Unable to build Android app FabricGenerateResourcesDebug - android

I'm trying to integrate twitter's sdk with my app. I'm following this guide.
Unfortunately, when I try to build my project, I keep receiving this error:
Error:Execution failed for task ':app:fabricGenerateResourcesDebug'.
Crashlytics Developer Tools error.
Unfortunately because I don't have 10 reputation, I can't post my build.gradle file because it has links in it. Just trust the fact that it looks just like the build.gradle example in the top link provided.
Is there something that I'm missing that I may have overlooked?

Your problem should be caused due to that you did not create a “crashlytics.properties” file which is required to contain API Key and Build Secret in your app directory.
The solution is quite simple that you don't even have to manually setup anything on your original project. Just following this link:
https://fabric.io/settings/organizations
It will lead you to the Fabric official website, which helps you to download and install Fabric plugins into your IDE (Android Studio, IntelliJ or Eclipse). This might be a new magical method to integrate twitter's SDK within your app, it will automatically configure your project. You will see the magic when you get there.
Hope it helps.

The fix I found is that I did not place the meta-data tag with the API Key INSIDE the application tag in the androidmanifest.xml.

Related

Problem with adding Firebase Crashlytics in Xamarin Android project

I have some problem with adding Firebase Crashlytics in Xamarin Android project.
I created an empty android project in visual studio. Then I registered the application in google firebase console. Then downloaded google-services.json and put it in the project.
for this file set the build in googleservicejson mode.
Before that, I added the following nugget packages:
Xamarin.Android.Crashlytics
Xamarin.Android.Crashlytics.Answers
Xamarin.Android.Crashlytics.Beta
Xamarin.Android.Crashlytics.Core
In OnCreate method, I added the following code:
Fabric.Fabric.With (this, new Crashlytics.Crashlytics ());
Crashlytics.Crashlytics.HandleManagedExceptions ();
Also I add this meta data in AndroidManifest.xml
<meta-data android:name="io.fabric.ApiKey" android:value="firebase api key" />
Then I added this in strings.xml
<string name="com.crashlytics.android.home.firebaseandroid">33</string>
where home.firebaseandroid is my apk name
After cleaning and rebuild, when I launch the application it throw this exception:
Fabric.Services.Concurrency.UnmetDependencyException: 'This app relies on Crashlytics. Please sign up for access at https://fabric.io/sign_up,
install an Android build tool and ask a team member to invite you to this app's organization.'
As I understand, the application is looking for an api key for the Fabric, but I only have the api key from firebase.
Has anyone had a same problem?
Advise in what direction to look, please.
Thanks in advance.
If you're using a google services file, then you should not be specifying API keys in your AndroidManifest. The google services file already contains the API key that Crashlytics SDK is looking for.
If you want to try something else, see my comment on this issue here: https://github.com/xamarin/XamarinComponents/issues/760#issuecomment-579010612
This is the workaround I've found at that time (yes, I know it is not the last version, please keep reading):
I've fixed the issue at least for me. It seems that the issue was caused by
dependency interactions.
For anybody struggling with this, I've got it working by using exactly
the following versions:
Xamarin.Android.Crashlytics 2.9.4.1
Xamarin.Android.Crashlytics.Answers 1.4.2
Xamarin.Android.Crashlytics.Beta 1.2.9
Xamarin.Android.Crashlytics.Core 2.6.3 Xamarin.Android.Fabric 1.4.3
Xamarin.Build.Download 0.4.11
Installing Crashlytics will install Xamarin.Build.Download 0.7.1 as a
dependency, but (at least for me) it is not possible to get a proper
build anymore with that version. So this package should be downgraded
after it is installed.
Having said that; you must be aware of the imminent deprecation of this Crashlytics version based on Fabric, right?
All of us were received a mail from Google informing that:
We are writing to let you know that the Fabric Crashlytics SDK is now deprecated and will continue reporting your app's crashes until
November 15, 2020. After this date, the Fabric Crashlytics SDK and
beta versions of the Firebase Crashlytics SDK will stop sending crash
reports for your app.What happened?
We are replacing Fabric Crashlytics SDKs and beta versions of the Firebase Crashlytics SDKs with the generally available Firebase
Crashlytics SDKs.What's Next?
To continue getting crash reports in the Firebase console, make sure to upgrade your apps to the Firebase Crashlytics SDK versions
17.0.0+ for Android, 4.0.0+ for iOS, and 6.15.0+ for Unity before November 15, 2020.Android
So everything is going to change soon, and you shouldn't use the Fabric solution anymore, especially for new projects.
You can found the new official nuget package here, but it is a preview (the xamarin team is working on this, I guess, but they are dangerously near the deadline -as we all):
https://www.nuget.org/packages/Xamarin.Firebase.Crashlytics/117.0.0-preview02
This is the official repository issue to add comments:
https://github.com/xamarin/XamarinComponents/issues/956
I'm currently migrating my project to this new Crashlytics version, and one thing to keep in mind is that you need to use AndroidX (that was a problem for me, I'm working on an old project's maintenance, and the migration to AndroidX is not ready yet)
When you'll add this new package and the google-services.json you will need to change the following in your old code:
Every CrashLytics.Crashlytics reference will be just FirebaseCrashlytics.
No initialization is needed, you can get the FirebaseCrashlytics.Instance anywhere
To log an exception you will need to use the RecordException method instead of the old LogException
SetUserIdentifier is changed to SetUserId, and SetUserName is no longer there
There is no method to crash on purpose anymore, so now you have to simply throw any exception you want if you wanna test your implementation
Maybe I'm missing something, but basically, that's all.

java.lang.NoSuchMethodError: No static method zzb(Ljava/lang/Object;Ljava/lang/Object;)

I'm stuck in my first real-time firebase app. :(
I was making a simple registration app using firebase and but I found a runtime error . please
remember I'm using android-studio 2.3.
Note- I've included google-services.json also in the required directory.
Error is
My project-level gradle file is
Note:- I think this problem might be----> "due to my sdk manager .but I dont'know how I check which sdk files are required for android studio 2.3 working with firebase".
or,
My app-level gradle file also may contain wrong firebase-auth /firebase-core dependency. please check it below in picture:-
Please guide me with pictorial way because this problem is not explained anywhere with a right solution.
Thanks in advance :)

Add Google Licensing Validation (LVL) Check in an Application made with Appcelerator

I've been trying to attach the Google Licensing Validation Check (https://developer.android.com/google/play/licensing/setting-up.html) to my application made with Appcelerator. I found a GIT repository (https://github.com/eric-sofisoftwarellc/TiLicensing) that was supposed to contain a module that would do the job, but there is no .ZIP file in there, so the instructions are either incomplete or unclear.
I have tried to add the source files into the "modules" folder of my application, but it displays this error:
ti:/module.js:280: Uncaught Error: Requested module not found: com.sofisoftwarellc.licensechecker.
I also found this question (How to add Google Play license into an android application created with Appcelerator?), that redirected me to the same repository in the end.
Does someone have the .zip file that is specified in the instructions of the GIT repository or has someone ever made it work? I've tried building the module with Appcelerator Studio, but it did not work.
Could someone please help me? Thanks in advance.
If you want to use it in a Titanum SDK 6+ project you have to recompile the module because it was created 2 years ago. But that won't work that easily because it is using some legacy classes (org.apache.http) so you have to change the module in order to get it to work, sorry.

How to fix "Error:Cannot find JAR 'ivy-2.2.0.jar' required by module 'gradle-dependency-management' using classpath or distribution directory"?

I'm trying to create an Android application in Android Studio. When I try to create the project, it tells me that the Gradle refresh failed, with the error message
Error:Cannot find JAR 'ivy-2.2.0.jar' required by module 'gradle-dependency-management' using classpath or distribution directory 'C:\Gradle\gradle-2.10'
What is ivy-2.2.0.jar, and how do I fix this?
As of 7/19/2017, I have seen that the ivy-2.2.0.jar file is included in both the binaries-only and the complete installations for Gradle.
The file is located here:
gradle-4.0.1\lib\plugins\ivy-2.2.0.jar
Ironically, I received the same issue when attempting to build one of Oculus's VR sample projects.
When switching to the complete installation, I no longer received this specific error.
Perhaps try switching to the complete installation, or migrating the project to use any Gradle Wrappers that might be available.
This might happen if you are using the complete distribution with sources of Gradle. Try out the binary only distribution. It should work.

Configuration with name 'default' not found

I would like to start a project in Android Studio, using Simple Facebook library.
I used to develop in Eclipse and things were fine, but now i had to face an issue while trying to make the libraries work with gradle.
I made a new project.
I made a module for official Facebook SDK inside "libraries" folder
I made a module for Simple Facebook library inside "libraries" folder
I got the following error:
Error:A problem occurred configuring project ':app'.
> Cannot evaluate module simplefacebook : Configuration with name 'default' not found.
I did my research and as everybody experienced this error message is not really informative, and i also tryed to solve this problem from stack overflow's other smiliar questions but just coudnt get it work.
Please help if you can.
And please mention in comment which gradle file you would like to see, because there are 5 of them.
Look in the docs from Facebook!
You don't need to place the hole project as library module anymore in android studio.
Facebook and many other API Providers provide ther Libs now over Maven and you only have to add the dependcy to the correct artifact in your apps build.gradle file.
Here example for Facebook SDK:
dependencies {
compile 'com.facebook.android:facebook-android-sdk:4.1.0'
}
Copied from here: https://developers.facebook.com/docs/android/getting-started
I havn't searched for the other lib, but you should find it your self on developers.facebook.com.

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