I need to testing for my application using Roboelectric with AndroidStudio,integration of Roboelectric is over,now i have to
network calls for which i used Spring.io,i need to test services,BroadcastReceivers and Views.
Please Suggest me some links or books,i already searched for that i didnot get documentation for Roboelectric.
Yeah, there is not much documentation about Robolectric. I had to search for examples all over the internet.
The official Robolectric site is a good way to start . Also the Robolectric blog has really nice examples . But what I found really helpful was this video . Colin Miller makes it look so simple.
I'm still looking for a book or something more formal, so to speak. So if you find something please let me know, I'll do the same. cheers!
Related
I want to use Google Cloud Text-to-Speech on my Android app.
I found a sample code but I don't know how to use it in my app.
I run this sample and it worked.
https://github.com/changemyminds/Google-Cloud-TTS-Android
How to use it totally depends on your needs. You can use some patterns from this example. Also, you can read official Google documentation and use Java examples, but most important is TTS android reference with Java and Kotlin.
You can try to find in Google something like "Android TTS tutorials" to get more understanding about the theme.
I know it's a lot late response but still, if you had that issue then I had the solution of it and could say this would definitely help those who are facing the same issues, so if you are not having a heavy app size or it doesn't your Gradle conflicts with maven then you may prefer:- https://github.com/changemyminds/Google-Cloud-TTS-Android but if this link causes you errors as I got do prefer:-
https://github.com/ivso0001/GoogleCloudTextToSpeech this one is the very simpler so you won't be facing big issues. as it does help me too.
I am developing android game using opensource cocos2d-android-1 library available here . I also developed demo application using this tutorial.
Now I want to do further development but I am not getting any documentation for this library and how to use library. If anybody knows any blog, forum, documentation for this library project please suggest me.
I recommend you use cocos2d-x instead. It is also a port of cocos2d-iphone but with more platforms, a better documentation and a wider community than cocos2d-android (but still not as good as cocos2d-iphone).
It's probably a bit more painful to start because you need to understand how to run native code on android but you probably won't regret it when you decide to port your game on another platform.
many example is available on the github for cocos2d-android and documentation is not in large scale but you can handle most of the things from the test sample which is available in the cocos2d-andriod . if you getting any problem ..post here to get the answer or help..
I'm working on application which needs to implement In App-Billing payments and I was searching more info about it and find a library written by someone else and I'm curious about it. Is it good to be used and if anyone here already tried it. It seems like it's not so complicated to understand,but I just want to hear some information can I used it and is it stable enough. Here is the project code which I find :AndroidBillingLibrary.
So any suggestions / advices and information about that library is welcomed. Or anything else which will help me to understand more clearly in app-billing process in android (except the documentation in android.com) will be really great!
Thanks for any kind of help!
It very clearly states on the tin: 'This library is a very early release and it should not be used as production code'. So if you want to use it, you will have to understand how it works to be able to fix it when it breaks. You might as well write your own.
Read the official documentation, study the dungeons sample, try to understand and if you get stuck, post specific questions. Otherwise, just hire someone to do it for you.
I am starting getting to know android renderscript and i've read everything that is on the android developer site, but it seems that there is not enough documentation, examples.. I was wondering if there is maybe a book that also has a part with explanation and some renderscript examples. I want to learn about it in depth, so if someone can provide links for books, examples, tutorials (anything would be of great help) i will appreciate it. Thank u in advance!!!
We are working on this documentation gap and plan to have updated docs within the next few weeks; however, it will still be a work in progress. If you have specific things that you want to do, let us know. In the meantime, there are samples packaged with the SDK that might help you get started: http://developer.android.com/resources/samples/RenderScript/index.html
I've posted a couple of RenderScript articles/tutorials on my blog. If they're of use, let me know. I've been debating whether I should make more, but it's tough to gauge interest in RenderScript.
There's very little documentation on Renderscript at this moment in time. Google has published a few posts about it, including the following on the Android Developers Blog, but apart from that, the information available is very limited.
http://android-developers.blogspot.com/2011/02/introducing-renderscript.html
http://android-developers.blogspot.com/2011/03/renderscript.html
Some documentation is also available here:
http://developer.android.com/guide/topics/renderscript/index.html
You can also find some examples here:
http://code.google.com/p/renderscript-examples/
The Android team has promised to add more documentation at some point in time, and I'm hopeful we'll get some more information when Ice Cream Sandwich launches.
Could you point some good examples of Android projects that have unit testing in action?
It would be great to learn by example from those.
Look at the android sources. You can find them on https://android.googlesource.com/.
To be a bit more precise take a look at the Calculator app for example.
https://android.googlesource.com/platform/packages/apps/Calculator.git
You can see the test directory. I guess that is what you meant.
I hope that this is what you were looking for.