How do I properly setup Android Studio to work with GenyMotion? - android

I am using Android Studio 1.1 and GenyMotion 2.3.1
I have followed many guides online but I am unable to run my apks through Genymotion.
This is what I get when I try to run something:-
When I click "Run" I get a "Configuration is Still Incorrect. Do you want to edit it again.?" with two options :- "Edit" and "Continue Anyway".
How do I solve this problem?

Have you added the Genymotion plugin. Go through this. Genymotion Plugin for Android Studio

Seems like Android Studio is not picking up your module (so not a Genymotion problem). Ensure that one of the first lines in your module (not root project) build.gradle is this:
apply plugin: 'com.android.application'
On second thought the problem might be your folder structure. You opened the root project in ...../bartalk-master but it is in reality located in ...../bartalk-master/bartalk-master. Fix this and you should be good to go.

Genymotion devices behave with ADB exactly like any USB device you plug into your computer.
Considering your problem the window appears because Android Studio does not find a device to connect with : no USB device, no AVD (official emulator), and no Genymotion instance.
The Target Device section, on the window, allows you to choose on what kind if device you want to launch your app. If you want to use Genymotion you can let it set Show chooser dialog or whether USB Devices.
Now, what you should do is to be careful to have a Genymotion instance already launched before running your app.
To be sure the connection is already done you can try to type adb devices you should see something like this:
List of devices attached
192.168.56.101:5555 device
The <ip>:<port> device line is the Genymotion instance currently running.
Please give more details about your situation if this does not solve your problem.

Related

How to use a different emulator in Android Studio

I have issues with the build in qemu emulator in Android Studio. There are some other Android emulators out there. How to configure Android Studio to use a different emulator? I use leapdroid emulator http://www.leapdroid.com to run apps and games.
Leapdroid is compatible with Android adb, i.e., using the same port numbers starting with 5555, so there is really nothing special to do, pretty much same as what you do with the built-in Android emulator. If you run "adb devices", you will see a device named as "emulator-5554".
Here are the steps:
Launch Leapdroid vm, which contains android 4.4.4 image
Launch Android Studio, and click Android emulator tab, a device named as "Emulator unknown 4.4.4" will show up inside the device list, and you can select it.
You should be able to see the logcat, and debug your Android app, etc.
Make sure that you close all other emulators first, in case there are conflicts.
I've also attached two screenshots for clarifications:
There are options like:
Genymotion: https://www.genymotion.com/
config with Androi Studio here
Visual Studio Emulator for Android
https://www.visualstudio.com/en-us/features/msft-android-emulator-vs.aspx
config with Android Studio here
I hope this help you
Did you try using Genymotion? It is the fastest emulator I've come across.
-Download it from their website for your required system specifications.
-You will also need an account to download the device images.
-Once all that is done, when you simply run the emulator, the device should show up in your ADB choose device window.
-You may also want to use Genymotion plugin for android studio for easy launch of virtual devices.

App not run in visual studio emulator for android in visual studio 2015

I create blank xamarin android project without add any code when i debug this project debugging without problem but when i run app with visual studio emulator for android emulator is running but not starting my app and deploy failed and don't show me error
why ?
please help me
I had the same issue. VS 2015 can launch the VS emulator but can't deploy the app.
I was able to solve the issue like this:
Launch the emulator (F5 in VS, then cancel the deployment using the Build/Cancel menu)
Click on the chevron icon (») in the toolbar to the right of the emulator
Select the Network tab
Locate the preferred network ip address
Back in VS, click on the Open Adb Command Prompt toolbar button
Type adb connect [the emulator ip address]
Press F5 again in VS
Looks like a VS bug to me.
I had the same issue. It turned out the root cause was that the VS Emulator couldn't find adb.exe.
When that happens it won't connect to the emulator unless you do the manual connection following the steps CSharpRocks gives. The emulator also won't be listed under "adb devices".
The fix for me was to reinstall the Android SDK, using the Windows EXE based installer (not the zip installer). The EXE installer sets the HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Android SDK Tools key, Path value, in the registry, pointing to the Android SDK root directory.
The VS Emulator uses that registry setting (or the Android Studio install registry setting) to find the SDK, assuming you didn't install the Android SDK with Visual Studio itself. With that, it should be able to find adb.exe and work.
Have a look here:
Xamarin Forms Android App Crashes Running Debug with VS Android Emulator
Start the Hyper-V manager
Select the emulator you are trying to use
Right-click, hit settings
Click processor
Click Compatibility
Set checkbox “Migrate to a physical computer with a different processor version”
I'm having a very similar issue. I have found two different kind-of-work-arounds, but have not yet figured out a full solution.
Start the emulator before trying to deploy to it
Launch the Visual Studio Emulator for Android application from the start menu.
Launch one of the available emulators via the green arrow
Attempt to again launch your application from visual studio, selecting the VS Emulator N-inch... emulator from the drop down menu
For me for some reason the app still doesn't "launch" on the emulator, although it is installed. So I have to open the application menu and select my app. Additionally it will usually crash the first several times I try to open it, but eventually displays my single default label, Welcome to Xamarin Forms!.
Run the application in Ad-Hoc mode
Before running the application, change the solution configuration (from the top toolbar next to the green "run" button) to Ad-Hoc.
The problem with both of these methods though is that I'm still not able to actually debug an application. I can run it, but my breakpoints are ignored and I think that will make finding bugs difficult once I actually start to write a real application.
I hope to update this answer once I figure out an actual solution.
I had the same problem yesterday. The problem appeared (probably) because I tried to start development after a long break. I updated VS and everything, but faced many issues.
Eventually you need to start fresh
Make sure SDK for emulator points to the right place (HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Android SDK Tools)
Run Visual Studio with Administrator privileges
Go to Hyper-V Manager and delete ALL Virtual Switches - let the system recreate them when needed. It will do it properly
Delete all existing emulators and recreate them in Visual Studio. I even found a comment to name them without spaces - not sure if it is needed, but wouldn't hurt.
Doing all this helped me. But I was on the verge of reinstalling Windows 10 clean. I think lots of things and configuration changed and are no longer compatible.
Try it enabling Hyper-V and using a Visual Studio Emulator from android; that worked for me after a lot of attempts and research
I had the same issue but in my case it was not the registry. After doing a release build, I deployed the app to the emulator device in release mode which pushes the app to the device and then effectively "disconnects". This leaves a version of the app on the device which seems to block further attempts at debugging or deploying.
I solved it by starting the emulator, going to "settings -> apps" and manually uninstalling my app. Then the next debug build & deploy worked again.
You could probably also manually start the emulator and say "wipe device" option so it starts fresh.
In VS2017, on a Windows10 machine, all I had to do to get the app to show up was turn off Mobile Data.
(swipe down or use settings, then click Mobile Data and confirm to turn it off).
After I turned it back on, I could access the app. Before doing this, it always seemed that the emulator ran, but wouldn't run the app.
... no idea why this worked, but I'm posting it here in case it helps someone.
During my troubleshooting process, I also looked at these articles:
VS Android Emulator wont run application
Troubleshooting the Visual Studio Emulator for Android
Update Your Path For The New Android Emulator Location
Install apache in VS 2015 here.
Visual studio requires apache to develop android apps.
You also may want to look at some other suggestions:
notshowing, troubleshooting
I had such issues before with the android SDK emulator, now I'm using Genymotion emulator instead of it, it is more light and faster and will be detected automatically by you VS once launched.
you can download the free version from here : https://www.genymotion.com/
and also you can download any device emulator.

Start my application on genymotion

I have just installed genymotions, but when I try to start my app on it, as described at the end of this paragraph, eclipse starts the old emulator even if the new one(genymotion) is running. I tried to change the debug configuration but the only virtual devices that I can see in target are the old emulators(see the photo below).
If in target i follow this answer, I get the following error :
[2014-01-30 19:50:00 - HelloWorld] No active compatible AVD's or devices found. Relaunch this configuration after connecting a device or starting an AVD.
Moreover I followed the FAQs that suggests how to bing the SDK. I show my configuration in the second photo.
The devices shown in the photo are all made with AVD, there aren't the one of genymotion and neither the one that is running:
Here I put the configurations of genymotion:
How can I say to eclipse to start the genymotion emulator and not the AVD one?
Looking at your screenshot I think you should unselect all the AVDs displayed on the list. The option you chose launches the best selected AVD by default, and optionally a device.
Also, the Genymotion instances are considered as real devices by ADB and ADT. So, as GhostDerfel mentioned, you need to run one of them before running your app on Genymotion instance.
To know all the detected devices by ADB you can look at the "Devices" section of DDMS. If a Genymotion device is detected, it should show a name like this : genymotion-galaxy_s3....
You can also run this command adb devices. The result should show something like this:
List of devices attached
192.168.56.102:5555 device
Each Genymotion machine is listed by its local IP address here.
If you can't find your Genymotion instance(s), check that you have the lastest version of Genymotion. A ADB detection bug has been fixed on the release 2.0.2
I had the same problem, i solved it by closing Genymotion and starting it from Genymotion Virtual Device Manager in Eclipse
i also had this problem and all tried all the above solutions and still was not working.but finally i read in the genymotion manual that u can simply drag and drop ur apk to the device and it will load and run.so i tried that and not only it worked it also seemed to solve the path problem also so that when ever i run the project it will automatically detect my device created by genymotion.
I can resolve by connecting a real device one time.
You need to install the genymotion plugin. In android studio File>Settings>Plugins>Browse Repositories > install genymotion plugin. once installed a genymotion button should appear in android studio.I hope that helpfull for you.

Can't get Eclipse to build and run app on Galaxy Note 2

I've followed all the instructions at http://developer.android.com/training/basics/firstapp/running-app.html to make a "hello world" app, but despite everything I try, nothing is happening on my device.
I've installed Samsung Kies for what it's worth, and my phone is detected by the OS for file transfer... but when I "Run As - Android Application" in Eclipse, nothing happens at all.
USB debugging is on for my phone.
Edit (June 7, 2013):
I've removed my old installation of Eclipse and the android SDK and downloaded the bundle from http://developer.android.com/sdk/index.html. Still nothing will happen when I try to run as Android Aplication.
I've run adb devices and I get the following output, so I guess my phone is detected:
List of devices attached
42f78b1517259fe5 device
I managed to find a way to add a device to Eclipse, as Galaxy Note 2 wasn't in the dropdown box... but that doesn't seem to do anything other than change the preview image in the activity editor.
I'm not sure if I did it right, but here's the logcat -d dump as suggested
http://pastebin.com/fmrPn3UU
My phone is running 4.1.2. I don't know what else to try, and I can't seem to find out anything else online.
Try forcing Eclipse to prompt you for a device to choose. See if it still does nothing, or if it actually runs.
To allow Eclipse to prompt you:
Open the Run menu > Run configurations
Within the new window, under the Android Application
If you have any configuration, delete the configuration
Create a new configuration by double clicking Android Application or clicking the New button.
Under the Android tab
Select your Android app project within the Project box
Launch action should be Launch Default Activity
Next, open the Target tab
Select Always prompt to pick device
Click Apply
Click Close
Now the next time you run your application, it will ask you to start your application in your phone or an emulator.
If you want to use the same one for the duration of your eclipse session, or until you've unplugged your phone, check the Use same device for future launches box.
This also has the added benefit of allowing you to choose different AVD versions to test your app on different devices or emulators easier.
Update from comments
To force stop your app if completely necessary
Go to the DDMS perspective within Eclipse
Window > Open Perspective > DDMS (it's it not listed, click Other...)
Click your process such as com.example.testapp
Click the Stop button (red stop sign)
I think your question is
Q: "Should I be able to run and debug my Android application on a physical handset, not just the emulator?"
A: Yes, absolutely. Including your Galaxy Note 2
Look here:
http://developer.android.com/tools/device.html
This is basically exactly the same, except it gives details specifically for the Galaxy Note:
http://www.technipages.com/samsung-galaxy-note2-how-to-enable-usb-debugging.html
BOTTOM LINE:
You should be able to debug using either/both an emulator and/or a physical handset, all from your Eclipse IDE.
'Hope that helps..
Try using the Galaxy Note 2 toolkit from XDA and installing the drivers that way, then manually set up your device in Eclipse.
Try looking at your AndroidManifest.xml file in your Android project. I believe your note 2 is running Android 4.1.2 (which is revision 16).
If your Hello World application has the minimum SDK version requirement set to be 17 or higher, your device will not be recognized on the available devices. Change android:minSdkVersion attribute in uses-sdk tag to android:minSdkVersion="16" and it will be displayed.
In 'USB PC connection' in the floating menu there are two options. In my cell was labeled 'Media Device' and I switched to 'Camera' and started to work.
I got the same problem. I am using MAC. I downloaded Eclipse(Java Standard 4.4) first and then installed ADT from eclipse manually. My code works and it can only run in emulator. It cannot find the Note2. I install Android Studio and it works with my Note2. Tried many methods but my eclipse cannot find my Note2. so I download the Android ADT from android.com directly and it works with my Note2. Since we can have two Eclipse on one computer, so it you can keep both Eclipse like me. One for PHP and one for Android. If you have the same problem, please try it.

Not Able to debug android application direclty from eclipse to device

i have one doubt,i have created new project in eclipse with android 2.3.1 and try to debug directly from eclipse to device.and it's wokring well,it's debugg in device.now when i am converting that version of android 2.3.1 to GoogleApi 2.3.1 by right clicking project and changing android property.after that when i run my project i am getting such warrining kind of symbol as u can see in below image.
again when i am changing version to simple android 2.3.1 than it's get debugging from eclipse to device.
my device name is Sony Ericon Walk Man Live and ya one more thing Google API version working well when i copy apk to sd card directly and installed in device,but getting problem only when i am running from eclipse to device directly.
One another thing i noticed is that when i create a simple project than right clicking project and runing it's asking me to wether to run in device or emulator but in older one it's not even asking and directly running in emulator...in both's project manifest there is no tag like android:debuggable="true/false" also...
any one have idea what is a solution of this problem i have already insatlled device driver to pc as well.
please help me to short out this
Thanks in advance
Aamirkhan I.
Enabling USB debugging is key, but there's something else as well. Eclipse, by default, runs your application automatically after the first run. So, if you choose an emulator as your first run, Eclipse will default to run by emulator every run afterwards.To change this, go to your "Run Configurations".
There will be an option to run manually or automatically.
Choose "Manual" and you will prompted to choose between your emulator and device every time you decide to run. Otherwise, you can set whether to run automatically with your device or emulator.
try as in this link
If you already connected your mobile device with your computer via the USB cable, please unplug it from your phone, otherwise your device will prompt you a warning requesting to do so.

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