Using animation in android 4.0 - android

I am using this code to animate childViews in a ViewGroup on screen:
zoom_in.setAnimationListener(new Animation.AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
viewGroup.getChildAt(i).setVisibility(View.VISIBLE);
viewGroup.getChildAt(i).clearAnimation();
if(i<5)
{
i++;
viewGroup.getChildAt(i).startAnimation(animation);
}
else
{
i=0;
}
}
#Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationEnd(Animation animation) {
// TODO Auto-generated method stub
}
});
zoom_out.setAnimationListener(new Animation.AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationEnd(Animation animation) {
// TODO Auto-generated method stub
viewGroup.getChildAt(i).setVisibility(View.INVISIBLE);
viewGroup.getChildAt(i).clearAnimation();
if(i<5)
{
i++;
viewGroup.getChildAt(i).startAnimation(animation);
}
else
{
viewGroup.getChildAt(i).startAnimation(zoom_in);
i=0;
}
}
});
The animation zoom_in and zoom_out are simple zoom in and zoom out animations. When I run this code on Android 4.2 or higher it works perfectly. But on lower then it doesnot work similarly. Can anyone explain me or provide any solution for this problem. I want it to work similar on all devices 4.0 and higher.

Related

android cancel animation cause stackoverflow error

i am trying to use animation to zoom image. But it seem there have some problem i can not know why it appear....
Please help me solve this problem...
imgAlpha.setOnLongClickListener(new OnLongClickListener() {
#Override
public boolean onLongClick(View v) {
// TODO Auto-generated method stub
List<Animator> animations = new ArrayList<Animator>();
animations.add(ObjectAnimator.ofFloat(imgAlpha,
View.SCALE_X, 2).setDuration(800));
animations.add(ObjectAnimator.ofFloat(imgAlpha,
View.SCALE_Y, 2).setDuration(800));
final AnimatorSet animatorSet = new AnimatorSet();
animatorSet.playTogether(animations);
animatorSet.start();
animatorSet.setDuration(800);
animatorSet.addListener(new AnimatorListener() {
#Override
public void onAnimationStart(Animator animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationRepeat(Animator animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationEnd(final Animator animation) {
// TODO Auto-generated method stub
// TODO Auto-generated method stub
Logger.error("end animation");
animatorSet.cancel();
imgAlpha.clearAnimation();
}
#Override
public void onAnimationCancel(Animator animation) {
// TODO Auto-generated method stub
Logger.error("calcel animation");
}
});
return true;
}
});
I do not know when it cause error on end animation. please help me
UPDATE:
OBJECT ANIMATOR CAN NOT USE AS OTHER ANIMATION, IT CAN NOT BACK TO ORIGINAL SIZE AS I EXPECT. I THINK SO, IF OTHER PEOPLE KNOW HOW TO SOLVE IT, PLEASE TEACH ME OUT OF PROBLEM. MANY THANKS
#Override
public void onAnimationEnd(final Animator animation) {
// TODO Auto-generated method stub
// TODO Auto-generated method stub
Log.e("error", "end animation");
**// animatorSet.cancel();**
img.clearAnimation();
}
package com.example.count;
import java.util.ArrayList;
import java.util.List;
import android.animation.Animator;
import android.animation.Animator.AnimatorListener;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.view.View.OnLongClickListener;
import android.widget.Button;
import android.widget.ImageView;
public class main extends Activity{
Button b1;
ImageView img;
#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.first);
img=(ImageView)findViewById(R.id.imageView1);
img.setOnLongClickListener(new OnLongClickListener() {
#Override
public boolean onLongClick(View v) {
// TODO Auto-generated method stub
List<Animator> animations = new ArrayList<Animator>();
animations.add(ObjectAnimator.ofFloat(img,
View.SCALE_X, 2).setDuration(800));
animations.add(ObjectAnimator.ofFloat(img,
View.SCALE_Y, 2).setDuration(800));
final AnimatorSet animatorSet = new AnimatorSet();
animatorSet.playTogether(animations);
animatorSet.start();
animatorSet.setDuration(800);
animatorSet.addListener(new AnimatorListener() {
#Override
public void onAnimationStart(Animator animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationRepeat(Animator animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationEnd(final Animator animation) {
// TODO Auto-generated method stub
// TODO Auto-generated method stub
Log.e("error", "end animation");
// animatorSet.cancel();
img.clearAnimation();
}
#Override
public void onAnimationCancel(Animator animation) {
// TODO Auto-generated method stub
Log.e("error", "calcel animation");
}
});
return true;
}
});
}
}
AnimatorSet.end() fires onAnimationEnd(Animator) hence a recursion.
See documentation:
Ends the animation. This causes the animation to assign the end value of the property being animated, then calling the onAnimationEnd(Animator) method on its listeners.

Animation on android make device to lag

I need some information why my animation are making devices to lag. The current problem is seen in Samsung Galaxy Tab Pro 8.4'', but in all devices the are slight lags, kaing writing on keyboard heavy. Thank you for your cooperation !!! :)
PS: Thanks Mikael :). Here is some code. Its complicated animation and it contains several parts very similar to this one with combine animation of several views.
CODE :
mTriangleButton.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
mLearnMore = (LinearLayout) ((LoginActivity) context)
.findViewById(R.id.learn_more);
if (mAccNameEmail.isShown()) {
// Slider
if (BookshelfApp.isTablet(context)) {
if(getActivity().getResources().getConfiguration().orientation==Configuration.ORIENTATION_LANDSCAPE) {
mDeseretLogo.setVisibility(View.VISIBLE);
mSquigle.setVisibility(View.VISIBLE);
mBorder.setVisibility(View.VISIBLE);
imm.toggleSoftInput(InputMethodManager.RESULT_HIDDEN, 0);
}
view.animate().translationX(0);
view.animate().setDuration(500);
mLearnMore.animate().translationX(0);
mLearnMore.animate().setDuration(500);
mLearnMore.animate().setListener(new Animator.AnimatorListener() {
#Override
public void onAnimationStart(Animator animation) {
mLearnMore.setVisibility(View.GONE);
}
#Override
public void onAnimationRepeat(Animator animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationEnd(Animator animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationCancel(Animator animation) {
// TODO Auto-generated method stub
}
});
//XXX
} else if (!BookshelfApp.isTablet(context)) {
mCreateAccFragment.animate().translationY(0);
mDeseretLogo.setVisibility(View.VISIBLE);
mSquigle.setVisibility(View.VISIBLE);
mBorder.setVisibility(View.VISIBLE);
}
mTextHint1.setVisibility(View.VISIBLE);
mTextHint2.setVisibility(View.VISIBLE);
mTriangleButton.animate().rotation(0);
mTriangleButton.animate().setDuration(500);
mAccPasswords.setVisibility(View.GONE);
mAccNameEmail.setVisibility(View.GONE);
mSignUpButton.setBackgroundDrawable(getResources()
.getDrawable(R.drawable.sign_up_shape));
mSignUpButton.setTextColor(getResources().getColor(
R.color.orange));
mLoginFormView.setVisibility(View.VISIBLE);
mSignInButton.setVisibility(View.VISIBLE);
mForgotPasswordView.setVisibility(View.VISIBLE);
mCreateAccountQuestion
.setText(R.string.acc_question_welcome);
mCreateAccountWord.setText(R.string.acc_welcome);
mHaveAccountButton.setVisibility(View.GONE);
} else {
// Slider
if (BookshelfApp.isTablet(context)) {
if(getActivity().getResources().getConfiguration().orientation==Configuration.ORIENTATION_LANDSCAPE) {
mDeseretLogo.setVisibility(View.GONE);
mSquigle.setVisibility(View.GONE);
mBorder.setVisibility(View.GONE);
imm.toggleSoftInput(InputMethodManager.RESULT_SHOWN, 0);
}
view.animate().translationX(-view.getWidth() / 4);
view.animate().setDuration(500);
mLearnMore.animate().translationX(view.getWidth() / 2);
mLearnMore.animate().setDuration(500);
mLearnMore.animate().setListener(new Animator.AnimatorListener() {
#Override
public void onAnimationStart(Animator animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationRepeat(Animator animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationEnd(Animator animation) {
mLearnMore.setVisibility(View.VISIBLE);
}
#Override
public void onAnimationCancel(Animator animation) {
// TODO Auto-generated method stub
}
});
}
//XXX
else if (!BookshelfApp.isTablet(context)) {
mDeseretLogo.setVisibility(View.GONE);
mSquigle.setVisibility(View.GONE);
mBorder.setVisibility(View.GONE);
}
mTextHint1.setVisibility(View.GONE);
mTextHint2.setVisibility(View.GONE);
mLoginFormView.setVisibility(View.GONE);
mSignInButton.setVisibility(View.GONE);
mForgotPasswordView.setVisibility(View.GONE);
mTriangleButton.animate().rotation(180);
mTriangleButton.animate().setDuration(300);
mAccPasswords.setVisibility(View.VISIBLE);
mAccNameEmail.setVisibility(View.VISIBLE);
mSignUpButton.setBackgroundDrawable(getResources()
.getDrawable(R.drawable.sign_in_shape));
mSignUpButton.setTextColor(getResources().getColor(
R.color.white));
mCreateAccountQuestion.setText(R.string.acc_question);
mCreateAccountWord.setText(R.string.acc_done);
mHaveAccountButton.setVisibility(View.VISIBLE);
}
}
});

Android:Rotating LinearLayout leaves a trail

Im rotating a LinearLayout, using an ObjectAnimator. Clicking the button causes the LinearLayout to rotate 360(degrees) with the bottom part as the Pivot.
After the Layout completes the rotation, it leaves back a 'trail'/black mark and the complete view looks odd. How do I avoid this from happening? After the Layout completes the 360 animation, I want the view to look as it did in the beginning (clean basically).
Is there a view.refresh or update command im suppose to call somewhere?
1)How do I have a clean looking view at the end?
2)When the image is is in the intermediatestate, why does the back-part appear black? How do I get that to look while(ie,color of the relative layout)?
InitialState>IntermediateState>FinalState:
MainActivity
Button bt1;
float pivotX=0f;
float pivotY=0f;
int a=0;
float width,height;
ViewGroup mContainer=null;
Thread t;
private Handler mHandler = new Handler();
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
bt1 = (Button) findViewById(R.id.button1);
mContainer = (ViewGroup) findViewById(R.id.container);
bt1.setOnClickListener(this);
t=new Thread()
{
#Override
public void run()
{
try {
while(true)
{
relativeLayout.postInvalidate();
}
} catch (Exception e) {
// TODO: handle exception
}
}
};
}
#Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
//Here you can get the size!
width = mContainer.getWidth();
height = mContainer.getHeight();
pivotX = mContainer.getPivotX()+width;
pivotY = mContainer.getPivotY()+height;
mContainer.setPivotX(pivotX);
mContainer.setPivotY(pivotY);
}
private void rotate()
{
a -=360;
ObjectAnimator rotate = ObjectAnimator.ofFloat(mContainer, View.ROTATION_X,a);
rotate.setDuration(2000);
AnimatorSet aSet = new AnimatorSet();
aSet.play(rotate);
aSet.start();
mHandler.post(new Runnable()
{
#Override
public void run()
{
b+=1;
relativeLayout.invalidate();
relativeLayout.postInvalidate();
bt1.setText(Integer.toString(b));
}
});
rotate.addListener(new AnimatorListener()
{
#Override
public void onAnimationStart(Animator animation) {
// TODO Auto-generated method stub
//relativeLayout.invalidate();
t.start();
}
#Override
public void onAnimationRepeat(Animator animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationEnd(Animator animation) {
// TODO Auto-generated method stub
//mContainer.invalidate();
//relativeLayout.invalidate();
try {
t.join();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
#Override
public void onAnimationCancel(Animator animation) {
// TODO Auto-generated method stub
}
});
}
#Override
public void onClick(View v)
{
switch(v.getId())
{
case R.id.button1:
rotate();
break;
}
}
}
activity_main.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
tools:context=".MainActivity" >
<LinearLayout
android:id="#+id/container"
android:layout_width="fill_parent"
android:layout_height="200dp"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true"
android:background="#140A1F"
android:orientation="horizontal" >
</LinearLayout>
<Button
android:id="#+id/button1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="#+id/container"
android:layout_centerHorizontal="true"
android:layout_marginTop="80dp"
android:text="Rotate" />
</RelativeLayout>
Edit: Added a thread.
**Edit2:**** Added a handler and commented out the thread
Adding this to the code fixes the view once the animation is competed, but the intermediate stage still looks the same. Will update this once I figure that out.
rotate.addListener(new AnimatorListener()
{
#Override
public void onAnimationStart(Animator animation) {
// TODO Auto-generated method stub
relativeLayout.invalidate();
}
#Override
public void onAnimationRepeat(Animator animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationEnd(Animator animation) {
// TODO Auto-generated method stub
//mContainer.invalidate();
relativeLayout.invalidate();
}
#Override
public void onAnimationCancel(Animator animation) {
// TODO Auto-generated method stub
}
});

Perform action at the end of animation

I've write an Animation for make text of a TextView blink, and i would perform an action after animation ends.
It's possible to intercept end of animation in some way?
AnimationListener listener = new AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationEnd(Animation animation) {
// Do your stuff
}
};

How to control moving View over another View?

I managed to move red LinearLayout over another LinearLayout usign TranslateAnimation.
I indeed control start of animation, but not like in YouTube app or other similar apps as I have to wait until the animation finishes.
How can I gain more control over the movement of red LinearLayout?
You have to set an animation listener over your animation, like this
animationRed.setAnimationListener(new AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationEnd(Animation animation) {
// TODO Auto-generated method stub
}
});

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