onPongReceived is never called - android

My team is building an Android application that will use websockets to communicate with an existing backend. We chose to use the AndroidAsync by Koushik Dutta to handle this communication.
I would like to register a ping to be sent periodically, to check if the connection is still alive. I'm using Wireshark to check the network traffic. This is a screenshot of the result that Wireshark is showing:
From what I see here, I believe that the ping is being sent, and the pong is being received.
A snippet of my code is:
private void keepAlive() {
ScheduledExecutorService scheduler =
Executors.newSingleThreadScheduledExecutor();
Runnable runnable = new Runnable() {
public void run() {
Log.d(TAG, "Pinging...");
WebSocketHandler.this.webSocket.ping("LALALA");
}
};
pingScheduledFuture = scheduler.scheduleAtFixedRate(runnable, 0, PING_PERIOD,
TimeUnit.SECONDS);
}
The onPongReceived method just prints into Logcat
#Override
public void onPongReceived(String s) {
// TODO here I'm aware if connection is still alive
Log.d(TAG, "Pong received! " + s);
}
However, Pong received! is never printed! Also, if I put a breakpoint there, the app will never stop executing at that point
Anyone has any idea on what may I be missing here?
Best regards and thanks in advance

I'm not familiar with AsyncSocket but a quick google revealed that you have to register a callback setPongCallback() somewhere for your pong to be received. Are you doing this? You're not showing a lot of code.

The problem was extremely lame, but here's the solution. I forgot to set the callback to the websocket, like this:
WebSocketHandler.this.webSocket.setPongCallback(WebSocketHandler.this);
And then, the pongs were correctly received.

Related

Queue Android Gatt operations

I made a app the connects to a ble device and receives data from it. I was following this link "http://toastdroid.com/2014/09/22/android-bluetooth-low-energy-tutorial" at the Hints and observation section it says to Queue All GATT operations. How do I do that?
Check out NordicSemiconductors open source project Puck Central, or more specifically the GattManager class, who perfectly demonstrates how to queue all GATT operations.
If you don't want to handle this sort low level bluetooth specifics yourself however, I can recommend the great library RxAndroidBle, which does much of the heavy lifting for you.
To queue the requests you could make a queue class which has an Arraylist of requests.
Every time you want to make a request add it to the queue and start processing the queue (if the queue isn't already being processed). Once you've processed the current item check if there are still items to process and carry on processing them.
You'll also probably need to add a timeout in case one of the requests gets stuck.
Sample code on how you could process a queue using a handler:
private void startProcessingQueue() {
if (queueIsRunning) {
return;
}
queueIsRunning = true;
h.postDelayed(new Runnable(){
public void run(){
processQueue();
if(queue.isEmpty()) {
queueIsRunning = false;
return;
}
h.postDelayed(this, QUEUE_PROCESSING_DELAY);
}
}, QUEUE_PROCESSING_DELAY);
}

Service Uses Increasingly More Memory

I have a service on the app which needs to run indefinitely - even when app is closed. It's going to ping a network source, if a state changes then the service must trigger a notification. The loop triggering the pings in the service is user chosen, with the smallest value of 5000ms (5 Seconds). I have the pings on a separate thread (off the UI thread) with calls to a handler thread to post toasts (temporarily while programming) to the UI thread.
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
Toast successMessage = Toast.makeText(this, "Service Started", Toast.LENGTH_SHORT);
successMessage.show();
//sendToastOnUIThread(1000);
new Thread(new Runnable(){
public void run() {
while(true) {
try {
Thread.sleep(GLOBAL_PING_TIMER);
} catch (InterruptedException e) {
e.printStackTrace();
}
sendToastOnUIThread();
//Code for pings here...
}
}
}).start();
return START_STICKY;
}
Above you can see my onStartCommand from the service - when testing this, I only used the code above and left out my code to ping the network source etc.
Incase you wonder whats in 'sendToastOnUIThread();'
public void sendToastOnUIThread(){
Handler h = new Handler(AutoPingServerService.this.getMainLooper());
h.post(new Runnable() {
#Override
public void run() {
Toast.makeText(AutoPingServerService.this,"Servers Pinged",Toast.LENGTH_SHORT).show();
}
});
}
So when this service is running, I get the toasts every 5 seconds, but the service memory just keeps stacking up (seems to cap at 8.5mb) but starts off around 1mb and just builds up around 0.1mb per loop. Am I making too many threads somehow? There should only be the UI thread, the new thread to handle the pings and the handler thread to post toasts when I need them (this will be replaces with notifications once it works)
Open to ideas - fairly new to android development, I wouldn't be surprised if i'm using all the wrong thread types. Possibly this is normal?
EDIT: Spelling.
Okay update for anyone curious:
The memory does get wiped after a while (pweh) as you'll reach a terminal capacity. Not sure if this is ideal but hey - I'm not going to sell it for millions, if the app crashes, I'll update this post. Don't fix what's not broken eh?
Anyway - #Deev kindly said I should move to an IntentService, I did not. I possibly will in the future, but this method works (Although it does look simpler to use a IntentService).

Android, holding tcp connection in sleep mode

I am trying to keep a tcp connection to a server alive even while the phone goes into sleep mode. I have searched everywhere and tried everything. This problem occurs on some phones and not others which is kind of random.
So basically one client sends a request to the server, then the server sends the request to another client. What happens is that the receiving client doesn't get the request at all. I have tested this with a debugger and the next line of code after the read never gets called. It is important for the device to receive the message right away. I am wondering how viber is achieving this. I thought about google cloud messaging but i would have to re-implement a lot, also according to the documentation, even with google cloud messaging the message doesn't necessarily reach the destination right away.
here is my code:
class BackgroundReadThread extends Thread {
#Override
public void run()
{
while(connectedToServer)
{
try
{
int bytesRead=0;
if(myWifiLock!=null && !myWifiLock.isHeld())
myWifiLock.acquire();
byte val=(byte)myInputStream.read();
myWakeLock.acquire();//this line never gets called when in sleep
if(val==-1)
{
unexpectedDisconnectionFromServer();
if(myWifiLock!=null && myWifiLock.isHeld())
myWifiLock.release();
myWakeLock.release();
return;
}
bytesRead=myInputStream.read(myBuffer, 0, bufferSize);
if(bytesRead<1)
{
unexpectedDisconnectionFromServer();
if(myWifiLock!=null && myWifiLock.isHeld())
myWifiLock.release();
myWakeLock.release();
return;
}
byte[] dataArray=Arrays.copyOfRange(myBuffer,0,bytesRead);
ByteBuffer data=ByteBuffer.allocate(bytesRead+1).put(val).put(dataArray);
myParent.invokeReceiveAction(data, bytesRead+1);
}
catch (IOException e)
{
myWakeLock.acquire();
unexpectedDisconnectionFromServer();
e.printStackTrace();
}
finally
{
if(myWifiLock!=null && myWifiLock.isHeld())
myWifiLock.release();
if(myWakeLock!=null && myWakeLock.isHeld())
myWakeLock.release();
}
}
}
}
EDIT: forgot to mention that this code is running in a service
I have no idea why but the problem only occurs sometimes and it only occurs on the debug version of the application. I have tested the release version of the application and it never failed once on any of the phones ive tested it on. So i guess the problem is with the debug version although i have no idea why. Hope this helps someone having similar problems.

Android 4.3: How to connect to multiple Bluetooth Low Energy devices

My Question is: Can Android 4.3 (client) have active connections with multiple BLE devices (servers)? If so, how can I achieve it?
What I did so far
I try to evaluate what throughput you can achieve using BLE and Android 4.3 BLE API. In addition I also try to find out how many devices can be connected and active at the same time. I use a Nexus 7 (2013), Android 4.4 as master and TI CC2540 Keyfob as slaves.
I wrote a simple server software for the slaves, which transmits 10000 20Byte packets through BLE notifications. I based my Android App on the Application Accelerator from the Bluetooth SIG.
It works well for one device and I can achieve around 56 kBits payload throughput at a Connection Interval of 7.5 ms. To connect to multiple slaves I followed the advice of a Nordic Employee who wrote in the Nordic Developer Zone:
Yes it's possible to handle multiple slaves with a single app. You would need to handle each slave with one BluetoothGatt instance. You would also need specific BluetoothGattCallback for each slave you connect to.
So I tried that and it partly works. I can connect to multiple slaves. I can also register for notifications on multiple slaves. The problem begins when I start the test. I receive at first notifications from all slaves, but after a couple Connection Intervals just the notifications from one device come trough. After about 10 seconds the other slaves disconnect, because they seem to reach the connection time-out. Sometimes I receive right from the start of the test just notifications from one slave.
I also tried accessing the attribute over a read operation with the same result. After a couple of reads just the answers from one device came trough.
I am aware that there are a few similar questions on this forum: Does Android 4.3 support multiple BLE device connections?, Has native Android BLE GATT implementation synchronous nature? or Ble multiple connection. But none of this answers made it clear for me, if it is possible and how to do it.
I would be very grateful for advice.
I suspect everyone adding delays is just allowing the BLE system to complete the action you have asked before you submit another one. Android's BLE system has no form of queueing. If you do
BluetoothGatt g;
g.writeDescriptor(a);
g.writeDescriptor(b);
then the first write operation will immediately be overwritten with the second one. Yes it's really stupid and the documentation should probably actually mention this.
If you insert a wait, it allows the first operation to complete before doing the second. That is a huge ugly hack though. A better solution is to implement your own queue (like Google should have). Fortunately Nordic have released one for us.
https://github.com/NordicSemiconductor/puck-central-android/tree/master/PuckCentral/app/src/main/java/no/nordicsemi/puckcentral/bluetooth/gatt
Edit: By the way this is the universal behaviour for BLE APIs. WebBluetooth behaves the same way (but Javascript does make it easier to use), and I believe iOS's BLE API also behaves the same.
Re visting the bluetooth-lowenergy problem on android: I am still using delays.
The concept: after every major action that provokes the BluetoothGattCallback (e.g. conenction, service discovery, write, read) a dealy is needed. P.S. have a look at Google example on BLE API level 19 sample for connectivity to understand how Broadcasts should be sent and get some general understanding etc...
Firstly, scan (or scan) for BluetoothDevices, populate the connectionQueue with desired devices and call initConnection().
Have a look on the following example.
private Queue<BluetoothDevice> connectionQueue = new LinkedList<BluetoothDevice>();
public void initConnection(){
if(connectionThread == null){
connectionThread = new Thread(new Runnable() {
#Override
public void run() {
connectionLoop();
connectionThread.interrupt();
connectionThread = null;
}
});
connectionThread.start();
}
}
private void connectionLoop(){
while(!connectionQueue.isEmpty()){
connectionQueue.poll().connectGatt(context, false, bleInterface.mGattCallback);
try {
Thread.sleep(250);
} catch (InterruptedException e) {}
}
}
Now if all is good, you have made connections and BluetoothGattCallback.onConnectionStateChange(BluetoothGatt gatt, int status, int newState) has been called.
public void onConnectionStateChange(BluetoothGatt gatt, int status, int newState) {
switch(status){
case BluetoothGatt.GATT_SUCCESS:
if (newState == BluetoothProfile.STATE_CONNECTED) {
broadcastUpdate(BluetoothConstants.ACTION_GATT_CONNECTED, gatt);
}else if(newState == BluetoothProfile.STATE_DISCONNECTED){
broadcastUpdate(BluetoothConstants.ACTION_GATT_DISCONNECTED, gatt);
}
break;
}
}
protected void broadcastUpdate(String action, BluetoothGatt gatt) {
final Intent intent = new Intent(action);
intent.putExtra(BluetoothConstants.EXTRA_MAC, gatt.getDevice().getAddress());
sendBroadcast(intent);
}
P.S. sendBroadcast(intent) might need to be done like this:
Context context = activity.getBaseContext();
context.sendBroadcast(intent);
Then the broadcast is received by BroadcastReceiver.onReceive(...)
public BroadcastReceiver myUpdateReceiver = new BroadcastReceiver(){
#Override
public void onReceive(Context context, Intent intent) {
final String action = intent.getAction();
if(BluetoothConstants.ACTION_GATT_CONNECTED.equals(action)){
//Connection made, here you can make a decision: do you want to initiate service discovery.
// P.S. If you are working with multiple devices,
// make sure that you start the service discovery
// after all desired connections are made
}
....
}
}
After doing whatever you want in the broadcast receiver, here is how I continue:
private Queue<BluetoothGatt> serviceDiscoveryQueue = new LinkedList<BluetoothGatt>();
private void initServiceDiscovery(){
if(serviceDiscoveryThread == null){
serviceDiscoveryThread = new Thread(new Runnable() {
#Override
public void run() {
serviceDiscovery();
serviceDiscoveryThread.interrupt();
serviceDiscoveryThread = null;
}
});
serviceDiscoveryThread.start();
}
}
private void serviceDiscovery(){
while(!serviceDiscoveryQueue.isEmpty()){
serviceDiscoveryQueue.poll().discoverServices();
try {
Thread.sleep(250);
} catch (InterruptedException e){}
}
}
Again, after a successful service discovery, BluetoothGattCallback.onServicesDiscovered(...) is called. Again, I send an intent to the BroadcastReceiver (this time with different action String) and it is now that you can start reading, writing and enabling notifications/indications...
P.S. If you are working with multiple devices, make sure that you start the reading, writing etc... stuff after all devices have reported that their services have been discovered.
private Queue<BluetoothGattCharacteristic> characteristicReadQueue = new LinkedList<BluetoothGattCharacteristic>();
private void startThread(){
if(initialisationThread == null){
initialisationThread = new Thread(new Runnable() {
#Override
public void run() {
loopQueues();
initialisationThread.interrupt();
initialisationThread = null;
}
});
initialisationThread.start();
}
}
private void loopQueues() {
while(!characteristicReadQueue.isEmpty()){
readCharacteristic(characteristicReadQueue.poll());
try {
Thread.sleep(BluetoothConstants.DELAY);
} catch (InterruptedException e) {}
}
// A loop for starting indications and all other stuff goes here!
}
BluetoothGattCallback will have all your incoming data from the BLE sensor. A good practice is to send a broadcast with the data to your BroadcastReceiver and handle it over there.
I am developing an app with BLE features myself. The way I managed to connect to multiple devices and turn on notifications was to implement delays.
So I make a new thread (in order not to block UI thread) and in the new thread connect and turn on notifications.
For example, after BluetoothDevice.connectGatt(); call Thread.sleep();
And add the same delay for read/write and enable/dissable notifications.
EDIT
Use wait like this so that Android dindn't reaise ANR
public static boolean waitIdle() {
int i = 300;
i /= 10;
while (--i > 0) {
if (true)
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
return i > 0;
}
Unfortunately notifications in the current Android BLE stack are a bit buggy. There are some hardcoded limits and I've found some stability issues even with a single device. (I read at one point that you could only have 4 notifications... not sure if that's across all devices or per device. Trying to find the source for that info now.)
I would try switching to a polling loop (say, poll the items in question 1/sec) and seeing if you find your stability increases. I would also consider switching to a different slave device (say a HRM or the TI SensorTag) to see if there is perhaps an issue with the slave-side code (unless you can test that against iOS or another platform and confirm it isn't part of the issue).
Edit: Reference for notification limitation
Rain is right in his answer, you need delays for pretty much everything when you work with BLE in Android. I developed several apps with it and it is really necessary. By using them you avoid a lot of crashes.
In my case, I use delays after every read/write command. Doing so, you ensure you receive the response from the BLE device almost always. I do something like this: (of course everything is done in a separate thread to avoid to much work on the main thread)
readCharacteristic(myChar);
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
myChar.getValue();
or:
myChar.setValue(myByte);
writeCharacteristic(myChar);
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
This is really useful when you read/write several characteristics in a row... As Android is enough fast to execute the commands almost instantly, if you don't use a delay between them you may get errors or incoherent values...
Hope it helps even if it is not exactly the answer to your question.

Android- Connect to server in Thread

When I want to connect to server I got ANR message , some solution is to use Thread concept . The following is my code and the app show force close message. Is there something missing in my code
public void theardupload()
{
new Thread() {
public void run() {
ConnectToServer(url);
}
}.start();
}
Look at Lalit's answer in Android thread not working
Also you must make sure that all exceptions are handled in your ConnectToServer function otherwise the thread will cause an unhandled exception and force close your app

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