i am creating an application that in it i need to play some sounds with low bit rates such as 16kbps.
I use MediaPlayer with below code. but it cannot play and i get Error(100, 0) in logcat. when i replace audio with 48kbps OGG file or 128kbps MP3 file all thing is ok. How i can play audio with 16kbps bit rate?
I have this problem only on Kitkat
player = new MediaPlayer();
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.KITKAT) {
try {
Class<?> cMediaTimeProvider = Class.forName("android.media.MediaTimeProvider");
Class<?> cSubtitleController = Class.forName("android.media.SubtitleController");
Class<?> iSubtitleControllerAnchor = Class.forName("android.media.SubtitleController$Anchor");
Class<?> iSubtitleControllerListener = Class.forName("android.media.SubtitleController$Listener");
Constructor constructor = cSubtitleController.getConstructor(new Class[]{Context.class, cMediaTimeProvider, iSubtitleControllerListener});
Object subtitleInstance = constructor.newInstance(activity, null, null);
Field f = cSubtitleController.getDeclaredField("mHandler");
f.setAccessible(true);
try {
f.set(subtitleInstance, new Handler());
} catch (IllegalAccessException ignored) {
} finally {
f.setAccessible(false);
}
Method setsubtitleanchor = player.getClass().getMethod("setSubtitleAnchor", cSubtitleController, iSubtitleControllerAnchor);
setsubtitleanchor.invoke(player, subtitleInstance, null);
//Log.e("", "subtitle is setted :p");
} catch (Exception e) {
}
}
player.setWakeMode(activity,
PowerManager.PARTIAL_WAKE_LOCK);
player.setAudioStreamType(AudioManager.STREAM_MUSIC);
this.seekbar = seekbar;
player.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mediaPlayer) {
finalTime = player.getDuration();
timeElapsed = mediaPlayer.getCurrentPosition();
seekbar.setMax(finalTime);
init();
remaining.setText(miliToTime(finalTime));
elapsed.setText("0:00:00");
durationHandler.postDelayed(updateSeekBarTime, 100);
}
});
player.setOnErrorListener(this);
player.setDataSource(musicPath);
player.prepareAsync();
Related
I am trying out the technique proposed by #Michael from this previous SO answer but not having any luck. I am trying to simultaneously play a STREAM_MUSIC stream to the speaker while sending STREAM_VOICE_CALL streams to a plugged in earbuds.
The result is both sounds play in the earbuds (when plugged in) or otherwise both play in the speaker.
I am trying this on a Samsung Tab E Lite running 4.4.4. I realized the link I reference mentions that not all hardware would support such a capability, but am wondering if I have otherwise not set this up correctly.
public class MainActivity extends AppCompatActivity {
MediaPlayer mpVoice;
MediaPlayer mpMusic;
private AudioManager mAudioManager;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mAudioManager = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
//mAudioManager.setMode(AudioManager.MODE_IN_CALL);
//mAudioManager.setSpeakerphoneOn(false);
//mAudioManager.setWiredHeadsetOn(false);
configureForceSpeaker();
}
private void configureForceSpeaker() {
int FOR_MEDIA = 1;
int FORCE_NONE = 0;
int FORCE_SPEAKER = 1;
Class audioSystemClass;
Method setForceUse;
try {
audioSystemClass = Class.forName("android.media.AudioSystem");
setForceUse = audioSystemClass.getMethod("setForceUse", int.class, int.class);
setForceUse.invoke(null, FOR_MEDIA, FORCE_SPEAKER);
} catch (Exception e){
e.printStackTrace();
}
}
public void startVoice(View view){
if (mpVoice == null) {
AssetFileDescriptor afd = getResources().openRawResourceFd(R.raw.voice);
mpVoice = new MediaPlayer();
try {
mpVoice.setAudioStreamType(AudioManager.STREAM_VOICE_CALL);
mpVoice.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
mpVoice.setLooping(true);
mpVoice.prepare();
} catch (Exception e) {
e.printStackTrace();
}
mpVoice.start();
}
}
public void stopVoice(View view){
mpVoice.stop();
mpVoice = null;
}
public void startMusic(View view){
if (mpMusic == null) {
AssetFileDescriptor afd = getResources().openRawResourceFd(R.raw.music);
mpMusic = new MediaPlayer();
try {
mpMusic.setAudioStreamType(AudioManager.STREAM_MUSIC);
mpMusic.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
mpMusic.setLooping(true);
mpMusic.setVolume(0.3f, 0.3f);
mpMusic.prepare();
} catch (Exception e) {
e.printStackTrace();
}
mpMusic.start();
}
}
public void stopMusic(View view){
mpMusic.stop();
mpMusic = null;
}
}
I already have a .wav file in my directory.
at the same time i need to play it together with a mp3 file.
I used,
String recordedFile = "/storage/sdcard0/PINOYKARAOKE/1373597371359.wav";
MediaPlayer recordedSong = new MediaPlayer();
try{
recordedSong = MediaPlayer.create(ctx, Uri.fromFile(recordedFile));
recordedSong.prepare();
recordedSong.start();
}
catch(Exception e){
}
error:
creation failed and it throws IOException
Try to create raw folder and put your file there, use this
public void number(int num, Context ctx) {
AssetManager am;
try {
am = ctx.getAssets();
AssetFileDescriptor afd = am.openFd("android.resource://"+getPackageName+"/"+R.raw.your_file_name);
player = new MediaPlayer();
player.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(),
afd.getLength());
player.prepare();
player.start();
player.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
// TODO Auto-generated method stub
mp.release();
}
});
player.setLooping(false);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
I've tried #aangwi answer but got FileNodeFoundException
final AssetFileDescriptor afd = myactivity.getResources().openRawResourceFd(R.raw.your_file);
final FileDescriptor fileDescriptor = afd.getFileDescriptor();
MediaPlayer player = new MediaPlayer();
try {
player.setDataSource(fileDescriptor, afd.getStartOffset(),
afd.getLength());
player.setLooping(false);
player.prepare();
player.start();
} catch (IOException ex) {
LOGGER.error(ex.getLocalizedMessage(), ex);
}
This works for me (Kotlin):
val mediaPlayer = MediaPlayer.create(
context,
R.raw.sound)
mediaPlayer.start()
i'm developing a little quizz app and i would like to play sound depending on if the user answers the question correctly or not.
I've got many sound files in "assets/".
What I would like to do is to play just one of these sounds.
I've been able to play the sound, but not only one, both sound (correct and incorrect) are played one after the other.
How can i play just one?
Here's my source:
public void audioPlayer(){
//set up MediaPlayer
mp = new MediaPlayer();
try {
String mp3File = "correct.mp3";
AssetManager assetMan = getAssets();
FileInputStream mp3Stream = assetMan.openFd(mp3File).createInputStream();
mp.setDataSource(mp3Stream.getFD());
mp.prepare();
mp.start();
} catch (Exception e) {
e.printStackTrace();
}
}
Put your sound files i.e fail and applause in raw folder and use the following code :
private AssetFileDescriptor sPlaySoundDescriptor = null;
private AssetFileDescriptor sFailSoundDescriptor = null;
private MediaPlayer mp = null;
public static final int FAIL_SOUND = 1;
public static final int APPLAUSE_SOUND = 2;
public void audioPlayer(int soundType){
//set up MediaPlayer
mp = new MediaPlayer();
AssetFileDescriptor soundFileDescriptor = null;
try {
if (sFailSoundDescriptor == null) {
sFailSoundDescriptor = context.getResources().
openRawResourceFd(R.raw.fail);
}
if (sApplauseSoundDescriptor == null) {
sApplauseSoundDescriptor = context.getResources().
openRawResourceFd(R.raw.applause);
}
switch (soundType) {
case FAIL_SOUND:
soundFileDescriptor = sFailSoundDescriptor;
break;
case APPLAUSE_SOUND:
soundFileDescriptor = sApplauseSoundDescriptor;
break;
}
mp.reset();
mp.setDataSource(soundFileDescriptor.getFileDescriptor(),
soundFileDescriptor.getStartOffset(),
soundFileDescriptor.getDeclaredLength());
mp.prepare();
mp.setOnPreparedListener(new OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer player) {
player.seekTo(0);
player.start();
}
});
} catch (Exception e) {
e.printStackTrace();
}
}
I have a lot of short .mp3 files that I want to play one after the other.. I tried to use onCompletion event and start the next mp3, though this causes a brief gap between the 2 mp3s..
Here is the code:
void StartSound() {
mediaplayer = MediaPlayer.create(this, Uri.parse(FILE_PATH + counter + ".mp3"));
try {
mediaplayer.start();
mediaplayer.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
counter++;
try {
mp.reset();
mp.setDataSource(FILE_PATH + counter + ".mp3");
mp.prepare();
} catch (Exception e) {
e.printStackTrace();
}
mp.start();
}
});
} catch (Exception e) {
}
}
Is there a work around to this issue?
There's a workaround, but whether it's worth the trouble is up to you.
The basic idea is to decode the MP3 files to a PCM buffer, stitch them together in a byte array, and play with an AudioTrack. Seamless MP3 playback doesn't really exist with MediaPlayer. This could be a pain in the ass, though, and memory problems are likely if you're talking about full songs. For short clips, it may work, but SoundPool might be the better option.
If you're just trying to narrow the gap a bit, you can try preparing the following MediaPlayer objects before onCompletionListener. Instead of waiting to be done, prepare the next two so you can start playback faster. Then when you hit onCompletion, you can just flip which object you're using and start(). Crude double buffering, in a way.
Try this:
public class MainActivity extends Activity
{
private int[] tracks = {R.raw.explosion,R.raw.pianothingy_one,R.raw.car_horn_x};
int mCompleted = 0;
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
MediaPlayer mp = MediaPlayer.create(this, tracks[0]);
mp.setOnCompletionListener(new OnCompletionListener()
{
#Override
public void onCompletion(MediaPlayer mp)
{
mCompleted++;
mp.reset();
if (mCompleted < tracks.length)
{
try
{
AssetFileDescriptor afd = getResources().openRawResourceFd(tracks[mCompleted]);
if (afd != null)
{
mp.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
afd.close();
mp.prepare();
mp.start();
}
}
catch (Exception ex)
{
ex.printStackTrace();
}
}
else if (mCompleted>=tracks.length)
{
mCompleted =0;
try
{
AssetFileDescriptor afd = getResources().openRawResourceFd(tracks[mCompleted]);
if (afd != null)
{
mp.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
afd.close();
mp.prepare();
mp.start();
}
}
catch (Exception ex)
{
ex.printStackTrace();
}
}
else
{
mCompleted=0;
mp.release();
mp = null;
}
}
});
mp.start();
I have a list of audio files like this,
int music_numbers[] = { R.raw.one, R.raw.two, R.raw.three, R.raw.four,
R.raw.five, R.raw.six, R.raw.seven, R.raw.eight, R.raw.nine };
I need to play this one by one - when i send 100 to this play_numbers method - i am intend to play digit wise..
I have done this - but i unable to do this one after another..
private void _play_numbers(final String i) {
// TODO Auto-generated method stub
mPlayer = MediaPlayer.create(PlayFileActivity.this, R.raw.payment);
mPlayer.start();
mPlayer.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
// TODO Auto-generated method stub
mPlayer.stop();
myDigit = i.charAt(1) + "";
_function_play_file(Integer.parseInt(myDigit));
}
});
}
in _function_play_file - i have this
void _function_play_file(int files) {
switch (files) {
case 0:
mPlayer = MediaPlayer.create(this, music_numbers[0]);
mPlayer.start();
case 1:
mPlayer = MediaPlayer.create(this, music_numbers[1]);
mPlayer.start();
case 2:
mPlayer = MediaPlayer.create(this, music_numbers[2]);
mPlayer.start();
case 3:
mPlayer = MediaPlayer.create(this, music_numbers[3]);
mPlayer.start();
case 4:
mPlayer = MediaPlayer.create(this, music_numbers[4]);
mPlayer.start();
case 5:
mPlayer = MediaPlayer.create(this, music_numbers[5]);
mPlayer.start();
case 6:
mPlayer = MediaPlayer.create(this, music_numbers[6]);
mPlayer.start();
case 7:
mPlayer = MediaPlayer.create(this, music_numbers[7]);
mPlayer.start();
case 8:
mPlayer = MediaPlayer.create(this, music_numbers[8]);
mPlayer.start();
case 9:
mPlayer = MediaPlayer.create(this, music_numbers[9]);
mPlayer.start();
case 10:
mPlayer = MediaPlayer.create(this, music_numbers[10]);
mPlayer.start();
}
}
You need to set an onCompletionListener to each and start the next one on completion.
mPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener()
{
#Override
public void onCompletion(MediaPlayer mp)
{
// Code to start the next audio in the sequence
}
});
The best way to achieve this is to create a class that implements OnCompletionListener which handles the onCompletion and receives the next file to play. This way you can instantiate it nicely in your code.
Of course, don't forget your break; in the cases above.
Use a queue for holding the numbers to be played.
private void _play_numbers(final String i) {
// e.g '100': put '1', '0', '0' in a Queue after converting to digits
Queue queue = new LinkedList();
//Use the add method to add items.
myDigit = // remove next digit from queue..
_function_play_file(myDigit);
}
void _function_play_file(int files) {
switch(files) {
case 0:
mPlayer = MediaPlayer.create(PlayFileActivity.this, R.raw.payment);
mPlayer.setOnCompletionListener(completeListener );
mPlayer.start();
break;
.....
}
OnCompletionListener completeListener = new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
mp.release();
myDigit = // remove next digit from queue..
if (myDigit != -1) // if queue is not empty..
_function_play_file(myDigit);
}
});
}
This code works for me,but i place the audio files in assets folder:
//define a variable to be used as index.
int audioindex = 0;
//Extract the files into an array
String[] files = null;
files = assetManager.list("audiofiles");
mp.setOnCompletionListener(new OnCompletionListener(){
// #Override
public void onCompletion(MediaPlayer arg0) {
// File has ended, play the next one.
FunctionPlayFile(files[audioindex]);
audioindex+=1; //increment the index to get the next audiofile
}
});
This is working code for playing songs in continue loop
public class MainActivity extends Activity
{
private int[] tracks = {R.raw.explosion,R.raw.pianothingy_one,R.raw.car_horn_x};
int mCompleted = 0;
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
MediaPlayer mp = MediaPlayer.create(this, tracks[0]);
mp.setOnCompletionListener(new OnCompletionListener()
{
#Override
public void onCompletion(MediaPlayer mp)
{
mCompleted++;
mp.reset();
if (mCompleted < tracks.length)
{
try
{
AssetFileDescriptor afd = getResources().openRawResourceFd(tracks[mCompleted]);
if (afd != null)
{
mp.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
afd.close();
mp.prepare();
mp.start();
}
}
catch (Exception ex)
{
ex.printStackTrace();
}
}
else if (mCompleted>=tracks.length)
{
mCompleted =0;
try
{
AssetFileDescriptor afd = getResources().openRawResourceFd(tracks[mCompleted]);
if (afd != null)
{
mp.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
afd.close();
mp.prepare();
mp.start();
}
}
catch (Exception ex)
{
ex.printStackTrace();
}
}
else
{
mCompleted=0;
mp.release();
mp = null;
}
}
});
mp.start();
use PlayMedia Like this
int[] soundIDs = {R.raw.yes, R.raw.eat};
PlayMedia playAudio = new PlayMedia(context,soundIDs);
playAudio.execute();
and define PlayMedia Class Like this
import android.content.Context;
import android.media.MediaPlayer;
import android.media.MediaPlayer.OnCompletionListener;
import android.os.AsyncTask;
import android.util.Log;
public class PlayMedia extends AsyncTask<Void, Void, Void> {
private static final String LOG_TAG = PlayMedia.class.getSimpleName();
Context context;
private MediaPlayer mediaPlayer;
int[] soundIDs;
int idx =1;
public PlayMedia(MediaPlayer mediaPlayer) {
this.mediaPlayer = mediaPlayer;
}
public PlayMedia(final Context context, final int[] soundIDs) {
this.context = context;
this.soundIDs=soundIDs;
mediaPlayer = MediaPlayer.create(context,soundIDs[0]);
setNextMediaForMediaPlayer(mediaPlayer);
}
public void setNextMediaForMediaPlayer(MediaPlayer player){
player.setOnCompletionListener(new OnCompletionListener() {
public void onCompletion(MediaPlayer mp) {
if(soundIDs.length>idx){
mp.release();
mp = MediaPlayer.create(context,soundIDs[idx]);
setNextMediaForMediaPlayer(mp);
mp.start();
idx+=1;
}
}
});
}
#Override
protected Void doInBackground(Void... params) {
try {
mediaPlayer.start();
} catch (IllegalArgumentException e) {
Log.e(LOG_TAG, "", e);
} catch (SecurityException e) {
Log.e(LOG_TAG, "", e);
} catch (IllegalStateException e) {
Log.e(LOG_TAG, "", e);
}
return null;
}
}
For me the issue was that I was calling mediaPlayer.prepare() without first calling mediaPlayer.reset().
All good now.
MediaPlayer mediaplayer = new MediaPlayer();
setSound(file );
try {
if(mediaplayer != null)
{
mediaplayer.stop();
mediaplayer.release();
}
mediaplayer.setDataSource(getResources().openRawResourceFd(file)
.getFileDescriptor());
mediaplayer.prepare();
mediaplayer = MediaPlayer.create(getBaseContext(), now);
mediaplayer.start();
mediaplayer.setLooping(false);
mediaplayer.setLooping(true); //sequence playing
} catch (NullPointerException e) {
e.printStackTrace();
}