How do mobile games store and retrieve unique user data - android

I'd like to know how some games such as LINE Bubble or whatever store user statistics and game data, ect.. I'm guessing it must be with php and sql or something like that, but can someone be a bit more specific? Since some of these games don't require direct input of usernames and don't use passwords how do they know the correct data to retrieve? Do they use the phone number or some sort of device id that the mobile os provides?
Thanks!

Each OS provides a unique identifier to the user, one way or the other.
To get a unique identifier for iPhone, see this answer https://stackoverflow.com/a/22937460/1891327
For android you can see this
https://stackoverflow.com/a/2785493/1891327

Related

How to make api.ai agent learn something dynamically?

I am currently using api.ai , to create agent to perform specific tasks, but one question i don't have answer to is , can i make it learn something while chatting , mean that i speak my name is 'John Cena' and she should store it and then whenever i ask her again bot should answer me that. i know there is a way to do it by logging into api.ai web and manually add entries , but it will not help, is there any work around programmatically or automatically ? the file i've been using to practice is given in github . and here is working DEMO
You basically need for your bot to "learn" facts. There are many different ways to achieve this, but recently the most common way is to arrange knowledge into Semantic "Triples" and store the knowledge into a Graph repository (like Neo4j, Titan, Spark Graph, etc). In your example, "my name is John Cena" would translate into a Triple like ("anubava","Name","John Cena"). That way, the next time you are logged in as anubhava and ask "What is my name?", it would translate into a Graph search that will return "John Cena". A word of caution, achieving this is not trivial and would require some significant amount of fine tuning. For more info, you can check here and here.
Finally, most complete solutions (that I know of), are Server Side solutions. If you want for the whole knowledge base to reside in your mobile device, you could probably use the resources there as inspiration, and build your own Linked Data repository using an embedded database.
Hope this helps. Good luck.
To store and recall the user's name, you'll need to set up a webhook with some basic data persistence capabilities. Any database or key-value store would work fine.
Here's the breakdown:
Implement webhook fulfillment for the intent that captures the user's name. The webhook should store the name along with a unique, identifying ID that you should supply from your front-end in either the sessionId or as a context parameter in your call to /query.
Implement webhook fulfillment for the intent that reads the user's name. The webhook should look up the name by ID and return a response that tells the user their name.
The high-level docs for writing a fulfillment webhook are here:
https://docs.api.ai/docs/webhook

Cambridge Scientific - Tablet - IMEI clash

I'm after some help - I've noticed that some Cambridge Scientific StarPADs have an IMEI clash when we check for Unique ID.
((TelephonyManager)paramContext.getSystemService("phone")).getDeviceId();
or
Settings.Secure.getString(paramContext.getContentResolver(), "android_id");
I'm at a bit of a loss, the supplier is claiming ignorance and it is discussed elsewhere Id Android Apps .. does anyone out there have any ideas?
BTW: Yes I've checked around for a similar question, but if I've missed something - happy to be corrected.
Because of Android fagmentation there is no Unique ID in Android at all.
If You really need it for backend use, you should create at backend side new ID while app first start and store it ex. in SharedPreferences.
If You want this key to persist between instalations problem is more complicated. You may store this key out of /data/data/ directory but it's a bit hacky method.
Another solution is to generate potential unique ID by getting as many id's from Your phone as You can get. WiFi mac address, Bluetooth mac address, device ID etc. and combine them but you can never be sure it will be unique globally.

How to get unique id for clients without registration? (Jodel app for e.g)

Imagine an application that consists of loads of clients and one server. The clients should be able to use the application without the need to register a username for e.g. (Therefore getting the feeling of anonymously using the app)
What unique data in a smartphone could be use to identify "anonymous" users and seperate them uniquely, so that each user would have its own personal data.
Could one use the IMEI id?
Is this possible?
At I/O 15 Google announced the 'instance ID' which uniquely identifies an app installation, and can be used for a veriety of other purposes as well.
I give more detail in an answer to an existing, similar question here:
https://stackoverflow.com/a/30948111/150016
Yes You can use the IMEI, but then you need a permission...or you could give every User a Unique ID on the server side
I think a long type variable is enough so the first one that connects you give him the ID 1 the app gets the ID and so on and so forth
You can use a built in feature here:
import android.provider.Settings.Secure;
private String uniqueIdentifier = Secure.getString(getContext().getContentResolver(),
Secure.ANDROID_ID);
where Secure.ANDROID_ID is presented as "A 64-bit number (as a hex string) that is randomly generated when the user first sets up the device and should remain constant for the lifetime of the user's device."
This is exactly the use case for the new Instance ID: getting a unique ID that you can use to identify even a not logged in user to your server.
This works on both phones and tablets (something IMEI does not) and avoid issues with ANDROID_ID (such as a few manufacturers always using the same ANDROID_ID on all devices).
You don't want to use the IMEI, as it will only apply to devices that have cell phones in them. There are plenty of wifi only devices out there in the wild.
Also, to get the IMEI, you need to ask for extra permission in your manifest.
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
You'd be better off either generating your own random GUID and storing it in your app's SQLite database, or use the Android ID field.
Android ID will give you extra benefits like providing a different identifier for different user profiles within a device.
Another answer here mentioned using Instance ID, but the big caveat there is it requires Google Play Services, so your app wouldn't work on AOSP / forked devices (i.e. Amazon's tablets). I'd have just inserted this as a comment to that answer, but my rep won't let me comment yet.

Preventing Multiple Votes from a single user, with anonymity

I have an Android application that allows users to post information to a database, via a java web server that I have code on.
Users are allowed to up/down vote said post. How do I prevent the same user from voting a plethora of times on the same post?
A few ideas I had:
Disabling locally via adding a local storage "key" for the post ID Unique Key. For instance, when the user votes up or down. It writes a key with the information of the type of vote and the Unique Identifier of the post on the user's local storage. Is this feasible with a lot of votes? Would it cause any sort of hard drive consumption/lag?
Storing a uniquely-generated key on the user's phone generated at application install. This key would be submitted to a new table in the database that associates posts with votes and the "user-key".
If you're expecting lots of information, a database is probably the way to go. Obviously this will use storage space, but not much. Writing to the db tends to be very fast in my experience.
The unique key would work fine too. That way would be more secure (depending on how you do it) since it would be harder to spoof it from the client. If you generate the key based on the user's Google account, or the device ID, you're in good shape. If you do it by some pseudorandom method then the user could still cast multiple votes by just clearing the app data and getting a new key.
If it's really important to prevent multiple votes, do it on the server. If it's not particularly important, do whichever method seems easier to you. You can also consider doing both, for the best of both worlds: immediate feedback to the user on a duplicate vote attempt (or just altering the UI to make it impossible), plus a backup validation on the server in case the user tries to get around the client check.

Unique ID for each user in Android

I want to allocate unique ID to each user as soon as he installs the application so that whenever the app contacts the server I know who is contacting.
For this purpose, I thought that on first time installation, the app contacts the server and gets unique ID. But I don't know where to store it permanently so that next time when app is started, it knows what its ID is rather than contacting server.
Sorry if that is some obvious question as I am newbie.
This question has been asked many times on Stack Overflow.
In short: Android has always supported a unique ID. However, prior to Android 2.2, the ID was not always identical on certain kinds of phones. Since 2.2 is pretty ubiquitous by now, I would use that ID.
The Android Developer Blog has a good article about this.
And as Joachim said - you may want to consider a different approach altogether. Android's unique ID is good and persistent across factory resets, but not across a device upgrade. Also keep in mind that many people have several devices (like a phone and a tablet). You may want to use the Google account instead, the AccountManager can help you there.
Use SharedPreferences to store the unique id.
Here is an example:
Android SharedPreferences
For more complex data, you can use SQlite.
For unique id, you can use IMEI of device on which application is going to install. Refer this link for how to get IMEI number. Then stored that IMEI number in shared preference. Refer Guillermo lobar's link for that. You need to check for that unique id in preference when you application starts. At very first time, save that in preference. So when next time it checks for that id, app find it in preference and hence no need to connecting server. :)
You could get the IMEI of the device. As of API 26, getDeviceId() is deprecated. If you need to get the IMEI of the device, use the following:
String deviceId = "";
if (Build.VERSION.SDK_INT >= 26) {
deviceId = getSystemService(TelephonyManager.class).getImei();
}else{
deviceId = getSystemService(TelephonyManager.class).getDeviceId();
}

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