnimator's animation durations, which is why the above setRemoveDuration(0) breaks the swipe animation. Simply overriding it's method getAnimationDuration to:
#Override
public long getAnimationDuration(RecyclerView recyclerView, int animationType, float animateDx, float animateDy) {
return animationType == ItemTouchHelper.ANIMATION_TYPE_DRAG ? DEFAULT_DRAG_ANIMATION_DURATION
: DEFAULT_SWIPE_ANIMATION_DURATION;
}
solves that problem.
Just update the adapter position and then remove the animation
#Override
public void onSwiped(RecyclerView.ViewHolder viewHolder, int direction) {
int position = viewHolder.getAdapterPosition();
if (direction == ItemTouchHelper.LEFT) {
remove(position);
} else {
mAdapter.notifyItemChanged(position);
}
}
I'm looking for a way to scroll a RecyclerView to show the selected item on top.
In a ListView I was able to do that by using scrollTo(x,y) and getting the top of the element that need to be centered.
Something like:
#Override
public void onItemClick(View v, int pos){
mylistView.scrollTo(0, v.getTop());
}
The problem is that the RecyclerView returns an error when using it's scrollTo method saying
RecyclerView does not support scrolling to an absolute position
How can I scroll a RecyclerView to put the selected item at the top of the view?
If you are using the LinearLayoutManager or Staggered GridLayoutManager, they each have a scrollToPositionWithOffset method that takes both the position and also the offset of the start of the item from the start of the RecyclerView, which seems like it would accomplish what you need (setting the offset to 0 should align with the top).
For instance:
//Scroll item 2 to 20 pixels from the top
linearLayoutManager.scrollToPositionWithOffset(2, 20);
If you looking for vertical LinearLayout Manager you can achieve smooth scrolling using a custom LinearSmoothScroller:
import android.content.Context;
import android.graphics.PointF;
import android.support.v7.widget.LinearLayoutManager;
import android.support.v7.widget.LinearSmoothScroller;
import android.support.v7.widget.RecyclerView;
public class SnappingLinearLayoutManager extends LinearLayoutManager {
public SnappingLinearLayoutManager(Context context, int orientation, boolean reverseLayout) {
super(context, orientation, reverseLayout);
}
#Override
public void smoothScrollToPosition(RecyclerView recyclerView, RecyclerView.State state,
int position) {
RecyclerView.SmoothScroller smoothScroller = new TopSnappedSmoothScroller(recyclerView.getContext());
smoothScroller.setTargetPosition(position);
startSmoothScroll(smoothScroller);
}
private class TopSnappedSmoothScroller extends LinearSmoothScroller {
public TopSnappedSmoothScroller(Context context) {
super(context);
}
#Override
public PointF computeScrollVectorForPosition(int targetPosition) {
return SnappingLinearLayoutManager.this
.computeScrollVectorForPosition(targetPosition);
}
#Override
protected int getVerticalSnapPreference() {
return SNAP_TO_START;
}
}
}
use an instance of the layoutmanager in recycle view and then calling recyclerView.smoothScrollToPosition(pos); will smooth scroll to selected position to top of the recycler view
//Scroll item pos
linearLayoutManager.scrollToPositionWithOffset(pos, 0);
You just need to call recyclerview.scrollToPosition(position). That's fine!
If you want to call it in adapter, just let your adapter has the instance of recyclerview or the activity or fragment which contains recyclerview,than implements the method getRecyclerview() in them.
I hope it can help you.
If you want to scroll automatic without show scroll motion then you need to write following code:
mRecyclerView.getLayoutManager().scrollToPosition(position);
If you want to display scroll motion then you need to add following code.
=>Step 1: You need to declare SmoothScroller.
RecyclerView.SmoothScroller smoothScroller = new
LinearSmoothScroller(this.getApplicationContext()) {
#Override
protected int getVerticalSnapPreference() {
return LinearSmoothScroller.SNAP_TO_START;
}
};
=>step 2: You need to add this code any event you want to perform scroll to specific position.
=>First you need to set target position to SmoothScroller.
smoothScroller.setTargetPosition(position);
=>Then you need to set SmoothScroller to LayoutManager.
mRecyclerView.getLayoutManager().startSmoothScroll(smoothScroller);
just call this method simply:
((LinearLayoutManager)recyclerView.getLayoutManager()).scrollToPositionWithOffset(yourItemPosition,0);
instead of:
recyclerView.scrollToPosition(yourItemPosition);
same with speed regulator
public class SmoothScrollLinearLayoutManager extends LinearLayoutManager {
private static final float MILLISECONDS_PER_INCH = 110f;
private Context mContext;
public SmoothScrollLinearLayoutManager(Context context,int orientation, boolean reverseLayout) {
super(context,orientation,reverseLayout);
mContext = context;
}
#Override
public void smoothScrollToPosition(RecyclerView recyclerView, RecyclerView.State state,
int position) {
RecyclerView.SmoothScroller smoothScroller = new TopSnappedSmoothScroller(recyclerView.getContext()){
//This controls the direction in which smoothScroll looks for your view
#Override
public PointF computeScrollVectorForPosition(int targetPosition) {
return new PointF(0, 1);
}
//This returns the milliseconds it takes to scroll one pixel.
#Override
protected float calculateSpeedPerPixel(DisplayMetrics displayMetrics) {
return MILLISECONDS_PER_INCH / displayMetrics.densityDpi;
}
};
smoothScroller.setTargetPosition(position);
startSmoothScroll(smoothScroller);
}
private class TopSnappedSmoothScroller extends LinearSmoothScroller {
public TopSnappedSmoothScroller(Context context) {
super(context);
}
#Override
public PointF computeScrollVectorForPosition(int targetPosition) {
return SmoothScrollLinearLayoutManager.this
.computeScrollVectorForPosition(targetPosition);
}
#Override
protected int getVerticalSnapPreference() {
return SNAP_TO_START;
}
}
}
Try what worked for me cool!
Create a variable private static int displayedposition = 0;
Now for the position of your RecyclerView in your Activity.
myRecyclerView.setOnScrollListener(new RecyclerView.OnScrollListener() {
#Override
public void onScrollStateChanged(RecyclerView recyclerView, int newState) {
super.onScrollStateChanged(recyclerView, newState);
}
#Override
public void onScrolled(RecyclerView recyclerView, int dx, int dy) {
super.onScrolled(recyclerView, dx, dy);
LinearLayoutManager llm = (LinearLayoutManager) myRecyclerView.getLayoutManager();
displayedposition = llm.findFirstVisibleItemPosition();
}
});
Place this statement where you want it to place the former site displayed in your view .
LinearLayoutManager llm = (LinearLayoutManager) mRecyclerView.getLayoutManager();
llm.scrollToPositionWithOffset(displayedposition , youList.size());
Well that's it , it worked fine for me \o/
what i did to restore the scroll position after refreshing the RecyclerView on button clicked:
if (linearLayoutManager != null) {
index = linearLayoutManager.findFirstVisibleItemPosition();
View v = linearLayoutManager.getChildAt(0);
top = (v == null) ? 0 : (v.getTop() - linearLayoutManager.getPaddingTop());
Log.d("TAG", "visible position " + " " + index);
}
else{
index = 0;
}
linearLayoutManager = new LinearLayoutManager(getApplicationContext());
linearLayoutManager.scrollToPositionWithOffset(index, top);
getting the offset of the first visible item from the top before creating the linearLayoutManager object and after instantiating it the scrollToPositionWithOffset of the LinearLayoutManager object was called.
I don't know why I didn't find the best answer but its really simple.
recyclerView.smoothScrollToPosition(position);
No errors
Creates Animations
What i may add here is how to make it work together with DiffUtil and ListAdapter
You may note that calling recyclerView.scrollToPosition(pos) or (recyclerView.layoutManager as LinearLayoutManager).scrollToPositionWithOffset(pos, offset) wouldn't work if called straight after adapter.submitList. It is because the differ looks for changes in a background thread and then asynchronously notifies adapter about changes. On a SO i have seen several wrong answers with unnecessary delays & etc to solve this.
To handle the situation properly the submitList has a callback which is invoked when changes have been applied.
So the proper kotlin implementations in this case are:
//memorise target item here and a scroll offset if needed
adapter.submitList(items) {
val pos = /* here you may find a new position of the item or just use just a static position. It depends on your case */
recyclerView.scrollToPosition(pos)
}
//or
adapter.submitList(items) { recyclerView.smoothScrollToPosition(pos) }
//or etc
adapter.submitList(items) { (recyclerView.layoutManager as LinearLayoutManager).scrollToPositionWithOffset(pos, offset) }
Introduction
None of the answers explain how to show last item(s) at the top. So, the answers work only for items that still have enough items above or below them to fill the remaining RecyclerView. For instance, if there are 59 elements and a 56-th element is selected it should be at the top as in the picture below:
So, let's see how to implement this in the next paragraph.
Solution
We could handle those cases by using linearLayoutManager.scrollToPositionWithOffset(pos, 0) and additional logic in the Adapter of RecyclerView - by adding a custom margin below the last item (if the last item is not visible then it means there's enough space fill the RecyclerView). The custom margin could be a difference between the root view height and the item height. So, your Adapter for RecyclerView would look as follows:
...
#Override
public void onBindViewHolder(ViewHolder holder, final int position) {
...
int bottomHeight = 0;
int itemHeight = holder.itemView.getMeasuredHeight();
// if it's the last item then add a bottom margin that is enough to bring it to the top
if (position == mDataSet.length - 1) {
bottomHeight = Math.max(0, mRootView.getMeasuredHeight() - itemHeight);
}
RecyclerView.LayoutParams params = (RecyclerView.LayoutParams)holder.itemView.getLayoutParams();
params.setMargins(0, 0, params.rightMargin, bottomHeight);
holder.itemView.setLayoutParams(params);
...
}
...
If your LayoutManager is LinearLayoutManager you can use scrollToPositionWithOffset(position,0); on it and it will make your item the first visible item in the list. Otherwise, you can use smoothScrollToPosition on the RecyclerView directly.
I ended up using the below code.
RecyclerView.LayoutManager layoutManager = mainList.getLayoutManager();
if (layoutManager instanceof LinearLayoutManager) {
// Scroll to item and make it the first visible item of the list.
((LinearLayoutManager) layoutManager).scrollToPositionWithOffset(position, 0);
} else {
mainList.smoothScrollToPosition(position);
}
scroll at particular position
and this helped me alot.
by click listener you can get the position in your adapter
layoutmanager.scrollToPosition(int position);
In my case my RecyclerView have a padding top like this
<android.support.v7.widget.RecyclerView
...
android:paddingTop="100dp"
android:clipToPadding="false"
/>
Then for scroll a item to top, I need to
recyclerViewLinearLayoutManager.scrollToPositionWithOffset(position, -yourRecyclerView.getPaddingTop());
please note that if scrollToPosition not work notice that your RecyclerView was inside a NestedScrollView; refer to this post
This is pretty simple
recyclerView.scrollToPosition(position)
If you've Recycler view inside nestedscrollview :
val y = recyclerview.getChildAt(0).y
recyclerview.smoothScrollTo(0, y.toInt())
If your Recycler view is not inside nestedscrollview :
recyclerview.smoothScrollToPosition(index)
or
recyclerview.layoutManager?.smoothScrollToPosition(recyclerview, null ,index)
I use the code below to smooth-scroll an item (thisView) to the top.
It works also for GridLayoutManager with views of different heights:
View firstView = mRecyclerView.getChildAt(0);
int toY = firstView.getTop();
int firstPosition = mRecyclerView.getChildAdapterPosition(firstView);
View thisView = mRecyclerView.getChildAt(thisPosition - firstPosition);
int fromY = thisView.getTop();
mRecyclerView.smoothScrollBy(0, fromY - toY);
Seems to work good enough for a quick solution.
Im new in Android world. I want to put some parallax background effects in my app.
How can I do it? How to approach to this in Android?
Is there any productive way to create 2-3 layer parallax background? Is there some tool, or class in android API?
Or maybe I have to modify background image location or margins "manually" in code?
Im using API level 19.
I have tried to understand Paralloid library, but this is too big to understand without any explanation. Im new to Android and Java, im not familiar with all Layouts and other UI objects, however I'm familiar with MVC.
I started bounty, maybe someone can explain step by step how that library works.
This is what you can do:
In your activity/fragment layout file specify 2 ScrollView's (say background_sv and content_sv).
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<com.example.parallax.MyScrollView
android:id="#+id/background_sv"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<ImageView
android:id="#+id/parallax_bg"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="..." />
</com.example.parallax.MyScrollView>
<com.example.parallax.MyScrollView
android:id="#+id/content_sv"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical" >
</LinearLayout>
</com.example.parallax.MyScrollView>
</RelativeLayout>
Add a dummy view in the content scrollview of the height of the background and make it transparent. Now, attach a scroll listener to the content_sv. When the content scrollview is scrolled, call
mBgScrollView.scrollTo(0, (int)(y /*scroll Of content_sv*/ / 2f));
The existing API's doesn't have the support to get the scroll events.
Hence, we need to create a Custom ScrollView, to provide the ScrollViewListener.
package com.example.parallax;
// imports;
public class MyScrollView extends ScrollView {
public interface ScrollViewListener {
void onScrollChanged(MyScrollView scrollView, int x, int y, int oldx, int oldy);
}
private ScrollViewListener scrollViewListener = null;
public MyScrollView(Context context) {
super(context);
}
public MyScrollView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public MyScrollView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public void setScrollViewListener(ScrollViewListener scrollViewListener) {
this.scrollViewListener = scrollViewListener;
}
#Override
protected void onScrollChanged(int x, int y, int oldx, int oldy) {
super.onScrollChanged(x, y, oldx, oldy);
if(scrollViewListener != null) {
scrollViewListener.onScrollChanged(this, x, y, oldx, oldy);
}
}
}
Here is the activity which hosts both the content ScrollView and background ScrollView
package com.example.parallax;
// imports;
public class ParallaxActivity extends Activity implements ScrollViewListener {
private MyScrollView mBgScrollView;
private MyScrollView mContentScrollView;
#Override
public void onCreate(Bundle savedInstanceState) {
mBgScrollView = findViewById(R.id.background_sv);
mContentScrollView = findViewById(R.id.content_sv);
mContentScrollView.setOnScrollListener(this);
}
// this is method for onScrollListener put values according to your need
#Override
public void onScrollChanged(MyScrollView scrollView, int x, int y, int oldx, int oldy) {
super.onScrollChanged(scrollView, x, y, oldx, oldy);
// when the content scrollview will scroll by say 100px,
// the background scrollview will scroll by 50px. It will
// look like a parallax effect where the background is
// scrolling with a different speed then the content scrollview.
mBgScrollView.scrollTo(0, (int)(y / 2f));
}
}
I think the question is unclear, so this is not really an answer so much as an attempt to clarify with more detail than I could include in a comment.
My question is about what kind of parallax effect you want to achieve. Given these three examples (they are demo apps you can install from the Play Store), which if any has the type of parallax effect you want? Please answer in a comment.
Paralloid Demo
Parallax Scroll Demo
Google IO App
Given an answer, we all will find it easier to help out. If you edit your question to include this information, it will be improved.
The following contains an example application published by the author of Paralloid:
https://github.com/chrisjenx/Paralloid/tree/master/paralloidexample
From the GitHub page under the 'Getting Started' section:
Layout
ScrollView
This is an example, please refer to the paralloidexample App for full
code.
<FrameLayout ..>
<FrameLayout
android:id="#+id/top_content"
android:layout_width="match_parent"
android:layout_height="192dp"/>
<uk.co.chrisjenx.paralloid.views.ParallaxScrollView
android:id="#+id/scroll_view"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fillViewport="true">
<LinearLayout
android:id="#+id/scroll_content"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:paddingTop="192dp"/>
</uk.co.chrisjenx.paralloid.views.ParallaxScrollView>
</FrameLayout>
Fragment
Inside your onViewCreated() or onCreateView().
//...
FrameLayout topContent = (FrameLayout) rootView.findViewById(R.id.top_content);
ScrollView scrollView = (ScrollView) rootView.findViewById(R.id.scroll_view);
if (scrollView instanceof Parallaxor) {
((Parallaxor) scrollView).parallaxViewBy(topContent, 0.5f);
}
// TODO: add content to top/scroll content
Thats it!
Have a look at the Parallaxor interface for applicable Parallax
methods.
Hope this helps!
Also, here is a link to Google's 'getting started' page for android.
Also, here is a link to a 'java tutorial for complete beginners'.
As well as link to some documentation about layouts, which 'define the visual structure for a user interface'.
That being said, you would use the layout to define what the interface looks like and use the subsequent example code to define what happens when you interact with it.
P.S. You can see the application in action here
I use the ParallaxScroll library. Very easy to use, good samples and well documented.
Here is how it can be done using ScrollView and it's background image. I've committed the code in github.
You need to extend the ScrollView and Drawable classes.
By default the ScrollView background height will be same as viewport height. To achieve the parallax effect, the background height should be larger and should be based on the ScrollView child height and the background scrolling factor we want to impose.
Background scroll factor of 1 indicates, background height is same as ScrollView child height and hence background will scroll with same offset as the child scrolls.
0.5 indicates, background height is 0.5 times ScrollView child extended height and will scroll 50% slower compared to the child contents. This effectively brings the parallax scrolling effect.
Call following method from ScrollView constructor:
void init() {
// Calculate background drawable size before first draw of scrollview
getViewTreeObserver().addOnPreDrawListener(new ViewTreeObserver.OnPreDrawListener() {
#Override
public boolean onPreDraw() {
// Remove the listener
getViewTreeObserver().removeOnPreDrawListener(this);
mDrawable = (ParallaxDrawable) getBackground();
if(mDrawable != null && mDrawable instanceof ParallaxDrawable) {
// Get the only child of scrollview
View child = getChildAt(0);
int width = child.getWidth();
// calculate height of background based on child height and scroll factor
int height = (int) (getHeight() + (child.getHeight() - getHeight()) * mScrollFactor);
mDrawable.setSize(width, height);
}
return true;
}
});
}
When ScrollView is scrolled, take into consideration the scroll offset while drawing the background. This basically achieves the parallax effect.
ParallaxScrollView:
protected void onScrollChanged(int x, int y, int oldX, int oldY) {
if(mDrawable != null && mDrawable instanceof ParallaxDrawable) {
// set the scroll offset for the background drawable.
mDrawable.setScrollOffset(x*mScrollFactor, y*mScrollFactor);
}
}
ParallaxDrawable:
#Override
public void draw(Canvas canvas) {
// To move the background up, translate canvas by negative offset
canvas.translate(-mScrollXOffset, -mScrollYOffset);
mDrawable.draw(canvas);
canvas.translate(mScrollXOffset, mScrollYOffset);
}
protected void onBoundsChange(Rect bounds) {
// This sets the size of background drawable.
mDrawable.setBounds(new Rect(bounds.top, bounds.left, bounds.left + mWidth, bounds.top + mHeight));
}
Usage of ParallaxScrollView and ParallaxDrawable:
public class MyActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.parallax_layout);
final ParallaxScrollView scrollView = (ParallaxScrollView) findViewById(R.id.sv);
ParallaxDrawable drawable = new ParallaxDrawable(getResources().getDrawable(R.drawable.bg));
scrollView.setBackground( drawable, 0.2f );
}
}
parallax_layout.xml:
<manish.com.parallax.ParallaxScrollView
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/sv"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<TextView
android:id="#+id/tv"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textColor="#fff"
android:text="#string/text" />
<View
android:layout_width="match_parent"
android:layout_height="5dp" />
...
</LinearLayout>
</manish.com.parallax.ParallaxScrollView>
The Android API does not support much concrete tools for it as you probably noticed. In API 20 they added elevation which is an attribute for depth. This does not support parallax layouts itself but I would say it's a step by Google to make this kind of work easier. If you want a wild guess on if and when, I would say that parallax utilities could be added before API 25 is released, based on the latest update and the progress in battery efficiency.
For now all you need is to listen for some kind of movement and change the views positions based on a value representing elevation.
Your question made me upgrade my own project and this is how I did it using ViewDragHelper inside a Fragment.
public class MainFragment extends Fragment implements View.OnTouchListener {
private ImageView mDecor, mBamboo, mBackgroundBamboo;
private RelativeLayout mRootLayout;
private ViewDragHelper mDragHelper;
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
mRootLayout = (RelativeLayout) inflater.inflate(R.layout.fragment_main, container, false);
mRootLayout.setOnTouchListener(this);
mDecor = (ImageView) mRootLayout.findViewById(R.id.decor);
mBamboo = (ImageView) mRootLayout.findViewById(R.id.bamboo);
mBackgroundBamboo = (ImageView) mRootLayout.findViewById(R.id.backround_bamboo);
mDragHelper = ViewDragHelper.create(mRootLayout, 1.0f, new ViewDragHelper.Callback() {
private final float MAX_LEFT = -0;
private final float MAX_TOP = -20;
private final float MAX_RIGHT = 50;
private final float MAX_BOTTOM = 10;
private final float MULTIPLIER = 0.1f;
private final int DECOR_ELEVATION = 3;
private final int FRONT_BAMBOO_ELEVATION = 6;
private final int BACKGROUND_BAMBOO_ELEVATION = 1;
private float mLeft = 0;
private float mTop = 0;
#Override
public boolean tryCaptureView(View view, int i) {
return true;
}
#Override
public int clampViewPositionVertical(View child, int top, int dy) {
mTop += dy * MULTIPLIER;
mTop = mTop > MAX_BOTTOM ? MAX_BOTTOM : mTop < MAX_TOP ? MAX_TOP : mTop;
mDecor.setTranslationY(mTop * DECOR_ELEVATION);
mBamboo.setTranslationY(mTop * FRONT_BAMBOO_ELEVATION);
mBackgroundBamboo.setTranslationY(mTop * BACKGROUND_BAMBOO_ELEVATION);
return 0;
}
#Override
public int clampViewPositionHorizontal(View child, int left, int dx) {
mLeft += dx * MULTIPLIER;
mLeft = mLeft < MAX_LEFT ? MAX_LEFT : mLeft > MAX_RIGHT ? MAX_RIGHT : mLeft;
mDecor.setTranslationX(mLeft * DECOR_ELEVATION);
mBamboo.setTranslationX(mLeft * FRONT_BAMBOO_ELEVATION);
mBackgroundBamboo.setTranslationX(mLeft * BACKGROUND_BAMBOO_ELEVATION);
return 0;
}
#Override
public void onViewPositionChanged(View changedView, int left, int top, int dx, int dy){
mRootLayout.requestLayout();
}
});
return mRootLayout;
}
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
mDragHelper.processTouchEvent(motionEvent);
// you can still use this touch listener for buttons etc.
return true;
}
}
Hi You can go with the below-given code for ParallaxView class
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import java.util.ArrayList;
public class ParallaxView extends SurfaceView implements Runnable {
private volatile boolean running;
private Thread gameThread = null;
// For drawing
private Paint paint;
private Canvas canvas;
private SurfaceHolder ourHolder;
// Holds a reference to the Activity
Context context;
// Control the fps
long fps =60;
// Screen resolution
int screenWidth;
int screenHeight;
ParallaxView(Context context, int screenWidth, int screenHeight) {
super(context);
this.context = context;
this.screenWidth = screenWidth;
this.screenHeight = screenHeight;
// Initialize our drawing objects
ourHolder = getHolder();
paint = new Paint();
}
#Override
public void run() {
while (running) {
long startFrameTime = System.currentTimeMillis();
update();
draw();
// Calculate the fps this frame
long timeThisFrame = System.currentTimeMillis() - startFrameTime;
if (timeThisFrame >= 1) {
fps = 1000 / timeThisFrame;
}
}
}
private void update() {
// Update all the background positions
}
private void draw() {
if (ourHolder.getSurface().isValid()) {
//First we lock the area of memory we will be drawing to
canvas = ourHolder.lockCanvas();
//draw a background color
canvas.drawColor(Color.argb(255, 0, 3, 70));
// Draw the background parallax
// Draw the rest of the game
paint.setTextSize(60);
paint.setColor(Color.argb(255, 255, 255, 255));
canvas.drawText("I am a plane", 350, screenHeight / 100 * 5, paint);
paint.setTextSize(220);
canvas.drawText("I'm a train", 50, screenHeight / 100*80, paint);
// Draw the foreground parallax
// Unlock and draw the scene
ourHolder.unlockCanvasAndPost(canvas);
}
}
// Clean up our thread if the game is stopped
public void pause() {
running = false;
try {
gameThread.join();
} catch (InterruptedException e) {
// Error
}
}
// Make a new thread and start it
// Execution moves to our run method
public void resume() {
running = true;
gameThread = new Thread(this);
gameThread.start();
}
}// End of ParallaxView
To know more you can go **
here
**: http://gamecodeschool.com/android/coding-a-parallax-scrolling-background-for-android/
I'm working on a Circular ViewPager, and i've implemented this exactly solution (https://stackoverflow.com/a/12965787/1083564).
The only thing is missing, is the fact that i need to smoothScroll when i'm using the setCurrentItem(int i, bol b) method, that instantly goes to the pixel limit, without using the smoothScroll.
I already have the access to use this method, using the following code:
package android.support.v4.view;
import android.content.Context;
import android.util.AttributeSet;
public class MyViewPager extends ViewPager {
public MyViewPager(Context context) {
super(context);
}
public MyViewPager(Context context, AttributeSet attr) {
super(context, attr);
}
public void smoothScrollTo(int x, int y, int velocity) {
super.smoothScrollTo(x, y, velocity);
}
}
But i couldn't figure it out where and how to use it. I have the number of pixels that i need to run smoothly by using this code inside the setOnPageChangeListener on my ViewPager:
#Override
public void onPageScrolled(int position, float positionOffset, int positionOffsetPixels) {
Log.d( "viewpager", positionOffsetPixels+"");
}
Before it goes to 0, instantly, because of the setCurrentItem, i have the value of pixels left to reach 0 (to the left) or x (to the right, depending of screen). I dont know how can i get this x number too.
PS: I think this solution is the exatcly one used by IMDB app. You can see this scrolling from the first to the last but one, without remove your finger (use 2 fingers to do it). You will see that the "white limit" will show from the left side of the ViewPager. The only difference is that they know how to smooth scroll after using the setCurrentItem.
If you need some more information, please, ask! Thanks!
Issue: When you detect circular scrolling has to be perfomed, calling setCurrentItem immediately will cause the ViewPager to scroll to the real fragment immediately without smooth scrolling as it is set to false.
Solution: Instead allow the ViewPager to scroll to the fake fragment smoothly as it does for other fragments and then scroll to the real fragment after some delay with smooth scrolling set to false. User will not notice the change.
When we are performing circular scrolling, call setCurrentItem in a runnable with some delay. Use onPageSelected to know the index of the page selected.
public void onPageSelected(int position) {
// Consider eg. : C' A B C A'
boolean circularScroll = false;
if(position == 0) {
// Position 0 is C', we need to scroll to real C which is at index 3.
position = mPager.getAdapter().getCount() - 2;
circularScroll = true;
}
int lastIndex = mPager.getAdapter().getCount() - 1;
if(position == lastIndex) {
// Last index is A', we need to scroll to real A, which is at index 1.
position = 1;
circularScroll = true;
}
if(circularScroll) {
final int realPosition = position;
mPager.postDelayed(new Runnable() {
#Override
public void run() {
mPager.setCurrentItem(realPosition, false);
}
}, 500L);
}
}
When you set the second parameter of the setCurrentItem to true it should smooth scroll
#Override
public void onPageScrollStateChanged (int state) {
if (state == ViewPager.SCROLL_STATE_IDLE) {
int curr = viewPager.getCurrentItem();
int lastReal = viewPager.getAdapter().getCount() - 2;
if (curr == 0) {
viewPager.setCurrentItem(lastReal, true);
} else if (curr > lastReal) {
viewPager.setCurrentItem(1, true);
}
}
}